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Poll Poll
Question: 6 mo later, does anyone actually like TTing this game?

Yes  
  27 (35%)
No  
  50 (64.9%)




Total votes: 77
« Created by: Rhodechill on: 01/18/15 at 00:48:32 »

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6mo later, does anyone actualy like TT this game? (Read 1295 times)
Diogo
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Re: 6mo later, does anyone actualy like TT this ga
Reply #25 - 01/19/15 at 08:41:14
 
ALAKTORN wrote on 01/18/15 at 12:10:01:
Diogo wrote on 01/18/15 at 05:00:25:
felt more like forcing myself to play nowadays than actually play it for fun.

…You were playing it for fun when hitting all those WRs? O_o What the fuck.


Considering I could play only time trials because i had only internet problems, I was time trialing for fun. But ive lost my interest now
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Re: 6mo later, does anyone actualy like TT this ga
Reply #26 - 01/19/15 at 10:33:30
 
NicholasRen wrote on 01/19/15 at 00:20:59:
Leone wrote on 01/18/15 at 23:56:31:
Competitively, this game is a flop.  Undecided

Look at the activity histories of other games.

-MK7 was active til MK8 came out.
-MKW was active for a huge amount of time and died rather slowly (around 2010 activity changed hands and slowed down).
-MKDS was huge from 05-08 and has had a slower, yet steady, stream of activity since.
-MKDD may be a ghost town now but the size of the database tells a different story of the past.
-MKSC had an insanely huge non-PP player base, Japanese and North American, until about 2006.
-MK64 has never really been extremely low on activity, even 18.5 years after release.
-and SMK, after over 20 years, is still going strong.

What's the difference? Is MK8 just that 'one-too-many rehashes' game? Has Nintendo finally included enough crappy features to deter a fully-grown, long-term, competitive player base? Or, is this the start of an even newer generation of players, which will never see the glory of the classic MKs because they're too 'old'? Even dedicated MKW'ers explored games like MKSC and MK64...


20-30 years later... old games forgotten. Players page run by peole who, right now, aren't even born yet. No one that's on the PP now will be here. People will look at mk64 and say 'what game is this?' Itll be so sad but this probably will happen. New MK games will still be released with new features that us players page people can't even imagine, we'll be watching our kids/grandkids using invisibilty items and teleportation items. That's why everyone's gonna leave the players page, because its gonna get retarded all these new things coming out, the new peole won't know any better because it's all MK they know. I don't wanna see the future of this site...


Personally, I'd rather not see the future of MK, the way it's going now. Eventually you'll have a game with a TT precision of merely seconds, much like all the other mario games, as N is including speedrun modes with this basic level of precision into their platformers even now. And as they aim at younger, more noobish generations, and TT-ing becomes less and less serious, I can easily imagine this happening by MK9 or MKX.

And the inclusion of third-party characters just feels like the death of something special...
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Re: 6mo later, does anyone actualy like TT this ga
Reply #27 - 01/19/15 at 12:12:47
 
I still enjoyed my last time trial sections, even on tracks I wasn't particularly fond of (TH). Wifi on the other hand... not so much outside of FFA.

I'm taking a break for now because I want to play the other games I recently got more, as well as work on other projects, but I should play again next month as I don't want to lose the hang of the game like I did with MK7 Roll Eyes
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Re: 6mo later, does anyone actualy like TT this ga
Reply #28 - 01/20/15 at 14:49:00
 
I completely lost interest in MK (and in video game in general) partly because of these last three MK, which to me have just stressed the progressive decline of the serie as well as the decline of video games.

Where is the depth that used to characterize Nintendo games ? I can't see it anymore. Everyone is just wanted to play the same way (ie. the easiest) for "fun purposes".

I fail to understand how competition can even be relevant / interesting in those conditions, it's pretty contradictory with the casual dimension Nintendo is giving to their games.

