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Poll Poll
Question: Which MK is the most challenging?

SMK  
  15 (19.2%)
MK64  
  3 (3.8%)
MKSC  
  4 (5.1%)
MKDD  
  21 (26.9%)
MKDS  
  27 (34.6%)
MKWii  
  7 (8.9%)
MK7  
  1 (1.2%)
MK8/MK8DX  
  0 (0%)




Total votes: 78
« Last Modified by: on: 08/01/17 at 16:55:01 »

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Most technical MK? (Read 1469 times)
Colvin
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Most technical MK?
07/25/17 at 11:19:35
 
Which MK do you think is the most technical/challenging to play and why?

vote and discuss
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Re: Most technical MK?
Reply #1 - 07/25/17 at 14:34:50
 
Most inputs and consistency?

I haven't played them all, but if you give any game enough time you'll figure things out.  Even without hopping, mkdd has a steep curve and high reward once you get things down.  I voted smk because you don't have visual cues let alone a speedometer compared to some other titles.  Practice makes perfect, but having to rely on RNG in the arena of some TT's stinks...lol.
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« Last Edit: 07/25/17 at 14:54:16 by Etch »  

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Colvin
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Re: Most technical MK?
Reply #2 - 07/25/17 at 14:36:00
 
Etch wrote on 07/25/17 at 14:34:50:
Most inputs and consistency?

Yeah
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Re: Most technical MK?
Reply #3 - 07/25/17 at 16:30:33
 
I haven't really played enough of each game to come up with an answer.  DS, 64 and SMK seem fairly technical to me.

Edit:  After some thought, I think DS is the most technical and challenging.  You need insane finger speed and endurance to keep a prb run going.  I can't even play the game anymore because my thumb isn't fast enough to snake.  Smiley

Again, I haven't spent a lot of time on all of the MK games, but that's how I feel.
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« Last Edit: 07/25/17 at 21:24:18 by Supy »  

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Re: Most technical MK?
Reply #4 - 07/25/17 at 16:59:55
 
The older games seem more technical to me, but that's probably because I've barely played them lol
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Hugo wrote on 07/31/17 at 15:13:47:
Well, it would be like rolling a die and it landing tails every time. After every roll the chance of it being tails becomes less and less, because eventually it will land on heads.

JawsTheShark wrote on 10/17/18 at 14:10:09:
Walter is Australian, right?
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Re: Most technical MK?
Reply #5 - 07/25/17 at 21:27:17
 
I actually made a similar thread a few years back, where I took notice of how difficult it is to time-trial MKDS at a high level, especially when it comes to the button inputs. Good Non-PRB racing is hard enough, but it takes a MKDS pro to really make use of PRB. I really never tried PRB racing, too hard for me.

MKDD is a close second. You still have to hammer out MTs almost everywhere on the track (though not quite to the extent as MK64) and there are a lot of advanced techniques to master including L-tech, R-tech, and A-tech. (I only ever used L-tech; A-tech is particularly difficult to use properly)

MKSC is probably the simplest of the MKs. SMK, to which MKSC is very similar, only seems hard when you're a beginner. NBT adds a new dimension of challenge to both games, although I never hear MKSC players refer to off-road boosting as "NBT" it is still very much a part of the advanced strats in MKSC.
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Re: Most technical MK?
Reply #6 - 07/25/17 at 21:51:24
 
I would say MKDD is the most difficult, because on mkds despite how fast you have to race to do well, the game is still simple to play, where as MKDD requires at times very awkward ways to stey alive on even normal tracks when the game is already hard enough as it is because of all the bad handling the game has.





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Re: Most technical MK?
Reply #7 - 07/25/17 at 22:25:43
 
Supy wrote on 07/25/17 at 16:30:33:
I haven't really played enough of each game to come up with an answer.  DS, 64 and SMK seem fairly technical to me.

Edit:  After some thought, I think DS is the most technical and challenging.  You need insane finger speed and endurance to keep a prb run going.  I can't even play the game anymore because my thumb isn't fast enough to snake.  Smiley.


