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Poll closed Poll
Question: Should pausing in the middle of a run be allowed?
*** This poll has now closed ***


Yes, all instances  
  19 (41.3%)
Yes, but only if it cannot be considered advantageous  
  24 (52.1%)
No, pausing should be banned  
  3 (6.5%)
Other (please state in thread)  
  0 (0%)




Total votes: 46
« Created by: Brett on: 05/02/16 at 22:28:43 »

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Pausing Mid Run...Thoughts? (Read 4840 times)
Ezrek4you
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Re: Pausing Mid Run...Thoughts?
Reply #150 - 02/05/19 at 10:00:47
 
Zachruff wrote on 02/05/19 at 05:28:38:
Ill speak to bean about this new development.

Are you guys going to outlaw it completely with some game mod or just not allow times that buffer on the leaderboard?
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Re: Pausing Mid Run...Thoughts?
Reply #151 - 02/05/19 at 11:20:05
 
RosscoXz wrote on 02/05/19 at 05:36:39:
Perhaps it could be a separate entity altogether, i.e flap wrs don’t count towards the overall 3 lap wr count but they could have their own section. I think there is enough interest/time invested into flaps to warrant such a thing.


This would be great, problem with flaps is that they haven't had a spotlight on them for so long that a lot of them are very weak. This is a good solution because imo they shouldn't count as a full wr.
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Re: Pausing Mid Run...Thoughts?
Reply #152 - 02/05/19 at 14:37:49
 
With regards to this update, CTGP records should make a video explaining the change as I believe that is the most centralized record channel. I'm glad the changes were added to the site as there really weren't any rules at all on there before.

I still think that a video regarding this may be the most probable way to get Nagisa/Suiryu's attention, as Nagisa is subscribed to the channel, so long as it has both English and Japanese subtitles in the video.

Maybe nothing will come of it, but informing the general community about the change can't hurt regardless.

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Re: Pausing Mid Run...Thoughts?
Reply #153 - 02/05/19 at 15:52:25
 
We're still allowed to pause mid run correct?  This rule is specific to pause buffering?  Dunno if this has been answered, I just skimmed through.

Also RIP to PG.  Another track gets completely botched.  I guess it's for the best...

I can see what the guys for CTGPrecords think about making a little update video with the rules.  Maybe  McRaren will translate for us if we write a little script about the new rules with Japanese subtitles since his English is really good.


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Re: Pausing Mid Run...Thoughts?
Reply #154 - 02/05/19 at 18:46:00
 
pausing is an in game mechanic added by nintendo. sorry if some of you dont like how you can save time with it, but who is any of us to say pausing isnt aloud because of the way you do it
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Re: Pausing Mid Run...Thoughts?
Reply #155 - 02/05/19 at 21:04:07
 
I didn't think this was going anywhere (again) but now it has, so I'll say this. I think this is all pretty dumb. HOME buffering, I agree with. HOME buffering allows you to basically play the game frame by frame if you can time it well enough. But the in-game pausing, I don't think should be banned. It's a mechanic literally coded into the game. The HOME menu is a Wii system thing, but in-game pausing is CODED INTO MARIO KART WII. I don't see why it should be disallowed. You can't frame advance with it. Anyone can use it. I don't, and lots of other people don't, but we've seen examples of a time getting pushed to the limit because of it.

Why is that a bad thing?

If someone can use that to their advantage to push a track further, so can anyone else. Cole brought up the N64 thing, where you leave the console on for days - this is different. That's a GLITCH in MK64. This isn't a glitch. It doesn't matter how long you sit on the pause screen or whatever you do while you're paused. You can get one buffered input. BFD. Yeah, not everyone would play with pause buffering, just like not everyone would play the N64 flaps. But it shouldn't be banned because of that. Like I said, anyone can do it, it just takes someone who knows how to do it to gain an advantage. Just like with ANYTHING on ANY TRACK. You can learn mechanics, shortcuts, whatever you want, and this can be learned and used too, and I don't think that's a bad thing, since it's available to everyone, and it gets times down, which in my opinion, ADVANCES the game, rather than moving it backwards.