Anyways, guys, keep playing while you're having fun, but don't waste your precious time otherwise Smiley

As for me, I don't think I'll ever play recent games. I'm happy to play ssbm and f-zero gx from time to time (mkds I sadly can't play in wifi, but that game is time consuming anyway lol).
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Re: 6mo later, does anyone actualy like TT this ga
Reply #29 - 01/21/15 at 04:15:12
 
I have not enjoyed or played TT nearly as much in this game as MKW.

This is mainly because I find MK8 pretty difficult though, I found everything in MKW TT was more in front of you and hence less frustrating (except the glitch SCs which helped to end my interest in my rank because I sucked at them).

If I go and TT MKS, I get so frustrated with the hop slides slowing me down, the soft drift in the anti grav section being basically impossible for me, it took me hours to even learn the soft drift at turn 1 yet some people could do it a few days after the game came out and I still can't do it properly anyway.

I do enjoy dYC but sometimes I'm still not exactly sure why my best splits are 3-4s down on the WR.  It's probably little stuff here and there that I would realise if I played the track endlessly but I don't ever remember feeling like that in MKW
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« Last Edit: 01/22/15 at 03:46:35 by SamH »  

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Re: 6mo later, does anyone actualy like TT this ga
Reply #30 - 01/21/15 at 12:21:30
 
My last serious TTs are from the beginning of Oct and the DLC release. Outside of MW and dYC, I really don't have any fun TTing MK8. And those two tracks don't really do much for me anymore, since I've hit a wall on both tracks.

The other thing is that there aren't any long tracks (~2:30) to TT. My favorite tracks to TT are both (MKW RR, MK64 RRy) among the longer tracks. I think this is the reason I slowly stopped TTing MK7 as well. The lack of satisfying long tracks.
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Re: 6mo later, does anyone actualy like TT this ga
Reply #31 - 01/21/15 at 12:24:33
 
Ebil wrote on 01/21/15 at 12:21:30:
My last serious TTs are from the beginning of Oct and the DLC release. Outside of MW and dYC, I really don't have any fun TTing MK8. And those two tracks don't really do much for me anymore, since I've hit a wall on both tracks.

The other thing is that there aren't any long tracks (~2:30) to TT. My favorite tracks to TT are both (MKW RR, MK64 RRy) among the longer tracks. I think this is the reason I slowly stopped TTing MK7 as well. The lack of satisfying long tracks.


If you like the endurance of longer runs, perhaps you could consider full-game runs of other series' titles.
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Re: 6mo later, does anyone actualy like TT this ga
Reply #32 - 01/25/15 at 14:48:29
 
I find mk8 pretty fun to tt! However, only when I get the hang of the track I'm playing xp
When I start tting a new track, I need to learn how to play it. Those time trail sessions just to learn a track in not fun to me.. :/ luckly after arround 2 hours tting a track no stop, I understand a level  Smiley
However, mk8 is not in my top3 TT mk games..
My Top 3 is: MKDD, MKSC and MKW is my favorite.  Smiley
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Re: 6mo later, does anyone actualy like TT this ga
Reply #33 - 02/15/15 at 20:45:24
 
hopping is too fatiguing...
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Re: 6mo later, does anyone actualy like TT this ga
Reply #34 - 02/17/15 at 00:29:15
 
Mario Kart 8 is a really fun game, don't get me wrong. I just don't like time trialling it that much.
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Re: 6mo later, does anyone actualy like TT this ga
Reply #35 - 02/17/15 at 00:53:08
 
Honestly I feel pretty mixed between liking and disliking TTs in this game. Partly cuz when I play a track I'm either pretty good at it or shit, and partly cuz I don't fully understand some vital driving techs/most tracks. I'm at a point where I still enjoy TTing enough to want to improve, but I have a lack of motivation for most tracks at the same time. If I had the chance to go back knowing I'd be good at rRRd, I'd probably specialize it.

