Diogo wrote on 12/29/14 at 15:04:16:dHC: Not sure. Just need improvisation.
rPPS: Skip the pipe where you normally get the 9th coin.
rMC: Sliding towards the first ramp
rSL: Going inside the freezie last turn; aim to get a smt first turn on laps 2/3; maybe try faster character/vehicle.
SGF: Continue to use BF; maybe trick off the last ramp and hope to still get an smt
BC: Get a mt off the ramp entering the Bowser statue; use BF
MKS: Mastering 4 coins glider; use BF; try to get smt first turn in anti-gravity section
DS: Do more than 1 slide entering anti-gravity; instead of the current shroom strat, mt to skip the dirt (or while entering water), then use shroom at the straight-away.
dEA: Mt off the the ramp before shroom on laps 2/3; change the shroom to the last turn; use two shrooms off to the side at the beginning of laps 2 or 3 and try to skip the ramps; why not gold standard?
dIIO: Smt first turn; use shroom after second turn all three laps; try the ramps at the end (especially lap 3); at anti-gravity, get on the yellow path first, then switch to the green path.
dMC: At the cylinder-like section, do two right drifts.
rRR: Grab two coins after the second shroom.
rGV:
40pegh wrote on 11/07/14 at 14:56:34:Use the shrooms after the first ramp on rGV
I could keep going, but these are all merely suggestions on tracks that I have 0 experience on. All of them may work. None of them may work. Idk.
Edit: I just thought on rMC, try hopping over where you normally shroom and use the shroom somewhere else.