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Poll Poll
Question: READ POST FIRST:What should the rules be for MG No SC?

Allow all instances of wall riding  
  21 (26.5%)
Allow everywhere except on the last turn  
  35 (44.3%)
Allow against side of objects (bouncy mushrooms) but not walls (solid or invisible)  
  10 (12.6%)
Disallow all instances of wall riding  
  13 (16.4%)




Total votes: 79
« Created by: Sword on: 01/28/20 at 20:03:55 »

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The Future of Mushroom Gorge No SC (Read 1418 times)
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Re: The Future of Mushroom Gorge No SC
Reply #25 - 01/29/20 at 06:13:46
 
2          

Mushroom physics FTL
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Re: The Future of Mushroom Gorge No SC
Reply #26 - 01/29/20 at 06:23:26
 
Arvo57 wrote on 01/29/20 at 05:54:24:
The rSL wall clip shroom spot is probably the most similar case to MG wall sc, thanks for reminding me of that. It abuses an (supposedly) unintended mechanic to cut off more than normally possible, just like the MG wall sc, therefore it was decided to be a glitch (or well, it would probably be an alt sc category if people actually competed in it.)....You are allowed to get a highclip on rSL in a no glitch run. You aren't allowed to abuse the highclip to cut off more than intended on the shroomspot.

To be fair you don't use the wall clip to cut the turn. The resulting wall clip allows for an otherwise impossible bounce upon landing back on the track. Are all obscure + abnormally high bounces banned, or just this specific one needing a preceding wall clip?

Arvo57 wrote on 01/29/20 at 05:54:24:
Completely the same case than MG wall sc, both abuse (again, supposedly) unintended mechanics to cut off more of the tracks than we normally could.

As demonstrated by Mr. Bean, disabling the speed lock changes the outcome. This means hitting the bridge should mean stopping dead and falling, not shooting up to clear the sc. Intended mechanic or not? That's why we are here I suppose.

Arvo57 wrote on 01/29/20 at 05:54:24:
You can ride on the fence on the first flap shroomspot if you happen to be too low, that can happen accidentally and people have probably been doing it from day 1. You'd have to go out of your way to abuse that mechanic to cut off more than intended on the gap jump.

You sure about that? There must be a way to develop an alignment + timing to ensure you never wall ride the bridge. You can argue continuing the run despite a clear wall ride is not by accident.
People doing it from day 1 doesn't mean it was necessarily correct to exploit a wall ride, the same way we were told we couldn't do so at the end.

Though I can understand labeling the weird wall ride at the side of the mushroom as accidental.

RosscoXz wrote on 01/29/20 at 06:01:20:
it’s slower anyway

It's bad to allow one instance of obvious wall riding due to it being slower imo, unless the ending wall ride is allowed. We can agree to disagree.
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« Last Edit: 01/29/20 at 06:46:40 by Batman5112 »  

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Re: The Future of Mushroom Gorge No SC
Reply #27 - 01/29/20 at 06:30:28
 
Zachruff wrote on 01/29/20 at 06:11:24:
I have a suggestion not just for MG but MKW Categories in general that I want to know people's opinions on. I voted for option 1 personally but there are valid points for having 2 categories, one wallride and one not, just what I am uneasy about is that currently we seem to have a stigma about tracks only having 2 categories max (Grumble Volcano for example), this leads to a situation where people have to decide which category is "worth more" than the other which is a bit silly imo.

My system for redefining categories would be like this, each track can have up to 3 categories:

Category 1 - Complete the race as fast as possible using the Startline Bug. (GV Glitch, MG Glitch, CM Glitch, etc...)

Category 2 - Complete the race as fast as possible while hitting every single key checkpoint. (rDH SC, rDKM SC, GV Rock, WGM Beam Bounce, etc...)

Category 3 - Complete the race as fast as possible under the community rules of a "no-sc run". (rDH No-SC, MG Gap Jump, GV No-SC, etc...)

Each one of these categories would be treated as equal on MKWRS, as the first problem this fixes is for tracks with 3 categories, so there is no more arguing about which category is more "legitimate". This system also tries to remove as many arbitrary rules as possible, which it does as Category 1 & 2 have zero grey room at all, its either you hit all the kcp or you did not. The only area where community rules would need to be properly defined are Category 3, but this is important as obviously we dont want to throw stuff like MG Gap Jump out the window entirely. This system will also future proof things, as for example if rDH or BCWii got a KCP Skip Ultra, what would happen to the spiral skip and lake sc categories? I cant see the community moving them to the "alt-wrs" section and just make them not count anymore.

