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Poll Poll
Question: Pipe / wall boost Strats - Normal Charts or Trick / Glitch?

Allow Pipe / wall boosting as normal NBT Chart techniques  
  22 (75.8%)
Create Charts within Trick / Glitch sections for pipe /wall boosting  
  7 (24.1%)




Total votes: 29
« Last Modified by: Sami de la SMK on: 01/25/17 at 16:12:46 »

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Pipe Boosting strats (for Players Site Time Trial) (Read 1226 times)
Fabrice Baro
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #25 - 02/07/17 at 06:26:29
 
It's exciting to see all those new strats, even if I'll probably never get to the level where I can actually use them. To me it seems it's the natural evolution of the game, although I would understand the frustration of players who retired before they were discovered.

But again, the same can be said with NBT in general, look for example at players like Simon who is certainly one of the most skilled SMK players (in TT at least) but who didn't really use NBTs. As a result he is only ranked in the top 30.

So it's the natural order of things. As for the standards... Not too sure because I'm relatively new.
However it's my feeling that only the top skilled players will be able to use them successfully. So maybe a standard change is not warranted.

And if yes, maybe only the courses where those strats can be used should be regraded.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #26 - 02/12/17 at 11:54:40
 
Just a quick message to say that I think I would be in favor of allowing these pipe-boosting strats (as well as the SC on CI1 of course) on the TT site. Pretty sure that I won't use them either (as I'm pretty retired from TT for a few years), but I like the idea of the WRs being pushed to new limits with next level strats involving skills.
That being said, I will be supporting Sami, whatever decision he takes regarding this debate Smiley
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #27 - 02/18/17 at 02:21:50
 
President Trump made a choice :



Roll Eyes
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #28 - 02/18/17 at 03:18:25
 
Well played!  Grin
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #29 - 02/18/17 at 06:59:54
 
ScouB wrote on 02/18/17 at 02:21:50:


Cheesy

Donald Trump is the greatest President of all time!!! Smiley
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #30 - 02/18/17 at 09:37:49
 
ScouB wrote on 02/18/17 at 02:21:50:


ha!!!  Grin Grin Grin
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #31 - 02/20/17 at 11:21:13
 
ScouB wrote on 02/18/17 at 02:21:50:

lol, for once he allows something
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Aron Langerak wrote on 08/06/17 at 13:47:24:
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #32 - 03/09/17 at 13:04:24
 
Have voted Smiley
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #33 - 03/09/17 at 13:36:50
 
I'm trying to wrap my head around the logic that would allow apparent glitching of the game (longboost & infinite boost of MC2?) but doesn't allow simple strategies like pipe boosting that I was trying (and failing miserably) to do back in 1995 .  Or hoping over the wall in chocolate island?  That stuff isn't even close to the level of "glitching" the game compared to those boosts.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #34 - 03/10/17 at 00:47:16
 
It's a fallacy that groups of people always behave in a logical manner. Even when they try to.

The infinite boost on MC2 is currently not allowed btw. Long boost is, but it was decided in a different era. We have learned from our mistakes in that respect. Because we were too carefree with allowing new strategies in the past (the infinite boost being the point in case, we had to reverse that decision later), we are now dealing with every decision much less hastily. Though I feel perhaps the time has now come to really consider allowing these strategies for incorporation to the Players' Site rankings. The discussion has pretty much come to a stop for weeks now and the results are pretty clear (especially on allowing the pipeboost).

What's your current stance on this situation Sami? In terms of time frame also?
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #35 - 03/10/17 at 05:27:36
 
KVD wrote on 03/10/17 at 00:47:16:
It's a fallacy that groups of people always behave in a logical manner. Even when they try to.

The infinite boost on MC2 is currently not allowed btw. Long boost is, but it was decided in a different era. We have learned from our mistakes in that respect. Because we were too carefree with allowing new strategies in the past (the infinite boost being the point in case, we had to reverse that decision later), we are now dealing with every decision much less hastily. Though I feel perhaps the time has now come to really consider allowing these strategies for incorporation to the Players' Site rankings. The discussion has pretty much come to a stop for weeks now and the results are pretty clear (especially on allowing the pipeboost).

What's your current stance on this situation Sami? In terms of time frame also?


Hi Karel,

Well how does everyone feel generally after several more weeks thinking about it more? The votes were fairly one direction to include the pipe and wall boosting and CI1 wall jump as Normal route. The only major development since then on MC2 is Scoubs improved strat without pipe boosting which is interesting. What would be the difference there between the two? MC3 and MC4 otherwise have been the only other places where something has been improved with the pipe or wall boosting.

