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Controllers (Read 1231 times)
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05/08/14 at 14:57:35
 
Advantages / Disadvantages of each controller?

So, I've been thinking about the all the controller options we now have for this game, which are a lot, and the advantages and disadvantages each one brings to the gameplay.

-Wii Remote / Wii Wheel: This is completely ruled out for competitive racing. I see no advantages whatsoever.

-Nunchuk + Remote: I've been hearing this is a very viable option, since it apparently has the most accesible "rear view" button (c button on the nunchuk). The disadvantage: probably the fact that it still uses AA batteries Tongue

-Classic Controller: Same as nunchuk, but slightly more ergonomic I guess.

-Wii U Gamepad: This is tough one, since its the only option that has the mini map and item info on the second screen (obviously), but it's also the most unconfortable (IMO) specially for long sessions, with some hard to reach buttons like the rear view, which is probably not that useful if you have the mini map. Also, shortest battery life.

-Wii U pro controller: Probably the prefered option on this community. The most ergonomic and the longest battery life; but no mini map. I guess it's a no brainer for TTs.


I'll probably use the Wii U pro, but I don't know if not having all the second screen info is too big of a disadvantage for multiplayer games.

Thoughts?
What will you guys use?
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Re: Controllers
Reply #1 - 05/08/14 at 21:09:35
 
I personally will be using the Wiichuck. Backwards compatibility with controllers saves a lot of trouble. But actually, with the removal of wheelies and change to Hop for tricks, all controllers save the Wii Wheel are now on equal terms. The rest is down to familiarity, hand size, and preference.

Wii Wheel: Experts would beg to differ. It just takes a lot more finesse and practice than the other control methods. There'll be threads for Wheel tops.

Wiichuck: Perfectly viable. All the buttons are accessible. It was just in MKW, that it had a disadvantage with tricks and wheelies. That, and if your nunchuk connection sucked, it would occasionally disconnect mid-race. Using AA batteries is only a disadvantage if you don't have backups like a good racer should. Potentially the most ergonomic due to freedom of hand positions.

CC/CC Pro: This works fine. May have the same connection issues, but less prominent due to less motion while playing compared to Wiichuck users.

Wii U Gamepad: Not uncomfortable in the least. Though its size makes it rather unpopular. I expect it to sit on the side as an info screen while the player uses a different controller though. Battery life issues can be mitigated by plugging it in on longer play sessions. Or by taking breaks.

Wii U Pro: May be the preferred option. Ergonomics duplicate that of the 360 controllers, but lighter. Long battery life, and a good racer will plug it back in at the end of a session.

GCN: You forgot this option. Not sure how many players have bought the adapter for this. By far the most ergonomic controller usable. Most players are familiar with this controller. It has a better joystick than any of the Wii/Wii U controllers. Limited by Wiimote battery life. Cheaper than the Wii U Pro controller for those who own a GCN controller.
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Re: Controllers
Reply #2 - 05/08/14 at 22:59:54
 
Either gamepad or wiiU pro too.
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Re: Controllers
Reply #3 - 05/08/14 at 23:15:15
 
Oh god I didn't realize there was no real controller now that you can't use the gamecube one. So.. I really don't know what I'm going to use, I will have to do tests obviously.

Though I think there won't be any advantage taking one in particular (no clawing involved apparently).
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Re: Controllers
Reply #4 - 05/09/14 at 02:58:27
 


Either Hori Pad or Gamecube. Not sure yet.
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Re: Controllers
Reply #5 - 05/09/14 at 04:41:59
 
Of course, the Gamepad will be pretty much mandatory when playing online, if only for the map and player item information alone (whether you're playing with it, or using it as a secondary screen while playing with another controller).

But I also expect the Gamepad to be the superior controller on several tracks in Time Trial.

Why ?

Simply because it has 2 jump buttons (R and ZR) instead of one, which means you could technically perform tricks WHILE drifting like in MKWii. Sunshine Airport is the track that comes to mind right now where this technique would save a significant amount of time.

EDIT : I guess the Wii U Pro Controller will have the same advatange as well.
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« Last Edit: 05/09/14 at 04:59:59 by Mick »  

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Re: Controllers
Reply #6 - 05/09/14 at 04:49:53
 
Wiichuck: No claws needed, batteries are fucking cheap (4 batteries = 0.86€ --> 2 batteries work 2 weeks or 3 sometimes)

Gamepad: Maybe as 2nd main... have to test it then...

