Fabrice Baro wrote on 02/21/18 at 06:47:38:Very interesting topic!
"Godfather... offer you can't refuse"
"Join us..." (the dark side lol)
Johan, CDM is more about the experience of having fun with other SMK enthusiasts. And I'm sure that after the top 20 there is not too many people using NBT.
Sami, of course "mini-turbos" were meant to be used, but I'm still not convinced that going offroad at full speed was intended.
Interesting idea to combine non-nbt with the main site. Of course I'm sure the whole (main) site would benefit from a rehaul, but it's a big project.
Combining would make too much complication, listen to Moll.
Also Johan needs to realise apart from the fastest players a lot of crashes happen with NBTs that go wrong. Sometimes sticking to basic driving at CDM works well. I remember we all had a horrendous time at Mario Circuit 4 TT one try last year for example.
Off road NBTs: Possible, but it would have to be programmed to do something when the kart goes off road. It still gives a burst of speed but the boost has a slightly different behaviour than if it is off road. The game can't programme itself. I would be shocked if the testers thoroughly tested the mini turbo they created but didn't try it off road to see what happens. If you NBT into dark water or off the road (e.g GV or RR) why does it make you fall or crash still? Does the dark water override the NBT programming and the off road (sand, grass etc) doesnt? I am sure it would need to be instructed to do a particular action when you NBT otherwise the game wouldn't know what to do.
Again ive said many times before, MKSC has the same type of setup. They either realised they left a glitch in the system with SMK and decided to "keep it again" for MKSC with off road boosts? Or did they decide to reprogamme it in because it was purposefully added before. Try it youl see.
I am sure in Japan they would have announced it as a major glitch / bug found in the game in 1992 / 1993 but there was never any talk of it from anyone I have asked. They just had their records and got on with it as a strategy. It was a huge topic of discussion when we found it the best part of 10 years later, more for us because we had gotten used to playing the game the same way.
The only other way to ultimately find out is if we can reach out to the programmers themselves and find out if that was intended. If they even remember, they should I think even though it was 26+ years ago, and 17 or so years for Mario Kart Advance / Super Circuit.
Just to add one more thing as a reminder for those that don't know, long boosts with Mushrooms / arrows are also added into MKSC. Another unintended glitch they decided "lets use it again" but programme it in.
I'm still on the fence with this and im sure many of you are too

Anyway this is the SNES mini topic... lets talk Starfox 2.. did anyone bother playing it for more than 5 minutes?