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Poll Poll
Question: Pipe / wall boost Strats - Normal Charts or Trick / Glitch?

Allow Pipe / wall boosting as normal NBT Chart techniques  
  22 (75.8%)
Create Charts within Trick / Glitch sections for pipe /wall boosting  
  7 (24.1%)




Total votes: 29
« Last Modified by: Sami de la SMK on: 01/25/17 at 16:12:46 »

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Pipe Boosting strats (for Players Site Time Trial) (Read 1226 times)
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #75 - 07/20/17 at 11:57:29
 
Sami de la SMK wrote on 07/20/17 at 01:25:50:
It is lucky i suppose that we dont have Mushrooms on TT otherwise it would get very over-complicated like with MKSC. At least with CI1 there is just a wall hop cutting a small corner, which if compared to MK64, you can say it is a very very tiny bit similar Yoshi Valley's hairpin cut. And neither are like the lap skip tricks at all. The WS wall hop involves bouncing into it to propel you over, whereas a bump is there on CI1 allowing you to clear it by the road's design. We will never have a perfect case, but we should just go with the votes for now as they were clearly in those directions.

So are we ok to make the amendments now? If yes;

1. I will ask Alex to do a small amendment to CI1 Shortcut chart, to call it 'CI1 Wall Ride'

2. Players times existing within the CI1 shortcut charts currently can be updated into the main chart

3. Players with any wall boost / pipe boost times on MC2 / MC3 / MC4 can submit them.


Please allow all of this asap, my AF's too close from Karel's as long as the pipeboost PRs are not on the charts, and I don't want to feel the need to pass him before CDM. Embarrassed
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Aron Langerak wrote on 08/06/17 at 13:47:24:
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #76 - 07/20/17 at 13:29:15
 
Dan H wrote on 07/19/17 at 23:07:02:
The counter argument, of which I am aware, is that the GV strats can't be used for 5lap attempts, similar to the IB on MC2. The CI1 strat, however, can optimize 5lap and flap attempts.



Breaking the blocks on VL2 can't be used for 5 laps either, and yet that is allowed.

I'm a complete noob compared to the guys who have been playing this forever so can someone please explain why breaking blocks is okay on VL and not okay on GV for fastest lap TT?  It doesn't seem to make any logical sense to me.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #77 - 07/20/17 at 13:38:23
 
On GVs they serve as track lining, demarcating corners. On the VLs they are obstacles that need to be dodged.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #78 - 07/20/17 at 14:32:49
 
PEG wrote on 07/20/17 at 13:29:15:
Dan H wrote on 07/19/17 at 23:07:02:
The counter argument, of which I am aware, is that the GV strats can't be used for 5lap attempts, similar to the IB on MC2. The CI1 strat, however, can optimize 5lap and flap attempts.



Breaking the blocks on VL2 can't be used for 5 laps either, and yet that is allowed.

I'm a complete noob compared to the guys who have been playing this forever so can someone please explain why breaking blocks is okay on VL and not okay on GV for fastest lap TT?  It doesn't seem to make any logical sense to me.



As per KVD, VL block breaking can happen to a degree without trying, no matter how good we all are we still hit those damn things and "open up a path". On GP the CPU somewhat opens a path for you too so it makes portions of the track easier. GVs not the case there. It was something discussed and we stuck with since the very early days.

Anyway, im gona contact Alex first, please allow a little time, it may not all be sorted for this update, but soon as it can be il let you know.
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Guilherme is gonna need that refund... *sighs*
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #79 - 07/20/17 at 14:49:15
 
Sami de la SMK wrote on 07/20/17 at 01:25:50:
It is lucky i suppose that we dont have Mushrooms on TT otherwise it would get very over-complicated like with MKSC. At least with CI1 there is just a wall hop cutting a small corner, which if compared to MK64, you can say it is a very very tiny bit similar Yoshi Valley's hairpin cut. And neither are like the lap skip tricks at all. The WS wall hop involves bouncing into it to propel you over, whereas a bump is there on CI1 allowing you to clear it by the road's design. We will never have a perfect case, but we should just go with the votes for now as they were clearly in those directions.

So are we ok to make the amendments now? If yes;

1. I will ask Alex to do a small amendment to CI1 Shortcut chart, to call it 'CI1 Wall Ride'

2. Players times existing within the CI1 shortcut charts currently can be updated into the main chart

3. Players with any wall boost / pipe boost times on MC2 / MC3 / MC4 can submit them.



I still think a discussion should take place at CDM before the official decision is made. My guess is that this exact conclusion will probably happen.

IMO, the pipe boosts should be allowed as an extension of NBT, as should the CI1 wall ride. I think this is just part of the evolution of NBT and is a further optimization of the game's intended (or not so intended) mechanics. I argue against the wall hop because that eliminates an obvious obstacle in the course that was CLEARLY intended. The ambiguity after all these years of off-road boosting makes it allowable on the TT site.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #80 - 07/20/17 at 15:26:38
 
Sami de la SMK wrote on 07/20/17 at 14:32:49:
PEG wrote on 07/20/17 at 13:29:15:
Dan H wrote on 07/19/17 at 23:07:02:
The counter argument, of which I am aware, is that the GV strats can't be used for 5lap attempts, similar to the IB on MC2. The CI1 strat, however, can optimize 5lap and flap attempts.



