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SMT charged faster? (Read 1609 times)
Ebil
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Re: SMT charged faster?
Reply #25 - 05/31/14 at 22:16:51
 
Hopefully someone else answers these questions too. Since I'm not entirely sure about it all. Especially since they hop during the boost too.
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Re: SMT charged faster?
Reply #26 - 06/01/14 at 01:26:29
 
watch my DP3 WR, I hop the startboost and the last straight

for startboost, you can do: hop left, hop right into a drift (or the opposite); I do right, left, right into drift on DP3 because the timing is easier

after an SMT, you can do: hop left, hop right (straight), hop spam straight

on last straight of DP3 I do left, left, straighten, hop spam

you should only hop 3 or 4 times max to boost yourself, if you hop any longer, you’ll lose speed instead
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Re: SMT charged faster?
Reply #27 - 06/01/14 at 02:37:46
 
Ebil wrote on 05/31/14 at 20:08:12:
stelzig wrote on 05/31/14 at 14:43:50:
I can basically only get it to work by slightly tilting the stick. Touching any corner/holding any other direction than to the side and it does nothing.

Pretty sure no one holds the stick like that.
I hold my stick in the 45 degree corners for softdrifting.

Understandable, but like I said that just doesn't work when I try it. I'll gladly try it again though if you claim it still works.

Edit: Nope the 45 degree angle still does nothing for me. I jump and start the drift at the 45 degrees and never move my thumb and it just charges like a neutral drift. Maybe i'm bad at hitting angles. If only this controller had the cool little corners like the GC controller. Ah well I guess I will be the first to just actually not fully tilt the stick because that does work for me.
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« Last Edit: 06/01/14 at 03:32:39 by stelzig »  
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Re: SMT charged faster?
Reply #28 - 06/01/14 at 09:00:46
 
It's kind of a spindrift, it makes sharper corners and faster MTs. If you want to turn to the right, press R and quickly turn your stick left and then right. If you want to turn to the left it's the oposite, Press R and quickly turn your stick to the right and then to the left. You need to be quick or it won't work.
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Re: SMT charged faster?
Reply #29 - 06/01/14 at 09:46:33
 
I'm not actually sure if softdrifting charges an MT any faster than Full left right. It doesn't seem to be any better on Mount Wario for getting a SMT on the first ice turn. Though softdrifting makes charging the SMT easier.
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Re: SMT charged faster?
Reply #30 - 06/01/14 at 09:50:33
 
Soft-drifting wasn't used in MKWii to charge an MT faster than a full directional input, at a 45 degree directional input, it will charge the MT at the same rate as a full directional, it helps for turns that you would have to yank.
I don't know the full technical's from MKWii, like what is the exact directional input to start a soft drift (I believe it was 3, I'm not sure though.)
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Re: SMT charged faster?
Reply #31 - 06/01/14 at 11:25:30
 
I think I got it to work with 45 tilt as well now, but actually prefer just not tilting fully now. I subconciously do a 45 degree angle when tilting back as well otherwise hehe.

Still can't get the yellow charge on the first turn on lap 2 and 3 on mks, but at least I got a decent time now (https://pbs.twimg.com/media/BpEUmlfCcAAmaKA.png:large) so i'll just leave this for now and maybe come back to it later.
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Re: SMT charged faster?
Reply #32 - 06/01/14 at 22:32:53
 
I can't get the tilt to work at all. I might try with the GC controller and see if it makes a difference.
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Re: SMT charged faster?
Reply #33 - 06/01/14 at 22:35:33
 
How did you unlock Gold kart Stelzig?
Is it with coins? or after having completed all the cups 3 stars?
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Re: SMT charged faster?
Reply #34 - 06/02/14 at 01:52:56
 
All cups. I think you only need 1 star though. Tongue
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Re: SMT charged faster?
Reply #35 - 06/02/14 at 01:53:22
 
God damn, this game's mechanics/physics are fucking worse than MK7 for fucks sake. Think I'm just going to stick to wifi, TT's in this game are too fucking stupid. Why the fuck is spam hopping all over the place like a retarded cunt faster in this game, fuck that.
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Re: SMT charged faster?
Reply #36 - 06/02/14 at 02:29:59
 
hahaae wrote on 06/02/14 at 01:53:22:
God damn, this game's mechanics/physics are fucking worse than MK7 for fucks sake. Think I'm just going to stick to wifi, TT's in this game are too fucking stupid. Why the fuck is spam hopping all over the place like a retarded cunt faster in this game, fuck that.


this
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Re: SMT charged faster?
Reply #37 - 06/02/14 at 04:04:36
 
Fant0m wrote on 05/31/14 at 07:29:02:
Alexony... Please answer this question...  Embarrassed

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Aron Langerak wrote on 08/06/17 at 13:47:24:
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Re: SMT charged faster?
Reply #38 - 06/02/14 at 04:16:25
 
It's been answered, softdrifting. A good track to get used to this thing is Royal Raceway (srs), because there are a ton of long turns. You can practice getting used to how it feels by entering a drift as normal and sliding the stick updwards or downwards so it's diagonal, and back to full left/right. That way you learn where the cutoff is (where fast charge no longer applies). Royal Raceway shroomspot is a good example of where softdrifting is required, as is the final turn and various other moments.

The rest is just kart angles, the spin drift thing (may or may not be useful in future) and practice.  Smiley
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Re: SMT charged faster?
Reply #39 - 06/02/14 at 04:24:53
 
Okay, so I've finally got this stupid MKS first turn thing figured out. It's a combination of both the SMT tech with Soft Drifting.

