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Will SNES Classic times count? (Read 1005 times)
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Re: Will SNES Classic times count?
Reply #50 - 02/20/18 at 08:23:43
 
Hahahahaha, loving that Sami solution. How could you possibly refuse Johan?  Shocked Cheesy
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Re: Will SNES Classic times count?
Reply #51 - 02/20/18 at 08:29:35
 
KVD wrote on 02/20/18 at 08:23:43:
Hahahahaha, loving that Sami solution. How could you possibly refuse Johan?  Shocked Cheesy



I almost guarantee he will still refuse this deal like I refuse alcohol..

But......... he can prove me wrong  Wink

The ball is in his court.

#SeedsPlanted
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Re: Will SNES Classic times count?
Reply #52 - 02/20/18 at 09:38:26
 
Thanks for your answer, Sami.
As you guessed, I won't prove you wrong Wink

What I prefer above all in SMK is TT so CDM might not be the perfect place for me Wink
However, be it the CDM or the main site, they have in common that you can't really compete with NBT times of other participants when you're a non-NBT player.
That is (of course) not a criticism but a statement. And that's why the non-NBT site was created Smiley

However, I tend to think that it would be better (for non-NBT and for the community in general) to integrate the non-NBT site into the main site. Not just a link as it is already the case but two sections (NBT allowed in one section, non-NBT in the other section), both being database-driven. However, it's up to Alicia to decide (and I'm not sure she's ok with me) but you, what would you think about it?
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Re: Will SNES Classic times count?
Reply #53 - 02/20/18 at 09:53:09
 
Johan wrote on 02/20/18 at 09:38:26:
Thanks for your answer, Sami.
What I prefer above all in SMK is TT so CDM might not be the perfect place for me Wink
However, be it the CDM or the main site, they have in common that you can't really compete with NBT times of other participants when you're a non-NBT player.
That is (of course) not a criticism but a statement. And that's why the non-NBT site was created Smiley

However, I tend to think that it would be better (for non-NBT and for the community in general) to integrate the non-NBT site into the main site. Not just a link as it is already the case but two sections (NBT allowed in one section, non-NBT in the other section), both being database-driven. However, it's up to Alicia to decide (and I'm not sure she's ok with me) but you, what would you think about it?


This will be a large project that we would need Alex's input on. Essentially it would separate them in sections so it is not majorly different then them being on different pages as they are. But of course Non-NBT could be combined in with the complete main site charts this way, then it filters out Non-NBT times only by the click of a button. The Mario Kart 8 site i think works in a similar way where you can select the different CCs and Wii U / Switch versions etc. Then there is a combined ranking but not for charts but for both CCs of a version.

Anyway baaaack to the question... (Karel, what did I say!!)

Dont forget that the majority of the site has Non-NBT players on it. Many of them enjoying activity at the moment and not worrying about which times are NBT or not. So why not join in. I got another idea, you have a full timeset of Non-NBT records do you? If not then, fair enough. But if you do... you dont even have to play to do this!  Grin

As for CDM, there is a mode played called Battle Mode. I dont like it as much but they mostly all do Non-NBT on it. You should give it a go, itl be fun there!
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Re: Will SNES Classic times count?
Reply #54 - 02/20/18 at 10:08:27
 
If we are going to start have seperate charts on the main site for sub-optimal strats, can we also have charts for no-L/R and also for each character class?
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Re: Will SNES Classic times count?
Reply #55 - 02/20/18 at 13:09:30
 
I won't start a debate here but the notion of sub-optimal strats is rather... debatable. If it were not the case, many NBT WRs would be seen as sub-optimal-strat-WRs as well, replaced with trick/glitch WRs.

Non-NBT is probably one the best proofs of maturity I've ever seen in a VG-community. Despite the NBT revolution in the early 2000s, Simon and others understood in 2004 that the community would lose something if they didn't preserve the way of driving that had been loved by so many in the 12 previous years.

Some like you will find it useless. For me, it's the thing that's kept me interested in SMK competition.
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« Last Edit: 02/20/18 at 13:44:01 by Johan »  

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Re: Will SNES Classic times count?
Reply #56 - 02/20/18 at 14:25:26
 
@Sami: thanks for your answer.
Not sure to see precisely what you're talking about with this filter thing but this might deserve additional discussion. (However, as I said, I'm not even sure Alicia would agree with this change)

About me joining the main site: for players who see non-NBT as a step before NBT in their SMK learning, comparing their non-NBT times with all other times (including NBT) makes sense.
But when you spend hours on PAL non-NBT GV1 because you really like non-NBT and have in mind a certain 12"26 Roll Eyes, it's non-sense to compare with tens of people that have done better with NBT.
It's like comparing apples and oranges.
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Re: Will SNES Classic times count?
Reply #57 - 02/20/18 at 14:47:37
 
