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*Question Thread* (Read 4745 times)
Timothy
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Re: *Question Thread*
Reply #50 - 06/18/14 at 03:15:55
 
Yes, you've got it, it's the MT that propels you forward. That's another thing people need to realise, that you can charge MTs in the air. There are a few places where it's used.
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Re: *Question Thread*
Reply #51 - 06/18/14 at 03:23:13
 
Actually I used to do it on RR since the beginning, but it's harder on Cloutop Cruise.
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Re: *Question Thread*
Reply #52 - 06/18/14 at 16:41:19
 
How do the first two boost pads on TH work? I lose *at least* half a second on the WR every lap, and I've tried every single thing I could think of.
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Re: *Question Thread*
Reply #53 - 06/18/14 at 18:34:18
 
I have started TTing rMC(seriously) and I can quite easily keep up with cole except for the gravity section(including the ramp before and after).

I seem to lose time at the jump of the ramp itself and at the uphill hops and even worse at after mt release with the hops before the boost pad. What do I have to do to be fast uphill and before I reach the zipper boost with the kangaroo?
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Re: *Question Thread*
Reply #54 - 06/18/14 at 19:54:20
 
^ I TT'd rMC for a couple hours one night and I don't really understand the anti-gravity section myself. I'm really bad at hop teching there. I want a low 1:26 but I need some tips. Tongue
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Re: *Question Thread*
Reply #55 - 06/18/14 at 23:31:30
 
On rRRd I can offscreen a 1 20 5 easily and then it comes to section 3. At the first (!) turn does the 1 20 5 gain like almost .5 and I have no idea why. We have the same number of coins and I really take that turn very tight. My BS for section 3 is only 27 9  Undecided. Is there any secret?
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Re: *Question Thread*
Reply #56 - 06/19/14 at 01:21:57
 
ρf☆Pαμl wrote on 06/18/14 at 23:31:30:
On rRRd I can offscreen a 1 20 5 easily and then it comes to section 3. At the first (!) turn does the 1 20 5 gain like almost .5 and I have no idea why. We have the same number of coins and I really take that turn very tight. My BS for section 3 is only 27 9  Undecided. Is there any secret?


I'm practically the opposite. I completely suck at Sections 1 and 2 but my Section 3s were WR level at one point. I'm no Alex94 at the track, but I'll try to help. Are you talking about the very first turn after
the shroom entering the section? Or ones after that? If it's the first turn, you might be shrooming too early into the section and losing a ton of time. On other turns, you must not be pulling your drift in as quick as possible after hop teching between them. Try racing a 1:19 ghost or find one with a decently strong Sec 3 (27.5). Good luck.
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Re: *Question Thread*
Reply #57 - 06/19/14 at 02:44:53
 
http://youtu.be/VgEb5nhSLbU

Here you have  a perfect example. End lap 2 and whole lap 3 ruined the run completly... I don't get it

edit: got 1:20.861 with a 678 section 3. I hope it wasn't random luck
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« Last Edit: 06/19/14 at 03:00:11 by ρf☆Pαμl »  
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Re: *Question Thread*
Reply #58 - 06/19/14 at 04:39:36
 
Harmonia wrote on 06/18/14 at 19:54:20:
^ I TT'd rMC for a couple hours one night and I don't really understand the anti-gravity section myself. I'm really bad at hop teching there. I want a low 1:26 but I need some tips. Tongue


The antigrav section of rMC can somewhat make or break the lap.  My best splits are 26.1xx (best time 26.7xx) so I have some idea but I'm definitely not an expert, but these are my thoughts

I don't quite get the jump on to the antigrav section.  Sometimes I get a 'flyer' off the jump and keep up with Cole's ghost, sometimes not.  I'm not exactly sure why the technique sometimes work and sometimes doesn't but if you keep experimenting with all those hops and try and mimic Cole's ghost you might get an idea.  Doing a left or right hop just before you hit the jump (I think Cole always does this) seems to help but I've also got the 'flyer' sometimes with neutral hops..

For the downhill section you have to maintain the boost speed all the way to the jump off the downhill section.  You should be able to feel yourself slow down just before the jump when you get it wrong.  
I think hitting the middle of the boost pad rather than the back edge is important.  Also try and hop like Cole if you can.  L-R-L-R (or R-L-R-L I can't remember)) and then a couple of directional hops to pick up a coin.  I'm not sure if hopping on to the middle of the boost pad is what is important or if it's the hops but I have somewhat got the hang of this bit  

Guess I don't understand it that well either  Tongue
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Re: *Question Thread*
Reply #59 - 06/19/14 at 11:38:55
 
ρf☆Pαμl wrote on 06/19/14 at 02:44:53:
http://youtu.be/VgEb5nhSLbU

Here you have  a perfect example. End lap 2 and whole lap 3 ruined the run completly... I don't get it

edit: got 1:20.861 with a 678 section 3. I hope it wasn't random luck


1. Start hop teching on section 1 like the WR does it. It'll take a bit of getting used to but I've honestly beaten Alex's WR to the first glider once I got it down. Racing a ghost that does it is extremely helpful here.

2. Your hop techs seem a bit slow to me, idk if its just me or not but it does seem slow in places that are in Sec 2 & 3. That could be slowing you down, as well as lines.

3. You missed a coin entering Section 3 (you only had 7 from what I saw; you NEED that coin on the first turn of the section.)

