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New Strat Ideas Topic (Read 5704 times)
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Re: New Strat Ideas Topic
Reply #75 - 06/21/14 at 19:38:56
 
Here are 3 ideas for MC:
-Get a SMT on the first bridge (probably not lap 1, need coins). It's not easy (for me) but seems to save time if done right.
-Use last boost on first turn. I'm absolutely terrible on this course, so I couldn't determine if this is better. (can't manage consistent runs)
-Use a blue MT one the first turn, first lap. I'm guessing the reason I don't see a blue MT used normally when a turn is long enough for it + SMT is that it takes you outside a bit, but that's exactly what you want to get the coins.


And for tricks in general, I recently discovered that it is possible to hop, turn left in the air, then drift right when landing. (or vice versa). I thought this wasn't possible sine I never noticed a WR do it...do any?
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Re: New Strat Ideas Topic
Reply #76 - 06/21/14 at 21:26:38
 
Suuper wrote on 06/21/14 at 19:38:56:
And for tricks in general, I recently discovered that it is possible to hop, turn left in the air, then drift right when landing. (or vice versa). I thought this wasn't possible sine I never noticed a WR do it...do any?


By you saying "right" when landing, I'm assuming you mean that as a direction?

Is this what you're describing though?

http://www.youtube.com/watch?v=l7jPtcoVraE&t=43

The part where he hops, turns right, and then begins drifting left immediately in order to not hit the wall directly in front of him. If he hadn't of hopped neutral and started turning immediately while hopping, he likely would've hit the wall.

If that's what you're describing then I've done it in a few of my TT's, including Sherbet Land in that spot.

Otherwise I'm not exactly sure what you're describing.
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Re: New Strat Ideas Topic
Reply #77 - 06/22/14 at 03:42:57
 
he’s describing spindrifting which is useless in this game
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Re: New Strat Ideas Topic
Reply #78 - 06/22/14 at 05:50:02
 
ALAKTORN wrote on 06/22/14 at 03:42:57:
he’s describing spindrifting which is useless in this game


I would think that it would be useful for charging SMTs on some turns, such as the first on on rDP3. You would start the drift earlier and get more charge before the actual turn, meaning you don't need to drift out so much after the turn.
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Re: New Strat Ideas Topic
Reply #79 - 06/22/14 at 06:00:24
 
either I do it badly or what you say is wrong, because spindrifting charges MTs slower than just delayed drifting from my testing on DP3 and other tracks (or at best, at the same rate)
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Re: New Strat Ideas Topic
Reply #80 - 06/22/14 at 06:28:39
 
I don't know if Jacob read this topic but watch my ghost on rTTC (3rd : AR*Bengy). If you use my strat at the begining and at the ending of the map you'll get the WR i think Smiley
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Re: New Strat Ideas Topic
Reply #81 - 06/22/14 at 14:04:47
 
Bengy wrote on 06/22/14 at 06:28:39:
I don't know if Jacob read this topic but watch my ghost on rTTC (3rd : AR*Bengy). If you use my strat at the begining and at the ending of the map you'll get the WR i think Smiley


The mt after the first trick is definitely faster. Over .100 gained on my ghost. I can't believe I never thought about this.

The mt before the shroom I haven't tested yet, but it seems like it would be faster as well for laps 1 and 2.

Nice job with these finds  Smiley
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Re: New Strat Ideas Topic
Reply #82 - 06/22/14 at 15:10:21
 
personally i said to earl to try out if a smt after getting the first coin ( this implies to do not trick ) and with some neutral hops after the smt and the normal hops would be faster with the correct angle


however,if someone could try to softdrift at the end of tm to get a smt and to neutral hop after,and sees if its faaster,would be great
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Re: New Strat Ideas Topic
Reply #83 - 06/22/14 at 15:17:23
 
Demon wrote on 06/22/14 at 15:10:21:
personally i said to earl to try out if a smt after getting the first coin ( this implies to do not trick ) and with some neutral hops after the smt and the normal hops would be faster with the correct angle


I already did this before in some of my earlier WRs. Definitely doesn't save as much time as it seems.

I even tried softdrifting at the first turn and could not get a smt before the ramp and still have enough time to align straight. Unless I just suck at softdrifting (I still don't understand how to properly do this technique).


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Re: New Strat Ideas Topic
Reply #84 - 06/22/14 at 15:47:08
 
Suuper wrote on 06/21/14 at 19:38:56:
Here are 3 ideas for MC:
-Get a SMT on the first bridge (probably not lap 1, need coins). It's not easy (for me) but seems to save time if done right.
-Use last boost on first turn. I'm absolutely terrible on this course, so I couldn't determine if this is better. (can't manage consistent runs)
-Use a blue MT one the first turn, first lap. I'm guessing the reason I don't see a blue MT used normally when a turn is long enough for it + SMT is that it takes you outside a bit, but that's exactly what you want to get the coins.


