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Poll closed Poll
Question: Is this strat G or NG?
*** This poll has now closed ***


G  
  26 (52%)
NG  
  24 (48%)




Total votes: 50
« Created by: Martijn Veldhuis on: 07/28/18 at 00:20:01 »

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Thomas rBC1 strat, G or NG? (Read 966 times)
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Re: Thomas rBC1 strat, G or NG?
Reply #25 - 12/02/18 at 11:23:09
 
NBC turncut = cuts a part of the map with a shroom without the respawn = NG
rBC1 Thomas start = cuts a part of the map with a shroom without the respawn = NG
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Re: Thomas rBC1 strat, G or NG?
Reply #26 - 12/02/18 at 14:02:05
 
This game is stupid
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Re: Thomas rBC1 strat, G or NG?
Reply #27 - 12/02/18 at 15:13:45
 
-cuts off a huge portion of the track
-you need to stop and align to do it
-patched out by nintendo for online play
-causes the lap not to count 95% of the time
-literally just a faster version of the old respawn glitch

why is there still an argument
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Re: Thomas rBC1 strat, G or NG?
Reply #28 - 12/02/18 at 17:57:06
 
Catfish wrote on 12/02/18 at 15:13:45:
-cuts off a huge portion of the track
-you need to stop and align to do it
-patched out by nintendo for online play
-causes the lap not to count 95% of the time
-literally just a faster version of the old respawn glitch

why is there still an argument

I like you. Your opinions are on point Smiley
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AlexPenev wrote on 08/08/12 at 03:51:30:
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Re: Thomas rBC1 strat, G or NG?
Reply #29 - 12/02/18 at 23:33:30
 
ApG77 wrote on 12/02/18 at 11:23:09:
NBC turncut = cuts a part of the map with a shroom without the respawn = NG
rBC1 Thomas start = cuts a part of the map with a shroom without the respawn = NG


This makes 0 sense. You forgot to mention everything except that. Which didn't already made sense before the discussion started.
 
Catfish wrote on 12/02/18 at 15:13:45:
-cuts off a huge portion of the track
-you need to stop and align to do it
-patched out by nintendo for online play
-causes the lap not to count 95% of the time
-literally just a faster version of the old respawn glitch

why is there still an argument


I agree as well. I think we finally came to a solution. The staff is discussing about it right now. But it looks like they and me agree with you, Jacob and Nicola.

That 3rd reason is mentioned in the staff server. And it looks like it's enough to call it a Glitch since it's an unintended shortcut and not just a normal jump.

But things could still change.
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Re: Thomas rBC1 strat, G or NG?
Reply #30 - 12/03/18 at 01:03:16
 
I'm laughing hard if it's considered as a glicth because 4 people out of all MK7 players decided it. Half of them not playing the game for years. If you don't make a poll where everyone make a unique vote, this will be a mess in any way. How would a vote for mister Martijn be heavier than Thomas's vote. What the fuck?

Litteraly EVERY argument i've seen here isn't good in my pov. Because there are tracks where you cut a big portion of the track with a shortcut, and where the time gained is as much if not more than there,even if we take into account the shortness of this track? Just calculate I know you can.

2/ nbc turncut is a strat where you need to slow down a lot too. Maybe in the future you won't even need to stop with perfect timing, as it's also the case for nbc. Same goes for rMG gap cut for example. How the fuck is this even an argument, that's just how the STRAT works. Big new: you need to brake at WP u-turn. Oh shit that's a glitch!!! You have to stop for rMC2 new glider strat? So is it a glitch? l o l

3/ As it has been said 10000000 times, they patched the glicthed respawn. Holy shit. That strat has been discovered 3 years after the patch. Nintendo got lazy to make other patches after the one they made, despite other strong glitches being discovered (rMT, rDC,...). . Do you think Nintendo ever wanted to patch that strat? Even though we are not in developper's head I agree they didn't know this strat was possible. Would a patch there have been created if they knew that strat was possible but glicth respawn was impossible: we don't know, but I think they wouldn't have done anything.