Some people might say this would create "too many categories" but honestly only a handful of tracks would  end up having 3 categories. (GV, rDKJP, MG, CM and possible tracks like Maple Treeway if we decide what the heck wants to happen with the U-Turn Skip)

I think this would solve a lot of the issues around categories while making as many people as possible happy, and without changing too much of the already established categories. Im wondering what other people think about my proposal.



As much as I would think it would be cool to have people treat stuff like CM sc and WGM beam bounce with the same weight as other WRs, I just don't think that's realistic. CM sc has been around on CTGP for around 3 years now and very few people have actually put the effort in to try that seriously.

I think it's very cool to have side-categories, and I would love for there to be more focus on them. I'd very much love to create a google sheets or something (or just go off ctgp tops lul) that would monitor these "category 2" categories, but treating them on the same level as the current wrs displayed on mkwrs.com is not going to happen, at least not yet. If enough attention builds throughout the years, it would be sick to see them on mkwrs, just like DKJP spiral and GV rock hop finally made it on the site now.
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Re: The Future of Mushroom Gorge No SC
Reply #28 - 01/29/20 at 06:37:20
 
Arvo57 wrote on 01/29/20 at 06:30:28:
it would be sick to see them on mkwrs, just like DKJP spiral and GV rock hop finally made it on the site now.


The problem is that right now even if DKJP Spiral and GV Rock are on the site, they still arent considered as wrs cuz they're stuck under the alt category and dont count towards total wrs or anything. Also, DKJP spiral has only had two times set since the glitch discovery, yet that is enough to have it be on the site?
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Re: The Future of Mushroom Gorge No SC
Reply #29 - 01/29/20 at 06:51:45
 
Batman5112 wrote on 01/29/20 at 06:23:26:
Arvo57 wrote on 01/29/20 at 05:54:24:
The rSL wall clip shroom spot is probably the most similar case to MG wall sc, thanks for reminding me of that. It abuses an (supposedly) unintended mechanic to cut off more than normally possible, just like the MG wall sc, therefore it was decided to be a glitch (or well, it would probably be an alt sc category if people actually competed in it.)....You are allowed to get a highclip on rSL in a no glitch run. You aren't allowed to abuse the highclip to cut off more than intended on the shroomspot.

To be fair you don't use the wall clip to cut the turn. The resulting wall clip allows for an otherwise impossible bounce upon landing back on the track. Are all obscure + abnormally high bounces banned, or just this specific one needing a preceding wall clip?

Arvo57 wrote on 01/29/20 at 05:54:24:
Completely the same case than MG wall sc, both abuse (again, supposedly) unintended mechanics to cut off more of the tracks than we normally could.

As demonstrated by Mr. Bean, disabling the speed lock changes the outcome. This means hitting the bridge should mean stopping dead and falling, not shooting up to clear the sc. Intended mechanic or not? That's why we are here I suppose.

Arvo57 wrote on 01/29/20 at 05:54:24:
You can ride on the fence on the first flap shroomspot if you happen to be too low, that can happen accidentally and people have probably been doing it from day 1. You'd have to go out of your way to abuse that mechanic to cut off more than intended on the gap jump.

You sure about that? There must be a way to develop an alignment + timing to ensure you never wall ride the bridge. You can argue continuing the run despite a clear wall ride is not by accident.
People doing it from day 1 doesn't mean it was necessarily correct to exploit a wall ride, the same way we were told we couldn't do so at the end.

Though I can understand labeling the weird wall ride at the side of the mushroom as accidental.



The rSL bounce is still caused by getting the wallclip beforehand, requiring the use of a wallclip to cut off more than normally was most likely the reason why it was banned. Again, if all these shortcuts (wgm beam, rsl clip, mg wallride) were found today, I'd be for allowing them. But as it stands, they are banned, and we have been following those rules for years.

Whatever happens if we disable the speedlock is irrelevant. Non-advantageous wallclips aren't banned, neither should non-advantageous wallrides imo. Riding the fence loses time on mg flap, and even if it didn't, it's such a small thing and nobody has ever bothered to monitor it, therefore disallowing it now would invalidate ~99% of the flaps ever set on mg ng, since there are only a handful of flaps with videos. I see where you're coming from, but it's just not realistic to change this and basically remove the entire NG charts (since nearly every mg flap would be invalid) from the player's page until people play MG flap again.