Wii U pro: like GCN... Won't make the same mistake and main it again... fucking claws (even if there are no claws in MK8 it is too expensive for me atm)

Wheel: 1st race I do will be with wheel for sure, like in mkwii

GCN: My GCN died when it saw that I ordered MK8 (these huge controller fails... rip in peace) same things like Wii U pro


Wiichuck will be my main. In mkwii I have a great control on the tracks I play with it. I see no disadvantage for wiichuck
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Re: Controllers
Reply #7 - 05/09/14 at 05:46:04
 
Mick wrote on 05/09/14 at 04:41:59:
Simply because it has 2 jump buttons (R and ZR) instead of one, which means you could technically perform tricks WHILE drifting like in MKWii. Sunshine Airport is the track that comes to mind right now where this technique would save a significant amount of time.

EDIT : I guess the Wii U Pro Controller will have the same advatange as well.

I don’t think you understand how videogames work

that won’t work

I’ll probably just use the WU pad because I have no alternatives except for Wiichuck which I might try in case the WU pad is shit
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Re: Controllers
Reply #8 - 05/09/14 at 07:11:34
 
I used Wiichuck on MKWii but always hated it... but controls were retarded with other controllers for bikes...
I might use WU pro or whatever since you trick with R
I've no idea how WU pad feels, if it aint bad I'll use that online
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Re: Controllers
Reply #9 - 05/09/14 at 07:41:15
 
ALAKTORN wrote on 05/09/14 at 05:46:04:
Mick wrote on 05/09/14 at 04:41:59:
Simply because it has 2 jump buttons (R and ZR) instead of one, which means you could technically perform tricks WHILE drifting like in MKWii. Sunshine Airport is the track that comes to mind right now where this technique would save a significant amount of time.

EDIT : I guess the Wii U Pro Controller will have the same advatange as well.

I don’t think you understand how videogames work

that won’t work

I'm not saying it will work for sure since I haven't tried the game which is why I said "expect". If tricks must be initiated from the ground then it certainly won't.

However I'd like you to elaborate on why this wouldn't work besides what I just mentioned above.
L-tech in MKDD is a really useful advanced technique that would be impossible if there was only 1 drift button instead of 2, so it's not like there isn't any precedence in this series alone.
And I'm sure there are other working examples in gaming as well...
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Re: Controllers
Reply #10 - 05/09/14 at 08:08:18
 
If I recall there were some videos where people did tricks without the hop, so I would assume it would use the D-Pad like MKWii.
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Re: Controllers
Reply #11 - 05/09/14 at 08:32:19
 
I'm concerned about the WiiU pro controller having the same button for both drift and trick. This was pretty annoying in MK7 on some tracks like SNES RR, since you would often hop instead of tricking.

However, with motion controls, I believe you can register trick inputs without the possibility of registering hop inputs. Like MKWii, this is done by shaking the wiimote / gamepad. This can give a slight advantage for timing tricks.

I think ALAKTORN is right that drift+trick won't work with ZR+R, but it certainly is a possibility. It seems slightly more likely that drift+trick will be possible using motion controls though. By drift+trick I'm referring to tricking mid-air while holding your drift (possible in MKWii, impossible in MK7).

With Wiimote+Nunchuck, you can steer using non-motion controls and trick by shaking the Wiimote. I think Wiichuck will be the best controller because of this. Also, you can trick using B with the Wiichuck, so it gives you both options.

Basically, my predictions are:

If drift+trick is possible, but only with motion control tricking:
  Wiichuck will be the best controller by far.

If drift+trick is possible, including with ZR+R:
  Wiichuck will have a slight timing advantage for some tricks, so it will technically be the best controller. It won't be dominant though.

If drift+trick is impossible:
  Wiichuck will have a slight timing advantage for some tricks, so it will technically be the best controller. It won't be dominant though.

Ignoring tricks, the 2 drift buttons might be useful in another way for the WiiU pro controller. In MKWii, there are some techniques that work better if you utilize both the R and B buttons on the GCN controller, but overall this has had almost no impact on the game. On the other hand, SMK and MKDD both had techniques that only worked due to the double drift buttons (flatboosts and L-tech).
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Re: Controllers
Reply #12 - 05/09/14 at 10:33:58
 
what are flatboosts and L-tech?

Mick, I didn’t literally mean what I said, it could be possible that you’re right, but I like to say things with certainty so people can debate with me; to elaborate properly: in MKW you had B and R that both drifted (on GCN pad), but since internally both B and R are considered the same button by the software, it doesn’t change anything to alternate between the two, or press them together or whatever… the game considers it 1 button

that’s what I was getting at, but MKWU could well be different and differentiate the 2 buttons, I don’t really have any idea
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Re: Controllers
Reply #13 - 05/09/14 at 12:21:24
 
Flatboost: SMK tech where you press both the drift buttons (L & R) on the same frame. This causes you to start a drift without hopping, staying flat on the groud. Video: http://www.youtube.com/watch?v=DmEEfLU23Cc (end of MC1 flap)

L-Tech: MKDD tech where you spam L while holding R to take a turn tighter (mostly only used on spiral turns). Video: http://www.youtube.com/watch?v=KCpAeIcOkU8

These probably won't be in MK8, but it shows that there have been techs created because of multiple drift buttons. Not every game handles duplicate buttons like MKWii, but it's likely that MK8 will.
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Re: Controllers
Reply #14 - 05/09/14 at 12:51:34
 
Cole wrote on 05/09/14 at 12:21:24:
Not every game handles duplicate buttons like MKWii, but it's likely that MK8 will.

