KVD wrote on 11/25/15 at 07:41:47:Round 1 = 12 mins
L Round 1 = 6 mins
Round 2 = 10 min
L Round 2 = 10 min
Semi finals = 12 min
L round 3 = 12 min
semi final = 12 min
final = 15 min
Can I make a suggestion (or at least a remark) about the order? I don't have experience with double-elimination knock-out (I was once a virtual participant, but that's it), so I don't know if this is the usual order, but in this case it's possible that one person ends up playing three times in a row: the winner of the losers round 3 plays the losers semi-final immediately after that, and if he wins that, the actual final after that. In the first simulation, this would be the case for Martin (who looks destined to win the losers round 3, btw).
This is not necessarily a problem, of course, but it can be avoided by switching the losers round 3 and the semi finals (this also delays knowing one of the finalists).
Also, this might be a bit late to suggest, but I thought of another format that could be fun to try:
A random track is selected. One of the players left in the tournament is selected at random: he has to make a "bid" (a target time; at least the world record). Then, another player is selected at random (not the same player as before). He has two choices: He can make a new bid, which must be a higher time (by, say, at least 0"1), after which a new player is selected at random (someone else, but potentially the first player again) who gets the same choice. Or: He elects to accept the challenge, in which case he gets one try to beat (not tie) the last bid. If he fails, he's out; if he succeeds, the person who made the bid is out.
This could be very quick.