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Super Baldy Kart - Released (Read 302 times)
DirtbagD
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Super Baldy Kart - Released
06/22/15 at 11:19:58
 
I posted news about this hack many years ago.  I tried to reset my password but it must registered with an e-mail address.  Well 8 years after I started it's done.



After far too many years, and starting off when many things were still unknown around hacking Super Mario Kart I'm very happy to be able to share with you all the finished version of my hack.

During this epic journey, I've created and released the tool SMK Mashup, found Purebe and his track editor MAKE, translated it into English and find the offsets to make it work with the the US ROM.  With that the ability to edit the computer AI.

Super Baldy Kart is the most comprehensive hack of Super Mario Kart to date and I really hope that you guys the best players of the original SMK game enjoy what I've made.

Features include:

- All new racers each with their own unique driving style, with unique but balanced attributes
- 20 brand new tracks that have been rigorously tested and refined
- New points system
- New items probability sets
- 8 unique themes with changed music, animations, tile types
- All new menu screens
- Updated demos
- New victory tunes
- Audio hint for Boost start
- Easter eggs
- Many other changes including: objects, graphics, music, demos, podiums, fonts, ending, and gameplay



Download link:

http://www.romhacking.net/hacks/2460/
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Re: Super Baldy Kart - Released
Reply #1 - 06/22/15 at 12:28:36
 
Good to hear you finished the job Dirtbag,  Cool Awesome Work (And I know what I'm talking about)  Smiley
Back in 2009, your work at that time motivated me to do my own hack (Super Parigo Kart).
Maybe seeing me finishing my hack motivated you back to finish yours  Cheesy
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Antistar wrote on 07/14/16 at 10:37:51:
Like everything you do, it's better than anything we've had before.

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Re: Super Baldy Kart - Released
Reply #2 - 06/22/15 at 13:49:09
 
ScouB wrote on 06/22/15 at 12:28:36:
Good to hear you finished the job Dirtbag,  Cool Awesome Work (And I know what I'm talking about)  Smiley
Back in 2009, your work at that time motivated me to do my own hack (Super Parigo Kart).
Maybe seeing me finishing my hack motivated you back to finish yours  Cheesy


When I started SMK-R was the only think out there, it wasn't even known how to change the CPU racers paths.  I'm glad I've managed to help other hacks along the way, it's really good to know.  I know I helped Karter Freak with his hack too Smiley

I hope you enjoy playing this as I did playing yours.  It's the people of this forum I'm looking forward to the feedback from the most.
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Re: Super Baldy Kart - Released
Reply #3 - 06/23/15 at 07:37:46
 
This hack looks very interesting and surely you must have put a lot of effort into it. I've just looked for Super Parigo Kart for the first time and could patch the PAL ROM for the zsnes emulator I have (Smiley @ ScouB), but unfortunately the same method didn't work for Super Baldy Kart.

@ dirtbag: Can you help me in this case? I've tried to use BSNES instead, tried to use that 'purify' tool to change extensions from .smc to .sfc and went through US/Japanese/European ROMs as well although I began with your recommended 'Super Mario Kart (U) [!]' which should be the USA NTSC version of the game. Both emulators failed to load the modified ROM file then. I'd like to play this hack though Smiley.

Matthias
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Re: Super Baldy Kart - Released
Reply #4 - 06/23/15 at 12:28:56
 
MK64MR wrote on 06/23/15 at 07:37:46:
This hack looks very interesting and surely you must have put a lot of effort into it. I've just looked for Super Parigo Kart for the first time and could patch the PAL ROM for the zsnes emulator I have (Smiley @ ScouB), but unfortunately the same method didn't work for Super Baldy Kart.

@ dirtbag: Can you help me in this case? I've tried to use BSNES instead, tried to use that 'purify' tool to change extensions from .smc to .sfc and went through US/Japanese/European ROMs as well although I began with your recommended 'Super Mario Kart (U) [!]' which should be the USA NTSC version of the game. Both emulators failed to load the modified ROM file then. I'd like to play this hack though Smiley.

