Welcome, Guest. Please Login or Register    
 
smk mk64 mksc mkdd mkds mkwii mk7 mk8
general   mafia   smk   mk64   mksc   mkdd   mkds   mkw   mk7   mk8   |   problems   |   discord   irc
 
  Home Search Members Login Register
 
Poll closed Poll
Question: Should pausing in the middle of a run be allowed?
*** This poll has now closed ***


Yes, all instances  
  19 (41.3%)
Yes, but only if it cannot be considered advantageous  
  24 (52.1%)
No, pausing should be banned  
  3 (6.5%)
Other (please state in thread)  
  0 (0%)




Total votes: 46
« Created by: Brett on: 05/02/16 at 22:28:43 »

Pages: 1 2 3 4 ... 9
Send Topic Print
Pausing Mid Run...Thoughts? (Read 4840 times)
Jazzy
King
****
Offline

Going the octave
higher

hit 3550 moles
Canada
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #25 - 05/02/16 at 16:55:57
 
I just wanted to add another point here. In SMK and MKSC, the top people modify their controllers to gain MTs where they wouldn't normally be possible, sometimes shaving seconds off their time. If that's legal, I don't think pausing, which requires no modification to do so and only provides sub-second advantages (unless, maybe, you use it to play in slo-mo -- which I think should be allowed) should be banned.

Both ZZMTs in MKSC and SMK, and the pause "exploits" in MKW are possible without modifying the controller or pausing. But they are much harder. So if ZZMTs are permitted, why should pausing be banned?

I know someone will bring up the point that the same advantage in MKSC and SMK a modified d-pad provides can also be achieved by using a worn out controller, and that's the whole reason d-pad mods are allowed in the first place. "You're comparing apples to oranges", you may say. I don't think I am here. Most top-tier SMK and MKSC players use a modded controller. They mod theirs to get the advantage without having to wait for theirs to wear out. It's come to the point where mods are allowed because other people use mods, not because it happens naturally. All top players mod their controllers in those games -- so by my argument in the first two paragraphs, if these mods are allowed, why shouldn't pausing be allowed?
Back to top
 
 

It's far too easy to forget what it's like to be a kid. But one secret to happiness is to be able to pick out links to our childhood in the mundanities of adult life. That's why I love Mario Kart. Whether I'm imagining wading through frosting in Sweet Sweet Canyon to take a bite of that giant donut, or picturing myself, shrunken down, making my way through Waluigi's pinball machine, there's something rejuvenating about the game that provides a nice reminiscence of the halcyon days gone by.
View Profile   IP Logged
=★inspire♪
Elite
***
Offline

#inspire4life

3580 days karting
United States
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #26 - 05/02/16 at 16:58:43
 
Jazzy wrote on 05/02/16 at 16:30:01:
Okay, I'm just going to throw some thoughts out on this. I actually don't play MKW and I've never posted in this section. But I'm finding, for me, this discussion is so ridiculous; that's why I don't play MKW -- this community is horrid.[/b]


If you played this game in the community for as long as some of us have you would understand. Sure this community sucks at times and sure we still have cheaters on an 8 year old game no one really plays anymore but to preserve what's left of what used to be such a special game to us we have to take precautions. Even if the do sound pretty extreme or stupid. They all have a purpose for why they are implemented. It sucks that we have to do this but it's what had to be done.
Back to top
 
 

kfitz16 wrote on 11/19/15 at 03:06:03:
Maybe we should all just start TASing. That would eliminate all problems.


https://www.youtube.com/channel/UCDbMlrudeTtdn0Tt7L3_Yiw
View Profile   IP Logged
Brett
Ex Member




Re: Pausing Mid Run...Thoughts?
Reply #27 - 05/02/16 at 17:03:22
 
It's not that we want to force the top players into a hefty protocol. For a while videos were accepted 100% proof and then people started faking videos so things had to change. Better to have less players and keep the charts legitimate and fair than it is to have everyone and their brother on the site when some of those can and will cheat. Are there cheaters on the website right now? Possibly, I don't even have videos of all of my times (only the really good ones) so in theory a lot of people ranked low could cheat and get away with it. But no one really cheats to be ranked 150th so that's why the rules for lower ranked players are less stringent.

You don't need to stream unless you get to that very high level, and even then streaming isn't really hard. If you have a laptop with a built in webcam you can stream. No one's going to question your timesheet unless you either hit really good times or make ridiculously fast progress. I doubt adding another rule would make people quit playing the game. The reason pauses are allowed in real time speedruns is that they affect your real time. It's fundamentally different from MKW which bases the time on in game time. Pausing mid run because your mom asks you to do the laundry is much different than pausing mid run in order to hit a much harder strategy. Being difficult to police shouldn't be a reason not to implement it, most of the top players live stream often and pausing would be easily detectable if they do that. It's also really easy based on when the pause occurs to know if it's a legitimate pause because they have to do something or a pause because they're trying to hit something.