Has anyone tried any of these?
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Re: New Strat Ideas Topic
Reply #85 - 06/22/14 at 17:07:47
 
40pegh wrote on 06/22/14 at 15:17:23:
I even tried softdrifting at the first turn and could not get a smt before the ramp and still have enough time to align straight.

uhm, I’ve been succesful with that during GPs… you could try a little counter drifting/hopping to make it easier
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ALAKTORN wrote on 11/22/17 at 05:24:31:
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Re: New Strat Ideas Topic
Reply #86 - 06/22/14 at 21:34:06
 
Suuper wrote on 06/21/14 at 19:38:56:
Here are 3 ideas for MC:
-Get a SMT on the first bridge (probably not lap 1, need coins). It's not easy (for me) but seems to save time if done right.
-Use last boost on first turn. I'm absolutely terrible on this course, so I couldn't determine if this is better. (can't manage consistent runs)
-Use a blue MT one the first turn, first lap. I'm guessing the reason I don't see a blue MT used normally when a turn is long enough for it + SMT is that it takes you outside a bit, but that's exactly what you want to get the coins.


All are slower, unfortunately. The one most likely able to save time is a bridge smt, but hop sliding (or whatever you want to call it) seems to be faster there.
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Re: New Strat Ideas Topic
Reply #87 - 06/23/14 at 01:26:51
 
MC - Hopdrift down the first turn after charging the SMT?
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Re: New Strat Ideas Topic
Reply #88 - 06/23/14 at 01:57:13
 
already done^ Smiley
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Re: New Strat Ideas Topic
Reply #89 - 06/23/14 at 04:56:11
 
Lyto wrote on 06/22/14 at 21:34:06:
Suuper wrote on 06/21/14 at 19:38:56:
Here are 3 ideas for MC:
-Get a SMT on the first bridge (probably not lap 1, need coins). It's not easy (for me) but seems to save time if done right.
-Use last boost on first turn. I'm absolutely terrible on this course, so I couldn't determine if this is better. (can't manage consistent runs)
-Use a blue MT one the first turn, first lap. I'm guessing the reason I don't see a blue MT used normally when a turn is long enough for it + SMT is that it takes you outside a bit, but that's exactly what you want to get the coins.


All are slower, unfortunately. The one most likely able to save time is a bridge smt, but hop sliding (or whatever you want to call it) seems to be faster there.


No the last one I mentioned is definitely faster. Hopping to the outside with a little boost can not be slower than drifting there.
Since you said that one wasn't, I'm not satisfied with your answer for the second one either. (Did you try going outside near the end of the first turn to allow more turning on the bridge? I did that when it seemed to work for me.)
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Re: New Strat Ideas Topic
Reply #90 - 06/23/14 at 06:04:23
 
I can try again with the mt at the very start but when I tried it earlier it was slower...

And yes, I did try that. It wasn't faster

EDIT: ok, this blue mt is weird

A lot of the time I either gain no time at all or even lose time, but if I release it at the right point it gains up to .05...
It seems to be releasing it on the slight downhill slope is faster, not sure why

Ok tested the smt at the bridge again, that's DEFINITELY slower.
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« Last Edit: 06/23/14 at 06:30:11 by Lyto »  

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Re: New Strat Ideas Topic
Reply #91 - 06/23/14 at 07:00:54
 
I gain more than that on my ghost when I use the blue MT...
I'll do more of my own testing when I get back on MK8. See if I can gain on the WR.
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Re: New Strat Ideas Topic
Reply #92 - 06/23/14 at 11:54:20
 
At rMP, why doesn't the WR collect two coins at once in the area with the piranha plants?
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Re: New Strat Ideas Topic
Reply #93 - 06/24/14 at 07:06:45
 


That turn at 0:30-0:35 (1:05-1:10 / 1:41-1:46)
Instead of holding SMT, why not MT then SMT?
I cant try it out since I dont have the game but it seems like it would be doable...
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Re: New Strat Ideas Topic
Reply #94 - 06/24/14 at 07:18:23
 
I think that it would be faster if done perfectly, but the hop tends to take you outside and the boost from blue MTs isn't very big.
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Re: New Strat Ideas Topic
Reply #95 - 06/24/14 at 09:01:10
 
Suuper wrote on 06/24/14 at 07:18:23:
I think that it would be faster if done perfectly, but the hop tends to take you outside and the boost from blue MTs isn't very big.

it’s actually extremely easy to do, I can add an MT in EVERY turn that Zap SMTs, except for the first turn where I lose time doing it (landing is weird)

edit: as an idea I thought of cutting the 2nd turn with an MT, but idk if that’s even possible/faster
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ALAKTORN wrote on 11/22/17 at 05:24:31:
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Re: New Strat Ideas Topic
Reply #96 - 06/24/14 at 09:13:33
 
https://www.youtube.com/watch?v=WIT9za8SZx8

low trick on SGF, unsure if it's useful.
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Re: New Strat Ideas Topic
Reply #97 - 06/24/14 at 09:16:28
 
^private
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ALAKTORN wrote on 11/22/17 at 05:24:31:
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LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

My YouTube

MKDS: 31 GODs, 28 Myths, 5 Titans, Hold 9 NoPRB CRs, Hold 11 PRB CRs, Hold 2 NoMT WRs, Held 7 NoPRB WRs and 8 Beta WRs
MKW: Held 2 3lap WRs, many Flaps
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Re: New Strat Ideas Topic
Reply #98 - 06/24/14 at 11:51:02
 
Vinnie927 wrote on 06/23/14 at 11:54:20:
At rMP, why doesn't the WR collect two coins at once in the area with the piranha plants?

Can someone answer my question?
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Re: New Strat Ideas Topic
Reply #99 - 06/24/14 at 12:00:04
 
Most likely because he can't or didn't think about it
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