Ever since my old DS lite broke I've been unable to PR on MKDS on my 3ds. Then again, when I played it on my DS, I used really ineffective strats:

-Dry Bones + Dry Bomber for every single course
-Spam SMTs throughout the entire run
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Re: Most technical MK?
Reply #8 - 07/25/17 at 23:51:39
 
It all comes down to player experience. The game you haven't come close to mastering, despite your best effort, is the game you vote for. That's pretty much the logic behind answering the question  Smiley

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Re: Most technical MK?
Reply #9 - 07/26/17 at 04:08:16
 
I feel like MKDS isn't very technical, it's hard to play and to get good at, yes, but it lacks technics in my opinion. I also don't agree with Batman, you can be good at a game and still find it technical, while you can suck at MK7 and MK8DX and still find them piss easy in terms of technics. I think the most technical MK would be the one where it is the hardest to explain how to make a good run, and MKDS mainly relies on PRB, which is basically just chaining drifts very fast.

The 3 which stick out for me are SMK (because of all the NBTs, the fact that you might need to mod your controller, and the NBT/Non-NBT, PAL/NTSC, and Glitch/No Glitch categories), MKSC (because of ZZMTs, ticking, the fact that you also might need to mod your controller, all the Non-SC rules and thus all the SCs) and MKDD (because of 50Hz/60Hz, A-tech, L-tech, R-tech, T-tech... Smiley). I voted MKSC though.
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Re: Most technical MK?
Reply #10 - 07/26/17 at 10:42:31
 
Happy to see SMK at the top of the poll, even if I'm surprised to see MK64 is not.
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


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Re: Most technical MK?
Reply #11 - 07/26/17 at 11:25:31
 
MKDS? No way. MK8 is more technical than MKDS & I'm being serious.

I voted MKDD, though I've only played it as a "casual" and have effectively zero experience with SMK & MK64.
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Re: Most technical MK?
Reply #12 - 07/26/17 at 11:58:21
 
Harvey Kartel wrote on 07/25/17 at 21:27:17:
MKSC is probably the simplest of the MKs. SMK, to which MKSC is very similar, only seems hard when you're a beginner. NBT adds a new dimension of challenge to both games, although I never hear MKSC players refer to off-road boosting as "NBT" it is still very much a part of the advanced strats in MKSC.

Hahahaha no.
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Re: Most technical MK?
Reply #13 - 07/26/17 at 20:16:39
 
MK Wii (by far).
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Re: Most technical MK?
Reply #14 - 07/27/17 at 08:11:40
 
MKW isn't very technical at all. It's probably more so than MKDS insofar as there are more techs that you can do, but they're all very simple (excluding glitches like DKJP which were discovered after I stopped playing). MKDS is far harder to actually get good at, counter-intuitively.
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Colvin
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Re: Most technical MK?
Reply #15 - 07/27/17 at 08:59:38
 
Timothy wrote on 07/27/17 at 08:11:40:
MKW isn't very technical at all. It's probably more so than MKDS insofar as there are more techs that you can do, but they're all very simple (excluding glitches like DKJP which were discovered after I stopped playing). MKDS is far harder to actually get good at, counter-intuitively.

Yeah, there's tech like Spin drifting, slip drifting, low tricking, soft drifting, chain wheelies, you could probably learn how to do the stuff I just listed in a month or even a few weeks. However, some glitches are just fucking ridiculous. There are even some of the top players can't get some of them at all.
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Re: Most technical MK?
Reply #16 - 07/27/17 at 09:05:49
 
DennisColvin76 wrote on 07/27/17 at 08:59:38:
Timothy wrote on 07/27/17 at 08:11:40:
MKW isn't very technical at all. It's probably more so than MKDS insofar as there are more techs that you can do, but they're all very simple (excluding glitches like DKJP which were discovered after I stopped playing). MKDS is far harder to actually get good at, counter-intuitively.

Yeah, there's tech like Spin drifting, slip drifting, low tricking, soft drifting, chain wheelies, you could probably learn how to do the stuff I just listed in a month or even a few weeks. However, some glitches are just fucking ridiculous. There are even some of the top players can't get some of them at all.

