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Wii Wheel Advantage? (Read 1320 times)
Cole
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Wii Wheel Advantage?
06/01/14 at 18:42:26
 
Recently, Alexony got the rDDD WR with the Wii Wheel, saying that it was easier/faster. Right now the top 3 WW all use Wii Wheel.

It seems that the Wheel works better than regular controller on tracks where traction/offroad is involved.

I tried it myself on rDDD and definitely noticed the difference.

Note that by "Wii Wheel", I'm also talking about motion controls with Gamepad.

Can anyone confirm how this advantage works? It seems that the Wheel has less of a traction penalty than regular controllers.
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Re: Wii Wheel Advantage?
Reply #1 - 06/01/14 at 19:30:22
 
I thought it was a joke, but that would explain even more why this track is so unpopular Smiley
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Re: Wii Wheel Advantage?
Reply #2 - 06/02/14 at 03:43:10
 
LOL what the fuck, are you for real?
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Re: Wii Wheel Advantage?
Reply #3 - 06/02/14 at 04:05:31
 
I tried really hard to keep up with the pro gamepad, but at the 3rd turn I already lost almost .5xx . Not sure if WW is faster in other tracks.
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Re: Wii Wheel Advantage?
Reply #4 - 06/02/14 at 04:31:20
 
If motion controls actually have a speed advantage in this game then I quit TTs forever.  Lips Sealed
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Re: Wii Wheel Advantage?
Reply #5 - 06/02/14 at 05:01:20
 
I made a ghost which holds right at the start. I raced it with motion controls, and was able to turn sharper.
However: I found a place underwater big enough to drift in circles. When I switched to motion controls mid-game while doing this, I started drifting notably slower.
I then went to rDDD and drifted inside the quicksand area. With motion controls I was able to do a tight drift right on the edge of the hole in the middle, but with regular controls a tight drift would always make me go too sharp and fall in.

I haven't found a piece of regular road large enough to drift in circles.
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Re: Wii Wheel Advantage?
Reply #6 - 06/02/14 at 05:16:15
 
Abyssion wrote on 06/02/14 at 04:31:20:
If motion controls actually have a speed advantage in this game then I quit TTs forever.  Lips Sealed

^

nice tests, Suuper
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

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Re: Wii Wheel Advantage?
Reply #7 - 06/02/14 at 05:18:55
 
r Sherbet Land gives the same drift results on the ice (motion controls are worse) but the difference is not as big as it was under water.
An odd thing, though: not only did my turn rate change when I switched controls, but my direction as well. Changing to motion controls made me suddenly go more inside, and to regular more outside. (opposite of their relative turning abilities.)

Can any character/vehicle drift on any off-road w/o boosting?
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Re: Wii Wheel Advantage?
Reply #8 - 06/02/14 at 05:19:01
 
Suuper wrote on 06/02/14 at 05:01:20:
I haven't found a piece of regular road large enough to drift in circles.

The downhill part of Toad Harbor allows you to drift in circles, just be careful with boost pads and trick ramps.
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Re: Wii Wheel Advantage?
Reply #9 - 06/02/14 at 05:28:50
 
Thanks, but I just found a different one, near the end of Electrodrome.
Tests on normal road also show the instant direction change, but motion controls here seem to allow slightly SHARPER drifting.


If motion controls are better, I'm still not using them.
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Re: Wii Wheel Advantage?
Reply #10 - 06/02/14 at 05:40:45
 
Meh, if only one ot two tracks are better with WW, that still won't make me use the WW :p
Though, if every track becomes better with WW, I guess I have to switch.
But that won't be done with a smile on my face  Undecided

Anyway, I might try rDDD with WW myself to see if it's actually true ^^
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Re: Wii Wheel Advantage?
Reply #11 - 06/02/14 at 10:12:21
 
Suuper wrote on 06/02/14 at 05:01:20:
I made a ghost which holds right at the start. I raced it with motion controls, and was able to turn sharper.
However: I found a place underwater big enough to drift in circles. When I switched to motion controls mid-game while doing this, I started drifting notably slower.
I then went to rDDD and drifted inside the quicksand area. With motion controls I was able to do a tight drift right on the edge of the hole in the middle, but with regular controls a tight drift would always make me go too sharp and fall in.

I haven't found a piece of regular road large enough to drift in circles.


Have you made sure the Wii Wheel / Gamepad was standing completely upright ? We do know that on MKWii vertical input has a slight effect on the handling and drifting.