I think if seperate non-nbt charts ever were put into the main site then the non-nbt rules would need to be cleared up first and all the 'how the hell is that boost non-nbt?" removed. That's the biggest thing that put me off ever joining the non-nbt site, the rules on what boosts were considered as non-nbt just seemed dodgy to me and looked to be being abused in places. Also I'm not joking about the no-L/R and character ranks, if we add non-nbt I think we should be looking to add other categories as well.
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Re: Will SNES Classic times count?
Reply #58 - 02/20/18 at 17:54:49
 
wxyz wrote on 02/20/18 at 14:47:37:
I think if seperate non-nbt charts ever were put into the main site then the non-nbt rules would need to be cleared up first and all the 'how the hell is that boost non-nbt?" removed. That's the biggest thing that put me off ever joining the non-nbt site, the rules on what boosts were considered as non-nbt just seemed dodgy to me and looked to be being abused in places. Also I'm not joking about the no-L/R and character ranks, if we add non-nbt I think we should be looking to add other categories as well.


Moll has a good point on all the other categories that could be unnecessarily requested. Luckily SMK is more simplified as it doesnt have mushrooms on TT. Already MKSC has had to have very specific routes agreed upon and our GP site similarly has many categories. What we have now is good then players can play both hopefully or one of them. By way Johan, NBT has been used since 1993 in Japan even though yeh we didnt know about it since early 2000s. So nothing was ruined then as such. Had we all had the competition globally plus internet as we do today we would have all been doinf NBT from the beginning. Not likely splitting out Non-NBT. We just built such a strong Non-NBT base, but im glad we did. All good things happened in the end Smiley

So, youl join the main site and CDM yeh? Karel will bring some final updates soon on the CDM thread. Check there soon! On a lighter note enjoy the snes mini and starfox 2. I only had a quick go on it..
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Re: Will SNES Classic times count?
Reply #59 - 02/21/18 at 00:51:56
 
Sami Im not coming back unless you give me something now, I just bought a boxed jap smk from ebay but I can't play it....
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Re: Will SNES Classic times count?
Reply #60 - 02/21/18 at 01:09:34
 
Sami de la SMK wrote on 02/20/18 at 17:54:49:
So, youl join the main site and CDM yeh?

Seems like my explanation was not as clear as I had hoped Wink

Sami de la SMK wrote on 02/20/18 at 17:54:49:
By way Johan, NBT has been used since 1993 in Japan even though yeh we didnt know about it since early 2000s.

You're talking about NBT boosts (to cut grass for instance), not just boosts, right?
If so, interesting! Had never heard of it, even in retrospect documents like this.
Where did you get the information?
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« Last Edit: 02/21/18 at 02:01:07 by Johan »  

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Re: Will SNES Classic times count?
Reply #61 - 02/21/18 at 02:17:12
 
Johan wrote on 02/21/18 at 01:09:34:
Sami de la SMK wrote on 02/20/18 at 17:54:49:
So, youl join the main site and CDM yeh?

Seems like my explanation was not as clear as I had hoped Wink

Sami de la SMK wrote on 02/20/18 at 17:54:49:
By way Johan, NBT has been used since 1993 in Japan even though yeh we didnt know about it since early 2000s.

You're talking about NBT boosts (to cut grass for instance), not just boosts, right?
If so, interesting! Had never heard of it, even in retrospect documents like this.
Where did you get the information?


Off road boosting yes, from several Japanese gamers. The mini turbo (NBT) was put in with the intention to be used. All of the subsequent Mario Karts have their versions of it, MKSC being a key comparison. So don't feel like it is something unnatural to use in the game. We just got so used to playing SMK the "incomplete way" and our history on the Non-NBT site only covers what we had on our sites going back to 2000 and the very end of the 1990s. But it has been of benefit to us! We can combine our Non-NBT sharpness and NBT now to make really high level times.

As for not coming to CDM etc... i dunno what to say, you would absolutely love it. If I could think of a reason for you to not even want to go just once, then never ever go again. Believe me I would let you use the excuse, but I can't find any reason. Even players come all the way from Australia...


Which leads me to...

Sumner:   What exactly is wrong with it? If there is a major functionality issue bring it to CDM and FF will be able to fix it for you. Otherwise it should connect to your CRT fine. Are you using the standard AV cables with the red/yellow/white pin or something else.
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Re: Will SNES Classic times count?
Reply #62 - 02/21/18 at 03:54:09
 
You were right all along Sami, he's that fish that never bites.  Cheesy
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Re: Will SNES Classic times count?
Reply #63 - 02/21/18 at 06:47:38
 
Very interesting topic!

