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New Strat Ideas Topic (Read 5704 times)
Alex R.
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New Strat Ideas Topic
05/06/14 at 21:56:24
 
Thought it was needed /forfutureuse
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Re: New Strat Ideas Topic
Reply #1 - 05/07/14 at 01:47:01
 
I know it would make sense to start with MKS, but whatever.

First thing I noticed on the MW video was this corner, maybe it's possible to shroom over the gap and cut it?



At the end of the track there is a downhill glider, and in the video mario simply dives down and drives normally. There is a fairly obvious shroomspot immediately after, but it might be faster to shroom while gliding to fly over the snow?

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Re: New Strat Ideas Topic
Reply #2 - 05/07/14 at 03:43:34
 
Lyto wrote on 05/07/14 at 01:47:01:
First thing I noticed on the MW video was this corner, maybe it's possible to shroom over the gap and cut it?

http://i.imgur.com/XN6e0IJ.png

I noticed this one immediately as well. Normally I'd say Lakitu would pick you up midway as it would do in other tracks when you ever slightly go above a gap, but there's this small white rim that stands out right at this location, so it is very likely actually be an intentional corner cutter right there. And it looks way doable without any mushroom.

The real question is whether it is worth it to skip the coins that are on this turn. You actually can get 10 coins before reaching this section, but you have to take the longer routes to grab. Personally I'd say it's worth it. Very easy to find out on day 1 (and even before for some of us for sure).


For the other cut I'm not sure the glider can reach that far (might even desactivate before the snow) but we can't find out without playing. But my general impression is that the gliders have been nerfed a bit and the glider sections serve now more as transitions and bringing a bit more diversity in the
racing.



Edit : While I'm here, I have the intention to do semi-detailed write-ups for the best time trial strategies + alternative strategies, all fancy with images (maybe gifs) that I would put as a sticky. I feel this was lacking a bit in MKWii and MK7, where some tiny details/techniques you don't necessarily notice are sometimes crucial for hitting top times. And the write-ups by shadow and TvL for MK64 and MKDD definitely helped me quite abit even as a decent player.

I know WR videos can give a general idea on how to tackle the track (and they will be likely be included), but this may not help at all the lesser skilled players that couldn't pull off difficult strategies. The purpose is to be able to be helpful to EVERYONE and not only the best players. And it's nice to have all the strats everywhere in one spot !

Thoughts ?
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« Last Edit: 05/07/14 at 04:00:56 by Mick »  

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Alex R.
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Re: New Strat Ideas Topic
Reply #3 - 05/07/14 at 08:25:44
 
MKBoards is planning to do a similar thing if I recall, they're going to make tutorials for beginners and lesser skilled players from the get-go.

Maybe faster since you take it much tighter? Or do you think the glider/trick boost by continuing on the path would benefit more?
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Re: New Strat Ideas Topic
Reply #4 - 05/07/14 at 10:44:35
 
Mick wrote on 05/07/14 at 03:43:34:
Edit : While I'm here, I have the intention to do semi-detailed write-ups for the best time trial strategies + alternative strategies, all fancy with images (maybe gifs) that I would put as a sticky. I feel this was lacking a bit in MKWii and MK7, where some tiny details/techniques you don't necessarily notice are sometimes crucial for hitting top times. And the write-ups by shadow and TvL for MK64 and MKDD definitely helped me quite abit even as a decent player.

I know WR videos can give a general idea on how to tackle the track (and they will be likely be included), but this may not help at all the lesser skilled players that couldn't pull off difficult strategies. The purpose is to be able to be helpful to EVERYONE and not only the best players. And it's nice to have all the strats everywhere in one spot !

Thoughts ?

Yes, this is a very good idea. Even though I never had problems personally with WRs, sometimes there were minor details to do a cut that someone would have to explain to me, and just watching it from a WR may not provide all the info.

As for the above post, I think the glider is slightly faster. Only because it seems from the footage you lose some speed if you fall off of the antigravity without tricking/boost pad (unless you shroom here, but there may be a better shroomspot elsewhere), it would take some time to readjust the kart as well, probably. It may also be possible to double glider trick with the boost pad on the rock and a hard-to-notice trick spot after that, before the final ramp in that area.
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Re: New Strat Ideas Topic
Reply #5 - 05/10/14 at 08:26:05
 
Someone wanted to talk about Mario Kart Stadium so here we go !