But thanks for your opinions, seriously I mean that.
Back to top
 
 
  IP Logged
Jazzy
King
****
Offline

Going the octave
higher

3550 days karting
Canada
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #28 - 05/02/16 at 17:04:00
 
=★inspire♪ wrote on 05/02/16 at 16:58:43:
Jazzy wrote on 05/02/16 at 16:30:01:
Okay, I'm just going to throw some thoughts out on this. I actually don't play MKW and I've never posted in this section. But I'm finding, for me, this discussion is so ridiculous; that's why I don't play MKW -- this community is horrid.[/b]


If you played this game in the community for as long as some of us have you would understand. Sure this community sucks at times and sure we still have cheaters on an 8 year old game no one really plays anymore but to preserve what's left of what used to be such a special game to us we have to take precautions. Even if the do sound pretty extreme or stupid. They all have a purpose for why they are implemented. It sucks that we have to do this but it's what had to be done.


I understand that that stuff had to be done, I completely get it. But this is a new issue. My point is we shouldn't make things worse.
Back to top
 
 

It's far too easy to forget what it's like to be a kid. But one secret to happiness is to be able to pick out links to our childhood in the mundanities of adult life. That's why I love Mario Kart. Whether I'm imagining wading through frosting in Sweet Sweet Canyon to take a bite of that giant donut, or picturing myself, shrunken down, making my way through Waluigi's pinball machine, there's something rejuvenating about the game that provides a nice reminiscence of the halcyon days gone by.
View Profile   IP Logged
Brett
Ex Member




Re: Pausing Mid Run...Thoughts?
Reply #29 - 05/02/16 at 17:12:40
 
Jazzy wrote on 05/02/16 at 16:55:57:
I just wanted to add another point here. In SMK and MKSC, the top people modify their controllers to gain MTs where they wouldn't normally be possible, sometimes shaving seconds off their time. If that's legal, I don't think pausing, which requires no modification to do so and only provides sub-second advantages (unless, maybe, you use it to play in slo-mo -- which I think should be allowed) should be banned.

Both ZZMTs in MKSC and SMK, and the pause "exploits" in MKW are possible without modifying the controller or pausing. But they are much harder. So if ZZMTs are permitted, why should pausing be banned?

I know someone will bring up the point that the same advantage in MKSC and SMK a modified d-pad provides can also be achieved by using a worn out controller, and that's the whole reason d-pad mods are allowed in the first place. "You're comparing apples to oranges", you may say. I don't think I am here. Most top-tier SMK and MKSC players use a modded controller. They mod theirs to get the advantage without having to wait for theirs to wear out. It's come to the point where mods are allowed because other people use mods, not because it happens naturally. All top players mod their controllers in those games -- so by my argument in the first two paragraphs, if these mods are allowed, why shouldn't pausing be allowed?


You answered your own point, this is apples to oranges definitely. The reason why ZZMT's are allowed is because it's possible to get a pro-ZZMT controller by simply playing enough. You say it's allowed because other people do it, so if all the top players in MKW use TAS, should we just allow everyone to use TAS? Where's the fun in that? What would happen if pausing temporarily halted the timer? Would you argue that it should be allowed because everyone else can do it just as easily? That should not be the approach taken on this.
Back to top
 
 
  IP Logged
Jazzy
King
****
Offline

Going the octave
higher

missed 3550 mts
Canada
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #30 - 05/02/16 at 17:19:11
 
Robertvz wrote on 05/02/16 at 17:03:22:
It's not that we want to force the top players into a hefty protocol. For a while videos were accepted 100% proof and then people started faking videos so things had to change. Better to have less players and keep the charts legitimate and fair than it is to have everyone and their brother on the site when some of those can and will cheat.


I don't think the protocol is bad; it's necessary. But the last thing we need is to make more players follow the protocol.

Robertvz wrote on 05/02/16 at 17:03:22:
You don't need to stream unless you get to that very high level, and even then streaming isn't really hard. If you have a laptop with a built in webcam you can stream.


You also need a good, stable internet connection, which I absolutely don't have. I can't watch twitch or watch youtube in HD. It also randomly cuts out all the time.

Robertvz wrote on 05/02/16 at 17:03:22:
I doubt adding another rule would make people quit playing the game.


It's the cumulative effect of this community getting worse and worse that makes people quit. Adding another rule only contributes to that.

Robertvz wrote on 05/02/16 at 17:03:22:
I doubt adding another rule would make people quit playing the game. The reason pauses are allowed in real time speedruns is that they affect your real time. It's fundamentally different from MKW which bases the time on in game time. Pausing mid run because your mom asks you to do the laundry is much different than pausing mid run in order to hit a much harder strategy.


