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Proposal to update the rules of Custom Music & Tex (Read 1550 times)
Rhodechill
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Re: Proposal to update the rules of Custom Music
Reply #50 - 12/05/17 at 17:22:04
 
Yxshi wrote on 12/05/17 at 08:27:17:
currently wondering why blaze is the one running mkwrs


I hope you mean 'why doesn't he have more help', because he's doing a grand job.

His 'ego' was not in the way.  It'd be a little different if he deleted Fox's time had he not beaten it yet Tongue

Sword's run used before the rule was set should stay.  If you guiys can't comprehend this....


If we allow one mod, people are going to try to weasle others in.  "Oh, music wasn't abused! Let's put in the speedomoter" and then they'll try to cl;everly weasel in evn more...

Cole wrote on 12/05/17 at 16:04:35:
since we are actively deciding what to do about them.



We ought to come to  a decision fast then.

Oh and what's the deal with 2013 bc64 wr??


RosscoXz wrote on 12/05/17 at 12:01:54:
ghosts won't be saved, there's no way someone looks at that and thinks 'hmm, that seems normal, I'm sure my ghosts will save anyway.


They do save anyway!  On tracks with multiple sound channels only.


Fox wrote on 12/05/17 at 11:32:17:
japs.


wasnt sure if this was an offensive term or not.  Glad it isn't.  it's convenient.



how is custom textures a problem on wifi??

"disallow quiet/silent BGM"

inb4 debate about "this guy's volume is .025 decibels too quiet" "yeah but my house is like a library while most houses are more noisy" or some shit. We should just ban wheelies in general (and make funky/daisy/toadette the only playable chars) since they require sound to hear and if there's no necessary sound to hear in the game we don't have to worry about volume.  just funky wheely-less on straights.

"As an aside, I personally think multi-ghost shouldn’t be allowed since it’s a mod of the game and is impossible in vanilla MKWii. I think Bean should disable it for Nintendo track TTs (but it should work when viewing ghosts).
"

Hah even that's an advtanage you can't really have without an SD card.  You can see where your PR's/opponents gain on you the most, and other things might stand out.  The comparison is just.... useful.


--
Fox wrote on 12/05/17 at 11:32:17:
as I don't really tt that much anymore nor come on here much at all


Honestly the saddest news of the thread.  I was hoping you were just temp inactive.  I hope you can continue battling and pushing the meta.  Your talent is truly something else.


Why do the ghosts save to the no sound triggers course when it's intended to not save at all? if fox was playing, say, mmm and not bc with custom music, he'd not have any ghost at all Shocked Would he be trusted then?

Fox wrote on 12/05/17 at 12:31:57:
their way of playing online is vastly different to the western communities


How so?
"the no-sc category is legit dead within the japanese community, they don't care about it at all. "

don't they just tell from the Wr's site that people don' use it?

---


note to self to help instantly mentally label what people r supporting:



1's == ban everything.
2 = allow exceptions if not advantageous, you get strikes.
3.allow bgm.
 4. allow mods if preapproved
 5. everything goes.
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Syzygy [Tim] you are a fucking milkface i like to punch you in your fucking milkface ..

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Re: Proposal to update the rules of Custom Music
Reply #51 - 12/05/17 at 17:35:43
 
Once again I am with Cole on this one

Heavily in favor of 2
In favor of 1 or 1.1
Neutral towards 3
Against 3.1 or 3.2
Heavily against 4 or 5


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TBK wrote on 04/04/06 at 12:45:27:
well, that's your own fault for making up those rules!!!

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Re: Proposal to update the rules of Custom Music
Reply #52 - 12/05/17 at 18:11:32
 
Here are some ideas to improve CTGP to help with these rules. I’d be interested to hear from Bean what he thinks about these features and how feasible they are:

a) Add an additional message when mods are enabled for Nintendo tracks, such as “A time set with modifications won’t count on any leaderboards, and won’t be considered WR”.

This would help prevent cases like Hibiki’s from happening, there would be no excuse for not knowing the rules.

b) Add a message (and possibly block ghosts from saving) when the player is playing on a no sound trigger version of a Nintendo track (or other minor mods that change the SHA1).

