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SMK for Nintendo Switch (Read 622 times)
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SMK for Nintendo Switch
09/05/19 at 13:35:32
 
SMK is being released tomorrow amongst some other SNES games for those with a Nintendo Switch Online subscription. I'm curious if it would be allowed to submit times from this version of the game to the Players' Page NTSC charts under the condition that I live stream my attempts?
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It's far too easy to forget what it's like to be a kid. But one secret to happiness is to be able to pick out links to our childhood in the mundanities of adult life. That's why I love Mario Kart. Whether I'm imagining wading through frosting in Sweet Sweet Canyon to take a bite of that giant donut, or picturing myself, shrunken down, making my way through Waluigi's pinball machine, there's something rejuvenating about the game that provides a nice reminiscence of the halcyon days gone by.
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Re: SMK for Nintendo Switch
Reply #1 - 09/05/19 at 20:18:35
 
Jazzy wrote on 09/05/19 at 13:35:32:
SMK is being released tomorrow amongst some other SNES games for those with a Nintendo Switch Online subscription. I'm curious if it would be allowed to submit times from this version of the game to the Players' Page NTSC charts under the condition that I live stream my attempts?



I have already asked Alex to update the joining page to not allow it on Super Mario Kart due to the same save states / rewind feature it apparantly has as per the Wii U etc. The same situation would apply with the other systems regarding live streaming. As far as I know also on the Mario Kart 64 site everyone pretty much only streams via the original console or the original Wii. I am out of the country for a while but if anyone can confirm the interface exactly in case there is anything additional we need to know about? Mainly everyone is testing out the online multiplayer feature as that has been of main interest.
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Re: SMK for Nintendo Switch
Reply #2 - 09/05/19 at 20:34:35
 
Online multiplayer apparently works just fine for battle mode / match race / GP

Tweeted to you about it, but I think now would be a good time to implement a secondary site, similar to how MK64 does secondary sites for yearly ranks, etc., that would allow both Wii U and Switch VC to be used. New players who don't have a SNES, and can't be bothered to buy one (honestly, I don't blame them) are going to have SMK for Switch Online, from all countries. This could allow older players, such as we've seen Su/cstrakm playing SMK on Wii U, as well as an entire new generation of SMK players, to actually compete with another and dip their toes into the SMK pool (as well as any current SMK players on the main site who just want to play, say non-NBT, etc., on the Switch). Otherwise you'd just be turning down potentially a lot of competition and new people. If aforementioned players loved the game and actually want to compete on the main rankings, then I bet they'd have a lot less qualms with buying a SNES, seeing as they already play and enjoy the game / get to interact with the community.

Could also maybe host tournaments and have some sort of online ranking system for Battle/Match Race/GP on the site, since all work and can be competed with easily.

Idk, just a thought. I know shit around SMK is done extremely old-school, but I think that would be a nice inclusion, rather than just hardcore turning down people who are interested, making them be like "oh, well fuck it then."

Smiley?
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Re: SMK for Nintendo Switch
Reply #3 - 09/05/19 at 22:25:46
 
hahaae wrote on 09/05/19 at 20:34:35:
Online multiplayer apparently works just fine for battle mode / match race / GP

Tweeted to you about it, but I think now would be a good time to implement a secondary site, similar to how MK64 does secondary sites for yearly ranks, etc., that would allow both Wii U and Switch VC to be used. New players who don't have a SNES, and can't be bothered to buy one (honestly, I don't blame them) are going to have SMK for Switch Online, from all countries. This could allow older players, such as we've seen Su/cstrakm playing SMK on Wii U, as well as an entire new generation of SMK players, to actually compete with another and dip their toes into the SMK pool (as well as any current SMK players on the main site who just want to play, say non-NBT, etc., on the Switch). Otherwise you'd just be turning down potentially a lot of competition and new people. If aforementioned players loved the game and actually want to compete on the main rankings, then I bet they'd have a lot less qualms with buying a SNES, seeing as they already play and enjoy the game / get to interact with the community.

Could also maybe host tournaments and have some sort of online ranking system for Battle/Match Race/GP on the site, since all work and can be competed with easily.