How about this point: glitches are allowed (in MKW) because, even though not an intentional technique, they allow players to achieve a faster time. Same goes with pausing, it could just be a technique that gets you a better time.
Back to top
 
 

It's far too easy to forget what it's like to be a kid. But one secret to happiness is to be able to pick out links to our childhood in the mundanities of adult life. That's why I love Mario Kart. Whether I'm imagining wading through frosting in Sweet Sweet Canyon to take a bite of that giant donut, or picturing myself, shrunken down, making my way through Waluigi's pinball machine, there's something rejuvenating about the game that provides a nice reminiscence of the halcyon days gone by.
View Profile   IP Logged
Jazzy
King
****
Offline

Going the octave
higher

3550 days karting
Canada
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #31 - 05/02/16 at 17:31:04
 
Robertvz wrote on 05/02/16 at 17:12:40:
so if all the top players in MKW use TAS, should we just allow everyone to use TAS?


I don't get your point here. My point is that ZZMT originated from an unfair advantage players were getting from worn out controllers, and that it would be unfair to ban times driven with a worn out controller. But one thing led to another and now, ZZMTs are mainly obtained by modding their controller. It was a chain of events that was started and couldn't be stopped.

For TAS that "chain of events" hasn't started. TAS is still banned and will always be.

So no, TAS shouldn't be allowed. Which puts me back at the ZZMT vs pausing argument: as I've said, if ZZMT is allowed, shouldn't pausing be?

Robertvz wrote on 05/02/16 at 17:12:40:
What would happen if pausing temporarily halted the timer? Would you argue that it should be allowed because everyone else can do it just as easily?


No, but that's not the case here.
Back to top
 
 

It's far too easy to forget what it's like to be a kid. But one secret to happiness is to be able to pick out links to our childhood in the mundanities of adult life. That's why I love Mario Kart. Whether I'm imagining wading through frosting in Sweet Sweet Canyon to take a bite of that giant donut, or picturing myself, shrunken down, making my way through Waluigi's pinball machine, there's something rejuvenating about the game that provides a nice reminiscence of the halcyon days gone by.
View Profile   IP Logged
Jazzy
King
****
Offline

Going the octave
higher

3550 days karting
Canada
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #32 - 05/02/16 at 17:46:27
 
Formal Logic Anyone?

m = modding dpad is allowed
n = natural zzmts are allowed
p = pausing is allowed
r = top players use tas
t = tas is allowed

1. n -> m
2. m -> p
3. r -> t
4. n -> p (follows from 1 and 2)
---------
Knowns:
n is true to begin with
r is not true (none of the top players do not use tas right now, and if they did, they would be banned)


Conclsion
---------------
m is true from 1
p is true from 4
t cannot be proven true!

Robertvz wrote on 05/02/16 at 17:12:40:
if all the top players in MKW use TAS, should we just allow everyone to use TAS?


This argument is invalid, as shown above. The premise (if all the top players in MKW use TAS) is not true, so the conclusion you would like to reach cannot be reached.

On the other hand, the premise of my argument (natural-ZZMT controllers are allowed became true at one point, which followed point 1 to allow modded controllers, which, by my argument a few posts above (represented by 2), would allow pausing in MKW.

Admittedly, my argument n -> m -> p is dependent on you agreeing with my post above. But Brett's argument about "should TAS be allowed" cannot be proven true by the logic above and is thus invalid.
Back to top
 
 

It's far too easy to forget what it's like to be a kid. But one secret to happiness is to be able to pick out links to our childhood in the mundanities of adult life. That's why I love Mario Kart. Whether I'm imagining wading through frosting in Sweet Sweet Canyon to take a bite of that giant donut, or picturing myself, shrunken down, making my way through Waluigi's pinball machine, there's something rejuvenating about the game that provides a nice reminiscence of the halcyon days gone by.
View Profile   IP Logged
Brett
Ex Member




Re: Pausing Mid Run...Thoughts?
Reply #33 - 05/02/16 at 18:59:14
 
No, the logic itself is valid. Just because there's a false premise doesn't mean the logic is invalid. You say everyone out of the top players uses modded ZZMT controllers for MKSC and SMK, but you're saying everyone is allowed to because the top players are allowed to. So who allows the top players to? That's where the rule and decision has to come in.

I've never seen someone with a controller that automatically pauses at the most convenient times. So let's not start this chain of events and kill it before it begins. ZZMT can be done accidental because of worn out controllers, pausing never is. If pausing gives you any type of advantage that not pausing doesn't have, wouldn't it be smarter to just blanket ban it? Whether that be allowing a frame perfect position switch or if it in some fantasy world halted the timer, an advantage is an advantage and it shouldn't matter that everyone can do it without hacking the game.