This is a little bit easier to explain with a picture so crappy paint picture below


When taking a right turn (aka: MKS first turn) you only ever want to have your analog in one of two positions shown with the blue markers. you have it at blue 1 when you're controlling the drift and blue 2 when you're building the MT. Having it at the red 1 is BAD and will make you drift way tighter while not building the MT any faster. When controlling the MT on a right turn having the analog stick at the red 2 is also bad because you're not controlling your kart as well as you can be, while still getting the same charge speed as the blue 1.

Reverse all of the above for left turns. (aka: MKS last turn)
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Re: SMT charged faster?
Reply #40 - 06/02/14 at 05:50:50
 
^
Alright, nice found!  Smiley
Will try this when I get home for sure!
Thanks man!
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Re: SMT charged faster?
Reply #41 - 06/02/14 at 05:54:55
 
I think softdrifting doesn’t work with the WU gamepad thing…
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

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MK7: Held a lot of WRs
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Re: SMT charged faster?
Reply #42 - 06/02/14 at 06:00:52
 
ALAKTORN wrote on 06/02/14 at 05:54:55:
I think softdrifting doesn’t work with the WU gamepad thing…


I'll try Wii nunchuck Smiley
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Re: SMT charged faster?
Reply #43 - 06/02/14 at 06:08:22
 
ALAKTORN wrote on 06/02/14 at 05:54:55:
I think softdrifting doesn’t work with the WU gamepad thing…


If the cutoff point is at the up-right / up-down corner as the picture indicates, it would certainly be easier with a nunchuck since the Gamepad doesn't have nice corners.
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Re: SMT charged faster?
Reply #44 - 06/02/14 at 06:36:54
 
karterfreak wrote on 06/02/14 at 04:24:53:
Okay, so I've finally got this stupid MKS first turn thing figured out. It's a combination of both the SMT tech with Soft Drifting.

This is a little bit easier to explain with a picture so crappy paint picture below
http://puu.sh/9bLaq/43dbdadb32.jpg

When taking a right turn (aka: MKS first turn) you only ever want to have your analog in one of two positions shown with the blue markers. you have it at blue 1 when you're controlling the drift and blue 2 when you're building the MT. Having it at the red 1 is BAD and will make you drift way tighter while not building the MT any faster. When controlling the MT on a right turn having the analog stick at the red 2 is also bad because you're not controlling your kart as well as you can be, while still getting the same charge speed as the blue 1.

Reverse all of the above for left turns. (aka: MKS last turn)

Ok so when I'm taking a right turn, I go immediately to blue 1 and once the blue mt appears, I go immediately to blue 2? Huh
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Re: SMT charged faster?
Reply #45 - 06/02/14 at 06:40:43
 
Crony wrote on 06/02/14 at 06:36:54:
karterfreak wrote on 06/02/14 at 04:24:53:
Okay, so I've finally got this stupid MKS first turn thing figured out. It's a combination of both the SMT tech with Soft Drifting.

This is a little bit easier to explain with a picture so crappy paint picture below
http://puu.sh/9bLaq/43dbdadb32.jpg

When taking a right turn (aka: MKS first turn) you only ever want to have your analog in one of two positions shown with the blue markers. you have it at blue 1 when you're controlling the drift and blue 2 when you're building the MT. Having it at the red 1 is BAD and will make you drift way tighter while not building the MT any faster. When controlling the MT on a right turn having the analog stick at the red 2 is also bad because you're not controlling your kart as well as you can be, while still getting the same charge speed as the blue 1.

Reverse all of the above for left turns. (aka: MKS last turn)

Ok so when I'm taking a right turn, I go immediately to blue 1 and once the blue mt appears, I go immediately to blue 2? Huh


No, you go to blue 1 when you need to go wide, (as you would without soft drift) and blue 2 when you need to turn and charge your MT. Going to red 1 turns sharper, but charges MTs the same speed as blue 2, meaning that with blue 2 you can.get more charge for the same amount of turning.
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Re: SMT charged faster?
Reply #46 - 06/02/14 at 06:42:40
 
ALAKTORN wrote on 06/02/14 at 05:54:55:
I think softdrifting doesn’t work with the WU gamepad thing…


It works with the Wii U Tablet, but its asstons harder because there's no notches in the plastic at the 8 usual directions.
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Re: SMT charged faster?
Reply #47 - 06/02/14 at 06:43:04
 
karterfreak wrote on 06/02/14 at 04:24:53:
Okay, so I've finally got this stupid MKS first turn thing figured out. It's a combination of both the SMT tech with Soft Drifting.

This is a little bit easier to explain with a picture so crappy paint picture below
http://puu.sh/9bLaq/43dbdadb32.jpg

When taking a right turn (aka: MKS first turn) you only ever want to have your analog in one of two positions shown with the blue markers. you have it at blue 1 when you're controlling the drift and blue 2 when you're building the MT. Having it at the red 1 is BAD and will make you drift way tighter while not building the MT any faster. When controlling the MT on a right turn having the analog stick at the red 2 is also bad because you're not controlling your kart as well as you can be, while still getting the same charge speed as the blue 1.

Reverse all of the above for left turns. (aka: MKS last turn)


Wow, thanks so much for this. This really helped. You charge SMT so fast without really turning right (or left on another turn) so quickly.
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Re: SMT charged faster?
Reply #48 - 06/02/14 at 06:58:31
 
Oh yeah the wii controllers still had those knodges. Might have to try playing with my classic controller at some point then.
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Re: SMT charged faster?
Reply #49 - 06/02/14 at 07:03:18
 

I don't know if it's called a "Quick MT", but I would just say it lol
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