Idk, just a thought. I know shit around SMK is done extremely old-school, but I think that would be a nice inclusion, rather than just hardcore turning down people who are interested, making them be like "oh, well fuck it then."

Smiley?


Hi man, I have tweeted back already. Please read what I wrote.

I think everyone is a little overexcited at the moment mainly with the addition for online playing, I think that is what is most of the focus as it was something the public generally wanted to do. Which is good. I have had a read on various sites this morning and general feedback hasn't really been a demand for SMK, but more for all of the games (and a lot questioning the missing Donkey Kong Country games - which willl hopefully be released later) however yes we will have people approaching us. Before anything else I would recommend everyone who can do to test this system thoroughly. Then we can see about any side projects. I had concerns about how consistent the online was, people have had mixed results so far and it may be just down to connection. Some of the guys have been using net play. There was SNESOT prior to this. So this could lead to a new online multiplayer site of some kind being created in future. Perhaps a spiritual successor to SNESOT? If anyone has any ideas please do share.

Just a thought, if players truly want to take part, I'm sure they would be keen and very many have done so, in getting an original SNES. When there is a will, there is a way.

The specific timing on the original SNES is always better than any other system and it is the best one to train on for those that want to enter the Championships SMKC and ASMKC. A few players have noted it would be a bit useless for Championship training but let's see first when they do comparisons. Let's park that thought aside for the moment and look at the fun aspect too. We have played on emulators for SNESOT and I'm sure those who used netplay will agree on the timing and lag differences. If they just wanted to play Time Trial only and online for fun that is a separate matter. But then in that case if they were allowed to use the new system they would have absolute zero reason to get an original SNES. Same situation. Unless they are gearing towards the Championships.

So like SNESOT if there are any other projects, they could be built externally in future and linked up. Please let us know any feedback on your experiences playing this weekend.

Please note that I am out of the country for some time for important reasons. I have hardly slept last night so sorry if I have missed anything. I will try to check here when I can. Looking forward to hear anymore feedback from you guys.


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Re: SMK for Nintendo Switch
Reply #4 - 09/05/19 at 22:43:23
 
As far as I'm concerned, only the original SNES version should be allowed on your charts.  Smiley

There is no other way to truly experience SMK than to play it with the hardware (and controllers) that it was always meant to be played with...
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Re: SMK for Nintendo Switch
Reply #5 - 09/05/19 at 23:10:33
 
Harvey Kartel wrote on 09/05/19 at 22:43:23:
As far as I'm concerned, only the original SNES version should be allowed on your charts.  Smiley

There is no other way to truly experience SMK than to play it with the hardware (and controllers) that it was always meant to be played with...


+1,000,000

But still... let's let everyone use it first for a while and let us know their thoughts on the online multiplayer system. I am keen to hear a list of Pros and Cons.
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Re: SMK for Nintendo Switch
Reply #6 - 09/06/19 at 04:10:26
 
imo, banning another load of potential players from the site just because nintendo now have a rudemenary (and ulmost unusable) restore point system integrated into their rereleases of snes games is severly limiting the potential new players the site will get. Remember we get cheats with or without these things, and speedrunning in general allows various 'emulator' players to participate and look how that is thriving. I could hardly see anyone getting to the top on Switch (it doesn't feel that great to play imo), but they might get hooked on lower tier TT-ing to the point that they do then go for the 'real' snes experience. I've said this before, and will say it again with ever rerelease.
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Re: SMK for Nintendo Switch
Reply #7 - 09/06/19 at 04:12:18
 
Having them allowed on the yearly sites (if they would ever make an appearance) would be a very sensical thing to do. Sort of like a gateway to the real thing for spin-off version users. If they get hooked enough, they'll invest in a SNES down the line to join the eternal rankings.  Smiley

Of course yearly sites would be a completely separate entity from the Players' Site database. So any fallout from saved state abuse or whatever won't hit the Players' Sites' shores. Or am I being too naive?
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Re: SMK for Nintendo Switch
Reply #8 - 09/06/19 at 05:44:11
 
I have read everything here and I understand where you are coming from.