No it's not easily enforceable, it's also not really enforceable to ban custom music and textures. Doesn't mean we shouldn't make it a rule. It's obvious when someone pauses for an advantage sake and when someone pauses because they legit have to pause the game.
Back to top
 
 
  IP Logged
Jazzy
King
****
Offline

Going the octave
higher

worships 3550 kartgods
Canada
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #34 - 05/02/16 at 20:13:26
 
My logic is valid. The logic doesn't prove my point, I never intended it to. It disproves the point that "if the top players TAS then all players should be able to, but TAS should never be allowed, therefore my argument that 'if ZZMT is allowed then pausing should be allowed' is invalid". If you want to argue that my logic is invalid please show me which step in my proof is flawed.

I agree that there originally has to be a decision made to start this all, to allow the top players to come in. I never said I didn't agree. My ZZMT -> pausing argument tries to address this, arguing that the decision should be made to allow pausing. Whether you agree is up to you.

Now, lets take a step back and forget my previous logic for a minute. A blanket ban is a stupid decision. I say it's a stupid decision because there are many cases where pausing provides no advantage or even a disadvantage. There are legitimate reasons to pause at times that provide no advantage (if there were never a need for pausing, why would pausing exist in plenty of video games?). A blanket ban is an over the top rule.

So what should we do? As I said in the first post, it should be handled on a case by case basis. Pausing should be allowed to be used, but not abused. If someone is doing Cole's technique #1 that's abuse. #2 and #3 are grey area and I'll adress them in the next paragraph. #4 and the implicit #5 (pausing without advantage) should be allowed. If you're going to argue that #4 shouldn't be allowed, consider that #5 and #4 are pretty well impossible to tell apart and so both should either be allowed or disallowed. Banning #5 is a blanket ban, which I already said is over the top.

#3 and #4 are the grey area cases. I said that they should be allowed, using my ZZMT argument. I especially don't see why they should be disallowed in glitch/SC races. The whole point of glitches is to abuse the game to get the fastest possible time. Perhaps for nonSC there's a stronger argument but even then I personally think it should still be allowed.

I want to reiterate my point I made in my first post. We need to proceed with caution. I can understand creating a rule to prevent cheaters but the rule shouldn't extend so far as to disallow runs where pausing is used for its intended purpose. A blanket ban won't solve it the best way.

You say in one paragraph that a blanket ban is the smartest decision, but in another it's easily realizable when pausing is used advantageously, which seems to imply that we should only ban pausing when it provides you an advantage. Could you please clarify your stance here?

"An advantage is an advantage and it shouldn't matter that everyone can do it without hacking the game" is an incredibly weak point. MK8 has controller advantages and they're certainly allowed. PAL is claimed to have an advantage on MK64 and it's allowed in combined. ZZMT is a big advantage and you could argue that a controller mod is a form of hack.

One more thing is that I feel my arguments for allowing #2 and #3 are a bit weak. I also feel that the arguments others are making against allowing these "techniques" are just as weak. I think we should think about this more before jumping for the making of a rule.
Back to top
 
« Last Edit: 05/02/16 at 20:32:18 by Jazzy »  

It's far too easy to forget what it's like to be a kid. But one secret to happiness is to be able to pick out links to our childhood in the mundanities of adult life. That's why I love Mario Kart. Whether I'm imagining wading through frosting in Sweet Sweet Canyon to take a bite of that giant donut, or picturing myself, shrunken down, making my way through Waluigi's pinball machine, there's something rejuvenating about the game that provides a nice reminiscence of the halcyon days gone by.
View Profile   IP Logged
TASPlasma
Elite
***
Offline

P=NP => N=1 v P=0

seen 4129 mj vids
Santa Cruz, CA
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #35 - 05/02/16 at 20:43:00
 
Nice formal logic there. Yes your logic was valid, but that doesn't mean your premises are true. Like the
m -> p premise is just an opinion, just because you can derive p to be true in your proof there, doesn't mean that the premise you started with is true.

I'm all for pausing for nerves sakes, or if your mom shows up into your room for something, or if you have an itch on your face, etc.
But using the home button, or pausing for alignments, frame perfect control stick shifts (like the rPG technique) seems questionable, the two former usages definitely being broken.
Imo (after reading Cole's post), pausing should only be allowed for nerves, itches to scratch, chores to do mid run etc.
Back to top
 
 

Sorozone wrote on 06/09/11 at 11:35:31:
You'll see it when it's ready.
ALAKTORN wrote on 04/10/18 at 10:03:37:
I’m stupid.