There are 4 noticeable grass/sand cutters on this track. The first turn is obvious, and the ramp one is very likely as useless as the one on Luigi Circuit in MKWii, so I'm not gonna talk about those.





This corner is quite similar to the one in Retro Mario Circuit 2 (MK7).
There may be a possibility to cut this corner without a shroom, however the band of offroad is significantly bigger than in the aforementioned track, so for it to work at all, we'd need at least :

1. A red min-turbo, which in that case would have to be setup beforehand (time loss that the shroomless SC would have to compensate for to be worth it. Also means inward-drifting bikes are obviously a no-go.
2. A vehicle with a decent offroad/grip as to not go wide upon exiting the cut. This would likely pass by a speed trade-off, like using the Monster wheels

From my impression, it doesn't seem worth it because of requirement #2, but it should at least be attempted





Here's the most interesting part of the track. The last turn seems to be the best shroomspot of the track, by landing on the sand near the pipe and shrooming immediately (bikes may make this SC a bit easier.
However, there may be a method to at least clear a decent part of it shroomless : there's this ramp on the right conveniently placed, that could extent the flight long enough to pass most of the turn. Maybe you could even go in hardcore mode and land on top of a pipe in order to turn even more of the turn !
If this shroomless cut is actually possible, then we could move the shroomspot either to the hairpin cut or the first turn, whichever saves more time. But once again I wouldn't bet too much on it, from what i've heard the gliders handle worse than in MK7...
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Re: New Strat Ideas Topic
Reply #6 - 05/10/14 at 08:35:00
 
https://www.youtube.com/watch?v=QaHfulKddhg&t=26s

Jumping over the cog to the right of the track? (Visible in this video only when they approach the glider.)
If it bypasses Lakitu, I doubt it would be a shroomspot: it seems as though you'd have to drop down (think DKSC MKW) then hit the glider and shroom there because you'd have lost quite a bit of speed by then.
Also, the ramp before the cog seems like it might be a pain - looks like you might have to drift and trick to the right...
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Re: New Strat Ideas Topic
Reply #7 - 05/11/14 at 09:54:22
 
Abyssion wrote on 05/10/14 at 08:35:00:
https://www.youtube.com/watch?v=QaHfulKddhg&t=26s

Jumping over the cog to the right of the track? (Visible in this video only when they approach the glider.)
If it bypasses Lakitu, I doubt it would be a shroomspot: it seems as though you'd have to drop down (think DKSC MKW) then hit the glider and shroom there because you'd have lost quite a bit of speed by then.
Also, the ramp before the cog seems like it might be a pain - looks like you might have to drift and trick to the right...

I noticed the cog as well, but I bet it's another part of the track that is out-of-bounds. Still, should be verified obviously.
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Re: New Strat Ideas Topic
Reply #8 - 05/11/14 at 22:42:41
 
On rGV, you seem to be able to take something similar to the rock hop but you cut a MUCH smaller amount off. But if you can glide that long, then go ahead and turn doing it, it's worth doing.


Can you use the glider then go off that ramp to get some extra height and skip that turn?
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Re: New Strat Ideas Topic
Reply #9 - 05/12/14 at 08:01:45
 
Nato and myself were discussing that earlier, may be possible to do a full rock hop type thing by abusing the glider physics, we'll see though.
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Re: New Strat Ideas Topic
Reply #10 - 05/12/14 at 14:01:31
 
Perhaps but every glider in the game has different properties, and rGV's looks to have a short gliding distance even if you can trick off of the boost pad.
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Re: New Strat Ideas Topic
Reply #11 - 05/13/14 at 09:57:27
 
With the way Lakitu works now, it's unlikely that any shortcut where you go out of the track boundary will work. You'll probably get picked up and returned to the track the moment you start gliding over lava; a smaller cut does look very doable as long as you don't go out of bounds.