4/ Lap doesn't count in a lot of cases: that's because you did the strat wrong. There is NO luck involved in TT, just precision and timing. If you have no precision and timing, you will fail strats which require it, Glicth and NG strats. And you'll have to restart.

5/ How is the argument that it's faster than the glitch respawn even an argument. There are a lot of "glicthes" you don't use but could because the normal way is faster. BC after barrel or MW (before, respawn was used in S3).

To me that's a shortcut. My arguments have been written there and on Discord. I agree with Jacob when he says we haven't made clear rules and clear terms 7 years ago so that's nearly impossible to agree with a person who believe the contrary you believe. So that's simple, in such a situation, make a poll. It's not like if it's hard to make, is it? 4 people who have no legitimity because not respresenting even half the community and not being elected shouldn't decide alone.
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« Last Edit: 12/03/18 at 09:36:52 by BMence »  
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Re: Thomas rBC1 strat, G or NG?
Reply #31 - 12/03/18 at 08:34:02
 
reminder that considering catfish has already beaten the existing glitch time with this strat, you'd be getting rid of a wr in the game if you braindead people decided that this should count as no glitch and just because some people have been playing the game longer that doesn't mean their opinion means anything more than anyone else's and that they're automatically correct, you're all too quick to listen to someone's opinion because you feel they are superior to you, it sounds even more stupid the more you think about it

relevant edit: if you're going to compare to other tracks compare it to tracks that are more relevant to the situation, not just any track that pops into your head
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« Last Edit: 12/03/18 at 08:56:26 by IAMPRO99 »  
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Re: Thomas rBC1 strat, G or NG?
Reply #32 - 12/03/18 at 09:47:32
 
What are you even talking about? The only no-sense there is Thomas's 1:10.756 not being count as a WR at all because he purposely avoided doing the glitch respawn lap 3, and he didn't do that because there have been discussions about c onsidering it NG/G on this forum months ago and it came out of this debate that twice as much people considered it as NG than G. You guys are at first some months late come on Smiley Smiley
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Re: Thomas rBC1 strat, G or NG?
Reply #33 - 12/03/18 at 10:02:11
 
Boo hoo thomas doesn't get a WR we don't need a massive sob story about it, CF beat his time anyway and if thomas wants to reclaim he can try do so, yeah i can see thomas would have had it for however long he did which i assume wasn't even 2 days but it still got beat regardless. that's the most lame excuse for an excuse i've ever seen, seeing as thomas already did the strat once in his run already, it's going to be categorised as whatever it's decided on anyway. again just another pathetic excuse.
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Re: Thomas rBC1 strat, G or NG?
Reply #34 - 12/03/18 at 10:25:45
 
Sorry man but are you drunk? You've written 3 lines still I don't see any argument there, I know you can better. That's pathetic af.

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Re: Thomas rBC1 strat, G or NG?
Reply #35 - 12/03/18 at 10:33:31
 
well what was your argument in your previous comment??????????????????????????????
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Re: Thomas rBC1 strat, G or NG?
Reply #36 - 12/03/18 at 11:45:57
 
BMence wrote on 12/03/18 at 01:03:16:
I'm laughing hard if it's considered as a glicth because 4 people out of all MK7 players decided it. Half of them not playing the game for years. If you don't make a poll where everyone make a unique vote, this will be a mess in any way. How would a vote for mister Martijn be heavier than Thomas's vote. What the fuck?

Litteraly EVERY argument i've seen here isn't good in my pov. Because there are tracks where you cut a big portion of the track with a shortcut, and where the time gained is as much if not more than there,even if we take into account the shortness of this track? Just calculate I know you can.