I actually thought it was console-dependant (I know I should’ve said hardware, wasn’t thinking), you think it’s game-dependant instead?

another case is X and L to use items in MKDS, as far as I know they’re treated as one button
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

My YouTube

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Re: Controllers
Reply #15 - 05/09/14 at 14:01:19
 
Cole wrote on 05/09/14 at 08:32:19:
However, with motion controls, I believe you can register trick inputs without the possibility of registering hop inputs. Like MKWii, this is done by shaking the wiimote / gamepad. This can give a slight advantage for timing tricks.

I think ALAKTORN is right that drift+trick won't work with ZR+R, but it certainly is a possibility. It seems slightly more likely that drift+trick will be possible using motion controls though. By drift+trick I'm referring to tricking mid-air while holding your drift (possible in MKWii, impossible in MK7).

With Wiimote+Nunchuck, you can steer using non-motion controls and trick by shaking the Wiimote. I think Wiichuck will be the best controller because of this. Also, you can trick using B with the Wiichuck, so it gives you both options.

The motion controls for MK8 works the same way as in MK7, instead of the MKWii way. You can ONLY steer and modify you kart angle, not perform tricks.
Here's a video of the MK8 digital manual that shows that tricks don't have a dedicated command and states that they can only be performed using the jump button.

ALAKTORN wrote on 05/09/14 at 10:33:58:
Mick, I didn’t literally mean what I said, it could be possible that you’re right, but I like to say things with certainty so people can debate with me; to elaborate properly: in MKW you had B and R that both drifted (on GCN pad), but since internally both B and R are considered the same button by the software, it doesn’t change anything to alternate between the two, or press them together or whatever… the game considers it 1 button

that’s what I was getting at, but MKWU could well be different and differentiate the 2 buttons, I don’t really have any idea

B and R have a unique function in MKWii though unlike in MK7/MK8 when R/ZR has two functions. However I didn't know two buttons could actually be linked as a single input source at a software level. Well I guess we'll have to wait for someone here to try a demo to find out...
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Re: Controllers
Reply #16 - 05/09/14 at 14:56:05
 
Mick wrote on 05/09/14 at 14:01:19:
Cole wrote on 05/09/14 at 08:32:19:
However, with motion controls, I believe you can register trick inputs without the possibility of registering hop inputs. Like MKWii, this is done by shaking the wiimote / gamepad. This can give a slight advantage for timing tricks.

I think ALAKTORN is right that drift+trick won't work with ZR+R, but it certainly is a possibility. It seems slightly more likely that drift+trick will be possible using motion controls though. By drift+trick I'm referring to tricking mid-air while holding your drift (possible in MKWii, impossible in MK7).

With Wiimote+Nunchuck, you can steer using non-motion controls and trick by shaking the Wiimote. I think Wiichuck will be the best controller because of this. Also, you can trick using B with the Wiichuck, so it gives you both options.

The motion controls for MK8 works the same way as in MK7, instead of the MKWii way. You can ONLY steer and modify you kart angle, not perform tricks.
Here's a video of the MK8 digital manual that shows that tricks don't have a dedicated command and states that they can only be performed using the jump button.

In the E3 demo, you could definitely trick by shaking the Wiimote: http://www.youtube.com/watch?v=p0HzEGC-z7w (Koopa @ 2:17)

In this video, it looks like the girl is tricking with the Wiichuck by shaking the Wiimote: http://www.youtube.com/watch?v=4mNp1cBP-do

I don't think it's 100% confirmed yet for the actual game, but it would be odd if they changed it from the demo.
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Re: Controllers
Reply #17 - 05/09/14 at 15:14:09
 
Oh that sounds like good news then, and I hope you're right ! I really like the ergonomy of the Wiichuk so in that case I'll definitely use it for TT. I don't know why they would withhold such control information from the manual of the game though.
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Re: Controllers
Reply #18 - 05/09/14 at 15:17:12
 
ρf☆Pαμl wrote on 05/09/14 at 04:49:53:
Wiichuck: No claws needed, batteries are fucking cheap (4 batteries = 0.86€ --> 2 batteries work 2 weeks or 3 sometimes)

wait in 2014 there are still people who don't use rechargeable AAs for Wiimotes?  Smiley
I've been using the same 8 rechargeable AA batteries for my Wiimotes from 2006 to 2013, bought new ones last year = 16 batteries purchased in 8 years, plus they work in other devices as well such as TV remotes / wireless mice / flashlights etc.