As for others, I've noticed that a lot of WR holders seem to be less motivated lately cuz of the realisation of how good Wii Wheel is on multiple tracks compared to other controllers. Understandably, though. If I were to lose rRRd to a wheel player because it gained on me in ways I can't control, I'd probably give up on the track...
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Re: 6mo later, does anyone actualy like TT this ga
Reply #36 - 02/17/15 at 14:18:01
 
The fact that every time I made a ww top time back in the day. Everyone pad user would "Oh Wheel advantage, wheel advantage haha. no skill only wheel advantage made the time." That demotivated me from time trials quite a bit. Even when I got ww tops on rTT/WR on DS with pretty much 0 offroad time people would still always put the blame on wheel advantage. I won't deny that there definitely is a lot on GCN SL, and rDDD, there's a point when it goes too far, and people literally can't see that Chonko and Night are just good period and whatever miniscule advantage if any at all, wouldn't affect their high placements on the rankings (Pad still has way more softdrift positions than wheel does only 1 iirc according to Keiichi) gives us disadvantages on tracks with tight spaces/tracks with very specific angles.

I do still Time Trial for the best time w/out softdrifting because I still haven't been able to learn it yet (tilting down doesn't work for me but oh well).
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Re: 6mo later, does anyone actualy like TT this ga
Reply #37 - 02/17/15 at 19:58:28
 
Insanity wrote on 02/17/15 at 14:18:01:
"Oh Wheel advantage, wheel advantage haha. no skill only wheel advantage made the time."

ignore that shit, if wheel has an advantage then they just gotta learn to use it
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Re: 6mo later, does anyone actualy like TT this ga
Reply #38 - 02/17/15 at 20:09:44
 

Sorozone wrote on 01/18/15 at 21:15:04:
Nah, not really.

Didn't like it in 7, don't like it here. Granted 8 is better than 7 in basically every way, but the TT scene just didn't suck me in much like Wii, or even 64. The game is fun, just not the time trials. Where as the game and the time trials are fun in Wii and 64.


Too expand upon this. Not really sure how to put his into words, but I feel like the difference here between the two Karts I actively enjoy time trialing and this is that 8 feels like you have to be too finesse instead of just simply being fast.

I dunno something is just off for me. Because lets face it most if not all karts have some finesse-type techniques you have to learn maybe I just don't have the patience to do it just to get a fast mini-turbo out by holding the stick at the proper angle degree.

I know it's not repetition because you repeat a lot of shit in this game if you are time trialing, doing the same thing over and over and over is half the fun. Roll Eyes
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Re: 6mo later, does anyone actualy like TT this ga
Reply #39 - 02/19/15 at 23:05:11
 
Marc474R wrote on 02/17/15 at 19:58:28:
Insanity wrote on 02/17/15 at 14:18:01:
"Oh Wheel advantage, wheel advantage haha. no skill only wheel advantage made the time."

ignore that shit, if wheel has an advantage then they just gotta learn to use it


Yeah, it's similar to saying "yo, wtf? why can't I get a WR with toad, hes my favorite character!!!! dys gaem sux and the rael wr holders r garbuj if i used the good characters id win no dowte"

It's a time trail competition/race.  If you want the best chances of winning, use the fastest combination/control scheme.  Why complain?
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Re: 6mo later, does anyone actualy like TT this ga
Reply #40 - 02/20/15 at 02:30:03
 
Rhodechill wrote on 02/19/15 at 23:05:11:
Marc474R wrote on 02/17/15 at 19:58:28:
Insanity wrote on 02/17/15 at 14:18:01:
"Oh Wheel advantage, wheel advantage haha. no skill only wheel advantage made the time."

ignore that shit, if wheel has an advantage then they just gotta learn to use it


Yeah, it's similar to saying "yo, wtf? why can't I get a WR with toad, hes my favorite character!!!! dys gaem sux and the rael wr holders r garbuj if i used the good characters id win no dowte"

It's a time trail competition/race.  If you want the best chances of winning, use the fastest combination/control scheme.  Why complain?