Matthias


Worked fine on my side for SBK  Wink
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Antistar wrote on 07/14/16 at 10:37:51:
Like everything you do, it's better than anything we've had before.

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Re: Super Baldy Kart - Released
Reply #5 - 06/23/15 at 12:52:32
 
Mmh, can you tell me which emulator you used? Did you open the patch file with Lunar IPS and modify a Super Mario Kart (U) [!] ROM? If yes, I don't know why SPK works for me but SBK doesn't Undecided.
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Re: Super Baldy Kart - Released
Reply #6 - 06/23/15 at 12:53:12
 
MK64MR wrote on 06/23/15 at 07:37:46:
This hack looks very interesting and surely you must have put a lot of effort into it. I've just looked for Super Parigo Kart for the first time and could patch the PAL ROM for the zsnes emulator I have (Smiley @ ScouB), but unfortunately the same method didn't work for Super Baldy Kart.

@ dirtbag: Can you help me in this case? I've tried to use BSNES instead, tried to use that 'purify' tool to change extensions from .smc to .sfc and went through US/Japanese/European ROMs as well although I began with your recommended 'Super Mario Kart (U) [!]' which should be the USA NTSC version of the game. Both emulators failed to load the modified ROM file then. I'd like to play this hack though Smiley.

Matthias


You are right it is the US version that is needed, if your file is 513KB then it has a header (the tool used to dump the game added it).  The actual game should be 512KB You can remove it with this tool http://www.romhacking.net/utilities/593/  it's a small easy to use tool that can also add the patch.

If you are still having issues let me know.  I'm looking forward to hearing what you make of it.
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Re: Super Baldy Kart - Released
Reply #7 - 06/23/15 at 13:02:32
 
Played it a bit on my snes. I'm particularly impressed by the player sprites/animations. Found a few of the tracks hard on my eyes to tell what was going on (I guess some of the colour choices don't sit well with my colourblindness). Is there a guide anywhere for how the players handle? the first one I chose seemed a bit like yoshi in handling, so I did a quick reset and chose someone else Smiley
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Re: Super Baldy Kart - Released
Reply #8 - 06/23/15 at 13:08:53
 
The header was the problem, didn't take long to launch the game then Smiley. Thanks DirtbagD, I'll try out both games tomorrow and see what you guys have created.
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Re: Super Baldy Kart - Released
Reply #9 - 06/23/15 at 13:38:14
 
wxyz wrote on 06/23/15 at 13:02:32:
Played it a bit on my snes. I'm particularly impressed by the player sprites/animations. Found a few of the tracks hard on my eyes to tell what was going on (I guess some of the colour choices don't sit well with my colourblindness). Is there a guide anywhere for how the players handle? the first one I chose seemed a bit like yoshi in handling, so I did a quick reset and chose someone else Smiley


Hmm now that's an idea, maybe you guys can help me with a strategy guide?  I've got top down images of all the track we could use.

I don't have a guide as such but I do have the this that I used to work things out including the driver stats: https://docs.google.com/spreadsheets/d/1FumskSQaEAZZQDaDNKsIPb0TlmZuYFNAPYhsq... There are about 5 tabs.
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Re: Super Baldy Kart - Released
Reply #10 - 06/24/15 at 01:43:17
 
This looks very, very interesting! I'll be sure to give it a go soon.

wxyz wrote on 06/23/15 at 13:02:32:
Played it a bit on my snes.


Do you have flashcard for SNES?  Smiley


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Re: Super Baldy Kart - Released
Reply #11 - 06/24/15 at 02:14:58
 
Nice work there, I'd be very happy to give it a try soon!
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Aron Langerak wrote on 08/06/17 at 13:47:24:
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Re: Super Baldy Kart - Released
Reply #12 - 06/24/15 at 09:14:43
 
@Karel, yes I have recently got a sd2snes card. Nice for playing rom hacks on an actual console (so can nbt properly and no lag), good for practicing feathers/LBs etc (though I will wait until after mk64 meet in Germany before starting my cdm warm up).
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Re: Super Baldy Kart - Released
Reply #13 - 06/28/15 at 14:05:29
 
Exclaim Spoiler alarm (for those who haven't tried it yet and don't want to know anything in detail before) Exclaim

DirtbagD wrote on 06/23/15 at 12:53:12:
I'm looking forward to hearing what you make of it.

