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New Strat Ideas Topic (Read 5704 times)
Insanity
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Re: New Strat Ideas Topic
Reply #200 - 10/20/14 at 14:15:24
 
TASPlasma wrote on 10/19/14 at 23:58:44:
On Cloudtop Cruise, is it not possible to charge an SMT on the leaves instead of tricking on them? Or is tricking the only way to take the leaf cut?

charging an SMT over both leaves is quite slow and the uneven ground messes up hops after. The MT gives a boosted trick which leads to another boosted trick, which is much faster, since boosted tricks send you much further
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Re: New Strat Ideas Topic
Reply #201 - 10/20/14 at 17:33:51
 
Insanity wrote on 10/20/14 at 14:15:24:
TASPlasma wrote on 10/19/14 at 23:58:44:
On Cloudtop Cruise, is it not possible to charge an SMT on the leaves instead of tricking on them? Or is tricking the only way to take the leaf cut?

charging an SMT over both leaves is quite slow and the uneven ground messes up hops after. The MT gives a boosted trick which leads to another boosted trick, which is much faster, since boosted tricks send you much further

Why is it slow to charge the SMT there? From what I have seen, MTs charge just as fast in mid air as they do on the ground.
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Sorozone wrote on 06/09/11 at 11:35:31:
You'll see it when it's ready.
ALAKTORN wrote on 04/10/18 at 10:03:37:
I’m stupid.

Rhodechill wrote on 03/07/14 at 13:18:47:
Saw little to no softdrifting in that.
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JACOB@MK8
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Re: New Strat Ideas Topic
Reply #202 - 10/20/14 at 19:41:42
 
TASPlasma wrote on 10/20/14 at 17:33:51:
Insanity wrote on 10/20/14 at 14:15:24:
TASPlasma wrote on 10/19/14 at 23:58:44:
On Cloudtop Cruise, is it not possible to charge an SMT on the leaves instead of tricking on them? Or is tricking the only way to take the leaf cut?

charging an SMT over both leaves is quite slow and the uneven ground messes up hops after. The MT gives a boosted trick which leads to another boosted trick, which is much faster, since boosted tricks send you much further

Why is it slow to charge the SMT there? From what I have seen, MTs charge just as fast in mid air as they do on the ground.


And that's why it's slower. It's much faster to travel at a forward momentum than it is to charge a smt in the air and not travel straight . There are exceptions like SSC and rGV for example, but for CC no way since you'd be going through two phases of air time. Plus you can't immediately firehop after landing, so there really is no benefit.
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Re: New Strat Ideas Topic
Reply #203 - 11/02/14 at 10:13:23
 
On TTC the last SMT is held for so long, why not add an MT before?
You'd still have plenty of time to charge that SMT I guess.
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Re: New Strat Ideas Topic
Reply #204 - 11/02/14 at 11:50:12
 
^Well every time I have tried that (whenever I'm at most tied with the ghost) the mt's being a complete bitch. Like literally the blue mt finally charges by the time I'm off the clock hands.

I know why that happens but it's just annoying. Nevertheless it'll be done eventually.
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Re: New Strat Ideas Topic
Reply #205 - 11/05/14 at 07:31:27
 
On rDKJ, the regular boost spot can't be used on lap 3, so everyone is using a different spot on lap 3. But there is no reason to wait until lap 3 to use it. I think it would be slightly better to use that shroom on lap 1. (Because you don't have 10 coins at that point)
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JACOB@MK8
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Re: New Strat Ideas Topic
Reply #206 - 11/07/14 at 14:56:34
 
I'm not sure if anyone has tested this, but I'm curious to know if using the shrooms after the first ramp on rGV is faster.

I mean rMMM former shroom cuts more offroad than rGV's current shroom, so I don't see why it wouldn't be faster.
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Re: New Strat Ideas Topic
Reply #207 - 11/07/14 at 23:58:04
 
40pegh wrote on 11/07/14 at 14:56:34:
I'm not sure if anyone has tested this, but I'm curious to know if using the shrooms after the first ramp on rGV is faster.

I mean rMMM former shroom cuts more offroad than rGV's current shroom, so I don't see why it wouldn't be faster.


Interesting idea, but rGV's shroom cuts a lot of off-road... plus, the ground after the first ramp is pretty uneven. I'll go test it, just to see
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Re: New Strat Ideas Topic
Reply #208 - 11/08/14 at 00:09:09
 
My PR uses that, and to me it saves alot so...
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Re: New Strat Ideas Topic
Reply #209 - 11/08/14 at 07:36:05
 
ChriMK wrote on 11/07/14 at 23:58:04:
40pegh wrote on 11/07/14 at 14:56:34:
I'm not sure if anyone has tested this, but I'm curious to know if using the shrooms after the first ramp on rGV is faster.

I mean rMMM former shroom cuts more offroad than rGV's current shroom, so I don't see why it wouldn't be faster.