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"Join us..." (the dark side lol)

Johan, CDM is more about the experience of having fun with other SMK enthusiasts. And I'm sure that after the top 20 there is not too many people using NBT.

Sami, of course "mini-turbos" were meant to be used, but I'm still not convinced that going offroad at full speed was intended.

Interesting idea to combine non-nbt with the main site. Of course I'm sure the whole (main) site would benefit from a rehaul, but it's a big project.
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Re: Will SNES Classic times count?
Reply #64 - 02/21/18 at 08:06:17
 
Fabrice Baro wrote on 02/21/18 at 06:47:38:
Very interesting topic!

"Godfather... offer you can't refuse"
"Join us..." (the dark side lol)

Johan, CDM is more about the experience of having fun with other SMK enthusiasts. And I'm sure that after the top 20 there is not too many people using NBT.

Sami, of course "mini-turbos" were meant to be used, but I'm still not convinced that going offroad at full speed was intended.

Interesting idea to combine non-nbt with the main site. Of course I'm sure the whole (main) site would benefit from a rehaul, but it's a big project.


Combining would make too much complication, listen to Moll.

Also Johan needs to realise apart from the fastest players a lot of crashes happen with NBTs that go wrong. Sometimes sticking to basic driving at CDM works well. I remember we all had a horrendous time at Mario Circuit 4 TT one try last year for example.

Off road NBTs: Possible, but it would have to be programmed to do something when the kart goes off road. It still gives a burst of speed but the boost has a slightly different behaviour than if it is off road. The game can't programme itself. I would be shocked if the testers thoroughly tested the mini turbo they created but didn't try it off road to see what happens. If you NBT into dark water or off the road (e.g GV or RR) why does it make you fall or crash still? Does the dark water override the NBT programming and the off road (sand, grass etc) doesnt? I am sure it would need to be instructed to do a particular action when you NBT otherwise the game wouldn't know what to do.

Again ive said many times before, MKSC has the same type of setup. They either realised they left a glitch in the system with SMK and decided to "keep it again" for MKSC with off road boosts? Or did they decide to reprogamme it in because it was purposefully added before. Try it youl see.

I am sure in Japan they would have announced it as a major glitch / bug found in the game in 1992 / 1993 but there was never any talk of it from anyone I have asked. They just had their records and got on with it as a strategy. It was a huge topic of discussion when we found it the best part of 10 years later, more for us because we had gotten used to playing the game the same way.

The only other way to ultimately find out is if we can reach out to the programmers themselves and find out if that was intended. If they even remember, they should I think even though it was 26+ years ago, and 17 or so years for Mario Kart Advance / Super Circuit.

Just to add one more thing as a reminder for those that don't know, long boosts with Mushrooms / arrows are also added into MKSC. Another unintended glitch they decided "lets use it again" but programme it in.

I'm still on the fence with this and im sure many of you are too  Grin

Anyway this is the SNES mini topic... lets talk Starfox 2.. did anyone bother playing it for more than 5 minutes?
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Re: Will SNES Classic times count?
Reply #65 - 02/21/18 at 08:29:03
 
Oh that debate was already closed long ago by Oliver Antoine and some of his programming friends. They were very interested in niche programming on old consoles (much older than SNES still). He explained to me that the charm of it all was to figure out how to optimally compress all of the desired performance, whilst still fitting it within the very limited environments these systems offered.

Anyway, they also looked at the SMK game code and found lines of code that made it abundantly clear that both boosting and its off-road use were intentionally put in by the programmers. Same with mushroom generated LBs (tick in MKSC). Infinite Boost was the glitch if I remember correctly (they couldn't find any trace of it in the code), which of course makes sense, as it so obviously is a bug.

I'm not sure if he ever posted this info on the French MB at some point, I just have it from conversations I had with him. Anyway, the game code wouldn't be written in clear language, unless you're used to programming for these kind of systems, so you would have to rely him on his word anyway.
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Re: Will SNES Classic times count?
Reply #66 - 02/21/18 at 09:08:13
 
KVD wrote on 02/21/18 at 08:29:03:
Oh that debate was already closed long ago by Oliver Antoine and some of his programming friends. They were very interested in niche programming on old consoles (much older than SNES still). He explained to me that the charm of it all was to figure out how to optimally compress all of the desired performance, whilst still fitting it within the very limited environments these systems offered.

