Robertvz wrote on 04/30/16 at 18:12:18:But pausing does not change the timer, and during that time you can do whatever adjustments you want, most notably to the control stick although there may be other uses to it. An example occurred to me on rPG with automatic drift mode. A lot of you may know that if you tilt the stick one direction so that you are drifting, then snap the control stick to the opposite direction immediately, that if you do it fast enough to get a miniature hop. It's not at all easy to do, I only manage it around 1/5 of the time, and I haven't tested it with pausing. But if you're drifting right, and pause, and move the control stick to the left and unpause, then in theory you moved the control stick from 100% right to 100% left and you have a very high chance of generating this miniature hop. This would be very useful on the turn before the hedge circle, a place where auto otherwise loses a lot of time to manual.
I just tried this out and you are right. When I played normally I also got it around 1/5 of the time. But with pausing I got it 100% of the time. I only tried on the LC straightaways so it's probably a bit harder during a PG run where you actually have to time the pause correctly as well. Still, I can definitely see how pausing would give an advantage for this technique.
For buffering many inputs, the game forces around a .300 in-game time delay between pauses. So it is not that effective for that.
However, I also tried buffering with the HOME button and the delay was much lower, around .020 - .050 in-game time. Basically this allows you to adjust every 2 or 3 frames in slow motion. If someone were to master this I think it would be overpowered. It's pretty awkward to play like this since you use 2 controllers. For some reason HOME buffering only seemed to worked with GCN controller and not Wiichuck (the control stick inputs would mess up whenever I resumed the game).
Buffering D-Pad inputs is difficult though. If you press HOME/Pause then hold up on the D-Pad, when you resume the game the wheelie won't register. But for control stick and hopping the buffering works.
There's basically 4 categories of pausing mentioned in this thread so far:
#1. Using HOME Button/Pause to buffer inputs and pretty much play in slow motion.
#2. Using HOME Button/Pause to switch directions quickly (or some other technique where you just pause once).
#3. Using HOME Button/Pause during a glitch to better align yourself.
#4. Using HOME Button/Pause to calm nerves, rest hands, or other reasons.
#1 should definitely be banned imo. A more formal rule could be "you are not allowed to pause the game twice within 2 seconds of in-game time". The exact rule doesn't matter, as a community we just need to agree that buffering is banned.
#2 and #3 are basically the same. Both may give a very slight advantage, but it does not seem like they would be game-breaking. I know there are some glitchers who use pauses and it would be unfair to remove their times. So if we do ban this, there should be a grandfather clause where their times still count but pausing for glitches can't be used for future times.
The only reason to ban #4 is if we do a blanket ban on all pausing/HOME button usage. Again, previous times done with pauses should still count. But I don't think pausing should be completely banned.
Personally I'm fine with just banning #1 for now. But maybe people will want #2 and #3 banned as well.
Also, I think that anything that's possible with 1 pause can be done in real time. For example switching from left to right in 1 frame can be done in real time. Pausing just makes it more consistent.
However, I think HOME button buffering makes it possible to get inhuman inputs.