Batman5112 wrote on 01/29/20 at 06:23:26:Arvo57 wrote on 01/29/20 at 05:54:24:The rSL wall clip shroom spot is probably the most similar case to MG wall sc, thanks for reminding me of that. It abuses an (supposedly) unintended mechanic to cut off more than normally possible, just like the MG wall sc, therefore it was decided to be a glitch (or well, it would probably be an alt sc category if people actually competed in it.)....You are allowed to get a highclip on rSL in a no glitch run. You aren't allowed to abuse the highclip to cut off more than intended on the shroomspot.
To be fair you don't use the wall clip to cut the turn. The resulting wall clip allows for an otherwise impossible bounce upon landing back on the track. Are all obscure + abnormally high bounces banned, or just this specific one needing a preceding wall clip?
Arvo57 wrote on 01/29/20 at 05:54:24:Completely the same case than MG wall sc, both abuse (again, supposedly) unintended mechanics to cut off more of the tracks than we normally could.
As demonstrated by Mr. Bean, disabling the speed lock changes the outcome. This means hitting the bridge should mean stopping dead and falling, not shooting up to clear the sc. Intended mechanic or not? That's why we are here I suppose.
Arvo57 wrote on 01/29/20 at 05:54:24:You can ride on the fence on the first flap shroomspot if you happen to be too low, that can happen accidentally and people have probably been doing it from day 1. You'd have to go out of your way to abuse that mechanic to cut off more than intended on the gap jump.
You sure about that? There must be a way to develop an alignment + timing to ensure you never wall ride the bridge. You can argue continuing the run despite a clear wall ride is not by accident.
People doing it from day 1 doesn't mean it was necessarily correct to exploit a wall ride, the same way we were told we couldn't do so at the end.
Though I can understand labeling the weird wall ride at the side of the mushroom as accidental.
The rSL bounce is still caused by getting the wallclip beforehand, requiring the use of a wallclip to cut off more than normally was most likely the reason why it was banned. Again, if all these shortcuts (wgm beam, rsl clip, mg wallride) were found today, I'd be for allowing them. But as it stands, they are banned, and we have been following those rules for years.
Whatever happens if we disable the speedlock is irrelevant. Non-advantageous wallclips aren't banned, neither should non-advantageous wallrides imo. Riding the fence loses time on mg flap, and even if it didn't, it's such a small thing and nobody has ever bothered to monitor it, therefore disallowing it now would invalidate ~99% of the flaps ever set on mg ng, since there are only a handful of flaps with videos. I see where you're coming from, but it's just not realistic to change this and basically remove the entire NG charts (since nearly every mg flap would be invalid) from the player's page until people play MG flap again.
And I was referring to casual players riding the wall on accident. Of course every tter knows when they collide with the fence, but I've never heard anybody worrying about your time not counting because of that, therefore it has never crossed my mind, nor have I heard anyone else mention, that the run would be invalid because of this small collision that nintendo left in the game. If the rules explicitly mentioned (like they do for wall sc) that hitting the fence on the flap is not allowed, we would know not to do it. It would be a stupid rule imo, but at least it would be there. Yes, the rules do state that riding walls isn't allowed, but nobody has ever enforced that for riding the fence on flap.
So. Should we remove 99% of MG flaps because we (arguably) should have treated the fence ride differently? I say no, many people would probably agree. I think the option that makes more sense is to allow wall riding but ban it for the last corner, just like we have done all this time.