2/ nbc turncut is a strat where you need to slow down a lot too. Maybe in the future you won't even need to stop with perfect timing, as it's also the case for nbc. Same goes for rMG gap cut for example. How the fuck is this even an argument, that's just how the STRAT works. Big new: you need to brake at WP u-turn. Oh shit that's a glitch!!! You have to stop for rMC2 new glider strat? So is it a glitch? l o l

3/ As it has been said 10000000 times, they patched the glicthed respawn. Holy shit. That strat has been discovered 3 years after the patch. Nintendo got lazy to make other patches after the one they made, despite other strong glitches being discovered (rMT, rDC,...). . Do you think Nintendo ever wanted to patch that strat? Even though we are not in developper's head I agree they didn't know this strat was possible. Would a patch there have been created if they knew that strat was possible but glicth respawn was impossible: we don't know, but I think they wouldn't have done anything.

4/ Lap doesn't count in a lot of cases: that's because you did the strat wrong. There is NO luck involved in TT, just precision and timing. If you have no precision and timing, you will fail strats which require it, Glicth and NG strats. And you'll have to restart.

5/ How is the argument that it's faster than the glitch respawn even an argument. There are a lot of "glicthes" you don't use but could because the normal way is faster. BC after barrel or MW (before, respawn was used in S3).

To me that's a shortcut. My arguments have been written there and on Discord. I agree with Jacob when he says we haven't made clear rules and clear terms 7 years ago so that's nearly impossible to agree with a person who believe the contrary you believe. So that's simple, in such a situation, make a poll. It's not like if it's hard to make, is it? 4 people who have no legitimity because not respresenting even half the community and not being elected shouldn't decide alone.


Hi Mence,
I don't think that a poll is a good way to decide whether a strat should be categorized as G or NG. It would be better that the community as a whole could come to an agreement through debating.
So let us try to convince each other, preferably without swearing.

First I was with you and I inclined to call it NG. But several players brought up a few good reasons and convinced me that it is in fact Glitch.

Here is what I would answer on your 5 points:

1/ I agree, a shortcut is not the same as a glitch. And maybe yes, how big of a shortcut it is, shouldn’t really matter.

2/ I agree too, slowing down to do a strat… I don’t see why this is an argument.

3/ They patched the glitch respawn online. What tells us with 100 % certainty that, according to the game developers, it wasn’t meant to exist. So if they would have made rBC1 like it was meant to be from launch, without the possibility to glitch, then the lap would never be counted with Thomas his strat. What means: the strat is also a glitch. A shortcut that was for sure never intended to exist.
Jacob confirmed that it is not possible to do online.
Yes, at first I also looked at a video of the new strat and I saw a shortcut, there is no respawn no going through walls or anything. But it is a glitch nevertheless.

4/ The lap doesn’t count in a lot of cases: Paradox said: if we don't call this glitch, this would be the only NG shortcut that can result in laps not counting as a result of not hitting checkpoints properly.
Maybe he has a good point. But we don’t know for certain how the checkpoint there exactly works and what triggers it.

5/ Here I agree with you again: It’s obvious to me that a new nonglitch strat that is faster than glitch, doesn’t make the strat glitch.

About your conclusion:
It’s proven now that we lack clear rules or definitions of what a MK7 Glitch really is. But a poll could never make those rules. It would be mk7 time trial platforms like the Players’ Page or mkwrs.com that would try to set up the rules. And I think I can say that the MK7 PP staff has come to a consensus that it is in fact a Glitch. And also mkwrs updater Jacob said: “Well, my final verdict is that Thomas’ rBC1 strat is 100% a glitch.” His explanation was a lot longer actually. Maybe I should ask him if I may share it with you, if you want.
And maybe you are right that we may not decide it alone, but we hope that we can convince you Wink
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Re: Thomas rBC1 strat, G or NG?
Reply #37 - 12/03/18 at 15:21:35
 
SC  Undecided Undecided Undecided
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Re: Thomas rBC1 strat, G or NG?
Reply #38 - 12/03/18 at 22:05:21
 
Apparently Jacob also answered to Mence his questions:

Quote:
In response to Bmence:
“I’m laughing hard if it’s considered as a glitch because 4 people out of all MK7 players decided it”
They are better deciders than the general community because they are (I'm assuming) neutral. I trust they are quite capable of analyzing all arguments and deciding which one outweighs the other, otherwise how could they be in the position they're in?
“Because there are tracks where you cut a big portion of the track with a shortcut, and where the time gained is as much if not more than there”
It’s common sense this cannot be used as a determining factor at all. Such a principle must not be applicable to any existing  glitch. Clearly an impossibility. For example, SGB and WL first respawn save less compared to almost every regular shortcut. Shall this strawman hold more merit over anything else?
“Do you think Nintendo ever wanted to patch that strat? Would a patch there have been created if they knew that strat was possible but glicth respawn was impossible?”
Both questions are hypothetical, adding no strength to your argument. Also to answer these questions forces us to see it through the developer's viewpoint and their intentions, which I thought you yourself made clear was something we shouldn't bother doing. Why are you now centralizing a big piece of your argument around this? Hypocrisy at its finest.
I shall ask, how is it possible for two strats to be categorized differently despite both relying on a pre-patched rBC1 to work, given one of the strats is already unambiguously considered a glitch? In order to change the ruling to shortcut, this is the question needing to be answered directly. Anyone with foresight knows attempting to address this question will inevitably result in some contradiction.
“Lap doesn't count in a lot of cases: that's because you did the strat wrong.”
To elaborate, failing it is equivalent to missing the favorable respawn because you didn’t go far enough forward.
As a side note to CF: “causes the lap not to count 95% of the time”
Uh, there’s no arbitrary rate of success other than from human precision. And if he’s referring to online it’s impossible.
“How is the argument that it's faster than the glitch respawn even an argument”
How can you believe your argument has any structure after asking this question? Somehow comparing the time gained between two strats which are inherently the same produces no argument, while doing the same thing except with a randomly chosen sc with no correlation to the strat in question is the definitive argument. This is the logic you use to conclude all opposing arguments are inferior? Please.
“There are a lot of ‘glicthes’ you don't use but could because the normal way is faster. BC after barrel or MW (before, respawn was used in S3)”
You can say the same for any normal respawn. Better to treat them for what they are instead of throwing the word “glitch” around.
“nearly impossible to agree with a person who believe the contrary you believe”
Or one side of the argument is being too stubborn to accept facts. This isn’t a political debate. It is so obvious both sides cannot be true in this scenario, hence it would be in the best interest for the community not to be pressured by a majority demand for something supported by weaker, less convincing arguments.
"I agree with Jacob when he says we haven't made clear rules and clear terms"
Right, nobody should have to waste their day trying to persuade others about the fundamentals of a MK7 glitch when they can simply be displayed for all to read.


Now about this piece right here:

Quote:
I shall ask, how is it possible for two strats to be categorized differently despite both relying on a pre-patched rBC1 to work, given one of the strats is already unambiguously considered a glitch? In order to change the ruling to shortcut, this is the question needing to be answered directly. Anyone with foresight knows attempting to address this question will inevitably result in some contradiction.


The fact that you respawn further on the track in rBC1 G (respawn) is because you hit the checkpoint above and/or in the lava. The checkpoint isn’t suppose to be there. They corrected it for online play, but they were too late to correct it for time trial. Thomas uses the same checkpoint to make the lap count. It is not the respawn that is the glitch. It is the extended checkpoint. Because that's what they corrected.
You are also not allowed to cross the lava earlier on the track. That's why the lap doesn't count then. the fact that you do can make the lap count on exact that spot, uses the same bug as the rBC1 respawn glitch.
Except for you don't respawn, yes. But still you are using the same bug.
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Re: Thomas rBC1 strat, G or NG?
Reply #39 - 12/04/18 at 04:18:48
 
Why isn’t SC an option? Nobody has given an argument as to why it shouldn’t be an option.
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Re: Thomas rBC1 strat, G or NG?
Reply #40 - 12/04/18 at 13:05:07
 
Murray wrote on 12/04/18 at 04:18:48:
Why isn’t SC an option? Nobody has given an argument as to why it shouldn’t be an option.