This is the only post I'm going to make here, since honestly, trying to argue to get anything sensible done on this forum is close to impossible. But I'm sad to see this happen. Out of all the things you could have done. All the players and WR holders who still don't play on CTGP, who use excuses because they don't have contact with the community, all the potential cheaters that could have been caught, and THIS is what you fight for. THIS is what you take action on. PAUSE BUFFERING now makes you a cheater in MKWii. You can savestate, you can frame advance, hell, do whatever you want as long as you sell your game after. Just don't pause.

This sorry community just got a little bit worse.
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Re: Pausing Mid Run...Thoughts?
Reply #156 - 02/05/19 at 21:28:54
 
Winbag4 wrote on 02/05/19 at 21:04:07:
I didn't think this was going anywhere (again) but now it has, so I'll say this. I think this is all pretty dumb. HOME buffering, I agree with. HOME buffering allows you to basically play the game frame by frame if you can time it well enough. But the in-game pausing, I don't think should be banned. It's a mechanic literally coded into the game. The HOME menu is a Wii system thing, but in-game pausing is CODED INTO MARIO KART WII. I don't see why it should be disallowed. You can't frame advance with it. Anyone can use it. I don't, and lots of other people don't, but we've seen examples of a time getting pushed to the limit because of it.

Why is that a bad thing?

If someone can use that to their advantage to push a track further, so can anyone else. Cole brought up the N64 thing, where you leave the console on for days - this is different. That's a GLITCH in MK64. This isn't a glitch. It doesn't matter how long you sit on the pause screen or whatever you do while you're paused. You can get one buffered input. BFD. Yeah, not everyone would play with pause buffering, just like not everyone would play the N64 flaps. But it shouldn't be banned because of that. Like I said, anyone can do it, it just takes someone who knows how to do it to gain an advantage. Just like with ANYTHING on ANY TRACK. You can learn mechanics, shortcuts, whatever you want, and this can be learned and used too, and I don't think that's a bad thing, since it's available to everyone, and it gets times down, which in my opinion, ADVANCES the game, rather than moving it backwards.

This is the only post I'm going to make here, since honestly, trying to argue to get anything sensible done on this forum is close to impossible. But I'm sad to see this happen. Out of all the things you could have done. All the players and WR holders who still don't play on CTGP, who use excuses because they don't have contact with the community, all the potential cheaters that could have been caught, and THIS is what you fight for. THIS is what you take action on. PAUSE BUFFERING now makes you a cheater in MKWii. You can savestate, you can frame advance, hell, do whatever you want as long as you sell your game after. Just don't pause.

This sorry community just got a little bit worse.


glad someone actually has a brain. I was laughing at the idea of pausing in a run being banned when it was discussed yesterday. its such a fucking joke. nintendo made it a part of their game and everyone just decided overnight they are bigger than nintendo.
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Re: Pausing Mid Run...Thoughts?
Reply #157 - 02/05/19 at 21:43:43
 
Not sure if I'm missing something here either but this feels a little ridiculous in my opinion too. I'm not sure how it can be seen as advantageous to anyone if anyone can do it? I guess we just don't want world records to be based on pausing frequently I guess?
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Re: Pausing Mid Run...Thoughts?
Reply #158 - 02/05/19 at 22:04:10
 
Personally I 100% see the future of this game being in the pause menu half of the time if its allowed to continue, and that's only with our current knowledge of the trick. There might be a pause buffer  discovery we dont know about yet that might impact the entire game depending on how powerful it is.

If people have access to something good, chances are someone else will come along and take that item to the extreme and abuse it. It could be entirely possible for future wr runs to just be miniature tool assists without savestates if frame perfect pause buffering is abused and personally, I don't want to open the floodgates to something like that without fully understanding it.
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Re: Pausing Mid Run...Thoughts?
Reply #159 - 02/06/19 at 03:41:45
 
Personally, I’m not even bothered about the fact that chains can be pause buffered, I personally believe that the point of a time trial is the time that displays when you cross the finish line and I believe that the amount of time it takes to get from the end of the countdown until the end of Lap 3 should accurately reflect that time.