Rhodechill wrote on 03/07/14 at 13:18:47:
Saw little to no softdrifting in that.
View Profile   IP Logged
Rhodechill
Legend
*****
Offline

An actual sprite of
a SMK Kerpa Derpa

5945 holabolas
Rainbow Rhode Island
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #36 - 05/02/16 at 21:16:23
 
TASPlasma wrote on 05/02/16 at 20:43:00:
I'm all for pausing for nerves sakes, or if your mom shows up into your room for something, or if you have an itch on your face, etc.


Imo pausing should only be allowed for nerves, itches to scratch [...] etc.



I have a mite in my room named Steve. Steve has an IQ of 163.  I am going to train Steve to frame perfectly itch Brett's arm every time he gets to the rPG hedge bounce spot.  Steve may or may not be a drone.  Brett could stream footage of his arm plus gameplay footage simultaneously and get 3/3 bounces, 3/3 itches, and WR, which is undeniable proof.
Back to top
 
 

RaminGER wrote on 08/14/09 at 12:01:14:
Syzygy [Tim] you are a fucking milkface i like to punch you in your fucking milkface ..

Why'd you cut holes in the face of your moon base? Don't you know about the temperature change?
View Profile   IP Logged
Jazzy
King
****
Offline

Going the octave
higher

3550 days karting
Canada
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #37 - 05/02/16 at 21:26:54
 
I'm fully aware the m -> p is just an opinion.I stated a few times that whether you agree with the opinion determines that my original point is true or not. However, there is another conclusion that the logic makes: Brett's agrument that my original point is invalid is flawed, and unlike the former conclusion reached by the logic, this conclusion is without condition because we agree on all the assumptions made.

Before we go further, let me just say that we're all here to make friends, not enemies. I'm feeling this debate is spiraling down into a rabbit-hole. So let me just clarify my stance here.

I believe pausing for technique #1 (slo-mo effect) should be disallowed altogether.

I believe techniques #2 and #3 should be allowed in SC races. I'm not as sure about non-SC races, this is the one thing I can be pretty easily convinced either way.

Techniques #4 (nerves) and #5 (pausing without advantage) I see no reason to ban. Doing so is just more rules without a solid reason to have them.

I'd like to see where our positions on the matter overlap before debating further. The best way to handle this is through organized thoughts, not by throwing arguments everywhere without paying attention and acting on emotions.
Back to top
 
 

It's far too easy to forget what it's like to be a kid. But one secret to happiness is to be able to pick out links to our childhood in the mundanities of adult life. That's why I love Mario Kart. Whether I'm imagining wading through frosting in Sweet Sweet Canyon to take a bite of that giant donut, or picturing myself, shrunken down, making my way through Waluigi's pinball machine, there's something rejuvenating about the game that provides a nice reminiscence of the halcyon days gone by.
View Profile   IP Logged
JACOB@MK7
Ex Member




Re: Pausing Mid Run...Thoughts?
Reply #38 - 05/02/16 at 22:22:09
 
Jazzy wrote on 05/02/16 at 16:30:01:
But I'm finding, for me, this discussion is so ridiculous;


MaxLAD wrote on 05/02/16 at 15:13:43:
I can't believe this is actually a discussion.




Why do you both feel the need to say this? The discussion is clearly not ridiculous when you're throwing your viewpoint into the mix anyway. I guess encountering people with differing statements somehow shocks you this much to the point of flat out dismissing them as fallacy. The amount of people contributing their two cents only proves that Brett made the right move to bring this topic up.

Stay open-minded please. Both sides have valid reasoning to back up their judgement. Neither side is right or wrong, and a final decision (if there will ever be one) will purely come down to one's interpretation on the four scenarios Cole brought up. However, no one's going to take your argument seriously when you write that shit.

Back to top
 
 
  IP Logged
Chrono Krysster II
Legend
*****
Offline

I love Mark 3.0

helped 6863 people
OUT OF TIME
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #39 - 05/02/16 at 22:25:30
 
Just an idea:

MK Wii Rankings

SRs for TAS/Pausing
SRs for Combined
SRs for NonSC-only

Previous times done with pauses should still count but removed to the new category?!
In SMK we already have 3 categories: Non-NBT, NBT, and Trick/Glitch/SC/Whatever...
Personally I think all pausing/HOME button/Start button should be banned in every Mario Kart, or create a new category to put them if you like so much pausing your games...
If you had to pause your run because a call etc, just restart!
I play a lot of MMORPG, there is no pause, there is no excuse, no matter how many calls you get...
Back to top
 
 

Mario Kart Advance, advances...
finn wrote on 03/09/21 at 12:17:28:
remembering how once this forum was buzzzing with activity; questions, info and discussions

Chrono Krysster II can create anything out of nothingness
View Profile WWW   IP Logged
Brett
Ex Member




Re: Pausing Mid Run...Thoughts?
Reply #40 - 05/02/16 at 22:26:26
 
Jazzy wrote on 05/02/16 at 21:26:54:
I'm fully aware the m -> p is just an opinion.I stated a few times that whether you agree with the opinion determines that my original point is true or not. However, there is another conclusion that the logic makes: Brett's agrument that my original point is invalid is flawed, and unlike the former conclusion reached by the logic, this conclusion is without condition because we agree on all the assumptions made.

