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Poll closed Poll
Question: Should pausing in the middle of a run be allowed?
*** This poll has now closed ***


Yes, all instances  
  19 (41.3%)
Yes, but only if it cannot be considered advantageous  
  24 (52.1%)
No, pausing should be banned  
  3 (6.5%)
Other (please state in thread)  
  0 (0%)




Total votes: 46
« Created by: Brett on: 05/02/16 at 22:28:43 »

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Pausing Mid Run...Thoughts? (Read 4840 times)
Batman5112
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Re: Pausing Mid Run...Thoughts?
Reply #200 - 02/07/19 at 17:47:06
 
Sword wrote on 02/07/19 at 14:21:16:
I was at his house doing a Wiimmfi Anniversary stream or some shit and my controller was acting up. He offered to open it and see what was up. I told him the buttons kept sticking/inputting when they shouldn't. He put tape over them. You act as if this was some intentional masterminded plan used to fool people. Like I did it to gain some kind of inherent advantage. I just wanted my controller to stop fucking me over.

This I don't have much of a problem with. There was misinformation about Bean specifically allowing you to play on a modified version of the game where it's impossible to do side tricks. My apologies to you and Mr. Bean.
Sword wrote on 02/07/19 at 14:21:16:
You mean like how Bean coded a system to have ghosts not save if My Stuff was on? Yet a run that clearly writes it on the bottom of the fucking screen is counted?
https://i.imgur.com/NlrIWq5.png

Trust me. I am completely against Hibiki. It would have been complete bullshit if your SGB was removed while his rDKM remained.
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Re: Pausing Mid Run...Thoughts?
Reply #201 - 02/07/19 at 18:45:50
 
I thought the idea of controller mods in SMK and MKSC was that since there are cases where the effects are achieved naturally, it was ok to mod them to do the same thing.  I.E. in SMK there are third-party controllers that naturally have NBT capabilities and some that can achieve those effects through use over time.  Same with MKSC, using a dpad to wear it down enough to achieve ZZMT could and has been done but its far easier to modify it yourself, which is why those practices are allowed.  I'm certainly not an expert in those games, but that was my impression.  

For the record:

I think it would be a bit ridiculous to remove Sword's run, it was simply fixing a defective controller.  I don't think it gave him some kind of substantial advantage over a normal controller.

I think Hibiki's run should be counted, as well as Suiryu's.  I don't see any clear evidence that they're cheated in some way to give a substantial advantage, and we all know the rules definitely weren't clear when they were set.  I also think its dumb to count one and not the other, just another case of inconsistency.  

I think pausing to gain an advantage should not be allowed, and certainly not HOME buffering to create a TAS-like environment.  Of course its hard to say whether or not runs used this advantageously or not, again the honor system is not great but maybe the best we have.  I'm sad to see Brett's PG runs off the site, but it definitely makes them less impressive in my eyes.  
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Re: Pausing Mid Run...Thoughts?
Reply #202 - 02/07/19 at 20:16:26
 
Max28 wrote on 02/07/19 at 18:45:50:
I think Hibiki's run should be counted, as well as Suiryu's.  I don't see any clear evidence that they're cheated in some way to give a substantial advantage, and we all know the rules definitely weren't clear when they were set.  I also think its dumb to count one and not the other, just another case of inconsistency. 


I will give a brief explanation why both should not be counted.

1. Counting Hibiki is not a good decision when other modded records were disallowed. For example, one of Ruso's rBC runs was discounted for a green mushroom texture. Everyone was told not to use custom music or textures. Ridiculous how someone can come along and set a WR with custom bgm, then show derogatory mannerisms (being a racist) and play the language barrier card as an explanation why he didn't know the rules. Only modded records which predate the rules originally made standard (around 2010 or 2011) should remain accepted (e.g., Mr. Bean WGM).

2. Suiryu simply does not have sufficient proof. MKW is far too easy to cheat. When questioned, a legitimate player should have no issue providing proof of their skill to legitimize their suspicious record. Suiryu has not come forth with anything. Hence his record remains pended.
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Re: Pausing Mid Run...Thoughts?
Reply #203 - 02/07/19 at 20:37:26
 
Let's just remove the record then, what is the point of rules if we don't enforce them.