I also really don’t understand why people pause because of nerves, I guess that’s just me though, that would never be an option for me on a good run.
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Re: Pausing Mid Run...Thoughts?
Reply #160 - 02/06/19 at 03:48:15
 
There are basically two kinds of people here: those who oppose buffering because it detracts from the game, and those who don't oppose it because it's a game feature. I was in the latter crowd before but I now believe it should be banned.
Although people say 'it's just part of the game' which is 100% true, that's not the argument we're/I'm trying to make. I personally think that when an unintended game state is achieved through some sort of mechanic it should be banned (now that statement is incredibly hazy and can be taken in wrong ways). For example, do you REALLY think Nintendo programmed the pause screen to give players an advantage in TTing? No, it was so you could stop playing for a bit, or restart, or change course, or the other options.
just my two cents  Roll Eyes
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Re: Pausing Mid Run...Thoughts?
Reply #161 - 02/06/19 at 04:49:29
 
Bryce729 wrote on 02/05/19 at 21:28:54:
Winbag4 wrote on 02/05/19 at 21:04:07:
I didn't think this was going anywhere (again) but now it has, so I'll say this. I think this is all pretty dumb. HOME buffering, I agree with. HOME buffering allows you to basically play the game frame by frame if you can time it well enough. But the in-game pausing, I don't think should be banned. It's a mechanic literally coded into the game. The HOME menu is a Wii system thing, but in-game pausing is CODED INTO MARIO KART WII. I don't see why it should be disallowed. You can't frame advance with it. Anyone can use it. I don't, and lots of other people don't, but we've seen examples of a time getting pushed to the limit because of it.

Why is that a bad thing?

If someone can use that to their advantage to push a track further, so can anyone else. Cole brought up the N64 thing, where you leave the console on for days - this is different. That's a GLITCH in MK64. This isn't a glitch. It doesn't matter how long you sit on the pause screen or whatever you do while you're paused. You can get one buffered input. BFD. Yeah, not everyone would play with pause buffering, just like not everyone would play the N64 flaps. But it shouldn't be banned because of that. Like I said, anyone can do it, it just takes someone who knows how to do it to gain an advantage. Just like with ANYTHING on ANY TRACK. You can learn mechanics, shortcuts, whatever you want, and this can be learned and used too, and I don't think that's a bad thing, since it's available to everyone, and it gets times down, which in my opinion, ADVANCES the game, rather than moving it backwards.

This is the only post I'm going to make here, since honestly, trying to argue to get anything sensible done on this forum is close to impossible. But I'm sad to see this happen. Out of all the things you could have done. All the players and WR holders who still don't play on CTGP, who use excuses because they don't have contact with the community, all the potential cheaters that could have been caught, and THIS is what you fight for. THIS is what you take action on. PAUSE BUFFERING now makes you a cheater in MKWii. You can savestate, you can frame advance, hell, do whatever you want as long as you sell your game after. Just don't pause.

This sorry community just got a little bit worse.


glad someone actually has a brain. I was laughing at the idea of pausing in a run being banned when it was discussed yesterday. its such a fucking joke. nintendo made it a part of their game and everyone just decided overnight they are bigger than nintendo.


We aren't bigger than Nintendo but a lot smarter. If we follow their example we would not have created no-glitch / seperate categories.

Not Nintendo decides the way fans MUST play the game - they give us a platform to create a fan-based Time Trial competition. If Nintendo wanted accurate tops and stuff they would have been in charge for all the "official" WRs on their Homepage or at leas the ingame feature.

What I also mean by smarter than Nintendo is that some Nintendo stuff guys thought DELETING legit times from the MK Channel TOP 10 would be great idea so keep the competition alive. But it only distorts the competition.

The Pause buffering thing could damage the competitive metagame in Time Trials. Brett's times were just the beginning and before things can escalate in the first place we prevent beforehand.