Before we go further, let me just say that we're all here to make friends, not enemies. I'm feeling this debate is spiraling down into a rabbit-hole. So let me just clarify my stance here.

I believe pausing for technique #1 (slo-mo effect) should be disallowed altogether.

I believe techniques #2 and #3 should be allowed in SC races. I'm not as sure about non-SC races, this is the one thing I can be pretty easily convinced either way.

Techniques #4 (nerves) and #5 (pausing without advantage) I see no reason to ban. Doing so is just more rules without a solid reason to have them.

I'd like to see where our positions on the matter overlap before debating further. The best way to handle this is through organized thoughts, not by throwing arguments everywhere without paying attention and acting on emotions.


Let me start out by saying this, I'm not arguing with you, yes we may be at odds with a few points but I haven't tried to attack you personally. If you got that vibe from me then I apologize. I'm trying to have a civilized discussion here on an issue that most certainly needs to be brought up. If I was really selfish I would have kept this to myself, potentially gotten WR with it, revealed my strategy, and then caused a huge controversial ethical debate over my run. That's not the way I operate nor will it ever be.

You can have a false conclusion with valid logic if you have a false premise. I'm sure you know about logical thinking and modus ponens/tollens. If I have the false premise "All bananas are purple" I can use modus ponens and say "it is a banana, therefore it is purple". Valid form of reasoning, invalid conclusion based on invalid premise. I can also say "it is not purple, therefore it is not a banana" which is known as modus tollens. That's also valid reasoning. Your problem comes from the fact you assume a false premise with "if ZZMT's are allowed, then pausing is allowed". The logic is valid but the premise is not.

Slo-mo effect should be banned in its entirety. I don't know how you will prove this in game but again that shouldn't detract from the points brought up. Pausing the game for any reason is ok, what I meant by blanket ban is blanket banning pausing in any way that can be viewed as affecting you in a positive way. Obviously pausing randomly on the middle of a straightaway or something wouldn't benefit you in any way, that should be fine.

But we disagree on 2 and 3. Why should it be allowed for SC but not for non-SC? How is that fair for people that don't want to shroom into a pole? Both SC and non SC don't violate any site rules, at its core there is no difference (still can't use custom music/textures, still can't TAS, still can't use rapid fire, etc.) If you're going to continue to allow people to use pausing to do an insta-shroom or line up (and yes I did test it, if you pause the game and hit L and unpause while holding it in you'll shroom immediately, I imagine it's useful potentially on rBC3 SC) then you have to allow me to jump over part of the flower patch on rPG, it's only fair.

But the community seems to be largely divided on what should be allowed and what should not be allowed. Perhaps I'll start a poll.
Back to top
 
 
  IP Logged
Brett
Ex Member




Re: Pausing Mid Run...Thoughts?
Reply #41 - 05/02/16 at 22:28:43
 
Poll added.
Back to top
 
 
  IP Logged
Insanity
Karter
**
Offline

BC3 W3R Holder

3930 days karting

Re: Pausing Mid Run...Thoughts?
Reply #42 - 05/02/16 at 22:41:19
 
is it possible to somehow abuse rfh with home button strats
Back to top
 
 
View Profile   IP Logged
JACOB@MK7
Ex Member




Re: Pausing Mid Run...Thoughts?
Reply #43 - 05/02/16 at 22:53:09
 
Robertvz wrote on 04/30/16 at 18:12:18:
I know what some of you are initially thinking, you're probably wondering how pausing can possibly benefit you in any way. No it has nothing to do with nerves, no it has nothing to do with itching your butt, no it has nothing to do with deciding you need to use the bathroom on lap 3.



I'm gonna go as far as to say that pausing to calm your nerves is an advantageous strategy for certain people, and thus, imo, should not be allowed. And when you leave it paused for so long, it doesn't matter what the real life problem is. You're still calming your nerves.

So my point in other words: pausing should only be allowed when the duration is a few seconds or so, and the reason for pausing is genuine of course.
Back to top
 
 
  IP Logged
Brett
Ex Member




Re: Pausing Mid Run...Thoughts?
Reply #44 - 05/02/16 at 22:53:31
 
Insanity wrote on 05/02/16 at 22:41:19:
is it possible to somehow abuse rfh with home button strats



Not to my knowledge, you'd have to effectively pause the game every other frame in order to abuse rfh with this technique, and if you can pause every other frame that means you can press the hop button every other frame, even without pause. Admittedly I don't see a lot of applications for pausing to be beneficial but it had to be discussed.