I would need to get Alex to adjust the Choco Island SC pages so the times there would be combined into the main charts. Then no other charts are needed beyond that if the above is done.

Perhaps we can agree a closing week or month if anyone else wants to test the routes further before we do any changes so we dont suddenly want to change our minds again. I remmeber on the CI1 topic you agreed on a long trial period, even if it is a year. I dont think wel need that long but it is worth checking thoroughly first what we are going to do.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #36 - 03/10/17 at 05:45:40
 
Well on CI1 we also need to resolve the prolongued wall-ride boost topic actually, which is still a different question altogether and people might be more resistant towards that one (from what I've gauged).

But the wall/pipe boosting issue received such a one sided vote that perhaps we can go ahead with already adding those times soon-ish?
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« Last Edit: 03/10/17 at 06:50:33 by KVD »  

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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #37 - 03/10/17 at 07:16:45
 
Yes, I'm still comfortable with allowing the pipe boosting. In discussions elsewhere on this board and the French one, it seems most people (if not all) are comfortable as well.

The only person who would be slighted by this would be Chris Wild: I believe he had tried this strat a few years ago, and it was disallowed. Was it a WR? If yes, could the mkwrs page be adjusted?
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #38 - 03/10/17 at 07:18:21
 
It was a WR-tie I believe, since the (s)mkwrs page does not report those, we're good on that account.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #39 - 03/10/17 at 09:10:14
 
Ok maybe we can set a closing month on this. At least for the pipe boosting and wall jumps so any last testing can be done.

Perhaps the prolonged wall boosting, (is it only possible on CI1 where it would gain any time?) could go in under the trick glitch if it is not favoured. That may need some separate discussion though?
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #40 - 03/10/17 at 16:51:22
 
KVD wrote on 03/10/17 at 07:18:21:
It was a WR-tie I believe, since the (s)mkwrs page does not report those, we're good on that account.

For now...  Smiley
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #41 - 03/11/17 at 02:14:35
 
^Nice.  Smiley

Sami de la SMK wrote on 03/10/17 at 09:10:14:
Perhaps the prolonged wall boosting, (is it only possible on CI1 where it would gain any time?) could go in under the trick glitch if it is not favoured. That may need some separate discussion though?


I think CI1 only, but who knows. I agree, it'd need a separate discussion.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #42 - 03/11/17 at 02:18:57
 
Sami de la SMK wrote on 03/10/17 at 09:10:14:
Perhaps the prolonged wall boosting, (is it only possible on CI1 where it would gain any time?) could go in under the trick glitch if it is not favoured. That may need some separate discussion though?

Maybe we could discuss if Scoub posted his video Sad
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Aron Langerak wrote on 08/06/17 at 13:47:24:
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #43 - 03/11/17 at 02:48:39
 
Well, yeah, but in principle a video of the strat is already out there (GP):

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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #44 - 03/11/17 at 07:09:45
 
Yeh it should be the same thing then as I remember from what he one on GP. How may other places where it would definitely save time or is it only CI1. I can only think of there for now due to the large mud section. Can other tracks be thoroughly tested to see if this is an excusive strat for CI1 only?
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #45 - 03/11/17 at 17:02:54
 
If we didn't go for LB, MC2 could have been a good track for it, for flap as for 5-laps ! ^^ About CI2, the boost can stand until the finish line (with the help of releasing gas). So I don't think we can find another track for this strat.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #46 - 05/14/17 at 06:48:04
 
So, shall we decide a closing week for the poll about pipeboosting?
It's been almost 4 months already ...

(CI1 needing more discussions it seems)
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #47 - 05/14/17 at 13:45:01
 
The closing week should be the week that you beat Karel for #1 Smiley You don't wanna be the champ by this stuff do you?  Roll Eyes
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #48 - 05/14/17 at 17:18:49
 
ScouB wrote on 05/14/17 at 06:48:04:
So, shall we decide a closing week for the poll about pipeboosting?
It's been almost 4 months already ...

(CI1 needing more discussions it seems)


Perhaps a closing month / date would be good idea, I think CI1 discussions should be finalised at the same time then all of it can be sorted in one go. Therefore we need to allow enough time for that.
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Re: Pipe Boosting strats (for Players Site Time Tr
Reply #49 - 05/15/17 at 04:05:55
 
I believe a new poll is needed to gauge the verdict of the community on the extended wallride boost.

We know what the opinions are on the CI1 wall-jump SC (17 vs 9) and the pipe-tick boosts (20 vs 5!), but I feel the debate about whether or not to allow the extended wall boost is a separate one.
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« Last Edit: 05/15/17 at 04:20:59 by KVD »  

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