@Hunter
Your argument has a few flaws. Not everything thats "coded" into a game is done on purpose. A glitch/bug is always part of the game but since we are not able to change the whole Vanilla game for all and replace Nintendo's Job on releasing PATCHES that remove these kind of bugs, we have to find solutions to prevent these things being used in the competitive scene.

There are competitive video-game such as CS:GO you were able to glitch through walls and kill people before they can do anything. This was patched afterwards. Everyone could have abused it because it was coded in to the game. But they fixed this glitch because it damages the competitive metagame.

Nontheless the game itself still has glitches implemented that are being abused but they wont be patched since it doesnt change the metagame drastically.

The HOME Buffering changes the metagame in tts drastically so we ban it. The Pause buffering to this point is only a little threat but it could reach worrying levels. To prevent this, we nerf it.
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Re: Pausing Mid Run...Thoughts?
Reply #162 - 02/06/19 at 05:10:37
 
ZedR wrote on 02/06/19 at 04:49:29:
Bryce729 wrote on 02/05/19 at 21:28:54:
Winbag4 wrote on 02/05/19 at 21:04:07:
I didn't think this was going anywhere (again) but now it has, so I'll say this. I think this is all pretty dumb. HOME buffering, I agree with. HOME buffering allows you to basically play the game frame by frame if you can time it well enough. But the in-game pausing, I don't think should be banned. It's a mechanic literally coded into the game. The HOME menu is a Wii system thing, but in-game pausing is CODED INTO MARIO KART WII. I don't see why it should be disallowed. You can't frame advance with it. Anyone can use it. I don't, and lots of other people don't, but we've seen examples of a time getting pushed to the limit because of it.

Why is that a bad thing?

If someone can use that to their advantage to push a track further, so can anyone else. Cole brought up the N64 thing, where you leave the console on for days - this is different. That's a GLITCH in MK64. This isn't a glitch. It doesn't matter how long you sit on the pause screen or whatever you do while you're paused. You can get one buffered input. BFD. Yeah, not everyone would play with pause buffering, just like not everyone would play the N64 flaps. But it shouldn't be banned because of that. Like I said, anyone can do it, it just takes someone who knows how to do it to gain an advantage. Just like with ANYTHING on ANY TRACK. You can learn mechanics, shortcuts, whatever you want, and this can be learned and used too, and I don't think that's a bad thing, since it's available to everyone, and it gets times down, which in my opinion, ADVANCES the game, rather than moving it backwards.

This is the only post I'm going to make here, since honestly, trying to argue to get anything sensible done on this forum is close to impossible. But I'm sad to see this happen. Out of all the things you could have done. All the players and WR holders who still don't play on CTGP, who use excuses because they don't have contact with the community, all the potential cheaters that could have been caught, and THIS is what you fight for. THIS is what you take action on. PAUSE BUFFERING now makes you a cheater in MKWii. You can savestate, you can frame advance, hell, do whatever you want as long as you sell your game after. Just don't pause.

This sorry community just got a little bit worse.


glad someone actually has a brain. I was laughing at the idea of pausing in a run being banned when it was discussed yesterday. its such a fucking joke. nintendo made it a part of their game and everyone just decided overnight they are bigger than nintendo.


The Pause buffering to this point is only a little threat but it could reach worrying levels. To prevent this, we nerf it.


^this

It's very encouraged to talk about this but name-calling and melancholy isn't going to help your case. I really feel that the community has a lot to discuss about this pause buffering ban, the rule isn't just set in stone, if people make good enough points to allow pause buffering to make a lot of people agree, the decision will obviously be reverted. Cole's intention was to make sure that the spirit of time trial won't be negatively affected by people pause buffering everything, eventually making it a requirement for levels with a lot of chain wheelies. At this point pause buffering is NOT a huge issue but the metagame can easily change, it's better to deal with this issue now rather than in 5 years when it becomes more of a part of the TT scene.