Maybe this can be done by checking the SHA1 of a certain part of the track file that’s rarely edited/modified?

In Fox’s case this would have prevented the ghost from being uploaded. I could also imagine a case where someone plays on mute and doesn’t realize they are playing on the wrong version of the track.

c) Disable the method of racing multiple ghosts on Nintendo tracks.

As mentioned previously, using the “Start Race” option when viewing multiple ghosts allows you to race multiple ghosts and still save the ghost on a Nintendo track.

d) Make it more seamless to switch from Wifi (with mods on) to Nintendo track TTs (with mods off).

Basically this would be useful in the scenario Fox describes:
Fox wrote on 12/05/17 at 11:32:17:
essentially, the cause was that I didn't want to go back to home menu and enter the channel again solely to turn off custom music, when I'd be playing for 10 min max or so I thought. I'm sure a lot of people can relate to that, mostly those who enjoy using custom music. Whenever I work on a track though, I always turn off custom music even if I'll be playing online for that period, just because it's a hassle having to go back just to turn off custom music when you think you won't even be playing for long.


When he loads BCWii the game could just ignore the mods he has on and load the vanilla track. Then when he goes to wifi it could set the mods on. I’m not sure how feasible this is since I believe the current method overwrites the original files when the game it booted.

Maybe a way to do this would be to have a message pop up when selecting “Time Trials”. If MyStuff mods are detected the game shows a message saying “Would you like to disable modifications to time trial Nintendo tracks?” and clicking it would quickly reload the correct files and go to the time trial select screen. Then when quitting and going on Wifi the game would reload the original mods. This would make it much faster and wouldn’t require the player to go into the settings menu each time.

---

I feel that the 2.0 option might not be needed if some of the above features are implemented, because then there would be no reason for anyone to accidentally use mods or not know about the rules. Then we could choose either 1.0, 1.1 (to keep Hibiki’s and Fox’s times), or a 3.x to allow custom music. It seems 4.0 and 5.0 don’t have much support.
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Re: Proposal to update the rules of Custom Music
Reply #53 - 12/05/17 at 18:25:43
 
@Cole, Ye if CTGP gets the updates you have listed, then it really boils down to just 1.0 vs 1.1 vs 3.x. Personally, I like 3.1 but I have to stay objective and say that we should be playing as 'vanilla' as possible.
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« Last Edit: 12/05/17 at 18:41:08 by Vega »  

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Re: Proposal to update the rules of Custom Music
Reply #54 - 12/05/17 at 23:14:13
 
Strongly for 1.0, but I'm fine with 1.1 as well. I'm indifferent to whether these times count, but 1.0 is the safest and best option in my opinion, the only reason I'm for 1.1 is because it feels strange to punish or discount people's times due to rules that are not written on the site, while both Fox's and Hibiki's runs were mistakes in different ways, punishing people for rules that do not exist is not something that I feel is very fair.

Strongly against all other options. There is absolutely nothing to gain from allowing modifications or making rules more subjective. Our rules have worked for years and there is no need to change them.  

RosscoXz wrote on 12/05/17 at 12:01:54:
Come on Fox there's a massive message at the bottom of the screen when custom music is on that says something along the lines of ghosts won't be saved, there's no way someone looks at that and thinks 'hmm, that seems normal, I'm sure my ghosts will save anyway.' I don't buy the language barrier bs I think i'd describe it as ignorance. There's no excuse to ignore that message. (I do understand your explanation, and I'm sure you were at no further advantage because of the music) I think I'm in coles 2.0 camp.

The message simply says that the ghost will not save, nowhere in our rules does it state that a ghost must be present for the time to count. There are many high level runs that do not have ghosts available but still count.

To extend on what Fox was saying, the Japanese community has always done things their own way. The Japanese community has had an entirely different ruleset for Wi-Fi rooms+matches since 2008, and they've never had a rule against Custom Music. It's not only the language barrier that stops them from knowing our rules, but also the fact that the only place that shows these rules is a thread on this forum, and how many Japanese MKW players do you see using this forum? It's different if they are aware of the rule and choose to ignore it, then it is not the site's fault, but if they simply have no idea it exists then it's on the site to make sure that there is a rules page available for people to follow.