And I was referring to casual players riding the wall on accident. Of course every tter knows when they collide with the fence, but I've never heard anybody worrying about your time not counting because of that, therefore it has never crossed my mind, nor have I heard anyone else mention, that the run would be invalid because of this small collision that nintendo left in the game. If the rules explicitly mentioned (like they do for wall sc) that hitting the fence on the flap is not allowed, we would know not to do it. It would be a stupid rule imo, but at least it would be there. Yes, the rules do state that riding walls isn't allowed, but nobody has ever enforced that for riding the fence on flap.


So. Should we remove 99% of MG flaps because we (arguably) should have treated the fence ride differently? I say no, many people would probably agree. I think the option that makes more sense is to allow wall riding but ban it for the last corner, just like we have done all this time.
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Re: The Future of Mushroom Gorge No SC
Reply #30 - 01/29/20 at 06:54:27
 
Zachruff wrote on 01/29/20 at 06:37:20:
Arvo57 wrote on 01/29/20 at 06:30:28:
it would be sick to see them on mkwrs, just like DKJP spiral and GV rock hop finally made it on the site now.


The problem is that right now even if DKJP Spiral and GV Rock are on the site, they still arent considered as wrs cuz they're stuck under the alt category and dont count towards total wrs or anything. Also, DKJP spiral has only had two times set since the glitch discovery, yet that is enough to have it be on the site?


This is because DKJP spiral was historically the glitch category on mkwrs, and it had a bunch of competition before the glitch was found. WGM Beam bounce/CM sc/MG wallride have never had the same status.

I don't know if spiral and rock hop should be treated as equal to other categories on mkwrs, I wouldn't be opposed to that, but I don't mind the current situation. I just think it's cool that they're finally on the site in general Smiley
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Re: The Future of Mushroom Gorge No SC
Reply #31 - 01/29/20 at 07:08:58
 
Arvo57 wrote on 01/29/20 at 06:51:45:
Riding the fence loses time on mg flap, and even if it didn't, it's such a small thing and nobody has ever bothered to monitor it, therefore disallowing it now would invalidate ~99% of the flaps ever set on mg ng, since there are only a handful of flaps with videos.

Should these 99% of flaps be invalidated over something we can't confirm to have happened (as there is no video)? I was under an impression should the community decide to ban all wall riding, remove any records with video using wall ride. No more than that. You can always apply the new ruling going forward as well instead of letting a future decision take away past achievements (*ahem* ignoring what happened to Brett's 1:59.0xx Smiley).
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Re: The Future of Mushroom Gorge No SC
Reply #32 - 01/29/20 at 07:21:07
 
Batman5112 wrote on 01/29/20 at 07:08:58:
Arvo57 wrote on 01/29/20 at 06:51:45:
Riding the fence loses time on mg flap, and even if it didn't, it's such a small thing and nobody has ever bothered to monitor it, therefore disallowing it now would invalidate ~99% of the flaps ever set on mg ng, since there are only a handful of flaps with videos.

Should these 99% of flaps be invalidated over something we can't confirm to have happened (as there is no video)? I was under an impression should the community decide to ban all wall riding, remove any records with video using wall ride. No more than that. You can always apply the new ruling going forward as well instead of letting a future decision take away past achievements (*ahem* ignoring what happened to Brett's 1:59.0xx Smiley).


So we're gonna remove times that used an strategy that was allowed by the community, but only if we have proof of using that allowed strategy. If people agree with that sure, I have no problem with that. I just think that's stupid, since you will punish the people who provide proof of their runs, and reward the people who never did.

Just because the rules vaguely state that wallriding isn't allowed, doesn't mean it was ever enforced for the flap shroomspot. Nobody has ever got their run rejected because of colliding with the fence on flap and it has never been explicitly stated that this is a banned strategy. I'd assume that if this was intended to be a banned strategy when people decided the no-sc rules, it would be explicitly mentioned, since it happens ~25% of the time when you do the shroom.

I don't mind losing the flap WR if people think I should, I just think the logic makes no sense, essentially giving people without proof a free pass.