I'm no SMK expert and played both SPK and your SBK for the first time this week, nevertheless I'd like to give you some feedback here and also a few questions which came up for me:

First of all, congratulations on successfully creating such a nice hack which is a lot of fun to play Smiley.
I've never played the NTSC version of SMK before, so I don't know if it's me or the game which causes some spinouts (not touching oil/obstacles of course). I remember this phenomenon from SMK, but it only happened after a very long slide there. I could recover well though because the CPU difficulty isn't as brutal as in SPK (I really feel that ScouB created this for the pro players Smiley), more like for casual gamers. I chose Shelly/Nisha by the way because I always remember the handling of Mario/Luigi and beside their engine sound the rest felt similar as well. Only based on engine sound, the equivalents are as follows:

Shelly (upper left) = Mario/Luigi
Tylor* (left in top row) = Princess/Yoshi
George (right in top row) = Bowser/Donkey Kong jr.
James (upper right) = Koopa/Toad
Nisha (lower right) = Mario/Luigi
Dan (right in bottom row) = Princess/Yoshi
Baldy (left in bottom row) = Bowser/ Donkey Kong jr.
Dirtbag (lower left) = Koopa/Toad

*wheel chair instead of a kart, creative indeed Smiley

I saw your link to the character stats and assume you also put a lot of effort into balancing their abilities in terms of acceleration, top speed, etc. This is simply my memory of sound and brings me an image of e.g. Mario when I pick Shelly Wink.

Other things I noticed and still remember:
- Antarctica tracks remind us of Vanilla Lake, but whoever created the music here was inspired by the MK64 Frappe Snowland (= Sherbet Land) soundtrack Cheesy
- suprising warp zone on the 1st moon track, didn't think of such a feature in this game Smiley
- Asteroid Belt tracks are a bit too dark, grey road surrounded by a dark blue lines and black space is not only difficult to drive on for Moll, at least it's hard to built up speed and anticipate the next turns well
- the first Tropics track seem to lack off-road mechanics, unfortunately I don't slow down although leaving the asphalt road; was this effect intended?
- Abandoned Rig music sounds like one of those from Tetris if I'm not mistaken? Roll Eyes
- Africa B is a worthy start for the final cup, very challenging track layout with tricky obstacles!
- Egypt C has a crazy lap counter system and maybe the narrowest paths I've ever driven on Cheesy!
- Raceway C also includes some sharp turns I'd like to see the SMK elite going through without gas release; is it possible at all?
- start boost timing is different, is the mentioned 'hint' an acoustic signal when you got it wrong?
- I had a lightning (rather magical potion here) in 1st place, was it possible in SMK or did you change the item probabilities in my favour?

Summary: Thank you for Super Baldy Kart! I wish the hardest difficulty would have been more challenging, nevertheless I don't regret spending some time until I got it to work on my emulator, definitely worth it Wink.

Matthias
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« Last Edit: 06/29/15 at 03:48:25 by MK64MR »  

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Re: Super Baldy Kart - Released
Reply #14 - 06/28/15 at 14:37:06
 
Wow man, would be so great to see a MK64 hack well made like this one. Congrats.
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Re: Super Baldy Kart - Released
Reply #15 - 07/04/15 at 09:59:14
 
Quote:
First of all, congratulations on successfully creating such a nice hack which is a lot of fun to play Smiley.