After understanding the rule properly, how you feel about it will basically come down to how you feel about time trials. Personally I think that people would get very discouraged to start TTs if you had to pause buffer chain wheelies at the top level. I would hate to do that at least. (Considering the poll results of this thread back in 2016, the majority of people seemed to agree even back then)

This discussion should have happened years ago before people started to do the rPG flower hop with the pause buffer, but we would be saying the same thing in a couple of years after someone either finds another use for pause buffering or decides to spend about 10 minutes on a single sherbet land run just to maximise the consistently for chains.

Point out any flaws in what I say, I think it's important to further the discussion.  Smiley
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Re: Pausing Mid Run...Thoughts?
Reply #163 - 02/06/19 at 05:36:24
 
Also to the people saying that pausing is an in-game mechanic, the mechanic is an interface for quick navigation, not to achieve super human ability.

So I guess that would be evidence for separate charts, but I think that would be futile in all honesty.
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Re: Pausing Mid Run...Thoughts?
Reply #164 - 02/06/19 at 06:13:45
 
It seems like there's no right answer in all honesty. Retroactively removing and discrediting Brett/Justin's runs (my run didn't use it btw, Arvo) for a rule that didn't exist at the time seems very unfair, even if they're seemingly fine with it. If we're serious about the rule, maybe keep Brett's runs with an asterisk but also put Darragh's as the official WR? As people should be aware, if the rule stays, Brett's run needs to be removed, otherwise nobody will ever come close to beating it with the rule in place. He himself has been extremely adamant about that.

What about past WRs on other tracks? I'm sure there's other former WRs/runs on the history page, players page, or top tens that paused illegally that are/will go totally unnoticed, now and in the future. The whole thing is filled with grey areas and I'm kind of annoyed I rebumped the thread. Before the abusing was relatively contained, now it's impossible to contain as the discussion is catching fire. Meaning now more evil can come from it.

On that note, like I said before, honour system  is probably no good. What if a guy sets a run with chain  buffering and simply lies and says he paused to regain nerves for 45 seconds? What if he only sets that one WR and disappears, not meeting the need to stream/prove himself?

How can you pause and it not impact your driving? When I pause anticipating failure or to recompose myself, my brain actively analyzes the situation and tries to envision what the next steps are, sometimes without me knowing it.

By the way I'm glad Cole took action even though I don't necessarily agree with the result. Try not to get super pissed or angsty, it's not like things can't be undone or modified.
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Re: Pausing Mid Run...Thoughts?
Reply #165 - 02/06/19 at 06:41:48
 
Ezrek4you wrote on 02/05/19 at 10:00:47:
Zachruff wrote on 02/05/19 at 05:28:38:
Ill speak to bean about this new development.

Are you guys going to outlaw it completely with some game mod or just not allow times that buffer on the leaderboard?


No, the ctgp leaderboards wont change, just will have more info about the pausing in the ghost files.
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Re: Pausing Mid Run...Thoughts?
Reply #166 - 02/06/19 at 17:26:42
 
Ezrek4you wrote on 02/06/19 at 03:48:15:
There are basically two kinds of people here: those who oppose buffering because it detracts from the game, and those who don't oppose it because it's a game feature. I was in the latter crowd before but I now believe it should be banned.
Although people say 'it's just part of the game' which is 100% true, that's not the argument we're/I'm trying to make. I personally think that when an unintended game state is achieved through some sort of mechanic it should be banned (now that statement is incredibly hazy and can be taken in wrong ways). For example, do you REALLY think Nintendo programmed the pause screen to give players an advantage in TTing? No, it was so you could stop playing for a bit, or restart, or change course, or the other options.
just my two cents  Roll Eyes


Even tho I'm indifferent to the whole situation and don't care what happens with this rule; friendly reminder that "Nintendo's intentions of the game" is-and always will be the worst argument you can possibly make when deciding rules for the game.