However, it seems the reason the Switch VC would not be allowed is because of a savestate feature. But if I am required to stream my attempts, it would be clear that I did not use it. Streaming is better proof than the majority of players on the site. So where is the reasoning to ban players who stream their attempts?
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It's far too easy to forget what it's like to be a kid. But one secret to happiness is to be able to pick out links to our childhood in the mundanities of adult life. That's why I love Mario Kart. Whether I'm imagining wading through frosting in Sweet Sweet Canyon to take a bite of that giant donut, or picturing myself, shrunken down, making my way through Waluigi's pinball machine, there's something rejuvenating about the game that provides a nice reminiscence of the halcyon days gone by.
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Re: SMK for Nintendo Switch
Reply #9 - 09/06/19 at 06:53:35
 
KVD wrote on 09/06/19 at 04:12:18:
Having them allowed on the yearly sites (if they would ever make an appearance) would be a very sensical thing to do. Sort of like a gateway to the real thing for spin-off version users. If they get hooked enough, they'll invest in a SNES down the line to join the eternal rankings.  Smiley

Of course yearly sites would be a completely separate entity from the Players' Site database. So any fallout from saved state abuse or whatever won't hit the Players' Sites' shores. Or am I being too naive?


Jazzy, what do you think of this as a solution? This would have to be a separate entity though. Like the Non-NBT or GP 150cc sites. If someone wants to do it. On a separate note I read that the Non-NBT site will no longer be updated by Alicia, so that needs someone to take over too.

Then as Ethan said earlier if players want to get into it more seriously then they can invest in an original SNES (with a view to attend a championship for example as well which in that case they will need moreso). David said it doesnt feel that great to play on. But there are mixed views. How many of you have tried it?

This way there would be a solution for those who want to take part in some form with the Switch and stream only.

What do you all think?

Silly question but might not be. Does anyone from MK64 site stream from a virtual console because that might be ok to, or is that also not allowed? They dont have N64 Switch Online yet as far as I know but that may happen next? Would that be the same question there too? Maybe Moll cananswer that one as he plays MK64 more and is involved with the community there at their championships. Just wondered.
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« Last Edit: 09/06/19 at 07:17:24 by Sami de la SMK »  

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Re: SMK for Nintendo Switch
Reply #10 - 09/06/19 at 07:39:50
 
A separate site would be interesting, at least as a way to keep track of my records. But I guess maybe someday I might be able to get a SNES to join the main site.
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It's far too easy to forget what it's like to be a kid. But one secret to happiness is to be able to pick out links to our childhood in the mundanities of adult life. That's why I love Mario Kart. Whether I'm imagining wading through frosting in Sweet Sweet Canyon to take a bite of that giant donut, or picturing myself, shrunken down, making my way through Waluigi's pinball machine, there's something rejuvenating about the game that provides a nice reminiscence of the halcyon days gone by.
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Re: SMK for Nintendo Switch
Reply #11 - 09/06/19 at 11:43:01
 
mk64 main site only allows wii vc not wii u vc (same as here, basically no savestates). The yearly site lets anyone join (from pc emulator users to n64 users).

I really do think the site is severly limiting itself by not allowing switch/wii u/snes classic users join out of a fear that they will use some barely functional savestate functionality to cheat. Its actually easier to cheat in a useful manner on a 'real' snes than it is on those systems.
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Re: SMK for Nintendo Switch
Reply #12 - 09/06/19 at 13:40:40
 
wxyz wrote on 09/06/19 at 11:43:01:
mk64 main site only allows wii vc not wii u vc (same as here, basically no savestates). The yearly site lets anyone join (from pc emulator users to n64 users).

I really do think the site is severly limiting itself by not allowing switch/wii u/snes classic users join out of a fear that they will use some barely functional savestate functionality to cheat. Its actually easier to cheat in a useful manner on a 'real' snes than it is on those systems.


As mentioned a yearly site would be the only viable solution but it would have to be external to the main site like Non-NBT, GP, CDM site, previous SNESOT are. This can be for the Switch users ( and others if they wish) and someone or a group of people like the other sites needs to create and maintain it. It can be linked up accordingly. Then whatever happens everyone has somewhere to go with their system.