What are you suggesting?
We make a third category? rBC1 NG, rBC1 G, and rBC1 SC?

That is not what we did when new strats were found in the past.
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Re: Thomas rBC1 strat, G or NG?
Reply #41 - 12/04/18 at 14:08:56
 
Yes, 3 categories for rBC1 which are SC, NG & G.

In my opinion, the PP/ranking systems have made critical errors in the past regarding the classification of 3 shortcuts. Firstly, "RIW G" fits my definition of the glitch, which is stated further below. I believe the rMC2 pasta should have always been considered SC, thus never constituting towards AF and the NBC turncut likewise. I believe however that the MC pasta was intended. Nintendo knew we would be able to drive on that wall and the testers would have landed there also and notified Nintendo of it, even though Nintendo most likely knew already that it would be possible to drive on it. Yes, Nintendo probably didn't think we would have the precision to make the MC pasta faster, but that is completely besides the point. Yes, we're all here to discuss the issues on rBC1, but I felt it necessary to mention my beliefs about other "controversial" shortcut classifications. Wink

I believe that NG (possibly changed to "NO SC") should be a category explicitly for shortcuts that were most likely intended by Nintendo. Nintendo paid people to try and break MK7/find shortcuts and that was most likely a priority after MKW's failures in that area. This means that anything obvious like rMG & rDDJ glider cuts were all intended by Nintendo. If anyone mentions the rMG gapcut being unintended, it is obviously a more optimal way of doing a clearly intended shortcut. The NBC turncut wasn't intended by Nintendo because they placed signs over the gap an attempt to prevent the cut. Nobody can give any form of an argument as to why the recently used rBC1 shortcut could possibly have been intended.  Cool

So now comes the question of whether or not this shortcut should be deemed a glitch. What is the definition of a glitch in MK7? I believe a glitch in MK7 is defined as an unintended shourtcut consisting of either clipping through something (eg a ceiling/wall) to another area of the track, or gaining an advantage due to a highly favourable respawn.

By enforcing my definitions, the rBC1 shortcut doesn't fit either of two categories currently present for this track's leaderboards (NG & G), but it fits my SC definition. The MK7 community never appeared to have any clear definitions in place which help to classify shortcuts, resulting in this confusion many years later.  
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Re: Thomas rBC1 strat, G or NG?
Reply #42 - 12/04/18 at 18:28:17
 
In regards to Murray's proposal, I still stick with what I have previously said in that changing charts this late in the games lifespan would do nothing good for the community, and create more issues than it would solve. The most we should do is have "informal" rankings (such as the shroomless rankings). There are plenty of other things in the game that are debatable as to whether to developers knew about them or not, such as glider boosting, going through Wigglers legs and getting a boost on rMT and the list goes on.

And because I know someone will argue that my point is self contradictory, and that by this logic rBC1 should be no glitch, I will re state my reason for rBC1 being glitch. rBC1 is a glitch because the lap will only count if you do it right, and every time you do it you risk not getting a lap count. Having a strat that fails most of the time due to checkpoint issues is clearly not a no glitch shortcut. No glitch shortcuts should obviously not involve a potential no lap count.
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Re: Thomas rBC1 strat, G or NG?
Reply #43 - 12/06/18 at 10:44:22
 
Hi guys, it’s been a very long time since I’ve last written something here!
I’d like to voice my opinion about the new rBC1 strat.

I think there are good arguments for both parties. This strategy isn’t inherently different than some others that have been accepted for years, like the NBC turn skip and the DKJ glider sc; at the same time, it has also been patched by Nintendo for online play, and it involves cutting a huge portion of the track in a clearly unintended way.