Also, there should be a discussion as to whether or not modded controllers should be banned. I've heard that some people have modified their controller to disable certain inputs (such as tricks) to completely remove the potential of human error regarding trick direction. While some may argue this is only to combat faulty controllers, this opens up too many possible ways to cheat in my opinion. Artur was banned for remapping his wheelie button to Y and this can be achieved through modifying one's controller as well, or if you want to go very far, a controller modified with rapid fire is also a possibility (some third party controllers have these if I recall correctly).

Regarding a rules page in both English and Japanese, the Japanese translation can be taken care of by https://twitter.com/BRITISH_mkw as he is fluent in English and Japanese and he has already offered to help with the translations. If you contact him through Twitter he will be very open to helping. mkzubola on twitter is also fluent in Japanese and English, and has done translation work in the past, but I believe British will be easier to contact and more willing as he is still active in the community.
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Re: Proposal to update the rules of Custom Music
Reply #55 - 12/05/17 at 23:22:32
 
3.0, 3.1, 3.2
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Re: Proposal to update the rules of Custom Music
Reply #56 - 12/06/17 at 04:05:08
 
I caught British using rapidfire...
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Ketchup wrote on 07/08/21 at 07:33:13:
if you anonymize the names of mkw predators eventually the whole leaderboard will be anonymous


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mkdd gayass mf game, y'all tried playing bitches?
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Re: Proposal to update the rules of Custom Music
Reply #57 - 12/06/17 at 06:07:39
 
InnovΔ wrote on 12/06/17 at 04:05:08:
I caught British using rapidfire...


doesn't affect his ability to translate.
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Re: Proposal to update the rules of Custom Music
Reply #58 - 12/06/17 at 06:31:28
 
Im fine with removing hibiki, but then we have to remove Fox's BCWii time too
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Re: Proposal to update the rules of Custom Music
Reply #59 - 12/06/17 at 06:43:32
 
(But yeah i would be for 1.1 or 2.0, also ive been talking to hibiki and hes a nice guy, and ive tried to explain the situation, he is continuing to play DKM without mystuff now)
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Re: Proposal to update the rules of Custom Music
Reply #60 - 12/06/17 at 09:28:59
 
Cole wrote on 12/04/17 at 17:25:30:
As an aside, I personally think multi-ghost shouldn’t be allowed since it’s a mod of the game and is impossible in vanilla MKWii. I think Bean should disable it for Nintendo track TTs (but it should work when viewing ghosts).


Bean intended to block multighost on Nintendos while racing them, but there was an oversight so its possible to abuse a glitch to race them
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Re: Proposal to update the rules of Custom Music
Reply #61 - 12/06/17 at 11:42:37
 
Strongly agree with 3.0, but I'm totally in favor for 1.1 as well if it comes down to that option.
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Re: Proposal to update the rules of Custom Music
Reply #62 - 12/06/17 at 12:53:40
 
I am in favor of keeping the current rule (1.0) but I think Fox makes a fair point of how aware the whole community is of the ruling.

Obviously any modification of SZS files should be disallowed. This means custom textures, removing sound triggers, etc

On the 3.x rules, all audio modifications go through the revo_kart.brsar file. This file stores all the character sounds, item sounds, and music loop points. Unless there is an automatic, programmeable way to determine whether only loop points are modified, 3.0 and 3.1 is unenforceable. We should either allow all sound mods or no sound mods. edit: Modding game files is a huge technical rabbit hole that we shouldn't go down ever. I am against all 3.x rules
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« Last Edit: 12/06/17 at 14:35:55 by Firestone »  

Sorozone wrote on 01/14/13 at 17:06:42:
MKWPP is always out of date.

It's just procedure.