And if they want to push competition further towards training for CDM for example, which is pretty much always in PAL then they can buy a SNES, or if they are not interested they dont have to. In which case I dont foresee them playing for long term. But the idea is to have something there, rather than nothing at all.

So, looking for anyone who wants to create that system from scratch and take it on.
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Re: SMK for Nintendo Switch
Reply #13 - 09/09/19 at 23:28:03
 
Honestly I think players should be allowed to use Switches for rankings. People who are going to cheat are going to try to find a way to do it anyway. The whole site practically runs off a trust system to begin with, and as a result those who are caught are rightfully going to be banned forever.

I understand you could make the argument that players can "prove" savestated times with pictures, but in reality, even for people who play on an original SNES, we know that picture proof is no longer valid to begin with due to the Switch existing like this (it never really was either).

I really see absolutely no reason why streamed attempts could not be accepted on the Players Page, unless i'm missing something like the game being slightly different, which I don't think I am. I know the console is cheap now, but I personally think it's a really old fashioned mindset to just expect new players to buy an original SNES just to TT. New players absolutely won't do it (the incentive to get a SNES goes down considering most of the best games will be on the Switch in the future as well). There's almost no reason to do it outside of appeasing older community veterans, which new players will not do. I own SMK on the SNES too, but my SNES loses save data frequently if I accidentally move a cable too harshly from what I've noticed when a cartridge is in it. I decided to use the Wii instead for my past records. To someone who is just alright at the game, it's a way better way to play the game than the original SNES (which is my first console that I'm super nostalgic for).

I feel like if anything, it would be a missed opportunity to not take full advantage of the Switch offering SMK to begin with. This really is huge and I feel like there's not actually an urgency to capitalize on it here. This is probably the most unique opportunity for the game since making the TT site to begin with over 15 years ago. Online play is now super easy, even if it still is just for 1v1s. Playing actual people on SMK has never been an easy thing before. The Switch is a popular console, and a whole new generation of Nintendo fans that want to be able to play, MK8, Ultimate, Splatoon, etc. online have this game on the table for free now. If anything the Switch version should be embraced and maybe have some tournaments offered for it, just my opinion.
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Re: SMK for Nintendo Switch
Reply #14 - 09/10/19 at 01:48:31
 
Rookie wrote on 09/09/19 at 23:28:03:
Honestly I think players should be allowed to use Switches for rankings. People who are going to cheat are going to try to find a way to do it anyway. The whole site practically runs off a trust system to begin with, and as a result those who are caught are rightfully going to be banned forever.

I understand you could make the argument that players can "prove" savestated times with pictures, but in reality, even for people who play on an original SNES, we know that picture proof is no longer valid to begin with due to the Switch existing like this (it never really was either).

I really see absolutely no reason why streamed attempts could not be accepted on the Players Page, unless i'm missing something like the game being slightly different, which I don't think I am. I know the console is cheap now, but I personally think it's a really old fashioned mindset to just expect new players to buy an original SNES just to TT. New players absolutely won't do it (the incentive to get a SNES goes down considering most of the best games will be on the Switch in the future as well). There's almost no reason to do it outside of appeasing older community veterans, which new players will not do. I own SMK on the SNES too, but my SNES loses save data frequently if I accidentally move a cable too harshly from what I've noticed when a cartridge is in it. I decided to use the Wii instead for my past records. To someone who is just alright at the game, it's a way better way to play the game than the original SNES (which is my first console that I'm super nostalgic for).

I feel like if anything, it would be a missed opportunity to not take full advantage of the Switch offering SMK to begin with. This really is huge and I feel like there's not actually an urgency to capitalize on it here. This is probably the most unique opportunity for the game since making the TT site to begin with over 15 years ago. Online play is now super easy, even if it still is just for 1v1s. Playing actual people on SMK has never been an easy thing before. The Switch is a popular console, and a whole new generation of Nintendo fans that want to be able to play, MK8, Ultimate, Splatoon, etc. online have this game on the table for free now. If anything the Switch version should be embraced and maybe have some tournaments offered for it, just my opinion.


