Cole wrote on 05/09/14 at 08:32:19:However, with motion controls, I believe you can register trick inputs without the possibility of registering hop inputs. Like MKWii, this is done by shaking the wiimote / gamepad. This can give a slight advantage for timing tricks.
I think ALAKTORN is right that drift+trick won't work with ZR+R, but it certainly is a possibility. It seems slightly more likely that drift+trick will be possible using motion controls though. By drift+trick I'm referring to tricking mid-air while holding your drift (possible in MKWii, impossible in MK7).
With Wiimote+Nunchuck, you can steer using non-motion controls and trick by shaking the Wiimote. I think Wiichuck will be the best controller because of this. Also, you can trick using B with the Wiichuck, so it gives you both options.
The motion controls for MK8 works the same way as in MK7, instead of the MKWii way. You can ONLY steer and modify you kart angle, not perform tricks.
Here's a
video of the MK8 digital manual that shows that tricks don't have a dedicated command and states that they can only be performed using the jump button.
ALAKTORN wrote on 05/09/14 at 10:33:58:Mick, I didn’t literally mean what I said, it could be possible that you’re right, but I like to say things with certainty so people can debate with me; to elaborate properly: in MKW you had B and R that both drifted (on GCN pad), but since internally both B and R are considered the same button by the software, it doesn’t change anything to alternate between the two, or press them together or whatever… the game considers it 1 button
that’s what I was getting at, but MKWU could well be different and differentiate the 2 buttons, I don’t really have any idea
B and R have a unique function in MKWii though unlike in MK7/MK8 when R/ZR has two functions. However I didn't know two buttons could actually be linked as a single input source at a software level. Well I guess we'll have to wait for someone here to try a demo to find out...