That's exactly how we ended up with half of these retarded ass fake WR categories
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Re: Pausing Mid Run...Thoughts?
Reply #167 - 02/06/19 at 20:10:41
 
So, Brett wanted me to test my different GCNs with the auto hop (no pause). I have two controllers, one with rubber on the stick and one without. Using the one with rubber, I could get the hop only about 5-10% of the time or less, whereas without the rubber, I got it well over 50% of the time. Maybe even 60-75% of the time. I've also heard rumours consistency is way higher with classic?

Ironically, pause buffering probably allows for a more even playing field in this case Grin
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Re: Pausing Mid Run...Thoughts?
Reply #168 - 02/06/19 at 20:20:35
 
Brett also said that his classic couldn't perform the hop or something like that, so there is probably some factor to it that we don't know about. But yeah the chance is significantly higher with classic.
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Re: Pausing Mid Run...Thoughts?
Reply #169 - 02/06/19 at 20:52:19
 
AlexS wrote on 02/06/19 at 20:10:41:
So, Brett wanted me to test my different GCNs with the auto hop (no pause). I have two controllers, one with rubber on the stick and one without. Using the one with rubber, I could get the hop only about 5-10% of the time or less, whereas without the rubber, I got it well over 50% of the time. Maybe even 60-75% of the time. I've also heard rumours consistency is way higher with classic?

Ironically, pause buffering probably allows for a more even playing field in this case Grin


PaulM78 wrote on 02/06/19 at 20:20:35:
Brett also said that his classic couldn't perform the hop or something like that, so there is probably some factor to it that we don't know about. But yeah the chance is significantly higher with classic.

Did someone say Melee? Grin
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Rhodechill wrote on 02/16/18 at 09:53:50:
how do you get WR but bypass the top tens

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PP can do whatever the fuck they want, I and nobody else can really change that

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Your sneak disses are desperate and weak!
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Re: Pausing Mid Run...Thoughts?
Reply #170 - 02/07/19 at 01:19:39
 
Someone should make a topic about controller mods if it hasn't been discussed. I've heard if you cut out the corners of the nunchuk you can get a wider range of inputs, is this true? Don't believe it's possible with anything else if this is true though.

Could potentially be hugely advantageous for softdrifting as an example right? I'd be a no on it if any of this is true, again just going off memory.
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Re: Pausing Mid Run...Thoughts?
Reply #171 - 02/07/19 at 04:47:18
 
Does Dashi’s MG glitch time count on the leaderboards? This would tie in directly to this.
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Re: Pausing Mid Run...Thoughts?
Reply #172 - 02/07/19 at 05:39:03
 
PaulM78 wrote on 02/07/19 at 01:19:39:
Someone should make a topic about controller mods if it hasn't been discussed. I've heard if you cut out the corners of the nunchuk you can get a wider range of inputs, is this true? Don't believe it's possible with anything else if this is true though.

Could potentially be hugely advantageous for softdrifting as an example right? I'd be a no on it if any of this is true, again just going off memory.


I've personally always found it a bit weird that controller mods are allowed. I remember Sword saying on one of his streams that he got Bean to disable the sidetrick buttons for his rSGB attempt and I thought it was a bit dodgy.

I'm not too knowledgeable on this though so I couldn't argue about it.
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Re: Pausing Mid Run...Thoughts?
Reply #173 - 02/07/19 at 05:42:59
 
Arvo57 wrote on 02/07/19 at 05:39:03:
I've personally always found it a bit weird that controller mods are allowed. I remember Sword saying on one of his streams that he got Bean to disable the sidetrick buttons for his rSGB attempt and I thought it was a bit dodgy.

What the fuck? That’s straight up cheating.
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Re: Pausing Mid Run...Thoughts?
Reply #174 - 02/07/19 at 05:47:00
 
ALAKTORN wrote on 02/07/19 at 05:42:59:
Arvo57 wrote on 02/07/19 at 05:39:03:
I've personally always found it a bit weird that controller mods are allowed. I remember Sword saying on one of his streams that he got Bean to disable the sidetrick buttons for his rSGB attempt and I thought it was a bit dodgy.

What the fuck? That’s straight up cheating.


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