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New Strat Ideas Topic (Read 5704 times)
Ebil
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Re: New Strat Ideas Topic
Reply #25 - 05/28/14 at 18:06:28
 
Watching a stream of someone TTing Toad's Turnpike. Confirmed that traffic only has one pattern in TTs.
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Re: New Strat Ideas Topic
Reply #26 - 05/28/14 at 19:09:25
 
Smiley
That's an enormous relief.
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Re: New Strat Ideas Topic
Reply #27 - 05/28/14 at 21:21:02
 
Hasnt it always been like this? Huh
When I played mkw mkdd and mk7, cars in time trials always had the same pattern, I don't see what's surprising here Tongue
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Re: New Strat Ideas Topic
Reply #28 - 05/29/14 at 03:48:05
 
Marc474R wrote on 05/28/14 at 21:21:02:
Hasnt it always been like this? Huh
When I played mkw mkdd and mk7, cars in time trials always had the same pattern, I don't see what's surprising here Tongue


In GP and WW the position/movement can be 1 of many different sets, so a couple of us were speculating they wouldn't bother changing that for TT
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Re: New Strat Ideas Topic
Reply #29 - 05/29/14 at 09:57:08
 
Just wondering, has anyone tried soft-drifting yet..? It was an enormous help in MKWii, I would think it would help in MK8 as well.
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Re: New Strat Ideas Topic
Reply #30 - 05/29/14 at 10:30:05
 
OceanX wrote on 05/29/14 at 09:57:08:
Just wondering, has anyone tried soft-drifting yet..? It was an enormous help in MKWii, I would think it would help in MK8 as well.

nobody ever used it in MK7 AFAIK, and people didn’t have troubles charging most SMTs or whatever… I don’t think it would help much in MK8 even if possible
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Re: New Strat Ideas Topic
Reply #31 - 05/30/14 at 18:58:53
 
The rMC record has stupid amounts of hopping in it. Does hopping actually preserve momentum from boosts?

Or more like, why does it preserve momentum...
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Re: New Strat Ideas Topic
Reply #32 - 05/31/14 at 02:06:26
 
Ebil wrote on 05/30/14 at 18:58:53:
The rMC record has stupid amounts of hopping in it. Does hopping actually preserve momentum from boosts?

Or more like, why does it preserve momentum...

yes, Kazuo found the “hopping tech”, check out my DP3 WR, I use it too edit: actually many WRs have started using it now, MKS and CC too I think also RRy?

hopping in a somewhat specific way preserves the boost effect, from MTs, startboost, shroom, anything
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ALAKTORN wrote on 11/22/17 at 05:24:31:
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LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

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Re: New Strat Ideas Topic
Reply #33 - 05/31/14 at 03:58:08
 
Mabye I am wrong but my current understanding of hopping is not that it preserves any boost, rather you can use it to change direction without losing speed.  Any control stick movement when not in a drift is bad, even if in a SMT boost I believe.

Look at the MKS WR, lots of hopping after the shroomspot and final corner, but no hopping after the hairpin in the anti gravity section because the kart is already aligned exactly how he wants.  If hopping preserves boosts why wouldn't they hop there (Roy didn't hop there either)
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Re: New Strat Ideas Topic
Reply #34 - 05/31/14 at 04:01:16
 
^you’re wrong, hopping tech saves time even while going straight, it’s quite clear that it preserves boost speed when you do it
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

My YouTube

MKDS: 31 GODs, 28 Myths, 5 Titans, Hold 9 NoPRB CRs, Hold 11 PRB CRs, Hold 2 NoMT WRs, Held 7 NoPRB WRs and 8 Beta WRs
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Re: New Strat Ideas Topic
Reply #35 - 05/31/14 at 04:16:18
 
ALAKTORN wrote on 05/31/14 at 04:01:16:
^you’re wrong, hopping tech saves time even while going straight, it’s quite clear that it preserves boost speed when you do it


you are probably right, I'm not even in any top 10s yet so am not an expert, but I'm not sure myself.

Are you sure it doesn't preserve boost speed only compared to turning after releasing a mt/smt?  Or are things different in anti gravity?  Why wouldn't the MKS record holders hop after the tight hairpin
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Re: New Strat Ideas Topic
Reply #36 - 05/31/14 at 04:18:38
 
I don’t know about anti-gravity, but on DP3, I gained with hopping both at the startboost (after turning already, so straight) and at the final straight (straight)
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

My YouTube

MKDS: 31 GODs, 28 Myths, 5 Titans, Hold 9 NoPRB CRs, Hold 11 PRB CRs, Hold 2 NoMT WRs, Held 7 NoPRB WRs and 8 Beta WRs
MKW: Held 2 3lap WRs, many Flaps
MK7: Held a lot of WRs
MK8: Held some WRs
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Re: New Strat Ideas Topic
Reply #37 - 05/31/14 at 04:29:27
 
SamH wrote on 05/31/14 at 04:16:18:
Are you sure it doesn't preserve boost speed only compared to turning after releasing a mt/smt?  Or are things different in anti gravity?  Why wouldn't the MKS record holders hop after the tight hairpin


It definitely saves time whether you're in antigravity or in regular driving. It however doesn't work and actually appears to slow you down if the track is going downward (hence not hopping at the tight hairpin)

On a side note, I still can't get that quick charged MT on the first turn of MKS. It's absolutely killing my time because you can hop tech the orange MT to gain a pretty significant amount of time there.
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Re: New Strat Ideas Topic
Reply #38 - 05/31/14 at 05:08:39
 
I don't have this game or a wii u, just been watching videos.