4. Try Mach 8 + Slicks if you haven't. It's not required to use Circuit Special, you can still get WR level runs with Mach 8 + that vehicle makes it so much easier (imo) to ride the edges easily.
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Re: *Question Thread*
Reply #60 - 06/19/14 at 11:58:40
 
Thx for the help. I have Mach 8 and cyber slicks now, it seems like I get more 27 sec 1s with them. I still drive against the
1 20 5 since its sec 1 and 2 are weak. The hops are my problem. I risk way more now and it seems to work.
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Re: *Question Thread*
Reply #61 - 06/19/14 at 15:25:49
 
What's fhe feick behind rWS double hills? Can't go that high after the first hill....
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Re: *Question Thread*
Reply #62 - 06/19/14 at 21:24:16
 
How much of a speed boost does one get with coins?

With 1 coin = +? speed
With 5 coins= +? speed
With 10 coins = +? speed
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Re: *Question Thread*
Reply #63 - 06/19/14 at 22:10:20
 
Exentryk wrote on 06/19/14 at 21:24:16:
How much of a speed boost does one get with coins?

With 1 coin = +? speed
With 5 coins= +? speed
With 10 coins = +? speed


I don't think we have exact information on how much coins boost your speed currently... just that they do.

I just did some quick tests though and it seems like 10 coins gives about a 10% increase to max speed. I guess it's possible that each coins gives a 1% increase. *shrug*
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Re: *Question Thread*
Reply #64 - 06/19/14 at 22:20:53
 
You could be right. It does give a decent boost, so it seems like 10-20% boost.
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Re: *Question Thread*
Reply #65 - 06/20/14 at 00:21:02
 
G-danzee wrote on 06/19/14 at 15:25:49:
What's fhe feick behind rWS double hills? Can't go that high after the first hill....


you must hop at a certain spot. Watch the wr, find it and you will do it almost everytime. It is easier than it looks (the rest of the track is really difficult, I rq already)
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Re: *Question Thread*
Reply #66 - 06/20/14 at 02:38:58
 
Exentryk wrote on 06/19/14 at 21:24:16:
How much of a speed boost does one get with coins?

With 1 coin = +? speed
With 5 coins= +? speed
With 10 coins = +? speed

Very rough estimate, but one extra coin makes you gain around 0"1-0"15 for 30 seconds of racing.
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Re: *Question Thread*
Reply #67 - 06/20/14 at 05:24:24
 
Based just off WR splits, I think it's less than 10%. Mick's estimate (~3-5%) seems much more accurate.
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Re: *Question Thread*
Reply #68 - 06/20/14 at 06:11:55
 
The way I tested it was to reach max speed by a certain point, begin a timer, and then stop the timer when I reached another end point (all taking place on a straightaway with no input other than accelerate). Repeat with different amounts of coins. I'll probably retry this more extensively just to satiate my curiosity.

You may be right in that it's closer to 3-5%, but if you're getting that number straight from (.1/30)*10 and (.15/30)*10 I don't think that's completely accurate. Might be nitpicky but *shrug*

I think that a max increase in speed would only be able to be calculated that way if you are on a straightaway for the whole course. But there are many turns and what not that are limit how fast you go around them, and perhaps causes the benefit of the coins to be diminished somewhat...

I could be wrong abut that's my gut feeling. You are never actually going to be on a pure straightaway forever, so it hardly matters but just for accuracy's sake.

If someone races a course perfectly though, I'm sure the % speed increase is more accurate than if you raced a course non-perfectly... Just not sure if those numbers are the correct ones.
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Re: *Question Thread*
Reply #69 - 06/20/14 at 07:06:29
 
Teddy Buggy gets +0.5 anti-grav speed, while Gold Kart gets 0. However, I don't seem to be faster on Electrodrome with the Teddy Buggy.
Can anyone else test this and see if I'm just doing something wrong with the ATV's different handling?
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Re: *Question Thread*
Reply #70 - 06/20/14 at 07:29:45
 
The new WR on rDKJ is using hops on the anti-gravity section. How can I actually do them without stuck/slowdown at a certain point?
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Re: *Question Thread*
Reply #71 - 06/20/14 at 08:34:41
 
Suuper wrote on 06/20/14 at 07:06:29:
Teddy Buggy gets +0.5 anti-grav speed, while Gold Kart gets 0. However, I don't seem to be faster on Electrodrome with the Teddy Buggy.
Can anyone else test this and see if I'm just doing something wrong with the ATV's different handling?


It's only +0.25 according to the mk8 wiki but there are lots of other factors I think
Why the Teddy Buggy?  Same stats as the standard kart I think
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Re: *Question Thread*
Reply #72 - 06/20/14 at 08:39:14
 
Zuba wrote on 06/20/14 at 07:29:45:
The new WR on rDKJ is using hops on the anti-gravity section. How can I actually do them without stuck/slowdown at a certain point?


Check out Timothy's thread, he goes over a lot of stuff like that.  
If it's a downhill section you need to start drifting a little bit between hops
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Re: *Question Thread*
Reply #73 - 06/20/14 at 09:28:09
 
SamH wrote on 06/20/14 at 08:34:41:
Suuper wrote on 06/20/14 at 07:06:29:
Teddy Buggy gets +0.5 anti-grav speed, while Gold Kart gets 0. However, I don't seem to be faster on Electrodrome with the Teddy Buggy.
Can anyone else test this and see if I'm just doing something wrong with the ATV's different handling?


It's only +0.25 according to the mk8 wiki but there are lots of other factors I think
Why the Teddy Buggy?  Same stats as the standard kart I think


Really? Guess I need to go over my parts list to check for mistakes, then....

Anyway I ended up being able to do better with Mach 8.
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Re: *Question Thread*
Reply #74 - 06/20/14 at 21:24:03
 
What is the best controller to use?(what do the WRS use)
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