Thank you that means a lot.
Quote:
Other things I noticed and still remember:
- Antarctica tracks remind us of Vanilla Lake, but whoever created the music here was inspired by the MK64 Frappe Snowland (= Sherbet Land) soundtrack Cheesy

You got it - it's a music port of Sherbert land Smiley  

Quote:
- suprising warp zone on the 1st moon track, didn't think of such a feature in this game Smiley

I'm glad you appreciate the gimmick of this track, I looked to adding a warp in to other tracks but the feedback I got from my testers was it slowed down game play.  What's a little secret here is that depending on where you enter the warp you you end up in different areas of the landing/ boost zone.  (Far left is best)

Quote:
- Asteroid Belt tracks are a bit too dark, grey road surrounded by a dark blue lines and black space is not only difficult to drive on for Moll, at least it's hard to built up speed and anticipate the next turns well


I got this feedback in testing a few times - that's why there is now markers around the edge.  If there is ever enough desire from players of the hack I'll bring out a version 1.1 and change this.

Quote:
- the first Tropics track seem to lack off-road mechanics, unfortunately I don't slow down although leaving the asphalt road; was this effect intended?


Not something I considered to be honest - as other tracks have less asphalt and force you to drive on the sand.  Again if I ever do a 1.1 version I should make a small speed difference between the sand and the track?  What do you think?
Quote:
- Abandoned Rig music sounds like one of those from Tetris if I'm not mistaken? Roll Eyes

You are good at your music, that's 2 out of 2.  Yes it's the GB Tetris type B music.
[quote]

Quote:
- Africa B is a worthy start for the final cup, very challenging track layout with tricky obstacles!

Good stuff, the rocks I added were quite late in to the hack, I'm glad you think it works.
Quote:
- Egypt C has a crazy lap counter system and maybe the narrowest paths I've ever driven on Cheesy!

Another unique feature to SBK - Cool it's was quite hard to fit it all in - that's why some parts where quote narrow and there is only one track with that "check point" system.

Quote:
- Raceway C also includes some sharp turns I'd like to see the SMK elite going through without gas release; is it possible at all?


I'm not that good a player - anyone up for the challenge?

Quote:
- start boost timing is different, is the mentioned 'hint' an acoustic signal when you got it wrong?

A horn sound is made at the exact point you need to press and hold the accelerate button.

Quote:
- I had a lightning (rather magical potion here) in 1st place, was it possible in SMK or did you change the item probabilities in my favour?

The probability sets have been changed.  There are 7 different probability sets.  Each track has one of the 7 probability sets that can be set against it.

Quote:
Summary: Thank you for Super Baldy Kart! I wish the hardest difficulty would have been more challenging, nevertheless I don't regret spending some time until I got it to work on my emulator, definitely worth it Wink.

Matthias


I could made a harder GP mode for the players of this forum if there is enough interest?  I made it for the masses.  I loved SMK myself but only ever managed at best Silver at 150cc  Undecided

But I'm very happy that you enjoyed playing the hack.  Thank you for taking the time to play it, and to give me your feedback.

If anyone else has any feedback or suggestions please let me know.
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Re: Super Baldy Kart - Released
Reply #16 - 07/07/15 at 11:52:42
 
Marcos wrote on 06/28/15 at 14:37:06:
Wow man, would be so great to see a MK64 hack well made like this one. Congrats.


This took me 8 years, I think Baldy Kart 64 would finish me off  Grin
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Re: Super Baldy Kart - Released
Reply #17 - 07/09/15 at 09:48:40
 
Can someone post some videos of each track as I won't have time to dl and play this
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Re: Super Baldy Kart - Released
Reply #18 - 07/10/15 at 01:01:51
 
holy shit I 100% agree with a post from Tom
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


Gaming Guru Extraordinaire (© Sargoth) – SMK '09, '13, '14 POY, former #1 (PAL: August 2013 - May 2017 / NTSC: March '14 - April '17) – 80/80 M+ PRs

The feeling of being a world champion is intoxicating, and I didn't want to ever not be the world champion again. Then I realized it didn't matter that much since I had nothing more to prove and achieved my most important goal(s).
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Re: Super Baldy Kart - Released
Reply #19 - 07/10/15 at 02:16:02
 
Seems like a very nice hack ! Cheesy
I'll give it a go myself soon ! Cool
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