Doesn't make sense to count hibiki and not suiryu tbh. Suiryu has been around for years and has set plenty of legit runs (not that it should count, just doesn't make sense) and yet we count somebody who just plays the Japanese card and gets away with not following the same rules despite having contact.
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Re: Pausing Mid Run...Thoughts?
Reply #204 - 02/08/19 at 04:06:41
 
I’m the one who originally brought up the point about suiryu. I’m sorry D:
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Re: Pausing Mid Run...Thoughts?
Reply #205 - 02/08/19 at 07:04:40
 
I still find it odd that in-game pause buffering (which actually allows for a more even playing field in some cases) is banned but all controller mods are fine? I mean, I get we all can't be playing with the exact same controllers, some break, some are better designed, etc, which is fine. But this auto hop is a clear example that some players will be at a serious disadvantage. Sword is right in a way, these rules seem to be getting more arbitrary by the day. And at this point, we are probably seriously overthinking shit. I'm honestly scared to pause for any reason now because I'm worried people will view my ghosts and question why I paused Smiley

I also find the comparisons to other MKs and hypotheticals to be kind of pointless, especially MK64. MKW is it's own game, we have glitch main charts, we don't have game breaking, leave the console on glitches, etc. I get that you probably want to keep things consistent with all MKs but like, most people here and that play MKW probably don't give a fuck about other MKs haha.

And by the way if all controller mods are allowed, I'm breaking out my elastic band again Grin I used it to making clawing and driving rPG auto much easier/more comfortable (not in my PBs, just as I was learning the track, as I thought it was illegal).
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Re: Pausing Mid Run...Thoughts?
Reply #206 - 02/08/19 at 07:29:58
 
AlexS wrote on 02/08/19 at 07:04:40:
I still find it odd that in-game pause buffering (which actually allows for a more even playing field in some cases) is banned but all controller mods are fine? I mean, I get we all can't be playing with the exact same controllers, some break, some are better designed, etc, which is fine. But this auto hop is a clear example that some players will be at a serious disadvantage. Sword is right in a way, these rules seem to be getting more arbitrary by the day. And at this point, we are probably seriously overthinking shit. I'm honestly scared to pause for any reason now because I'm worried people will view my ghosts and question why I paused Smiley

I also find the comparisons to other MKs and hypotheticals to be kind of pointless, especially MK64. MKW is it's own game, we have glitch main charts, we don't have game breaking, leave the console on glitches, etc. I get that you probably want to keep things consistent with all MKs but like, most people here and that play MKW probably don't give a fuck about other MKs haha.

And by the way if all controller mods are allowed, I'm breaking out my elastic band again Grin I used it to making clawing and driving rPG auto much easier/more comfortable (not in my PBs, just as I was learning the track, as I thought it was illegal).


How did you use an elastic band lmao? And I mean personally I think thats fine because literally its not even modding the controller (inb4 someone argues that its UNFAIR to people who dont own elastic bands)

Also afaik for MK8, Kyle Wade glued a lego brick to the wiimote dpad to make it easier to firehop so thats totally fine imo
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Re: Pausing Mid Run...Thoughts?
Reply #207 - 02/08/19 at 07:38:01
 
I used it to hold down the A button so I could use my left hand to steer and right hand to exclusively hit up/down on the D-pad (as R/B buttons aren't required  for auto). I imagine it could be used for manual too in some cases but I don't claw with manual, so I don't find holding A awkward to begin with.
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Re: Pausing Mid Run...Thoughts?
Reply #208 - 02/11/19 at 22:16:33
 
Sorry but I can't understand the logic behind considering a run "cheated" for using a literally intended feature of the game.

Even if it gives an advantage letting you go full left to full right or w/e there is no external influence through cheating devices or turbo controllers or whatever else. There is nothing wrong with cleverly using an intended game mechanic (eg. shroom, wheelie, pause button) to gain an advantage.