Anyway, they also looked at the SMK game code and found lines of code that made it abundantly clear that both boosting and its off-road use were intentionally put in by the programmers. Same with mushroom generated LBs (tick in MKSC). Infinite Boost was the glitch if I remember correctly (they couldn't find any trace of it in the code), which of course makes sense, as it so obviously is a bug.

I'm not sure if he ever posted this info on the French MB at some point, I just have it from conversations I had with him. Anyway, the game code wouldn't be written in clear language, unless you're used to programming for these kind of systems, so you would have to rely him on his word anyway.



Thanks Karel; There you go Fabrice and Johan... that will do for the time being Smiley

I am also seeking opinions in Japan who might be able to reach out to programmers in future. No promises but if i learn any more il let you know. The infinite boost is more glitch like as it is basically an extended NBT that doesn't stop. Like when a PC freezes or something doing an action and you need to force it to stop. In this case press B or crash. If i remember correctly MKSC doesnt have the infinite boost in it, which follows the pattern proving the theory that the rest was programmed in on purpose.

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Re: Will SNES Classic times count?
Reply #67 - 02/21/18 at 09:45:38
 
I feel like I should stress that this fact in no way dimishes the importance and accomplishments related to Non-NBT. I'm a huge fan of this way of playing. In fact I regard many Non-NBT WRs as the pinnacle of what has been accomplished in SMK; Sami's MC1 no PJ, Alicia's BC1, MJ's MC3, Jamie's VL1 and Antistar's RR to name a few.  Smiley

In the end it doesn't really matter* what the programmers originally intended, we as a community have taken over the game and we decide how it is played. If we wanna do Payrauds, Majaxes & Infinite Boosts or rather confine ourselves to Non-NBT, that's all fair game.  Cheesy

Btw. I think it's a great idea (at least on paper) to couple Non-NBT records to the Players' Site database through a menu tick system. I would be in favour of this. It would centralize all SMK TT competition.  Smiley

*Linkin Park yo.  Cool
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Re: Will SNES Classic times count?
Reply #68 - 02/21/18 at 09:56:06
 
KVD wrote on 02/21/18 at 09:45:38:
I feel like I should stress that this fact in no way dimishes the importance and accomplishments related to Non-NBT. I'm a huge fan of this way of playing. In fact I regard many Non-NBT WRs as the pinnacle of what has been accomplished in SMK; Sami's MC1 no PJ, Alicia's BC1, MJ's MC3, Jamie's VL1 and Antistar's RR to name a few.  Smiley

Cool


Exactly, this has been of absolute benefit to pushing the game and enjoying it through the years.
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Re: Will SNES Classic times count?
Reply #69 - 02/21/18 at 10:52:29
 
I've just suggested on the French forum to Alicia to express her opinion about this idea of a better integration of the non-NBT site into the players' site.
She's the first to be concerned, her opinion is crucial.
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Re: Will SNES Classic times count?
Reply #70 - 02/21/18 at 11:35:10
 
Indeedement.  Wink
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Re: Will SNES Classic times count?
Reply #71 - 02/21/18 at 13:05:35
 
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Re: Will SNES Classic times count?
Reply #72 - 02/21/18 at 14:26:39
 
Ok wow. Would be a great moment to introduce new, clearer and most of all better rules yes (like Moll already pointed out, the current ones are problematic).

Next step would also be to get Sami and Alex on board with this.  Wink
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Re: Will SNES Classic times count?
Reply #73 - 02/21/18 at 14:30:01
 
Yeah, this discussion can be an opportunity to debate with new non-NBT rules, especially on NTSC side. I had to do it 2 months ago, but never found the time. With this new stuff, I can promise it for next week.
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Re: Will SNES Classic times count?
Reply #74 - 02/22/18 at 06:03:46
 
KVD wrote on 02/21/18 at 08:29:03:
Anyway, they also looked at the SMK game code and found lines of code that made it abundantly clear that both boosting and its off-road use were intentionally put in by the programmers. Same with mushroom generated LBs (tick in MKSC). Infinite Boost was the glitch if I remember correctly (they couldn't find any trace of it in the code), which of course makes sense, as it so obviously is a bug.


Thanks Karel, this is very useful. I had read mentions of Olivier's work under the hood of SMK, but from what I remember their conclusion was mentioned as being inconclusive Tongue

This and other things make me want more than ever to create a comprehensive SMK encyclopedia with all the tracks & strats (very similar to what Kedjyar has done on his site), glitches, etc. All the info exists of course, but is scattered on this forum, the French forum, and some other sites.

Anyways, it's a big project as well, best form would probably be to use the MediaWiki engine (the one used for Wikipedia). I've also looked at several domain names Smiley
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