Personally, for these reasons, I’m leaning more towards the opinion that this should be considered a glitch. It should be noted, however, that considering it a glitch wouldn’t be entirely consistent with the decisions taken regarding some previous shortcuts. Perhaps we can use this opportunity to reconsider how certain strategies are categorized, and establish a clear ruleset that regulates how we treat this game’s strategies in a consistent way.
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Re: Thomas rBC1 strat, G or NG?
Reply #44 - 12/07/18 at 11:10:18
 
So Murray, I have been thinking and listening to other players about this, and this is what I think about your post:

Murray wrote on 12/04/18 at 14:08:56:
Yes, 3 categories for rBC1 which are SC, NG & G.

In my opinion, the PP/ranking systems have made critical errors in the past regarding the classification of 3 shortcuts. Firstly, "RIW G" fits my definition of the glitch, which is stated further below. I believe the rMC2 pasta should have always been considered SC, thus never constituting towards AF and the NBC turncut likewise. I believe however that the MC pasta was intended. Nintendo knew we would be able to drive on that wall and the testers would have landed there also and notified Nintendo of it, even though Nintendo most likely knew already that it would be possible to drive on it. Yes, Nintendo probably didn't think we would have the precision to make the MC pasta faster, but that is completely besides the point. Yes, we're all here to discuss the issues on rBC1, but I felt it necessary to mention my beliefs about other "controversial" shortcut classifications. Wink

I believe that NG (possibly changed to "NO SC") should be a category explicitly for shortcuts that were most likely intended by Nintendo. Nintendo paid people to try and break MK7/find shortcuts and that was most likely a priority after MKW's failures in that area. This means that anything obvious like rMG & rDDJ glider cuts were all intended by Nintendo. If anyone mentions the rMG gapcut being unintended, it is obviously a more optimal way of doing a clearly intended shortcut. The NBC turncut wasn't intended by Nintendo because they placed signs over the gap an attempt to prevent the cut.


Yes, there are a lot of intended shortcuts in MK7. There are also a few shortcuts that are disputable if they are intended, and that we still use for NG records. But we can only convince ourselves of what was intended or not, a task influenced by personal beliefs and not by something universally concrete. But still, all the NG shortcuts that we knew until now, the lap always counted. What actually tells us that we probably are allowed by Nintendo to continue, if we make it across.
That is also the case for the NBC turncut. You say the shortcut wasn't intended because they placed that metal plate. But the metal plate only prevents us to make the cut between that height and that height. If you understand what I mean.
The RIW ultra shortcut on the other hand, I understand why you could consider it as a glitch.

Murray wrote on 12/04/18 at 14:08:56:
Nobody can give any form of an argument as to why the recently used rBC1 shortcut could possibly have been intended.  Cool

So now comes the question of whether or not this shortcut should be deemed a glitch. What is the definition of a glitch in MK7? I believe a glitch in MK7 is defined as an unintended shourtcut consisting of either clipping through something (eg a ceiling/wall) to another area of the track, or gaining an advantage due to a highly favourable respawn.

By enforcing my definitions, the rBC1 shortcut doesn't fit either of two categories currently present for this track's leaderboards (NG & G), but it fits my SC definition. The MK7 community never appeared to have any clear definitions in place which help to classify shortcuts, resulting in this confusion many years later.  


On MK7 there are shortcuts that you are definitely not supposed to execute, in that case they let you respawn back where you left the track before you make it across (Rainbow Road for example, you can’t jump to the track beneath you) or another installment they have in place: your lap doesn’t count (rKC for example, there is shortcut without the lap count). https://youtu.be/NMi4RaPqBSM

On rBC1 you can cut huge portions of the track by jumping over the lava. But also here Nintendo prohibits you to do so by not counting your lap.
Thomas found a way to make it across the lava and make the lap count anyway. Normally your lap doesn't count, what makes the shortcut unintended, like you said. But I think we should consider it as a glitch and not a new category called SC. These are the main reasons why I believe it is a glitch:
1. You can perform the rBC1 gap cut without your lap counting. You have to do it precisely right to get the lap to count.
2. You can not do it online. You can do it precisely right online, and still the lap doesn’t count. The same track, the same movement, no lap count.