Hiya,

Really appreciated for your input and I understand your points, the same has already been said.There have already been Super Mario Kart releases on several virtual consoles. The main difference with this one is the online play which is nothing to do with time trial. There was a previous website called SNESOT which used to host anything to do with online Super Mario.Kart competition. Unfortunately that is gone, so if someone wants to create something (no rush) then they are very welcome to.

If you read my previous post I have offered an alternate solution, based on a suggestion by Karel. It hasn't been and out and out ban but having something in the side to cater for those on the Switch. We are hearing there may be a huge amount of players that want to be involved in SMK, on the Switch, without the burden of having to spend money on an.original SNES / SFC. That's understandable. But in that case, I will ask again, can someone create something which we can link up to? I thought someone would jump but it's been a bit quiet. I guess not everyone has a Switch or has had a chance to try it, or given their opinion.

I think David Moll (correct me if I'm wrong please) said that it may not be as possible to go as sharp as the original SNES in terms of NBT and Non-NBT due to the input lag, even if it is very slight. I am not sure how everyone else has noticed it being? If they are unable to get as fast as on a SNES then it would be even more useful to compare Switch players vs Switch Players rather than mixing them when SNES CRT players will always have an advantage. Then what do you do about SNES mini, Wii U and 3DS VC players?

Is it the end of the World if there is a separate site for Switch SMK players? At least for some time until everyone really discusses this further?

Some will jump high in the air and really not want another side site. That's fine I agree, but dont forget that our partner sites whether they are here or not now have been fantastic:

Non-NBT
GP 150cc records
Former SNESOT
FFSMK / CDM site

Please can everyone else give their feedback and detailed thoughts. Thanks.
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« Last Edit: 09/10/19 at 02:16:35 by Sami de la SMK »  

Guilherme is gonna need that refund... *sighs*
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Re: SMK for Nintendo Switch
Reply #15 - 09/10/19 at 03:08:51
 
I may be wrong, but I don't think we'll see the creation of a yearly site very soon. It's quite a big undertaking and requires someone with sufficient knowledge and motivation to pull it off. The problem is that it basically needs to be created from scratch, as the MK64 one uses a different database system.

Goomba brought up an interesting point in one of the underground WhatsApp groups ( Smiley). We could profit from this wave of resparked interest in SMK by allowing Switch users to join the rankings, but limit it to top-100 or top-50 (for example). As soon as they start getting times below this threshold, real SNESes would be the requirement (community pressure for players committed enough to get times of this level would probably win out; like SM64 allows VC and stuff but all of the real top players are competing on N64).

Obviously, if such a rule could be implemented, this would put the effort back in Sami's court right now. Outside of the question whether he (and we) feel(s) it's the right thing to do or not, I don't know if he even has the time or knowledge at this point to make the rankings ready to include Switch users...would it require Penev? To create like an extra filter or whatever (ala speedrun.com rankings).

Thoughts?
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Re: SMK for Nintendo Switch
Reply #16 - 09/10/19 at 03:25:41
 
KVD wrote on 09/10/19 at 03:08:51:
I may be wrong, but I don't think we'll see the creation of a yearly site very soon. It's quite a big undertaking and requires someone with sufficient knowledge and motivation to pull it off. The problem is that it basically needs to be created from scratch, as the MK64 one uses a different database system.

Goomba brought up an interesting point in one of the underground WhatsApp groups ( Smiley). We could profit from this wave of resparked interest in SMK by allowing Switch users to join the rankings, but limit it to top-100 or top-50 (for example). As soon as they start getting times below this threshold, real SNESes would be the requirement (community pressure for players committed enough to get times of this level would probably win out; like SM64 allows VC and stuff but all of the real top players are competing on N64).

Obviously, if such a rule could be implemented, this would put the effort back in Sami's court right now. Outside of the question whether he (and we) feel(s) it's the right thing to do or not, I don't know if he even has the time or knowledge at this point to make the rankings ready to include Switch users...would it require Penev? To create like an extra filter or whatever (ala speedrun.com rankings).

Thoughts?


