Harvey Kartel
Titan
   
Offline

The Bruce Springsteen of SMK
6222 days karting
Born in the USA
Gender:
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I must add that if my above reasoning is correct, then this glitch should happen more often on PAL, and might not happen at all on NTSC. This is because the Kart moves more from one frame to the next in PAL, making it more likely to travel the entire width of a bumper between frames and thus skip over it. In SMK, or any other game for that matter, due to the whole way that "frames" work, you are not ever moving forward steadily, but rather, you're skipping forward a certain distance each time the picture refreshes (30 or 60 times a second on NTSC, depending on the game; 25 or 50 on PAL). Thus, it's entirely possible that your Kart is not exactly in the same spot from one lap to the next. When you try to do, say, the GV1 platform jump, especially on PAL, you need your Kart to be close enough to make the jump on the last frame, because on the next frame it falls off the track. (Sami and possibly others have tested this on an emulator; sometimes there just isn't a frame where the Kart is close enough to jump from and this is part of the reason why it's so difficult especially to do multiple consecutive jumps on PAL without a boost, yet many people have 5/5'ed it on NTSC.) Similar logic applies when shrooming into a bumper. Normally there will be at least one frame where the Kart is touching the bumper, triggering it to jump, but if you happen to be moving as fast as a Kart can possibly move, and there's a frame where the Kart is a tiny bit short of the bumper, followed by one where the Kart is a tiny bit past it, you can certainly skip over such a small object especially on PAL when you're travelling farther from frame to frame.
I'm wondering now if it's possible to glitch through other small objects on the track, such as coins, when shrooming. Have you ever driven right through a coin but somehow still didn't collect it? Has anybody ever glitched through one of the "chocolate bumpers" on CI1/CI2?
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