Yeah mkwii's techs are really easy to learn. But glitches are so luck based in the game that you need to have a lot of time on your hands to pull most of them off to get a quick time
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Hugo wrote on 07/31/17 at 15:13:47:
Well, it would be like rolling a die and it landing tails every time. After every roll the chance of it being tails becomes less and less, because eventually it will land on heads.

JawsTheShark wrote on 10/17/18 at 14:10:09:
Walter is Australian, right?
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Re: Most technical MK?
Reply #17 - 07/27/17 at 20:14:12
 
Timothy wrote on 07/27/17 at 08:11:40:
MKW isn't very technical at all. It's probably more so than MKDS insofar as there are more techs that you can do, but they're all very simple (excluding glitches like DKJP which were discovered after I stopped playing). MKDS is far harder to actually get good at, counter-intuitively.


Come on dude, I was trollin.

You didn't catch the drift?

Smiley
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Re: Most technical MK?
Reply #18 - 07/27/17 at 20:59:32
 
JawsTheShark wrote on 07/27/17 at 20:14:12:
Timothy wrote on 07/27/17 at 08:11:40:
MKW isn't very technical at all. It's probably more so than MKDS insofar as there are more techs that you can do, but they're all very simple (excluding glitches like DKJP which were discovered after I stopped playing). MKDS is far harder to actually get good at, counter-intuitively.


Come on dude, I was trollin.

You didn't catch the drift?

Smiley

Lol that's what I thought at first, but after thinking about it longer I can kind of see why someone would think that if they haven't played many other games
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Hugo wrote on 07/31/17 at 15:13:47:
Well, it would be like rolling a die and it landing tails every time. After every roll the chance of it being tails becomes less and less, because eventually it will land on heads.

JawsTheShark wrote on 10/17/18 at 14:10:09:
Walter is Australian, right?
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Re: Most technical MK?
Reply #19 - 07/28/17 at 04:43:46
 
1.  Super Mario Kart
2.  Mario Kart 64
3.  Mario Kart: Super Circuit
4.  Mario Kart: Double Dash!!
5.  Mario Kart DS
6.  Mario Kart Arcade GP
7.  Mario Kart Arcade GP 2

MKs still too young for being ranked (need at least a decade of history imo):

?.  Mario Kart Wii
?.  Mario Kart 7
?.  Mario Kart Arcade GP DX*
?.  Mario Kart 8
?.  Mario Kart 8 Deluxe
?.  Mario Kart Arcade GP VR*

*never played



JawsTheShark wrote on 07/27/17 at 20:14:12:
Come on dude, I was trollin.

You didn't catch the drift?

Smiley




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Re: Most technical MK?
Reply #20 - 07/28/17 at 07:24:26
 
I rarely troll. That was one of the times.

Sorry, but the other shit I posted here recently was 100% FACT.
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Re: Most technical MK?
Reply #21 - 07/29/17 at 11:21:57
 
To be fair, MKWii has a lot of tech that really has just never really been named properly.  Things such as chaining MTs in the same direction with wheelies in between to take turns sharper (ex. DKM before the cannon) never really received a name and is essential to certain tracks.  

Just wanted to bring attention that MKWii's tech terminology sucks.   


I guess it depends what you mean by technical.  If it's just raw inputs and importance of tech (seems to be what you mean Colvin) then probably MKDD or MKDS based off my limited knowledge at a casual level in those games.  But if shortcuts/glitches/course specific strats count towards this poll (I assume it would since "challenging" is in the title) then MKWii moves up the list a lot.  Definitely has some of the craziest and most challenging shortcuts/glitches in the series.  Constant chain wheelies which are frame perfect adds to the game being very challenging as well.

Of the games that I have ranging from little to a good amount of exp. (N64, DD, wii, MK7 and MK8)  I voted for MKDD.  Game is pretty nuts.