Hi Karel,

Thanks for your input, some interesting ideas and happy to listen to them all. I know Penev won't want to do any major new building of filters as it will be a lot of work in the background. Only on the profiles of said players who join this way on their 'Other Info' it could be listed as 'Nintendo Switch'. It wont be visible on an average finish etc but that would be the short way around it. It would be an unusual approach but would at least be again a way forward. I guess Top 50 would be more heavy NBT usage. What is the situation with getting high level NBTs on the Switch. Has anyone tested vs their current PRs?

What does everyone else think of this suggestion from Karel?

Please continue to share any other options. Again apologies as I am abroad at the moment and out most of the days, il try to check here as often as I can.
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Re: SMK for Nintendo Switch
Reply #17 - 09/10/19 at 06:58:25
 
Talking about SMK for Nintendo Switch here is my Friend Code: SW-0474-3384-3616

Please add me if you want to play SMK against me, I'll be ready playing against anybody starting from Friday the 13th this week, I'll play non-NBT* (only) and in GP and MR (only).

*I could play in NBT because I have a SF30 Pro gamepad by 8Bitdo, this one, but I'm not going to open this kind of gamepad just to make the D-pad pro-NBT (in case of failure), and the SF30 Pro is one of the best controllers for Nintendo Switch and I don't want to mess that up, but instead of that I'll buy the official SNES controller for Nintendo Switch soon and then I'll transform it as a pro-NBT controller and so I'll play in NBT mode (you'll be notified or you'll notice it).




                    Cheers!
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Re: SMK for Nintendo Switch
Reply #18 - 09/10/19 at 07:23:34
 
I tried swapping out an 8bitdo controllers dpad with an nbt modded snes dpad (since the dpads are pretty much identical), the results were not good. Best nbt on Switch I've managed so far was using an nbt modded snes classic/mini controller via a wired 8bitdo pad adapter. I was able to get an 11.17 MC1 lap that way in almost no effort. The nbt is decent but by no means perfect. I think the issue is that the switch doesn't actually allow opposing dpad directions to be pressed at same time, so can only really generate nbt boosts with fast movements across the dpad and can't just mush the whole dpad down to generate boosts on straights. But for most boosts (on corners) it is fine, certainly good enough for the type of boost you'd want to do for online play, but not for getting top time trial times on straight boost heavy tracks.

As for the other thing, I think it's clear that I'm all for allowing more people to be able to join the site using offical nintendo releases of the game rather than requiring people to play on hardware that is no longer sold.
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Re: SMK for Nintendo Switch
Reply #19 - 09/10/19 at 07:32:51
 
wxyz wrote on 09/10/19 at 07:23:34:
I tried swapping out an 8bitdo controllers dpad with an nbt modded snes dpad (since the dpads are pretty much identical), the results were not good. Best nbt on Switch I've managed so far was using an nbt modded snes classic/mini controller via a wired 8bitdo pad adapter. I was able to get an 11.17 MC1 lap that way in almost no effort. The nbt is decent but by no means perfect. I think the issue is that the switch doesn't actually allow opposing dpad directions to be pressed at same time, so can only really generate nbt boosts with fast movements across the dpad and can't just mush the whole dpad down to generate boosts on straights. But for most boosts (on corners) it is fine, certainly good enough for the type of boost you'd want to do for online play, but not for getting top time trial times on straight boost heavy tracks.

As for the other thing, I think it's clear that I'm all for allowing more people to be able to join the site using offical nintendo releases of the game rather than requiring people to play on hardware that is no longer sold.


Thanks for the details David. So basically extremely awkward NBTs will.pretty much not happen but then general ones which have wider or easier preparation are possible but maybe not so sharply done. DP1 etc.
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Re: SMK for Nintendo Switch
Reply #20 - 09/10/19 at 07:52:44
 
Allowing Switch on the site would be super cool and good for the site I think.  I would definitely join, since I have my Switch with me at school but not my Wii so I can't play Wii VC.
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Re: SMK for Nintendo Switch
Reply #21 - 09/10/19 at 08:10:05
 
wxyz wrote on 09/10/19 at 07:23:34:
I tried swapping out an 8bitdo controllers dpad with an nbt modded snes dpad (since the dpads are pretty much identical), the results were not good. Best nbt on Switch I've managed so far was using an nbt modded snes classic/mini controller via a wired 8bitdo pad adapter. I was able to get an 11.17 MC1 lap that way in almost no effort. The nbt is decent but by no means perfect. I think the issue is that the switch doesn't actually allow opposing dpad directions to be pressed at same time, so can only really generate nbt boosts with fast movements across the dpad and can't just mush the whole dpad down to generate boosts on straights. But for most boosts (on corners) it is fine, certainly good enough for the type of boost you'd want to do for online play, but not for getting top time trial times on straight boost heavy tracks.