The HOME buffering is more debatable as it is not a game feature, but I can't see how the in-game pause thing is not an obvious decision advantage or not.
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Re: Pausing Mid Run...Thoughts?
Reply #209 - 02/12/19 at 07:33:04
 
blahpy wrote on 02/11/19 at 22:16:33:
Sorry but I can't understand the logic behind considering a run "cheated" for using a literally intended feature of the game.

Even if it gives an advantage letting you go full left to full right or w/e there is no external influence through cheating devices or turbo controllers or whatever else. There is nothing wrong with cleverly using an intended game mechanic (eg. shroom, wheelie, pause button) to gain an advantage.

The HOME buffering is more debatable as it is not a game feature, but I can't see how the in-game pause thing is not an obvious decision advantage or not.

Because that’s a retarded way of thinking about things. Competition isn’t based upon what you can exploit in the game, it’s based upon rules the community makes to make the competition as enjoyable and fair as possible.
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Re: Pausing Mid Run...Thoughts?
Reply #210 - 02/22/19 at 14:12:19
 
This is all really interesting. I just wanted to say that if the main use for pause buffering is to make "luck wheelies" (is that still the term you kids use these days?) more consistent, then pause buffering, IMO, makes MKW a more competitively interesting and enjoyable game.

This of course depends on the supposition that this is the primary use for the technique and that it can't be used to manually perfect every line and turn.
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Re: Pausing Mid Run...Thoughts?
Reply #211 - 02/23/19 at 06:09:45
 
Luck wheelies have never been about luck though; that's just old terminology. It's all timing lol
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Re: Pausing Mid Run...Thoughts?
Reply #212 - 02/23/19 at 09:37:15
 
Have top players been able to improve their consistency rate in hitting them? And what’s the frame window you have to input a wheelie before losing time?

Theoretically of course there’s no ultimate luck involved since perfect timing would get you the chain every time, but it still may be effectively luck at a human level if the window is too tight to be consistent and you can’t visually react within the window.

But if top players now have learned to do this with some consistency and it’s one of the skills that separates them from lower level players, then I agree it is a competitive skill. (Whether it’s one you want to test or not is a separate question.)
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Re: Pausing Mid Run...Thoughts?
Reply #213 - 02/23/19 at 09:39:08
 
cutz22 wrote on 02/23/19 at 09:37:15:
Have top players been able to improve their consistency rate in hitting them? And what’s the frame window you have to input a wheelie before losing time?

Theoretically of course there’s no ultimate luck involved since perfect timing would get you the chain every time, but it still may be effectively luck at a human level if the window is too tight to be consistent and you can’t visually react within the window.

But if top players now have learned to do this with some consistency and it’s one of the skills that separates them from lower level players, then I agree it is a competitive skill. (Whether it’s one you want to test or not is a separate question.)

Luck wheelies are when 1 frame after a wheelie ends you begin a new one, which loses as little time as possible. This means you have to rapidly press the wheelie button as fast as possible to get one.
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Re: Pausing Mid Run...Thoughts?
Reply #214 - 02/23/19 at 10:26:27
 
Luck wheelies are perfectly capable of being timed. Depending on the track, certain visual and ausio cues can help in timing a chain, so for on consistent tracks like lc or rds I can time them like 80% of the time.

Depending on if you time or spam, there is a lot of skill involved.
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Re: Pausing Mid Run...Thoughts?
Reply #215 - 02/23/19 at 13:27:01
 
I'm glad that top players have found ways of making the technique more consistent. When I was playing, it seemed that what was done was just spamming the wheelie input more or less indiscriminately, and since you can't get an input every frame, it basically comes down to luck whether you hit it or not. If that's the case, then there are certainly skills being tested.

Of course, sometimes old techniques that require quite a bit of skill are superseded on the basis of new techniques. When the weathertenko was found, all of the years of perfecting the old SC methods were instantly superseded. The decision then comes down to whether those currently playing the game want to accept this particular evolution of technique (and whether they care about subsuming their preferences under more general principles, or are content with letting the ruleset be guided by the ad hoc nature of first-order preferences).
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Re: Pausing Mid Run...Thoughts?
Reply #216 - 02/24/19 at 11:36:36
 
https://www.youtube.com/watch?v=8GdCx0ML-7o

CTGP Records did a vid about it.
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