40pegh wrote on 05/02/16 at 22:53:09:
Robertvz wrote on 04/30/16 at 18:12:18:
I know what some of you are initially thinking, you're probably wondering how pausing can possibly benefit you in any way. No it has nothing to do with nerves, no it has nothing to do with itching your butt, no it has nothing to do with deciding you need to use the bathroom on lap 3.



I'm gonna go as far as to say that pausing to calm your nerves is an advantageous strategy for certain people, and thus, imo, should not be allowed. And when you leave it paused for so long, it doesn't matter what the real life problem is. You're still calming your nerves.

So my point in other words: pausing should only be allowed when the duration is a few seconds or so, and the reason for pausing is genuine of course.


Possibly, but I feel that where you draw the line in the sand for pause duration is going to be arbitrary no matter who decides it.
Back to top
 
 
  IP Logged
Jazzy
King
****
Offline

Going the octave
higher

missed 3550 mts
Canada
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #45 - 05/03/16 at 03:59:29
 
@Brett I will say once more that I'm aware that one of the premises of the proof is not provable. I've said at least three times that whether the argument is valid depends on whether you agree with my original point. Perhaps I wasn't clear enough and I apologize. I wasn't even trying to prove that my original ZZMT argument is correct there, just illustrate my point in a different way. The purpose of that logical argument was to show the difference between my ZZMT argument and your TAS argument, that their form is slightly different and that you can't compare the exact same way. Again, sorry if that wasn't clear.

My basis for allowing #2 and #3 in SC but not non-SC is that to me, the SC rules are supposed to have minimal rules. As long as it's not TAS'd or modded, there should be as few rules as possible. To me pausing is just another feature of the game that can be used to your advantage. This argument doesn't exist for non-SC which is why I don't care as much either way.

At this point, after waking up, I'm admittedly not near as concerned about #2 and #3. While I still think they should be allowed in SC (maybe or maybe not non SC) I'm not near as concerned about this issue as I am about #4 and #5, which I believe should be allowed. Like Brett said, the line in the sand has to be drawn somewhere and isn't a clear cut decision. I don't think we should be banning pauses altogether. On the other hand I get the impression that everyone here is against #1.

As of now I'd rather not debate this anymore -- I don't even play this game, don't forget. I think I've made my opinions heard at this point. The reason I'm not as concerned about #2 and #3 is that they are less of a concern for the other games I do play, and also because I realize that trying to argue them further is just wasting my time repeating myself. To me the arguments for and against #2 and #3 are weaker than for or against #1, #4 and #5. This is a big reason why I think we should be drawing a line on either side of this weak point (again, I'm not as concerned about which side of #2 and #3 ends up being picked) than banning pausing altogether.

So I'm just going to conclude this by saying, once again, that we need to be careful about the decision we make. If we for whatever reason decide to ban all pausing, will there be some people that go out of their way to try to enforce it? Are you going to request higher levels of proof to prove that the run wasn't paused mid race, and only for that purpose? These are the kinds of questions we need to ask and try to end up with a decision that leads to the the right answers. I'm just going to leave it at this: whatever we decide, we don't want it to make this community worse than it already is.
Back to top
 
 

It's far too easy to forget what it's like to be a kid. But one secret to happiness is to be able to pick out links to our childhood in the mundanities of adult life. That's why I love Mario Kart. Whether I'm imagining wading through frosting in Sweet Sweet Canyon to take a bite of that giant donut, or picturing myself, shrunken down, making my way through Waluigi's pinball machine, there's something rejuvenating about the game that provides a nice reminiscence of the halcyon days gone by.
View Profile   IP Logged
Silver
Ex Member




Re: Pausing Mid Run...Thoughts?
Reply #46 - 05/03/16 at 08:03:26
 
who are the fucking idiots who said pausing should be banned lmao
Back to top
 
 
  IP Logged
MaxLAD
n00b
*
Offline

ran some shitty mk8
channel or something

worships 3556 kartgods
England
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #47 - 05/03/16 at 10:20:20
 
I made the comment saying I couldn't believe this is a discussion because, personally, I find it ridiculous. It's just my opinion. It doesn't invalidate what I said just because of me getting a little annoyed. I just found it pretty laughable that one solution is to literally ban pausing. That honestly baffles me. Yes, I've seen the reasons behind it, I've also seen Jazzy's very well put together responses; I've seen it all. But I still can't understand why it is better to ban all pausing as opposed to doing it case-by-case. What is the problem with a case-by-case system? Isn't it obvious that there are so many reasons to pause the game legitimately?