I'm playing rDDD right now with standard controls, it does seem to me that holding forward while drifting helps me a bit keeping up with Alexony, but I still loses time whenever I have to turn sharp. So in that case, having the full directional range in the angle would allow for tight drifting without slowing down significantly.
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Re: Wii Wheel Advantage?
Reply #12 - 06/02/14 at 10:19:02
 
I just can't believe this shit, seriously. Now in tracks like Bone Dry Dunes you have to switch between motion sensor and normal inputs to make a clean time. wtf
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Re: Wii Wheel Advantage?
Reply #13 - 06/02/14 at 10:19:31
 
Brionac wrote on 06/02/14 at 10:19:02:
I just can't believe this shit, seriously. Now in tracks like Bone Dry Dunes you have to switch between motion sensor and normal inputs to make a clean time. wtf

yeah, the fact that you can change mid-race is all the more retarded…
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

My YouTube

MKDS: 31 GODs, 28 Myths, 5 Titans, Hold 9 NoPRB CRs, Hold 11 PRB CRs, Hold 2 NoMT WRs, Held 7 NoPRB WRs and 8 Beta WRs
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MK7: Held a lot of WRs
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Re: Wii Wheel Advantage?
Reply #14 - 06/02/14 at 10:28:10
 
This makes me wondering even more if I should just wait SSB3DS and SSBU  Grin

Well done Nintendo.
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Re: Wii Wheel Advantage?
Reply #15 - 06/02/14 at 10:29:17
 
Honestly, Nintendo MUST do something about this.

Oh yeah, I'm talking about Nintendo. It will never happen.  Smiley
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Re: Wii Wheel Advantage?
Reply #16 - 06/02/14 at 10:40:01
 
Fuck this shit, TTs are gonna be retarted.
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Re: Wii Wheel Advantage?
Reply #17 - 06/02/14 at 10:51:57
 
I just tried the track today and had fun with it... But if that wheel shit is true kthx (changing controllers before and after the sc could be an alternative, but it would be too annoying)

Has anyone tried the hop strat with wheel? I think that would kill the wheel on most of the tracks.
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« Last Edit: 06/02/14 at 11:08:48 by ρf☆Pαμl »  
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Re: Wii Wheel Advantage?
Reply #18 - 06/02/14 at 12:55:52
 
Mick wrote on 06/02/14 at 10:12:21:
Suuper wrote on 06/02/14 at 05:01:20:
I made a ghost which holds right at the start. I raced it with motion controls, and was able to turn sharper.
However: I found a place underwater big enough to drift in circles. When I switched to motion controls mid-game while doing this, I started drifting notably slower.
I then went to rDDD and drifted inside the quicksand area. With motion controls I was able to do a tight drift right on the edge of the hole in the middle, but with regular controls a tight drift would always make me go too sharp and fall in.

I haven't found a piece of regular road large enough to drift in circles.


Have you made sure the Wii Wheel / Gamepad was standing completely upright ? We do know that on MKWii vertical input has a slight effect on the handling and drifting.

I'm playing rDDD right now with standard controls, it does seem to me that holding forward while drifting helps me a bit keeping up with Alexony, but I still loses time whenever I have to turn sharp. So in that case, having the full directional range in the angle would allow for tight drifting without slowing down significantly.


No, I did not. Holding up with a stick (if it is reducing your left/right input) would be softdrifting. Are you sure that's not the case?

When I was going in circles, though, I could see the marks on the road from my tires and I was doing perfect circles. Idk if I was holding up/down rotation steady, I wasn't paying attention to it.

EDIT: regarding changing to/from motion controls, can you get the game to say you used Wii wheel when you actually used normal controls for 99.9% of the race?
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Re: Wii Wheel Advantage?
Reply #19 - 06/02/14 at 13:18:31
 
Well, that is really messed up. Probably Nintendo decided to give Wii Wheel users an advantage to balance out the control types a little more.

If it proves to be an advantage on a high number of tracks, we should (once again, yeah I really like them) think about seperate charts for non-Wheel times. Otherwise I will not have a real motivation to keep playing TTs for a long time Sad
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Re: Wii Wheel Advantage?
Reply #20 - 06/02/14 at 14:05:29
 
MH wrote on 06/02/14 at 13:18:31:
seperate charts for non-Wheel times.



This is the only solution if the wheel does indeed have an advantage.
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Re: Wii Wheel Advantage?
Reply #21 - 06/02/14 at 14:11:13
 
Similarly the D-Pad cannot take turns as tight as the circle pad.  On day 1 of release I was doing mk stadium tts for a few hours and could not figure out why the wr ghost was gaining .2 on me every time at the u-turn before the glider and I got a 1:41.5 and quit before I knew what the problem was.  I thought it was just because my lines before the uturn was bad but nope the d-pad literally cannot turn as hard as the circle pad and I guess the wii wheel can turn even harder than that.  Theres some kind of turning heirarchy i guess?  lol i really hope i dont have to use the wii wheel for tts that sounds really shitty but i could adapt i guess.
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Re: Wii Wheel Advantage?
Reply #22 - 06/02/14 at 17:45:30
 
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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« Last Edit: 09/04/21 at 18:22:34 by General »  
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Re: Wii Wheel Advantage?
Reply #23 - 06/02/14 at 20:18:42
 
ρf☆Pαμl wrote on 06/02/14 at 10:51:57:
Has anyone tried the hop strat with wheel? I think that would kill the wheel on most of the tracks.

I can confirm that hopping is definitely effective with wii wheel.
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Did you try doing a mini turbo? That could change everything.
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Re: Wii Wheel Advantage?
Reply #24 - 06/02/14 at 20:31:54
 
this is fucking stupid

nintendo is clearly anti-TT  Smiley

i agree with separate charts if it's this big of a problem
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