Breaking the blocks on VL2 can't be used for 5 laps either, and yet that is allowed.

I'm a complete noob compared to the guys who have been playing this forever so can someone please explain why breaking blocks is okay on VL and not okay on GV for fastest lap TT?  It doesn't seem to make any logical sense to me.



As per KVD, VL block breaking can happen to a degree without trying, no matter how good we all are we still hit those damn things and "open up a path". On GP the CPU somewhat opens a path for you too so it makes portions of the track easier. GVs not the case there. It was something discussed and we stuck with since the very early days.

Anyway, im gona contact Alex first, please allow a little time, it may not all be sorted for this update, but soon as it can be il let you know.


There is quite a big difference between hitting a few blocks in a 5 lap attempt versus clearing them all out in order to make an otherwise impossible jump for the flap.  And the blocks that you would clear for the flap attempt on VL2 aren't in the 5lap pathway anyway, so that argument doesn't make much sense to me.

Clearing blocks isn't even a glitch/exploit like longboost, or mechanic exploit like other NBT, it's like the most basic thing you can do to cut time and doesn't involve anything special at all.  Do you guys just not want to replay those tracks and spend the time busting blocks over and over again?

Honestly even if block breaking was allowed I would never try to do it for GV just because it would take forever to setup.  Still seems like people that would put in that effort should be rewarded though, that's my only thought on it.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #81 - 07/20/17 at 22:54:44
 
Again, on VL the cubes are obviously intended as obstacles as you make your way through the course. Rather than making a specific yes or no decision for every individual icecube (and having to communicate all of the decisions over and over again to new karters appearing in the SMK player base), it's much more clear cut to allow all of it.
On GVs the tiles are deliniating the corners moreso than being obstacles that you can circumvent to the left or right.

In short, it feels much more natural to break a few ice cubes (which is something that will happen anyway unless you are a god / Neo), than purposedly cleaning the entire track lining on a GV. I guess you need to have a feeling for the game to understand.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #82 - 07/20/17 at 23:05:08
 
I basically agree with PEGs comment
I think that clearing the edge of Ghost Valley is no different to clearing VL2, obviously on VL2 there is a clear purpose to open up a quicker different pathway. I look at them the same because you are still messing around with a slow race time to be able to achieve a quick lap time.
I also would never bother with GV edges because its way too much effort for a lap time but I have most definately had a try at the VL2 jump.

Further more on the block breaking, am I allowed to drive around and break all blocks on VL1 or VL2 (mainly VL1) before I go for a standard lap record?
I ask because I broke my flap on VL1 last night and while I had not deliberately gone breaking blocks I had accidently done a lot on laps 1 and 2 and then I followed with my 3 fastest laps ever all in a row (I missed race time by 0.5 seconds so I wasn't messing around)
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #83 - 07/20/17 at 23:16:08
 
The block breaking is not even up for debate at all though, that was an overpowering majority decision made well over a decade ago.

And yes, that's allowed Sumner.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #84 - 07/20/17 at 23:25:13
 
I have no problem with your current rules generally but I still think there should be a complete open category also (only finish line tricks outlawed).
You already have a few standards and as some have said already the other karts are much more complex with track strategies so does it hurt to have a GV lap board for no borders? or a CI1 with scooby bounces? etc
I think they should be separated away from the standard lap and race time tho
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #85 - 07/21/17 at 00:54:45
 
Sumner21 wrote on 07/20/17 at 23:25:13:
I have no problem with your current rules generally but I still think there should be a complete open category also (only finish line tricks outlawed).
You already have a few standards and as some have said already the other karts are much more complex with track strategies so does it hurt to have a GV lap board for no borders? or a CI1 with scooby bounces? etc
I think they should be separated away from the standard lap and race time tho


Well for the trick / glitch charts you can do the Scooby bounces and GV non border lap driving if you want, but we didn't want to make so many categories to overcomplicate things. Im not sure if a ridiculous amount of players will play GV1 no border lap jumping. If it is very popular we can add another board for that to the trick / glitch section in future. But i think players like to drive as sharp as they can to the corners and compare times that way.

Alex has changed the name on the CI1 trick / glitch chart, so I am ready to start moving things over. The existing CI1 wall jump PRs will be simply moved into the main charts except for Scoub's as they are with the wall ride boost. They wont be listed as PRs though for the news update, but the ranking will be updated in line with that move.

