Eric Olden wrote on 08/02/16 at 09:06:54:It will always be the best in my eyes, unless Nintendo can recreate the magic of the game, which I would find damn near impossible. On the surface it may looked like an aged game to a newcomer, and not that deep, but it is one of the deepest games I have ever played by far. I honestly think the graphics are very pleasing to the eye, especially considering the age of the game. I find it hard to take any serious interest in the other games, I do want to play Super Circuit eventually though.
I have to agree with this. To me it's the best as well but I am not objective as it's the first SMK I got. However I feel the same for F-Zero (the first)... the feel of the controls in both games is incredibly precise and intense. All subsequent games feel more "diluted". It's in part due to the speed of the game. Every turn comes max every 2-3 seconds.
I played a bit of MK64 when it came out but I was disappointed. It seems to me the other MKs (on non-portable consoles) have the same general feel.
Eric Olden wrote on 08/02/16 at 09:06:54:My only regret about SMK is not playing it all the way through my child hood till now, there was a serious gap between the early 90's till late 2009/10 when Matt downloaded the game on game cube, and got us off and running again. It was not long before he got an actual console, and we would race with Koopa, and Toad, which if I try to go back and race with them now, it seems way more difficult than Bowser or DK.
Same here. I played of PAL from 1993 to 97, then a bit of NTSC emulator in 2005-2006, then I started NTSC in 2014 and PAL in 2015... hooked again.
I have had MKW given to me a year ago, but I have yet to even turn it on... to hooked on SMK!
But again, I am certainly very biased.
Now to answer the original question, I feel the game has held up pretty well for several reasons:
- graphics are pleasant enough and clear
- controls are intuitive and well tuned
- game is well balanced
- very little gets in the way of having fun
Back in the day it wasn't always (or often) the case. Many games were frustrating one way or another (watch AVGN on YouTube), partly due to hardware limitations.