Interesting idea, but rGV's shroom cuts a lot of off-road... plus, the ground after the first ramp is pretty uneven. I'll go test it, just to see

you would get smt+hops after the ramp where the current shroom cuts off
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Re: New Strat Ideas Topic
Reply #210 - 11/10/14 at 15:26:11
 
Jacob could you use shroom lap 2 in order to manipulate the pendulum hand timings on lap 3 so you could do MT strat on lap 3 or does that make it worse? rTTC ofc
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Re: New Strat Ideas Topic
Reply #211 - 11/10/14 at 15:34:11
 
I can't find an optimal way to use the shroom on lap 2 because the cog ramps are in the way. Using the shroom would help with the lap 3 pendulum, but I'm not so sure if it'll be enough. I'll figure out whether it's useful or not eventually.
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Re: New Strat Ideas Topic
Reply #212 - 11/10/14 at 17:49:11
 
40pegh wrote on 11/10/14 at 15:34:11:
I can't find an optimal way to use the shroom on lap 2 because the cog ramps are in the way. Using the shroom would help with the lap 3 pendulum, but I'm not so sure if it'll be enough. I'll figure out whether it's useful or not eventually.


What about lap 1?

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Re: New Strat Ideas Topic
Reply #213 - 11/10/14 at 19:43:37
 
Any strat ideas for DLC?
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Re: New Strat Ideas Topic
Reply #214 - 11/10/14 at 20:26:36
 
ChriMK wrote on 11/10/14 at 17:49:11:
40pegh wrote on 11/10/14 at 15:34:11:
I can't find an optimal way to use the shroom on lap 2 because the cog ramps are in the way. Using the shroom would help with the lap 3 pendulum, but I'm not so sure if it'll be enough. I'll figure out whether it's useful or not eventually.


What about lap 1?



The clock hands would be farther away on lap 1 (so I'd have to go wider), in addition to learning a whole new lap 2 cog section. Doesn't seem like a big deal but I play my best when everything's familiar.

I know I can sub with what's already being done. After that I wouldn't mind wasting hours trying to shroom on lap 2.
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Re: New Strat Ideas Topic
Reply #215 - 11/11/14 at 10:37:41
 
40pegh wrote on 11/02/14 at 11:50:12:
^Well every time I have tried that (whenever I'm at most tied with the ghost) the mt's being a complete bitch. Like literally the blue mt finally charges by the time I'm off the clock hands.

I know why that happens but it's just annoying. Nevertheless it'll be done eventually.

Eventually was closer than I thought Smiley
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Re: New Strat Ideas Topic
Reply #216 - 11/11/14 at 14:21:08
 
So DLC question for mute city track.  The entire thing is anti grab and littered with speed boosts,  from
The video does it look like the whole thing will be fire hopped through like the storm cloud in ctc?
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Re: New Strat Ideas Topic
Reply #217 - 11/11/14 at 15:31:02
 
Skinney wrote on 11/11/14 at 14:21:08:
So DLC question for mute city track.  The entire thing is anti grab and littered with speed boosts,  from
The video does it look like the whole thing will be fire hopped through like the storm cloud in ctc?


Skinney wrote on 11/11/14 at 14:21:08:
The video does it look like the whole thing will be fire hopped through like the storm cloud in ctc?


Skinney wrote on 11/11/14 at 14:21:08:
like the storm cloud in ctc?


Skinney wrote on 11/11/14 at 14:21:08:
ctc


Roll Eyes
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Re: New Strat Ideas Topic
Reply #218 - 11/12/14 at 18:15:47
 
I don't understand why you did that quote stack thing Brett, or what you're trying to say/point out.  Please clarify.
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Re: New Strat Ideas Topic
Reply #219 - 11/12/14 at 19:01:08
 
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Re: New Strat Ideas Topic
Reply #220 - 11/12/14 at 19:36:07
 
Skinney wrote on 11/11/14 at 14:21:08:
So DLC question for mute city track.  The entire thing is anti grab and littered with speed boosts,  from
The video does it look like the whole thing will be fire hopped through like the storm cloud in ctc?


Probably,  this is one WR that I'm not getting.
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Re: New Strat Ideas Topic
Reply #221 - 11/13/14 at 09:00:40
 
LewisRichards wrote on 11/12/14 at 19:36:07:
Skinney wrote on 11/11/14 at 14:21:08:
So DLC question for mute city track.  The entire thing is anti grab and littered with speed boosts,  from
The video does it look like the whole thing will be fire hopped through like the storm cloud in ctc?


Probably,  this is one WR that I'm not getting.


no danger for me either  Grin

In fact as I still can't hop slide without slowing down most of the time I don't think there was any threat anyway

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Re: New Strat Ideas Topic
Reply #222 - 11/13/14 at 22:43:31
 
What about shrooming on the tighter grass section of Dragon Driftway, i.e. the grass patch before the one the WR shrooms on?
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Sorozone wrote on 06/09/11 at 11:35:31:
You'll see it when it's ready.
ALAKTORN wrote on 04/10/18 at 10:03:37:
I’m stupid.

Rhodechill wrote on 03/07/14 at 13:18:47:
Saw little to no softdrifting in that.
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Re: New Strat Ideas Topic
Reply #223 - 11/14/14 at 00:15:58
 
you mean the shortcut that was intended to be used in the design?
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Re: New Strat Ideas Topic
Reply #224 - 11/14/14 at 00:27:47
 
It's actually slower. Yeah this still bothers me as it doesn't seem intuitive, but you can't make it to the other side without hitting the wall anyway...
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