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Re: Proposal to update the rules of Custom Music
Reply #63 - 12/06/17 at 13:26:02
 
1.1 definitely
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Re: Proposal to update the rules of Custom Music
Reply #64 - 12/06/17 at 15:10:34
 
Some more points I'd like to make:

1. Even if we assume Hibiki didn't know about the rules, Ruso didn't know about the texture rules when he set his first rBC times, yet his times weren't allowed either until he removed the mods.

2. If any changes in rules regarding mods is made, CTGP would have to get updated to reflect those rules. Coding is hard, and not all of the changes being suggested will be practical to code. For example, you can't check whether a course file was changed "a little" or "a lot" because the SHA1 hash will change dramatically with the tiniest change. It's how encryption works. Same applies to checking the revo_kart.brsar which I mentioned in my previous post.

3. It seems like to me, the one thing that should be changed is for CTGP to word things more explicity. It should say that "times won't count on leaderboards if mods are on" rather than "ghosts won't save if mods are on", as the latter doesn't 100% imply the former.
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Sorozone wrote on 01/14/13 at 17:06:42:
MKWPP is always out of date.

It's just procedure.

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Re: Proposal to update the rules of Custom Music
Reply #65 - 12/06/17 at 16:00:43
 
Firestone wrote on 12/06/17 at 15:10:34:
For example, you can't check whether a course file was changed "a little" or "a lot" because the SHA1 hash will change dramatically with the tiniest change. It's how encryption works.

The idea is that you uncompress the track file, and look at a certain part of the file (e.g. the section of the file that contains the track vertices) and take the SHA1 of that, and compare it to the Nintendo tracks. I think it would be pretty easy to make a script on a computer to check if a track is a slightly modified Nintendo track or not. Of course, it would be more difficult to code this on CTGP itself.
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Re: Proposal to update the rules of Custom Music
Reply #66 - 12/06/17 at 18:52:03
 
is there a way to get ghosts done on disc channel to ctgp's database? i still tt on disc because its faster and more convenient, added bonus of i never have edited shit
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hahaae wrote on 07/05/15 at 14:40:32:
Here's an easy conclusion. Old SC's that didn't require you to ram into the last pixel of a pole, then pray you bounced high enough, weren't for cunts and needledicks. Clipping SC's are for cunts and needledicks.


hahaae wrote on 04/02/16 at 08:46:10:
Blacks TAS far superior kys


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Re: Proposal to update the rules of Custom Music
Reply #67 - 12/06/17 at 19:23:59
 
Luke B wrote on 12/06/17 at 18:52:03:
is there a way to get ghosts done on disc channel to ctgp's database? i still tt on disc because its faster and more convenient, added bonus of i never have edited shit

Best you can do is upload to ninrankings, otherwise you'd probably have to give Bean your savefile every time you set a new pr lol.
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Hugo wrote on 07/31/17 at 15:13:47:
Well, it would be like rolling a die and it landing tails every time. After every roll the chance of it being tails becomes less and less, because eventually it will land on heads.

JawsTheShark wrote on 10/17/18 at 14:10:09:
Walter is Australian, right?
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Re: Proposal to update the rules of Custom Music
Reply #68 - 12/07/17 at 20:57:16
 
^that ninranking thing sound fine, yeah, thats always been the acceptable way to play.  you cannot mandate CTGP to TT.


"This would help prevent cases like Hibiki’s from happening, there would be no excuse for not knowing the rules."

language barrier? will he text display in native language?

"In Fox’s case this would have prevented the ghost from being uploaded. "

so? you dont need a ghost for proof apparently (niyake) - just the players word seems to count.

What does no sound triggers even disable  - ie, what are sound triggers, say, on BC?


I persoally have a blast racing multiple ghosts. Its fun.  but yea too advantageous.  maybe make it so ghosts cannot save this way?  with a SMALL warnign message in the corner saying "using multighost - run wont count offciially)


''The idea is that you uncompress the track file, and look at a certain part of the file (e.g. the section of the file that contains the track vertices) and take the SHA1 of that, and compare it to the Nintendo tracks. I think it would be pretty easy to make a script on a computer to check if a track is a slightly modified Nintendo track or not. Of course, it would be more difficult to code this on CTGP itself''

depends on how subtle it gets
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« Last Edit: 12/07/17 at 22:54:04 by Rhodechill »  

RaminGER wrote on 08/14/09 at 12:01:14:
Syzygy [Tim] you are a fucking milkface i like to punch you in your fucking milkface ..