And the Brett case is a case of it's own, I do agree that that could have been handled better. People should have actually made the decision before Brett put so much time into rPG, only deciding it after (because of Brett's request) was a terrible job by the community. Would be great to see another discussion about the pause buffering, I think a lot of people would probably have a different position on this topic now.
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« Last Edit: 01/29/20 at 07:40:24 by Arvo57 »  

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Re: The Future of Mushroom Gorge No SC
Reply #33 - 01/29/20 at 07:35:35
 
I'd be down for a revote on pause stuff, as AFAIK it was literally just Brett and Cole who made the decision to ban it?
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Re: The Future of Mushroom Gorge No SC
Reply #34 - 01/29/20 at 07:46:45
 
Good point. That's why the new change going forward option has to be heavily considered should the community walk this direction.
And I agree. I can't recall any sort of rejection taking place. I don't know if people back then (and perhaps recently) associated wall riding with just the mountain, or if everyone was aware they were exploiting a wall ride down to the core and voluntarily accepted it without thinking too much about it. I assume the former, as newfound information caused a revisit to the subject. A revisit not worth our time if rules already made it apparent fence wall ride = allowed, mountain wall ride = banned.
"No riding on walls/mountain" is exactly what the rule states. Doesn't this already indicate the wall of the fence is excluded as well, and nobody put two and two together? Obviously this wasn't addressed properly.
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Re: The Future of Mushroom Gorge No SC
Reply #35 - 01/29/20 at 08:39:06
 
Imo we should organize the categories the way TAS does it

Standard
No Ultra Shortcut
No Glitch No Shortcut

- Standard is simply complete the track as fast as possible via glitches, clips etc...
- No Ultra Shortcut should be stuff like DKJP spiral, GV rock, and mg gap (imo)
- No Glitch No Shortcut is self explanatoryTongue
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Re: The Future of Mushroom Gorge No SC
Reply #36 - 01/29/20 at 17:02:50
 
MKW tends to nitpick which things aren't allowed and what aren't. We have to consider 2 things imo: did Nintendo intend this and does it change the category enough to warrant it's own category. Cases like the ramps on mmm and mc are examples of something nintendo didn't intend but they don't change their respective tracks enough to warrant their own category. GV rock and DKJP spiral aren't intended and they change their tracks enough to warrant another category.

I feel like Wall riding does change the category  since the mushroom section is different and the wall-ride is new odiously. This is especially true since dkjp only alters one turn and it still has a category.

Voted 4 but now that I thing about it the best option is 2.
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Re: The Future of Mushroom Gorge No SC
Reply #37 - 01/30/20 at 16:02:13
 
I have nothing to add regarding MG, though I've always wondered why the wall ride wasn't allowed. Very agnostic about the outcome, but I'd still want to see a post from Blaze before voting.

Sorry to sidetrack, but has there been any progress on fixing the rPG leaderboards? I would have thought that'd be much easier than fixing other tracks, but maybe no one else cares about it.
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Re: The Future of Mushroom Gorge No SC
Reply #38 - 01/30/20 at 21:05:42
 
Um, can the wall ride not just be categorised as a "SC" the same way we do with GV rock hop, DKJP spiral skip, etc? This really seems like the most obvious solution that both makes the rules consistent and doesn't invalidate the last 12 years worth of times.
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Re: The Future of Mushroom Gorge No SC
Reply #39 - 02/01/20 at 13:34:23
 
keep it how it is and make wall a sc category as justin and everyone else has said
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Re: The Future of Mushroom Gorge No SC
Reply #40 - 02/01/20 at 14:43:00
 
Voted for #2
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Re: The Future of Mushroom Gorge No SC
Reply #41 - 02/11/20 at 11:04:37
 
blahpy wrote on 01/30/20 at 21:05:42:
Um, can the wall ride not just be categorised as a "SC" the same way we do with GV rock hop, DKJP spiral skip, etc? This really seems like the most obvious solution that both makes the rules consistent and doesn't invalidate the last 12 years worth of times.


Basically this.

I think the argument that something is "too late to change" is so lazy because one doesnt want to go through the work we may have to go through. Who knows that anything that we decided up to this point was wrong all along? Its never too late for changes, if the changes are need to be done.

And as you can see (major) changes are need to be done or people want changes.