Unlike characters, where making the switch isn't that hard, switching to a different controller (especially one where you'd have to learn motion controls), seems a little demanding. Wheel shouldn't have the big advantage it does in the first place.

On the flip side, I think softdrifting is harder with wheel, hops and slides are strange, and you can't brakedrift. But for skilled wheelers none of that matters, and when you also have an unfair advantage against other controllers (more dominant on tracks like dIIO dDD and rDDD over others), it's kind of understandable why some people complain so much.

I personally think switching to a completely new type of controller would be difficult and inconvenient, but thankfully Wheel advantage isn't enough to dominately wipe the competition. Wheelers also still have as much skill as non-Wheelers, but as I said it's still stupid that Nintendo gave them an advantage like that, though most likely they never expected it to be vital in TTs lol
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Re: 6mo later, does anyone actualy like TT this ga
Reply #41 - 02/22/15 at 08:22:57
 
It is definitely odd that for the second time in a MK game, different control schemes impact directly the gameplay options, and that is poor design for this kind of fairly casual game, especially coming from Nintendo.

But at the end of the day all of the control schemes are legitimate ways for setting records, whether you want it or not, and I doubt a patch that will even the grounds will ever happen.

MKW players have accepted that you cannot get the Mushroom Gorge WR without motion controls, so you should be able to do the same for whatever tracks are better with them.

It's not like you are unable to try them neither since every Wii U comes with the Gamepad. The discomfort from sevral players simply comes from the unwilingness to try out, learn and perfect your skills with other control schemes and especially motion controls which are a significantly different (and harder) way to play. Which is of course understandable as so many players are used to classic control schemes, but if you REALLY want that one WR, then you always have the option to make a sacrifice and spend extra time to learn motion controls.


Harmonia wrote on 02/20/15 at 02:30:03:
On the flip side, I think softdrifting is harder with wheel, hops and slides are strange, and you can't brakedrift.

Say what?
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Re: 6mo later, does anyone actualy like TT this ga
Reply #42 - 02/22/15 at 08:33:36
 
he probably uses gamepad motion controls lol
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Re: 6mo later, does anyone actualy like TT this ga
Reply #43 - 02/22/15 at 22:27:11
 
Mick wrote on 02/22/15 at 08:22:57:
Harmonia wrote on 02/20/15 at 02:30:03:
On the flip side, I think softdrifting is harder with wheel, hops and slides are strange, and you can't brakedrift.

Say what?


I thought both wheel and wiichuck weren't able to brakedrift  Undecided
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Re: 6mo later, does anyone actualy like TT this ga
Reply #44 - 03/19/15 at 10:10:46
 
of course I like to TT in this game XD
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Re: 6mo later, does anyone actualy like TT this ga
Reply #45 - 05/12/15 at 16:18:13
 