Also, you should get the idea of glitches being luck out of your head.  There is absolutely 0 RNG in timetrialing as the track is under the exact same circumstances every time with each restart.  Very high difficulty should not be confused with luck.  If that were the case, then we'd all have an equal chance at getting these"luck" track WRs.
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« Last Edit: 07/29/17 at 14:11:33 by MKchouy93 »  
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Re: Most technical MK?
Reply #22 - 07/29/17 at 11:27:05
 
MKchouy93 wrote on 07/29/17 at 11:21:57:
Also, you should get the idea of glitches being luck out of your head.  There is absolutely 0 RNG in timetrialing (at least in MKW).  Very high difficulty should not be confused with luck.  If that were the case, then we'd all have an equal chance at getting these"luck" track WRs.

Sometimes you can manage to pull off the perfect controller maneuvers in order to make glitches unintentionally, though. That's where the luck factor comes in. It has nothing to do with the game's RNG
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Hugo wrote on 07/31/17 at 15:13:47:
Well, it would be like rolling a die and it landing tails every time. After every roll the chance of it being tails becomes less and less, because eventually it will land on heads.

JawsTheShark wrote on 10/17/18 at 14:10:09:
Walter is Australian, right?
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Re: Most technical MK?
Reply #23 - 07/29/17 at 12:51:44
 
Diamond wrote on 07/29/17 at 11:27:05:
MKchouy93 wrote on 07/29/17 at 11:21:57:
Also, you should get the idea of glitches being luck out of your head.  There is absolutely 0 RNG in timetrialing (at least in MKW).  Very high difficulty should not be confused with luck.  If that were the case, then we'd all have an equal chance at getting these"luck" track WRs.

Sometimes you can manage to pull off the perfect controller maneuvers in order to make glitches unintentionally, though. That's where the luck factor comes in. It has nothing to do with the game's RNG


I have to disagree.

That would be like saying baseball is a luck based sport because someone with a low batting avg. hits a homerun every now and then.  Just because a lower level player can occasionally pull off a difficult maneuver does not mean that it was lucky.  The player was just simply at a lower skill level and pulls of the technique far less consistently and proficiently than a pro would.

Mr. Bean demonstrated this pretty well in his WGM streams where he makes the glitch far more consistently and faster than anyone else.

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Re: Most technical MK?
Reply #24 - 07/29/17 at 13:44:32
 
MKchouy93 wrote on 07/29/17 at 12:51:44:
Diamond wrote on 07/29/17 at 11:27:05:
MKchouy93 wrote on 07/29/17 at 11:21:57:
Also, you should get the idea of glitches being luck out of your head.  There is absolutely 0 RNG in timetrialing (at least in MKW).  Very high difficulty should not be confused with luck.  If that were the case, then we'd all have an equal chance at getting these"luck" track WRs.

Sometimes you can manage to pull off the perfect controller maneuvers in order to make glitches unintentionally, though. That's where the luck factor comes in. It has nothing to do with the game's RNG


I have to disagree.

That would be like saying baseball is a luck based sport because someone with a low batting avg. hits a homerun every now and then.  Just because a lower level player can occasionally pull off a difficult maneuver does not mean that it was lucky.  The player was just simply at a lower skill level and pulls of the technique far less consistently and proficiently than a pro would.

Mr. Bean demonstrated this pretty well in his WGM streams where he makes the glitch far more consistently and faster than anyone else.


Yes. You are right in the fact that Mr. Bean makes the WGM glitch far more than everyone else. But even in his case, there are some days where he's lucky and makes the glitch, let's say, 12 times. But there are also days where he's not so lucky and makes the glitch, let's say, 4 times. He indeed has stronger grip than most people on the general maneuvers that will get you very close to making the glitch, but it's still luck based in the fact that he needs to get lucky enough to pull off the exact maneuvers (which are very close to the general maneuvers) that are necessary in order to make the glitch
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Hugo wrote on 07/31/17 at 15:13:47:
Well, it would be like rolling a die and it landing tails every time. After every roll the chance of it being tails becomes less and less, because eventually it will land on heads.

JawsTheShark wrote on 10/17/18 at 14:10:09:
Walter is Australian, right?
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