I definitely understand why people want separate charts, and I agree that Nintendo really messed up the controllers in this game. I just disagree that it's a 100% easy decision like you are saying Jacob. For your "wasting time" argument, look at some examples in MKWii. On RR anyone who used bike now has to switch to kart to get WR, which is a completely different way of playing. On MH, imagine if someone grinded that track to get a perfect 1:43.500 with auto... well they would have eventually lost to manual and almost everything they learned on the track would be irrelevant for getting back WR. With D-pad, yes some people will be better at it, but personally I found that everything I learned on rMC carried over when I switched to D-pad. That is why I view it as a new strat.
I work on the WR sites in my free time. At the moment I just don't feel like spending my time making separate charts and trying to solve this game's problems. My suggestion for the stick players is to make a top 5 site for stick times (similar to MKW's top10:
http://mkwtops.weebly.com). You could have multiple updaters and figure out a system for verifying if a time is D-pad or not.
Quote:As to know what time is dpaded or not,we just have to race it. I've raced Jager's MC and I can confirm that it was dpaded,but he kept holding up during long turns. For Big Blue,I only think it's dpaded because of how weird the S1 beginning was,and the section 3 hops at the beginning were done. Clearly looked like he either didn't know what to do,or wasn't used at all to the controller.
I checked Jager's Miiverse and he says he used Pro Controller:
https://miiverse.nintendo.net/posts/AYIHAAAEAAArVRToy7wtpw Quote:To make the dpad less painful I also just put it into my wii wheel so it feels nicer to use. but of course I can use it any way. Don't try BDD with dpad though,that shit is the real pain @_@
There are also many controller grips for Wiimotes, like this:
http://i.imgur.com/EyonYyr.jpgI haven't used these, but they might help for comfort. Google wiimote grip to find more examples.
I also found out about a controller called "8bitdo SNES30" today:
http://www.8bitdo.com/snes30/ It is an SNES-style controller that you can use as a Wiimote, so it should give the advantage in MK8. Looking at the manual for Wiimote mode (
http://www.8bitdo.com/snes30/manual.html), I think the buttons would be B=accel, Y=hop, X/A = shroom. In the future they might let you remap the buttons so that you can use R for hopping. I do not own this controller so I can not guarantee if it works well with MK8, people will have to do their own research and buy it if they are interested. Here is a video of it on Yoshi's Woolly World:
https://www.youtube.com/watch?v=61MxqNJ42Js