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*Question Thread* (Read 4745 times)
Timothy
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Re: *Question Thread*
Reply #200 - 09/12/14 at 10:13:43
 
^ Karts/parts etc are unlocked by collecting coins. The unlock order is random, so it's simply a case of playing enough wifi/GPs/TTs until you unlock the better combinations. Something is unlocked for getting at least one star in all GPs (Gold Kart I think?), but other than that it doesn't do anything. Also, in this game, the star rankings are retroactive. For example, if you play 150cc Mushroom Cup and get ***, your menu will show *** for both 50cc and 100cc Mushroom Cup too, even if you haven't yet played them.

WR vids are linked from the list on Cole's website: http://mkwrs.com/mk8/
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VAJ
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Re: *Question Thread*
Reply #201 - 09/13/14 at 01:48:53
 
thank you very much for your information man........ lets enjoy the game..
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Wosie
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I Love Mark 2.0!

5084 days karting
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Re: *Question Thread*
Reply #202 - 09/14/14 at 16:24:42
 
Thanks for your help, it sure did help me to improve!

Now I have another question, about the boost pads near the end of Mount Wario. I'm racing against a ghost which I'm beating by quite a lot, until I reach this part. I can't 'fire hop' here to save my life, it slows me down 95% of the time. If I don't do anything and just use the boost pads normally, the ghost easily beats me, even when I have a nice lead over him. (...I guess this strategy is pretty vital when tt:ing this one... x|)
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Ebil
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Re: *Question Thread*
Reply #203 - 09/14/14 at 18:04:17
 
Wosie wrote on 09/14/14 at 16:24:42:
Thanks for your help, it sure did help me to improve!

Now I have another question, about the boost pads near the end of Mount Wario. I'm racing against a ghost which I'm beating by quite a lot, until I reach this part. I can't 'fire hop' here to save my life, it slows me down 95% of the time. If I don't do anything and just use the boost pads normally, the ghost easily beats me, even when I have a nice lead over him. (...I guess this strategy is pretty vital when tt:ing this one... x|)

The last downhill with the boost pads?

That place is annoying. To do that special hop, all you have to know is...
1: You must be in a boost, SMT or boost pad
2: You hop only while in a boost to get off the road
3: Try sticking to the left where the road is slightly slanted for a better chance of getting air
4: Keep practicing, as getting the hops all the way down saves ~1-1.5 seconds, 2 if you get to Tsuki/Blake level hops
5: Messing up hops partway down is still ~as fast as not hopping at all
6: If you're not getting tons of air, you're doing something wrong
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Skinney
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Re: *Question Thread*
Reply #204 - 09/15/14 at 22:49:22
 
Anything more specific on how to do the final hops of mount wario? like what lines should you be hitting exactly?
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Ebil
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Re: *Question Thread*
Reply #205 - 09/16/14 at 13:41:27
 
Lines? Whatever gets you to land on other boost pads on the way down.
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Rhodechill
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Re: *Question Thread*
Reply #206 - 09/20/14 at 02:50:11
 
So on Ed is it faster to hit those little poles that give you a boost or not?  It seems like WR runs are using it interchangeably.
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RaminGER wrote on 08/14/09 at 12:01:14:
Syzygy [Tim] you are a fucking milkface i like to punch you in your fucking milkface ..

Why'd you cut holes in the face of your moon base? Don't you know about the temperature change?
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Vinnie927
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Re: *Question Thread*
Reply #207 - 09/24/14 at 14:04:13
 
Are hop slides and demon slides the same thing?
Also, what's a soft drift?
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Suuper
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Re: *Question Thread*
Reply #208 - 09/24/14 at 15:16:13
 
Vinnie927 wrote on 09/24/14 at 14:04:13:
Are hop slides and demon slides the same thing?
Also, what's a soft drift?


Yes, "demon slides" is just a bad name for slides w/o boosting.

Soft drift has been explained so many times...I suggest reading through this thread until you find an explanation.
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Growly
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Re: *Question Thread*
Reply #209 - 09/25/14 at 16:52:16
 
I am having an issue in WP.

My current PR is 1:47.470 (which is riddled with mistakes).

I was working on this track last night and after 2 laps was consistently between 0.7 and 1.3 seconds  ahead of my ghost (so on track for a mid to high 1:45 time. However, every single time as I drift over the first ramp, I run directly into the submarine (it’s just the timing of the submarine compared to where I am that’s causing the issue).

Has anyone else had this problem, and any tips on still being able to drift over the ramp and hold my turbo without hitting the sub, or going too wide and then running into the right hand wall when I release my turbo? I have tried numerous times and always either hit the sub or go too wide.

Cheers,
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Suuper
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Re: *Question Thread*
Reply #210 - 09/25/14 at 17:22:24
 
I had the same problem. I ended up going a bit tighter on the turn. (Get your extra turning as soon as you can, to still be going relatively straight off the ramp.)
Perhaps watching old WRs would help?
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Ebil
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Re: *Question Thread*
Reply #211 - 09/25/14 at 19:28:18
 
@Growly, pretty much what Suuper said.