Alright, here's my random thought about MK8.  I never really got into the whole time trialing business until mariokart 8 was released.  I started to do a little TTing here and there on rainbow road (one of my most fav. courses in the game) and suddenly got into time trial mode.  Even with the new techniques you need to learn that are unique to this game, I still to this day really enjoy doing TT's.  However, it is clear that many people (like Diogo) now don't really enjoy Time Trialing anymore.  And I think that one of the reasons that is happening is due to the new mechanics introduced in this game, such as demon sliding.  When firehopping first came out, it wasn't a really big deal because anyone could do it.  But with the introduction of demon sliding, times suddenly became very dependant based on how good your demon sliding was.  I didn't play much MK Wii Time Trials, but I am pretty sure that the thing people liked about that game was that the level strats didn't change to often.  With MK8, it seems to be a pain to master a new strat for a specific level only to end up having to adjust to a new strat in order to keep up with the times.  In the end, I feel like the main thing that is killing TT's on mariokart 8 is the fact that there is just Waaaaaay too many mechanics in the game that make Time Trialing for a really good time seem impossible.  But of course, this is coming from a newbie like me, and this is probably all just nonsense that I am making up lol.  I guess you could say that I am a bit bored right now due to pulling this out of my geeky head in 5 minutes.  In the end of the day, I still enjoy TTing so I'm not really affected by all this.
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Ohh noooo 😭😭😭 this Canadian 🇨🇦🇨🇦🇨🇦 that calls himself WILLIAM 👨‍👨‍👦👴 stole my falls 💦🌊💦🌊💦🌊💦🌊 Let's bring the falls time💦🌊💦🌊💦🌊💦🌊 🕐🕑🕒🕓🕔🕕🕖🕗🕘🕙🕚🕛🕜🕝🕞🕟🕠🕡🕢🕣🕤🕥🕦🕧 back to the 🇨🇦🇨🇦🇨🇦DAMIAN🇨🇦🇨🇦🇨🇦🏁🏁 and dominate the 🇨🇦🇨🇦🇨🇦🇨🇦🇨🇦🇨🇦🇨🇦🇨🇦🇨🇦
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Re: 6mo later, does anyone actualy like TT this ga
Reply #46 - 05/12/15 at 16:48:06
 
Nah, the main reason why the activity is so low now is not because of the techs (which there are only like 3 of lol, there's more minor ones ofc but I don't consider them true techs) but rather the fact that even with the techs the game still feels slow, clunky and boring as hell, probably because of the game's poor physics engine. In other words most people don't get the same kinetic feel they had with previous MKs (well maybe not MK7 for most people but I digress, personally I enjoy that more than MK8). Oh, and also the wheel and wiimote d-pad advantages over the traditional stick controls have turned a lot of people off as well, myself included. Smiley
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Re: 6mo later, does anyone actualy like TT this ga
Reply #47 - 05/12/15 at 18:02:28
 
True lol, once again I was bored and just wanted to write something so yeah xD
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Ohh noooo 😭😭😭 this Canadian 🇨🇦🇨🇦🇨🇦 that calls himself WILLIAM 👨‍👨‍👦👴 stole my falls 💦🌊💦🌊💦🌊💦🌊 Let's bring the falls time💦🌊💦🌊💦🌊💦🌊 🕐🕑🕒🕓🕔🕕🕖🕗🕘🕙🕚🕛🕜🕝🕞🕟🕠🕡🕢🕣🕤🕥🕦🕧 back to the 🇨🇦🇨🇦🇨🇦DAMIAN🇨🇦🇨🇦🇨🇦🏁🏁 and dominate the 🇨🇦🇨🇦🇨🇦🇨🇦🇨🇦🇨🇦🇨🇦🇨🇦🇨🇦
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Re: 6mo later, does anyone actualy like TT this ga
Reply #48 - 05/14/15 at 01:42:51
 
Yeah (I might have already posted in this, idk).

To me this game was just boring as fuck from the start. I bought it with high expectations/hopes, and it simply didn't deliver. The lack of techs make it simple (and boring) to learn, reducing the skill curve significantly from, say, MKDD, MKDS, MK64 (yes, this game is hard), or even MKW. It's what I imagine MKW being with less shitty graphics, slightly improved handling, and non-dominant bikes. And it's not a good picture (I also found MK7 to be extremely boring, basically a nerfed MKW with no bikes, again a no-no). The controller issue doesn't seem to help this game a lot either.

But yeah, I was turned off within a week. Which is a shame, because I really wanted to have a reign on Mount Wario like I did on DK Summit, but I just couldn't bring myself to play this game, nor convince myself that I was enjoying it (but I guess it's all good cuz Blake had it and is still the best to play the track).
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Re: 6mo later, does anyone actualy like TT this ga
Reply #49 - 05/14/15 at 02:55:35
 
I wish I wouldn't get tired of constantly pressing R Sad
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