Why'd you cut holes in the face of your moon base? Don't you know about the temperature change?
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Re: Proposal to update the rules of Custom Music
Reply #69 - 12/09/17 at 14:35:27
 
Bump, due to recent thread spams by Rhodechill.
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Re: Proposal to update the rules of Custom Music
Reply #70 - 12/09/17 at 18:05:51
 
What are you talking about?  I made 6 posts.  At least 75% of the threads were from less than 2 years old and/or are very active/hot topics used today like wrs topic and I made genuine messages for each. Was also dead for >24 hours.

This thread was six slots down and shows new posts, no need for the bump/call out.
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« Last Edit: 12/09/17 at 20:02:02 by Rhodechill »  

RaminGER wrote on 08/14/09 at 12:01:14:
Syzygy [Tim] you are a fucking milkface i like to punch you in your fucking milkface ..

Why'd you cut holes in the face of your moon base? Don't you know about the temperature change?
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Re: Proposal to update the rules of Custom Music
Reply #71 - 12/18/17 at 00:20:45
 
soooooooooooo, anything going on with this? We should vote on this or something at least, let's not just pretend this didn't happen.
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Re: Proposal to update the rules of Custom Music
Reply #72 - 12/18/17 at 03:58:16
 
Arvo57 wrote on 12/18/17 at 00:20:45:
let's just pretend this didn't happen.

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Ketchup wrote on 07/08/21 at 07:33:13:
if you anonymize the names of mkw predators eventually the whole leaderboard will be anonymous


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mkdd gayass mf game, y'all tried playing bitches?
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Re: Proposal to update the rules of Custom Music
Reply #73 - 12/18/17 at 08:22:18
 
Ye I'm wanting to setup a poll, but I am shocked this thread is only at 3 pages. Where's everybody at? Are they scared to voice their opinion?? We do need to get the ball rolling with this.

Firestone made a great point about the 3.x options. They will be very difficult to enforce. Could be a shit show. It appears nobody wants options 4 & 5. We can pretty much knock those out. I only saw one person actually want option 2. Safe to say we can toss that as well.

A lot of people are split on the sub categories of option 3. I plan to set the poll up to be 1.0 vs 1.1 vs 3.X. If 3.X wins we can then split it into its proper sub-categories and do another vote for the final result.

I was initially wanting to do a 2/3 vote policy but that's only feasible with 2 options. Anything more requires a majority vote or else the odds of the rules being updated is null.

Unless there's a lot of objection from people or an admin/updater from MKWRS.com  (such as Cole) says No, I see no point stalling this and will start the first poll tomorrow. 1.0 vs 1.1 vs 3.X.

The whole purpose of this thread is to have MKWPP and MKWRS.com to have the same ruleset. Let's keep that in mind. Thanks.

EDIT: Also just because a poll is done doesn't mean MKWRS.com will be effected. They are a separate site. So if their admins /updaters don't want this, then there's nothing MKWPP can do about it. Their site, their rules.
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Re: Proposal to update the rules of Custom Music
Reply #74 - 12/18/17 at 13:19:38
 
Vega wrote on 12/18/17 at 08:22:18:
Ye I'm wanting to setup a poll, but I am shocked this thread is only at 3 pages. Where's everybody at? Are they scared to voice their opinion?? We do need to get the ball rolling with this.

I recall you saying that we should take our time and not rush this. What makes that statement untrue as of now?
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« Last Edit: 12/18/17 at 13:34:50 by Diamond »  

Hugo wrote on 07/31/17 at 15:13:47:
Well, it would be like rolling a die and it landing tails every time. After every roll the chance of it being tails becomes less and less, because eventually it will land on heads.

JawsTheShark wrote on 10/17/18 at 14:10:09:
Walter is Australian, right?
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