You can't just ban people because there's a slight possibility of it being used illegitimately.
Worse, if this follows the "one offense = permanent ban" system, that would be a little concerning.

"Oh yeah, I can't ever be counted by the MKW community because I uh... well I paused the game once while I set a TT."

It seems like unnecessary policing and will drive even more people away.


A case-by-case system has so many more benefits and means that all players are treated with a different case and a chance to have their say, rather than silenced by the harsh rules that should not apply to certain cases.


Shock wrote on 05/02/16 at 15:59:25:
Also, you've basically said here that you would cheat simply because you figure a rule is unenforceable and no one's watching you, so why not take the "competitive edge"?  Huh


Actually, no. I said I would not follow this rule. I didn't state why. I just said that I wouldn't. Nobody doesn't follow a rule because it can't be enforced. That barely makes any sense.
A main and important factor as to why I would not and can not follow this rule is because I frequently physically need to pause the game; I have Tourette Syndrome which means that I get frequent tics. These are especially prevalent during times of nerves like playing TTs. So, I often have to pause the game to get these done. And hell, they sometimes take a long time. Often I end up restarting. But when I don't, I would have a registered pause in my run.
This is exactly why we need it to be done individually: because it is not fair to ban everyone when clearly there are lots of different reasons to pause: and only a minor selection of these are exploitative.


I definitely understand why pausing could be considered cheating in some circumstances, and that isn't what I think the main problem is here. I think the danger is creating a ban on all pausing for every player, rather than a predetermined, clear, sensible, and case-by-case system.

Also, please don't act like the rules are in place simply because you say so. "But thanks for your opinions," seriously? No, it isn't one person who decides all the rules and opposing opinions are simply thanked.


I'm ending up repeating myself, and I don't feel this can go very far. But if anyone can give any advantages for a complete ban instead of something case-by-case, I'd like to hear. It seems pretty evident at this moment that pausing to perform a minor (and also, in-game) exploit is much less common than pausing to do something else. It seems to me that this is just another thing to ban straight-up in the MKW world despite the overwhelming legitimate use of this feature.
There are way too many reasons to pause it, and I could provide a seemingly endless list of things you may need to do while TTing. In my case, it is crucial to pause sometimes, and I will not let my problems interfere with my game simply because literally all pausing – innocent or not – is banned.

Honestly though, what is the issue with looking at individual cases?
Back to top
 
 

No spam
View Profile WWW maxtheking1337   IP Logged
Jazzy
King
****
Offline

Going the octave
higher

3550 days karting
Canada
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #48 - 05/03/16 at 10:41:10
 
Consider this: (most) countries don't ban guns altogether. Sure, they can be used for crime, but they have legitimate, innocent uses such as hunting and sport. Instead, most countries put laws indicating what type of guns can and cannot be used, and for what purpose. Most gun owners don't intend to use guns illegally.

Pausing is similar. Just because there are abusive reasons to pause the game doesn't mean a full ban should be made. The fact of the matter is that most of the time players pause, it's for a legitimate reason. A hard rule would be outrageous. In addition, just like banning all guns in a country is impossible to police, banning pausing impossible to regulate.

Instead, like Max and I have said, we need a case by case analysis for pause button use. Countries have laws about firearms that are used in courts to determine guilt or non-guilt. Similarly, we need guidelines outlining what uses of pausing are illegitimate or not, and make a decision on each controversial case according to these guidlines. Banning pausing altogether isn't the solution we're after.
Back to top
 
 

It's far too easy to forget what it's like to be a kid. But one secret to happiness is to be able to pick out links to our childhood in the mundanities of adult life. That's why I love Mario Kart. Whether I'm imagining wading through frosting in Sweet Sweet Canyon to take a bite of that giant donut, or picturing myself, shrunken down, making my way through Waluigi's pinball machine, there's something rejuvenating about the game that provides a nice reminiscence of the halcyon days gone by.
View Profile   IP Logged
ALAKTORN
Myth
*****
Offline

Resident weeaboo

6518 days karting
Italy - Viserba
Gender: male
Re: Pausing Mid Run...Thoughts?
Reply #49 - 05/03/16 at 13:17:22
 
Nobody said to ban pausing altogether why is this even a discussion.
Back to top
 
 

ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

My YouTube

MKDS: 31 GODs, 28 Myths, 5 Titans, Hold 9 NoPRB CRs, Hold 11 PRB CRs, Hold 2 NoMT WRs, Held 7 NoPRB WRs and 8 Beta WRs
MKW: Held 2 3lap WRs, many Flaps
MK7: Held a lot of WRs
MK8: Held some WRs
View Profile alaktorn91   IP Logged
Pages: 1 2 3 4 ... 9
Send Topic Print