Hold the SMT and go off the right side of the right. But as soon as you're in the water, hold hard left, and you should float left. Don't release the SMT until you hit the ground. (This is more or less the same thing you need to do to avoid the eel on DS)
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Mick
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Re: *Question Thread*
Reply #212 - 09/26/14 at 02:48:39
 
Ebil wrote on 09/25/14 at 19:28:18:
@Growly, pretty much what Suuper said.

Hold the SMT and go off the right side of the right. But as soon as you're in the water, hold hard left, and you should float left. Don't release the SMT until you hit the ground. (This is more or less the same thing you need to do to avoid the eel on DS)

I'll also add to this that :
- Pulling the stick downward will also push you to the left a bit;
- Releasing the SMT as soon as the back wheels land will give you a better line for the next turn, than waiting for the front wheels to land as well (using the method above)
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Camster wrote on 02/10/10 at 08:50:34:
A world without kart is just not a world worth living in

Web wrote on 05/13/10 at 11:24:04:
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Vinnie927
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Re: *Question Thread*
Reply #213 - 09/26/14 at 04:20:52
 
Couldn't you simply change your shroomstrat in this situation?
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Suuper
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DoubleU

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Re: *Question Thread*
Reply #214 - 09/26/14 at 06:07:10
 
Vinnie927 wrote on 09/26/14 at 04:20:52:
Couldn't you simply change your shroomstrat in this situation?


Hm, would chaining two shrooms be better than using them separately? Chaining with SMTs is good for levels like rRRd, so why not chain with a shroom here?
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Rhodechill
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Re: *Question Thread*
Reply #215 - 09/26/14 at 20:50:54
 
What the fuck is up with the fact that the top 6 players hold a combined total of 21 WR's?
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RaminGER wrote on 08/14/09 at 12:01:14:
Syzygy [Tim] you are a fucking milkface i like to punch you in your fucking milkface ..

Why'd you cut holes in the face of your moon base? Don't you know about the temperature change?
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Mick
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Re: *Question Thread*
Reply #216 - 09/27/14 at 02:02:40
 
Rhodechill wrote on 09/26/14 at 20:50:54:
What the fuck is up with the fact that the top 6 players hold a combined total of 21 WR's?

It is not a specialist game like MKWii. Mastering the techniques like bunnyhopping, bunnysliding, low jumping, air drifting... etc. gives you enough of an edge to beat people who will know the intricacities of a specific track but aren't quite as skilled.
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« Last Edit: 09/27/14 at 02:18:43 by Mick »  

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Camster wrote on 02/10/10 at 08:50:34:
A world without kart is just not a world worth living in

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Growly
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hit 3766 moles

Re: *Question Thread*
Reply #217 - 09/29/14 at 13:42:06
 
Struggling with SGF.

Can someone confirm that all of the downhill sections in this particular track you need to hop slide and not just standard fire hop (after 1st corner, just before finish line etc)? And even on the turbo pads on the waterfall, almost looks like the WR ghost is hop sliding between those. Just wanted to clarify so not wasting my time practicing the wrong thing.

Thanks,
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JoRoLo
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Re: *Question Thread*
Reply #218 - 09/29/14 at 14:05:16
 
This question bugs me so much I made an account to ask it. On Sunshine Airport on the glide down post-anti grav section there are these 5 brown blocks arranged in a semi-circle. On one particularly bad time trial run I dipped really hard and hit off one of these. It appeared to launch me forward a little faster than I was going in the glide but I'm nowhere near good/consistent enough to see if bumping off these things is of benefit over a neutral glide down. Would it be faster to just glide down or dive and bump off?
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Rhodechill
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Re: *Question Thread*
Reply #219 - 09/29/14 at 16:33:44
 
So why exactly does the camera angle and sharpness of the drift get all weird when you hold a drift for a long time?  Happens a lot on rTT and in the rYV WR.
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RaminGER wrote on 08/14/09 at 12:01:14:
Syzygy [Tim] you are a fucking milkface i like to punch you in your fucking milkface ..

Why'd you cut holes in the face of your moon base? Don't you know about the temperature change?
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Ebil
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Re: *Question Thread*
Reply #220 - 09/29/14 at 16:37:43
 
Growly wrote on 09/29/14 at 13:42:06:
Struggling with SGF.

Can someone confirm that all of the downhill sections in this particular track you need to hop slide and not just standard fire hop (after 1st corner, just before finish line etc)? And even on the turbo pads on the waterfall, almost looks like the WR ghost is hop sliding between those. Just wanted to clarify so not wasting my time practicing the wrong thing.

Thanks,

Don't know about the rest, but the turbo pads up the waterfall can be done with normal bunny hopping.
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Vinnie927
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Re: *Question Thread*
Reply #221 - 09/29/14 at 16:58:29
 
Why is the Mach 8 preferred to the Sports Coupe? Does it have a bigger hitbox, or do people just like it?
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Re: *Question Thread*
Reply #222 - 09/29/14 at 17:19:56
 
i only use it due to the sound
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ChriMK
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Re: *Question Thread*
Reply #223 - 09/29/14 at 21:37:11
 
Mach 8 is love, Mach 8 is life
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SamH
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Re: *Question Thread*
Reply #224 - 11/12/14 at 05:38:28
 
How does the WR fly so far on the second glider section on RR?

Is it something to do with the hop or do they push down to get more height towards the end of the glide?
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