@Sword

The only solution I can think of, is to create a seperate SZS file for MG - so CTGP can seperate between these 2 strats in the leaderboards (if we cant find a way to let the system detect wallriding).
[So basically someone who wants to compete in Wallride categories needs to play on that new MG SZS with little changes so the system doesnt mix the categories. Its an "honest" solution for those who can play fair but it still doesnt solve the problem itself]

About the category discussion:

I am going to make a full video on defining categories soon. I hope I can make the best out of it. If you dont trust me, help me creating it.  Smiley
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Re: The Future of Mushroom Gorge No SC
Reply #42 - 02/12/20 at 05:55:13
 
ZedR wrote on 02/11/20 at 11:04:37:
The only solution I can think of, is to create a seperate SZS file for MG - so CTGP can seperate between these 2 strats in the leaderboards (if we cant find a way to let the system detect wallriding).
[So basically someone who wants to compete in Wallride categories needs to play on that new MG SZS with little changes so the system doesnt mix the categories.


A possible solution could be to detect in code what kind of wall you're hitting during wall riding. The game has to decide what sound effect it needs to play when hitting a specific wall, so logic for such a check has to take place somewhere. That and the piece of code that MrBean found that executes when you're wall riding, a combination of those two and you have detected you're wall riding a rock wall.

The ending wall ride is the only spot the rock wall is used and any other spot is slower, so a general check on wall riding rock walls would solve the problem. Smiley If you're wall riding a rock wall on a random spot just for fun and finish the run it will be on the alt catagory, yeah sure. But any regular no-sc run won't touch a rock wall in a wall riding state anyway, so it's a pretty safe check to rely on. What do you guys think? Wink
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Re: The Future of Mushroom Gorge No SC
Reply #43 - 02/12/20 at 06:02:48
 
Olifré wrote on 02/12/20 at 05:55:13:
ZedR wrote on 02/11/20 at 11:04:37:
The only solution I can think of, is to create a seperate SZS file for MG - so CTGP can seperate between these 2 strats in the leaderboards (if we cant find a way to let the system detect wallriding).
[So basically someone who wants to compete in Wallride categories needs to play on that new MG SZS with little changes so the system doesnt mix the categories.


A possible solution could be to detect in code what kind of wall you're hitting during wall riding. The game has to decide what sound effect it needs to play when hitting a specific wall, so logic for such a check has to take place somewhere. That and the piece of code that MrBean found that executes when you're wall riding, a combination of those two and you have detected you're wall riding a rock wall.

The ending wall ride is the only spot the rock wall is used and any other spot is slower, so a general check on wall riding rock walls would solve the problem. Smiley If you're wall riding a rock wall on a random spot just for fun and finish the run it will be on the alt catagory, yeah sure. But any regular no-sc run won't touch a rock wall in a wall riding state anyway, so it's a pretty safe check to rely on. What do you guys think? Wink

This seems like the most logical solution. Im not 100% on how SZS files work however if you checked for a wallride in the same fashion you described I dont see why some flag of sorts cant be placed on the ghost to record it as a wallride time.
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Re: The Future of Mushroom Gorge No SC
Reply #44 - 02/19/20 at 07:55:58
 
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Re: The Future of Mushroom Gorge No SC
Reply #45 - 02/19/20 at 08:44:07
 
Zachruff wrote on 02/19/20 at 07:55:58:


WTF. Is that even faster?
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Re: The Future of Mushroom Gorge No SC
Reply #46 - 02/19/20 at 09:43:30
 
InnovΔ wrote on 02/19/20 at 08:44:07:
Zachruff wrote on 02/19/20 at 07:55:58:


WTF. Is that even faster?

Sure looks like it. Not sure what’s meant by “fuck yo rules” tho since this still falls under no-glitch no-sc
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Re: The Future of Mushroom Gorge No SC
Reply #47 - 02/19/20 at 10:39:14
 
Maybe? I doubt it because you've got to take the left path to set it up. Couple that with decaying air speed due to not riding the rock.... I have my doubts. Maybe though.
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Re: The Future of Mushroom Gorge No SC
Reply #48 - 02/19/20 at 10:42:39
 
I would be suprised if it's faster since the TAS gap is tighter, especially on the exit.  And taking the left side and the decaying air speed definitely doesn't help.  Cool strat though
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Re: The Future of Mushroom Gorge No SC
Reply #49 - 02/19/20 at 10:59:25
 
Would be nice to see a side by side comparison of both strats.
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