Mushroom Cup
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Toad Circuit Metal Mario, BD, RM/M, PP/FG
https://youtu.be/BTCvE37aWZMImmediately turn yourself slightly towards the wall and perform a SSMT away from the wall. Adjust yourself so you are parallel and relatively close to the wall, then perform a SSMT towards the same wall. These must be done very quickly along the bridge. After adjusting yourself so you are parallel to the wall again, begin a drift and collect two coins from every group of three. The first group you must collect the outer-most coin, this will be important for later. For the second and third groups of coins you must collect the inner most coins as to stay as close to the grass as possible. When collecting the second group of coins you should have charged a SMT, release it and immediately drift again in the same direction to collect the third group of coins. After collecting all groups of coins get as close to the grass as possible to charge a SMT, once you get it, release it and go straight towards the right zipper. Adjust yourself very slightly left and perform a SSMT to the left and adjust yourself straight towards the tunnel almost parallel to the grass. Just before entering the tunnel start a drift and get as close to the inner wall as possible to charge a SMT. Once you get an SMT wait until you are almost out of the tunnel, where you can see the outside and release your SMT so that you drive straight towards the red and white lines on the right side, near the dirt. Just before you get there start a drift to the right and manipulate your kart to collect three of the four coins, this might take some practice. Adjust yourself to the left side of the road and start and drift. Here you have two options, the first is easier, but saves less time, the second is harder but saves more time. The first option is to hold to the right during your drift until you get to a little past the last part of the grass that touches the main road where the pipes then turn into the dirt and use a mushroom while navigating yourself between the pipes. Once you are back on the main road release your SMT and head to the right side of the road.. The second option for this shorcut is to release the drift you started before once you get a MT and jump into the grass from the red and white strip on the side of the road, then use a mushroom and adjust yourself straight, parallel to the wall, on the inside of all the pipes, start a drift before the last pipe, but after the middle pipe, turning left to maneuver between the wall and the last pipe. Once you are out the grass make a sharp left while still drifting to charge a SMT, release the SMT and head for the right side of the road. Once there perform a SSMT left or right and adjust yourself close to the wall you are heading for in the next lap. Once in the second lap perform a SSMT to the right and adjust yourself close to the wall again making sure to be parallel to the wall. Perform another SSMT to the right if you are feeling risky, adjust yourself straight towards the coin we missed on purpose in the earlier lap, start a drift to the right, collect the coin and stay as close to the grass as possible, on the red and white strip, release your SMTs whenever you charge one, it should be charged twice. During this turn it is best to quickly oscillate your joystick left and right so that you maintain the same angle as the turn. Head for the zipper again and go slightly to the left again and perform a SSMT to the left and adjust yourself towards the entrance of the tunnel. Start a drift a little earlier than last time, stay really close to the wall to charge a SMT, release it a little earlier than last time and head towards the ramp in the dirt this time, once you get to the edge of the dirt hop at the very last second and aim yourself for the ramp. You want to hit the ramp very slightly to the right of the middle, trick at the last second and hold down until you are about to reach the ground, hold up before you hit the ground and aim for the same shorcut as before. Lap three should be performed exactly the same, except you can go along the red and white strip after the bridge the entire time. Good Luck!

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Daisy Hilly MM, BR, SL, BG
https://youtu.be/veiisxXiU_UImmediately align yourself slightly to the left to prepare for an SMT around the turn, making sure to stick really close to the grass. On this first turn some players prefer to counter drift to make the SMT easier, if you find it hard to charge an SMT align a bit further left and make sure to counter drift early enough that you begin your drift left before your start boost ends as to not lose any time. Adjust yourself so you are facing the grass after the turn and perform an MT as close the the grass as possible. Adjust facing to the right of the log with two coins above it. This is done because performing a counter drift just before the log makes it so that your kart is facing diagnally and therefore makes it easier to collect the coins, trick on the log and immediately begin drifting left tight into the grass section, use a shroom right when entering the grass as to not lose speed or your drift and drift inside the ramp, making sure to not hit it at all. This shortcut is a little tricky as the kart feels like it slides on ice, so try not to tilt your joystick too much right as you will slide really far right. As soon as your boost from the SMT you will get after the shortcut ends drift right to collect the coins on the bridge, release the MT as soon as you get it and align with the edge of the grass. Drift as close as possible to the grass section to try and get an SMT. Once you get the SMT release it and begin hopping and aligning yourself so you end up going left off of the glider panel. Do not trick off of the glider panel, immediately press up on your joystick to go into a nose dive, the balloon boost is a bit tricky, and top players often go off of muscle memory once they finally figure out the timing, but generally after about a second and a quarter, press down on your joystick to start going back up and try to hit the bottom left of the balloon. You will know you got a good balloon boost if you shoot directly forward. If you shoot a bit left you still get a boost, but it wont save as much time. Go high to avoid the windmills and once you are sure you wont hit the windmill press up to nosedive, try to aim to the left of the 2 coins lined up as you will hold R to drift when you hit the ground and the kart will go right when initially drifting left. Drift as close to the wall as possible and release your SMT before the stairs and align yourself parallel with the wall. Lap 2 and 3 play very similar to lap 1, except you dont have to collect coins. When going up the hill, instead of counter drifting to collect the coins on the log just stay right of the log and drift into the shortcut as before in lap 1. In lap 2 after the glider section collect the final coin keeping drift mechanics in mind.