These are two reasons why it is abnormal that the lap counts. The fact that it somehow counts the lap when it isn't supposed to, is the glitch.

This new glitch forces us to look further than how glitches looked like in MK7 until now. You give definitions of a MK7 glitch, but the rBC1 gap cut has no correlation to the rest of the glitched tracks. It's a new beast. Therefore it is obvious that it wasn’t comprehended in our current "rules”.
And I’m not sure if we should establish a clear ruleset of what a glitch is, like Nicola suggested. Because when we discover a new kind of glitch, like now, we should be able to address it.

Also when we would make this new rBC1 SC category, the rBC1 SC would likely be faster than rBC1 G while the glitch category stands for ‘anything goes’. It doesn’t make sense. You would make a new category that makes the other one obsolete.

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Re: Thomas rBC1 strat, G or NG?
Reply #45 - 12/11/18 at 14:47:30
 
Personally, I would be open to having separate charts for RIW. There's precedent in previous games for the 2 main issues people have brought up.

1. Not knowing if people used the USC or not.

When MKW instituted No-Glitch charts, years after the game's release, they were imported ONLY with times that were certain to have not had the glitch used, or to be so slow that it made no difference. The opposite could be true here. Only import times that are known to have used the USC OR are better than the BKT without USC.

2. You can do the USC by accident.

In MKSC, there's a technique called ticking where you would briefly hit a wall or other obstacle to bounce off and get more speed. It's more technical than that but that's the gist. It was definitely possible to do unintentionally on an intended non-ticking run. When that occurred, the eligibility of the run for non-ticking charts was instantly over. You could continue the run and submit it for ticking charts, but you would have to restart if you wanted a non-ticking record.

I also think it would be relatively uncomplicated to create a separate progression on mkwrs. As far as I know, the first use of the USC in a WR was 1'54"726 by May.

Thoughts?
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AlexPenev wrote on 08/08/12 at 03:51:30:
Did you try doing a mini turbo? That could change everything.
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Re: Thomas rBC1 strat, G or NG?
Reply #46 - 12/12/18 at 05:36:49
 
I can agree with calling the RIW USC glitch.

Some issues:

-Maybe you can separate the RIW G and NG WR history easily, but I don't know if the PP will follow. Because we don’t know which players did the usc. And we can not start making players' timesheets incomplete by introducing RIW G charts.
-You can do the USC without going through a wall.



Edit: Jacob about the RIW WR history:

The only issue with RIW G on mkwrs is the ng record defeating the glitch record on multiple occasions in the past, including right now. Thomas should not be recognized with another WR as a result. Cole would need to code the site such that players are not awarded extra days whenever ng is superior.
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« Last Edit: 12/12/18 at 10:01:53 by Frederiek »  

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Re: Thomas rBC1 strat, G or NG?
Reply #47 - 12/14/18 at 06:44:36
 
glitch
jump boosting is only used in glitch categories like rlm and nbc
also do you really wanna make no glitch such an unplayable category? a strat like this fits only glitch categories since its so inconsistent weather its lap count/wall clip landing/or even just clearing the gap without fully stopping
the glitch is that the lap counts, since it shouldnt count
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Re: Thomas rBC1 strat, G or NG?
Reply #48 - 12/18/18 at 01:41:39
 
We had a long debate about the rBC1 gap cut on discord and we think it’s time to come to a decision.
We decided that the rBC1 gap cut should be categorized as Glitch. Our main reasons why we conclude this are:
-No other NG strat jeopardizes a lap count.
-You cannot do the gap cut in online mode. Nintendo made changes to the track which made the respawn, as well as the gap cut, impossible to use in online play.
My apologies to those who still don’t agree with this point of view but you couldn’t convince us that it should be otherwise.
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