By the way, where's the prefered shroom spot for GV in MKWii for a non SC/glitch run?
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Alex R.
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Re: New Strat Ideas Topic
Reply #12 - 05/13/14 at 14:03:18
 
https://www.youtube.com/watch?v=jQIf3A7TdyU no glitch real wr strat
https://www.youtube.com/watch?v=k4IAVYl-U0Y random tas that uses the faster shroomspot, not used by humans because of difficulty
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Re: New Strat Ideas Topic
Reply #13 - 05/17/14 at 06:10:42
 
https://www.youtube.com/watch?v=pmcNROu4e-o&list=UUfAPTv1LgeEWevG8X_6PUOQ

Apparantly traffic doesn't follow a set pattern in rTT
If it's the same in time trial that could be really frustrating, have there been any random elements before in a Mario Kart track?
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Re: New Strat Ideas Topic
Reply #14 - 05/17/14 at 06:26:15
 
SamH wrote on 05/17/14 at 06:10:42:
If it's the same in time trial that could be really frustrating, have there been any random elements before in a Mario Kart track?

MK64 MMF’s moles

anyone who has TT’d it can tell you what hell looks like…

after watching the video, you weren’t exact. the traffic isn’t random, the game selects a random set of traffic from pre-existing sets; that’s a lot different.

“This will be a nightmare in time trial. One traffic set will obviously enable the fastet route for racers - I guess we can look forward to infinite restarts just to get the right st Cheesy”
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Alex R.
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Re: New Strat Ideas Topic
Reply #15 - 05/17/14 at 08:00:16
 
I think they should have put a set one in TTs, otherwise the RNG/Luck based factor of the routes will hinder other's times...
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Re: New Strat Ideas Topic
Reply #16 - 05/17/14 at 10:44:41
 
I doubt it's random for TTs, otherwise the ghosts will drive through cars...
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Re: New Strat Ideas Topic
Reply #17 - 05/17/14 at 14:46:21
 
Cole wrote on 05/17/14 at 10:44:41:
I doubt it's random for TTs, otherwise the ghosts will drive through cars...


They are ghosts after all.  Smiley
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Re: New Strat Ideas Topic
Reply #18 - 05/17/14 at 17:30:01
 
Abyssion wrote on 05/17/14 at 14:46:21:
Cole wrote on 05/17/14 at 10:44:41:
I doubt it's random for TTs, otherwise the ghosts will drive through cars...


They are ghosts after all.  Smiley

yeah, I’m not sure what the problem is? this already happens in MK64

I think the only setdown of this was the fact that if you crash, you can’t save the ghost; I think in the other MK games with no random elements you can crash and have the ghost saved still

I sure hope you’re right though, would be cool if Nintendo was mindful of TTers
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Re: New Strat Ideas Topic
Reply #19 - 05/20/14 at 09:34:18
 
Found this in the online prima guide, they have the label for start/finish in the wrong place but it gives an idea of where the coins are:

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Re: New Strat Ideas Topic
Reply #20 - 05/28/14 at 11:23:04
 
Lyto wrote on 05/07/14 at 01:47:01:
First thing I noticed on the MW video was this corner, maybe it's possible to shroom over the gap and cut it?

http://i.imgur.com/XN6e0IJ.png


Shroom is not even needed Wink


Demonstrated in glorious HD
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Re: New Strat Ideas Topic
Reply #21 - 05/28/14 at 14:26:41
 


>Not European or Jap
>Gets the game early

Embarrassed
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Re: New Strat Ideas Topic
Reply #22 - 05/28/14 at 14:37:55
 
^wouldn’t it be faster to skip the ramp and just go down while drifting and charge an SMT?
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ALAKTORN wrote on 11/22/17 at 05:24:31:
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Re: New Strat Ideas Topic
Reply #23 - 05/28/14 at 15:21:28
 
It should be. To charge a SMT, you'd have to shroom to the right of the ramp, or go over the ramp shroomless.
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Re: New Strat Ideas Topic
Reply #24 - 05/28/14 at 17:28:23
 
Raγ wrote on 05/28/14 at 14:26:41:


>Not European or Jap
>Gets the game early

Embarrassed

Early or not I'm not really gonna play until late July. ><

ALAKTORN wrote on 05/28/14 at 14:37:55:
^wouldn’t it be faster to skip the ramp and just go down while drifting and charge an SMT?

Yes I'm pretty sure it is. Smiley
Sorry about the poor demonstration x)
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