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Cheep Cheep Lagoon QB, BD, SL, BG
https://youtu.be/wHl_Y2ExGyUImmediately align yourself to be tangent with the furthest part of the fence ahead of you, counterdrift and start a drift to the right drifting as close to the grass as possible in order to perform an SMT. Go wide near the end of the SMT drift in order to get the furthest coin on the left and rek\lease the SMT as you collect the coin, hopping to adjust straight along the track. Aim for the middle right two coins and move your joystick up to get a water boost. Aim for the first underwater coin on the right and as soon as you hit the ground trick and flick your joystick down to get height to reach the second coin. Don't move your joystick this time as you'll make it across the gap anyway. Press up a little bit in the air to adjust for height, aiming for the closest edge of the track. Drift immediately to the hard right and as you approach the wall go neutral, as soon as you leave the ground flick right to dodge the clam and then go neutral. Hold left occasionally to adjust for the second clam while attempting to charge an SMT. Release your drift after you exit the water and aim for the middle two coins. Hold after you trick on the ramp and then hold up to get a water boost. Adjust while in boost to avoid the crab if needed and aim for the right edge of the boost ramp. Hold up while going over the ramp and hold R after the trick opportunity, making sure not to trick to get a drift after landing. Drift tight into the wall in the grass while mushrooming to get an SMT. Align parallel with the wall and counter drift just after the finish line to enter a drift to the right again getting as close to the grass as possible to charge an SMT, collect the rightmost coins on the dock and after the boost panel. Hold up to get a water boost and aim more to the left than on lap one but essentially do the same thing as lap one up to the clams. Once you pass the second clam hold hard left until you are sure you will take the left path with the glider. release your SMT and once that boost is gone use your mushroom to get a glider boost. Trick on the glider and press up to barely hit the boost panel, hold down to get more height as soon as you hit the ground, pressing R to get a trick at the same time. hold hard right after getting max height, aiming for the grass on the right side of the track. Glider bounce on the grass and then land outside the grass and charge an MT, release as soon as possible and align parallel with the fence, start a drift to the right and perform the rest of the track the same as lap two.
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Shy Guy Bazaar MM, ZC/BR, RM, BG
https://youtu.be/rA9IGwzDSssAim for the left side of the pole on the right, counter drift and start a drift to the left, going as tight as possible, as soon as you pass the pole hold right and release your MT until you align with the edge of the bridge to ensure the tightest line possible. Drift to the right while anticipating to line up with the coin on the left. To line up for stallboost you should be able to hold neutral as you pick up the next coin. After collecting the second coin start a drift to the left and aim for the stall with the sharp corner, if you hit it just right you will get a boost, this will take some practice. After the stallboost you should be aligned to start a drift to the right in order to collect the coins on the right path and charge an MT. Release the MT well before the boost panel in order to get the full boost. For the next few turns your goal is to start wide and take the turn as tight as possible. On the last turn some people like to go through the middle of two pots, but this is not necessary. After the S turns SSMT twice while collecting the two leftmost coins. Most people go right SSMT then left SSMT. Next trick off of every ramp while holding up on the joystick. SSMT after the last two ramps,first to the right then to the left. Align your glider so you collect some coins from the last circle of coins in the air, as soon as you reach the wall on the right, which you should be just to the left of, hold up and right to land and glider bounce, mushroom as soon as your glider cancels while holding hard right to get the tightest line possible. Go neutral down the descending path so you don't slide, unless adjustment is really needed. Just before the finish line start a drift to the left to charge a MT that you will release as soon as you pass the lightpost on the right, holding left to adjust to the edge of the bridge. Start a drift to the right early on the end of the bridge in order to get an MT and align for the next stall boost. After releasing the MT start a drift to the left and drift straight into the stall on the left, releasing the MT just before hitting the wall. Align for the coin before the yellow stall counterdrift and start a drift to the left to stallboost off of the yellow stall. From here align to go to the rightside path and perform the lap just like lap 1, then perform lap 3 just like lap 2.
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