Ridley_ wrote on 05/08/14 at 23:15:15:
Oh god I didn't realize there was no real controller now that you can't use the gamecube one.

You can technically use GameCube controllers if you buy an adapter that plugs into a Wiimote (the GC controller will be considered as a Wii Classic Controller):

In the reviews lots of people claim there's no input lag but some people say there is, so YMMV
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Re: Controllers
Reply #19 - 05/10/14 at 00:27:11
 
RRD wrote on 05/09/14 at 15:17:12:
ρf☆Pαμl wrote on 05/09/14 at 04:49:53:
Wiichuck: No claws needed, batteries are fucking cheap (4 batteries = 0.86€ --> 2 batteries work 2 weeks or 3 sometimes)

wait in 2014 there are still people who don't use rechargeable AAs for Wiimotes?  Smiley


Rechargeables are bullshit, once they are empty you can't play. When I charged them, they were already down to half of their power after 5 mins... My batteries are the best ones you can get, no doubt. For example. My clock had 1 of these batteries and it lasted 10 years.
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Re: Controllers
Reply #20 - 05/10/14 at 03:23:12
 
RRD wrote on 05/09/14 at 15:17:12:
Ridley_ wrote on 05/08/14 at 23:15:15:
Oh god I didn't realize there was no real controller now that you can't use the gamecube one.

You can technically use GameCube controllers if you buy an adapter that plugs into a Wiimote (the GC controller will be considered as a Wii Classic Controller):
http://image.noelshack.com/fichiers/2014/19/1399676982-gamecube-controller-ad...
In the reviews lots of people claim there's no input lag but some people say there is, so YMMV


Thank you I did not know that. I'll consider buying one if other controllers don't satisfy me, though if there is indeed input lag I probably won't.
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Re: Controllers
Reply #21 - 05/10/14 at 05:26:24
 
ρf☆Pαμl wrote on 05/10/14 at 00:27:11:
Rechargeables are bullshit, once they are empty you can't play. When I charged them, they were already down to half of their power after 5 mins... My batteries are the best ones you can get, no doubt. For example. My clock had 1 of these batteries and it lasted 10 years.

I’m quite disappointed in rechargables myself. anyway, a clock barely takes any power, clock batteries during years is nothing special
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

My YouTube

MKDS: 31 GODs, 28 Myths, 5 Titans, Hold 9 NoPRB CRs, Hold 11 PRB CRs, Hold 2 NoMT WRs, Held 7 NoPRB WRs and 8 Beta WRs
MKW: Held 2 3lap WRs, many Flaps
MK7: Held a lot of WRs
MK8: Held some WRs
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Re: Controllers
Reply #22 - 05/10/14 at 06:06:23
 
Mick wrote on 05/09/14 at 15:14:09:
Oh that sounds like good news then, and I hope you're right ! I really like the ergonomy of the Wiichuk so in that case I'll definitely use it for TT. I don't know why they would withhold such control information from the manual of the game though.

I think it’s plausible that they had it in the demo version, but later found out it unbalanced gameplay so removed it
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

My YouTube

MKDS: 31 GODs, 28 Myths, 5 Titans, Hold 9 NoPRB CRs, Hold 11 PRB CRs, Hold 2 NoMT WRs, Held 7 NoPRB WRs and 8 Beta WRs
MKW: Held 2 3lap WRs, many Flaps
MK7: Held a lot of WRs
MK8: Held some WRs
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Re: Controllers
Reply #23 - 05/10/14 at 06:16:02
 
ALAKTORN wrote on 05/10/14 at 06:06:23:
Mick wrote on 05/09/14 at 15:14:09:
Oh that sounds like good news then, and I hope you're right ! I really like the ergonomy of the Wiichuk so in that case I'll definitely use it for TT. I don't know why they would withhold such control information from the manual of the game though.

I think it’s plausible that they had it in the demo version, but later found out it unbalanced gameplay so removed it

The second video Cole posted is only one week old and shows all the modes, tracks and characters available.
It's very likely the final version of the game, or at least the same version the reviewers got to play.
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Re: Controllers
Reply #24 - 05/10/14 at 06:16:55
 
Mick wrote on 05/10/14 at 06:16:02:
The second video Cole posted is only one week old and shows all the modes, tracks and characters available.
It's very likely the final version of the game, or at least the same version the reviewers got to play.

ah, sorry… weird
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

My YouTube

MKDS: 31 GODs, 28 Myths, 5 Titans, Hold 9 NoPRB CRs, Hold 11 PRB CRs, Hold 2 NoMT WRs, Held 7 NoPRB WRs and 8 Beta WRs
MKW: Held 2 3lap WRs, many Flaps
MK7: Held a lot of WRs
MK8: Held some WRs
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