ALAKTORN
Myth
   
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Resident weeaboo
drank 6519 beers
Italy - Viserba
Gender:
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tip #1: use the DPad, to take turns tightest
after startboost, hop right-left-neutral as quickly as possible, then go into a right drift while softdrifting, try to align yourself so that your front wheels go over the grass for maximum tightness (it only slows you down if you hit it with the back wheels) try to stay tight to the right on the bridge, do the SMT, hop tech, and then try to enter the patch of grass while doing a tight right drift, there is a sweet spot where you’re “launched” forward above the grass without slowing down, and I find it’s easier to hit it if you’re a lot to the right shroom as late as possible, you don’t want to hit grass at the end of your shroom at the end of the shroom while you’re still on the grass, release the SMT while holding right, this makes you go tighter than simply drifting then when you land, press left to align yourself for the next turn: here is a major time saver, you need to enter the turn tightly, while going over the brown road, so that your bottom-right wheel sticks to the bottom and has no air time, air time costs a lot here then simply take the turn tightly, release the SMT ASAP out of the air, the sooner you do it, the faster you’ll be (but don’t jump out of the water), here there’s also a luck-based boost, sometimes you’ll boost a lot faster than normal for no reason (it’s what lets you hit BKS); then you need to drift mid-air (press right+R I think) so that you align yourself before landing, when landing do a hop to the right and then drift to the left, the mid-air drift and hop to the right help you get the alignment to charge the MT for lap 1 (I do it lap 2 and 3 too) then just take the coins while staying as tight as possible, do the right turn entering it wide and exiting it tight, release the SMT late so that your hop tech speed gets transferred into the trick on the mole (lap 1 only) then simply stay tight and do your MTs, be mindful of the muddy water which makes you go a lot wider
in summary, key points of the track: shroomspot: you need to enter it at the sweet spot that’ll let you drive over the grass without slowing down underwater turn: you need your bottom-right wheel to stick to the road, air time costs a lot of time (to avoid it you need a certain trajectory, entering the turn tightly so that you go over the brown road) after underwater turn: “mystery boost”, it’s literally luck based and saves more than ″100 each time for lap 1 moles: release your SMT late, so that your hop tech speed will transfer into the mole trick
that’s all, a guy told me he saved a lot on his PR just from the underwater turn tip, so I thought this might help
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