Scoub / anyone else who has done them (Christian Wild?):   Please could you resend any times you have done with wall boosts / pipe boosts to yahoogroups then i will collect them for the following update.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #86 - 07/21/17 at 05:09:00
 
Just send my NTSC NPBT PRs to Yahoo Sami. Might try to do some on PAL tonight now that they are allowed.  Smiley
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #87 - 07/21/17 at 05:46:54
 
What's the CI1 flap WR on NTSC with this new strat? Should I consider myself a former CI1 flap WR holder since I had it in the past but it was ruled out?
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #88 - 07/21/17 at 08:48:09
 
KVD wrote on 07/21/17 at 05:09:00:
Just send my NTSC NPBT PRs to Yahoo Sami. Might try to do some on PAL tonight now that they are allowed.  Smiley


Thanks Karel,

From what i guess only Scoub did the wall ride boosts, so il just need Scoub to resubmit his normal wall hop without wall ride boost times if he has any.

Then the MC3 and 4 stuff. Didnt Chris Wild have any? If he doesnt send them by Sunday just in case he is busy, can someone forward them aswell on his behalf?

Then i can get it all done by the update

Thanks
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Guilherme is gonna need that refund... *sighs*
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #89 - 07/21/17 at 09:17:32
 
Chris only did an accidental (I thinl) MC3 flap on NTSC with it, 16"61 iirc.
And I'm pretty sure Guillaume did the CI1 wallhop strat without wallrides on both system and now that I think about it Neo might have as well?
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #90 - 07/21/17 at 09:58:09
 
I did CI1 wallhop, but pretty sure I beat whatever time it was afterwards the proper way anyway.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #91 - 07/22/17 at 00:18:30
 
Sami de la SMK wrote on 07/21/17 at 08:48:09:

Then the MC3 and 4 stuff.


All my mc3/4 were already posted on yahoogroups a while ago...

and are on this forum and on the ffsmk forum as well.
http://www.ffsmk.org/forum/index.php?topic=2140.msg187239#msg187239
http://www.ffsmk.org/forum/index.php?topic=4118.1980

I do not have simple wall hop PRs for CI1, but I keep thinking it's a shame allowing wall hops and not extended wall boost.
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Antistar wrote on 07/14/16 at 10:37:51:
Like everything you do, it's better than anything we've had before.

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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #92 - 07/22/17 at 04:50:57
 
I confirm my only new times to add are both 5-lap and f-lap on CI1 NTSC (51"xx, can't remember, and 9"89).

EDIT: it's 51"24, thanks to Jérôme Coiffard who game me the info.
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« Last Edit: 07/22/17 at 07:12:40 by Antistar »  

Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #93 - 07/23/17 at 00:48:05
 
ScouB wrote on 07/22/17 at 00:18:30:
Sami de la SMK wrote on 07/21/17 at 08:48:09:

Then the MC3 and 4 stuff.


All my mc3/4 were already posted on yahoogroups a while ago...

and are on this forum and on the ffsmk forum as well.
http://www.ffsmk.org/forum/index.php?topic=2140.msg187239#msg187239
http://www.ffsmk.org/forum/index.php?topic=4118.1980

I do not have simple wall hop PRs for CI1, but I keep thinking it's a shame allowing wall hops and not extended wall boost.


Ok you can add to this list a 10"49* PAL flap to CI1  Wink (done after two 10"51)
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Antistar wrote on 07/14/16 at 10:37:51:
Like everything you do, it's better than anything we've had before.

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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #94 - 07/23/17 at 00:55:22
 
Would be interested in a vid, the best I could manage was 10"8x  Embarrassed
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #95 - 07/23/17 at 01:44:31
 
ScouB wrote on 07/23/17 at 00:48:05:
ScouB wrote on 07/22/17 at 00:18:30:
Sami de la SMK wrote on 07/21/17 at 08:48:09:

Then the MC3 and 4 stuff.


All my mc3/4 were already posted on yahoogroups a while ago...

and are on this forum and on the ffsmk forum as well.
http://www.ffsmk.org/forum/index.php?topic=2140.msg187239#msg187239
http://www.ffsmk.org/forum/index.php?topic=4118.1980

I do not have simple wall hop PRs for CI1, but I keep thinking it's a shame allowing wall hops and not extended wall boost.


Ok you can add to this list a 10"49* PAL flap to CI1  Wink (done after two 10"51)


And a 5-laps of 54"30* (can beat my wallride time without it ..)
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Antistar wrote on 07/14/16 at 10:37:51:
Like everything you do, it's better than anything we've had before.

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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #96 - 07/23/17 at 03:24:37
 
KVD wrote on 07/23/17 at 00:55:22:
Would be interested in a vid, the best I could manage was 10"8x  Embarrassed

So play the regular strat instead, at least you can get 10"6x there. Tongue
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #97 - 07/23/17 at 06:33:35
 
1'27"52 and 16"89* on MC3  Wink

EDIT : 16"86* Cheesy
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Antistar wrote on 07/14/16 at 10:37:51:
Like everything you do, it's better than anything we've had before.

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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #98 - 07/23/17 at 10:03:38
 
Antistar wrote on 07/23/17 at 03:24:37:
KVD wrote on 07/23/17 at 00:55:22:
Would be interested in a vid, the best I could manage was 10"8x  Embarrassed

So play the regular strat instead, at least you can get 10"6x there. Tongue


I know you're trolling me, but I had exactly the same thought.  Grin
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