So, I'm so glad I haven't tried this before, my SF30 remains safe Cheesy

Sami de la SMK wrote on 09/10/19 at 07:32:51:
Thanks for the details David. So basically extremely awkward NBTs will.pretty much not happen


Yes thank you mate! And for a definite answer Sami, we just have to wait for the release of the official SNES controller for Nintendo Switch from Nintendo, this one, maybe making pro-NBT this controller will be perfect for wild NBTs Grin Lips Sealed
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Re: SMK for Nintendo Switch
Reply #22 - 09/10/19 at 08:57:19
 
Chrono Krysster II wrote on 09/10/19 at 08:10:05:
wxyz wrote on 09/10/19 at 07:23:34:
I tried swapping out an 8bitdo controllers dpad with an nbt modded snes dpad (since the dpads are pretty much identical), the results were not good. Best nbt on Switch I've managed so far was using an nbt modded snes classic/mini controller via a wired 8bitdo pad adapter. I was able to get an 11.17 MC1 lap that way in almost no effort. The nbt is decent but by no means perfect. I think the issue is that the switch doesn't actually allow opposing dpad directions to be pressed at same time, so can only really generate nbt boosts with fast movements across the dpad and can't just mush the whole dpad down to generate boosts on straights. But for most boosts (on corners) it is fine, certainly good enough for the type of boost you'd want to do for online play, but not for getting top time trial times on straight boost heavy tracks.


So, I'm so glad I haven't tried this before, my SF30 remains safe Cheesy

Sami de la SMK wrote on 09/10/19 at 07:32:51:
Thanks for the details David. So basically extremely awkward NBTs will.pretty much not happen


Yes thank you mate! And for a definite answer Sami, we just have to wait for the release of the official SNES controller for Nintendo Switch from Nintendo, this one, maybe making pro-NBT this controller will be perfect for wild NBTs Grin Lips Sealed


Do you mean better NBTs? Or just hopefully as good as the current NBTs?
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Re: SMK for Nintendo Switch
Reply #23 - 09/10/19 at 09:16:18
 
I don't think perfect nbt will be possible on switch with any controller (similar to with snes classic) as the way dpads are interpreted is different. I believe they are seen as 8way hat switch style inputs now rather than as 4 buttons so no longer possible to have simultaneous opposing directions pressed (hebce can't just mush the whole dpad down when generating boosts, have to be much more left-right movement precisie otherwise you will get locked into a single direction and get wildly thrown off course).

But this only really affects those nbts where you mush the dpad on a straight, for multiplayer play it is fine and for decent time trials it is also fine, just certain boosts become more difficult to control the build up of.
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Re: SMK for Nintendo Switch
Reply #24 - 09/10/19 at 14:10:25
 
I am very much on board with allowing players to submit times set on any of the official SMK releases (SNES, Wii VC, Wii U VC, SNES Mini, Switch Online). The only real caveat I suggest is to have new players state which version they're using so that it can be noted in their profile page if they're not using a SNES (in the Other Info section as Sami mentioned). If necessary, these players can be subject to a bit more scrutiny than usual given the built-in pseudo-save state feature. This is the approach that has been used (rather successfully, I'd say) from the get-go for the MKSC PP. (See for example http://www.mariokart64.com/mksc/profile.php?pid=304)

As an anecdote, I would like to point out that I first joined the SMK PP with a timesheet set on Wii VC. I likely would have never tried SMK, attended CDM 2012, and bought a SNES (in that order) had I not been able to compete on the PP with times set on Wii VC.
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« Last Edit: 09/10/19 at 23:52:51 by Lafungo »  

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