At the glider ramp at the big wide corner near the start of RR, is it possible to shroom and turn right to shortcut that corner?  I have no idea how glider mechanics work but it doesn't look impossible from the small amount of footage I've seen of the game
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Re: New Strat Ideas Topic
Reply #39 - 06/01/14 at 02:24:57
 
Oh by the way, I meant N64 Rainbow Road
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Re: New Strat Ideas Topic
Reply #40 - 06/01/14 at 10:02:33
 
For ALAKTORN (rDP3):

At the shroomspot maybe you should try this:
After first turn, go underwater to the right of the bridge.
Go straight
Before the end of the water section start a right MT
Use the hill to get a bounce and shroom when you land

I think you can take the sc tighter this way, but I have not played the track enough to be sure it's actually efficient.
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Re: New Strat Ideas Topic
Reply #41 - 06/01/14 at 14:16:42
 
^getting a bounce is actually detrimental as it slows you down
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

My YouTube

MKDS: 31 GODs, 28 Myths, 5 Titans, Hold 9 NoPRB CRs, Hold 11 PRB CRs, Hold 2 NoMT WRs, Held 7 NoPRB WRs and 8 Beta WRs
MKW: Held 2 3lap WRs, many Flaps
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Re: New Strat Ideas Topic
Reply #42 - 06/02/14 at 07:51:20
 
WR ghost on rRRd is beatable though the first straight if you incorporate hopping down the first hill after the circle boosters. Just FYI.
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Re: New Strat Ideas Topic
Reply #43 - 06/02/14 at 07:51:55
 
Hopping downhill is slower.
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Re: New Strat Ideas Topic
Reply #44 - 06/02/14 at 07:53:11
 
Timothy wrote on 06/02/14 at 07:51:55:
Hopping downhill is slower.

Feel free to try and report back...
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shadow wrote on 06/10/03 at 04:55:18:
It goes (from hardest to easiest): NTSC -> Gallo NTSC -> Australian PAL -> English/Irish PAL -> Dutch PAL. Everyone knows that.
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Re: New Strat Ideas Topic
Reply #45 - 06/02/14 at 08:04:26
 
Jonesy wrote on 06/02/14 at 07:51:20:
WR ghost on rRRd is beatable though the first straight if you incorporate hopping down the first hill after the circle boosters. Just FYI.

I heard you can't get the third coin because you go too fast when doing this...
I don't have the game though so I can't try it.
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Re: New Strat Ideas Topic
Reply #46 - 06/02/14 at 08:04:41
 
http://www.twitch.tv/portugais4ever

He's getting a -.45 on WR ghost through first split using my suggestion.

Marc474R wrote on 06/02/14 at 08:04:26:
Jonesy wrote on 06/02/14 at 07:51:20:
WR ghost on rRRd is beatable though the first straight if you incorporate hopping down the first hill after the circle boosters. Just FYI.

I heard you can't get the third coin because you go too fast when doing this...
I don't have the game though so I can't try it.

Hmmm. Not sure. I guess the point is though that hopping while going downhill is not always slower...
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shadow wrote on 06/10/03 at 04:55:18:
It goes (from hardest to easiest): NTSC -> Gallo NTSC -> Australian PAL -> English/Irish PAL -> Dutch PAL. Everyone knows that.
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Re: New Strat Ideas Topic
Reply #47 - 06/02/14 at 08:05:12
 
Jonesy wrote on 06/02/14 at 07:53:11:
Timothy wrote on 06/02/14 at 07:51:55:
Hopping downhill is slower.

Feel free to try and report back...


Right you are, I had in my head that the whole first bit was downhill but it isn't.  Smiley
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Re: New Strat Ideas Topic
Reply #48 - 06/02/14 at 08:09:35
 
Jonesy wrote on 06/02/14 at 08:04:41:
http://www.twitch.tv/portugais4ever

He's getting a -.45 on WR ghost through first split using my suggestion.

Marc474R wrote on 06/02/14 at 08:04:26:
Jonesy wrote on 06/02/14 at 07:51:20:
WR ghost on rRRd is beatable though the first straight if you incorporate hopping down the first hill after the circle boosters. Just FYI.

I heard you can't get the third coin because you go too fast when doing this...
I don't have the game though so I can't try it.

Hmmm. Not sure. I guess the point is though that hopping while going downhill is not always slower...

Yeah I've just watched the stream a little and it's pretty obvious that's much faster, probably it is worth skipping the 3rd coin actually.
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« Last Edit: 06/02/14 at 08:40:54 by Marc474R »  
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Re: New Strat Ideas Topic
Reply #49 - 06/02/14 at 12:22:32
 
No idea if its been mentioned yet, but its possible to grab 4 coins on a single lap at the glider section of MKS by diving down after getting a high glide. Lets you have 8 coins going into lap 2.
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« Last Edit: 06/02/14 at 15:06:15 by karterfreak »  

Goose ♥ wrote on 04/04/09 at 12:29:36:
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