You can overcome variance by:
1) a big difference in level
2) a lot of matches / playing time
Zarkov wrote on 01/30/14 at 02:02:55:You say its an issue of variance. But if that is the case, surely Sami (who is pretty much accepted as the best there is at MR) should have the odd occasion where he slips up and doesnt win his group. (granted that did happen in 2011) but for the most part he always wins his group. How can variance come into that when the best MR player always wins his MR group?
That's easy, for Sami principle 1 applies. He has a much higher lvl than his opponents (and doesn't even meet someone of his own level in group stage), so he needs very few matches to overcome variance. The CDM does an excellent job at determining who is the best; it's the order of the #3-#8 where the problem lies.
Zarkov wrote on 01/30/14 at 02:02:55:But thats the thing, you cant eliminate luck of items etc from SMK. Its literally part of the game. So to want to have a tourno which solely only ranks on skill level, rather than the game as a whole, surely is against the spirit of the game?
We don't want to cancel out luck. Like you said, due to the game that is in principle impossible. Therefore there is no reason for you to worry about it, as we couldn't even erase its effects if we wanted to. But when you state that luck is in the game to a sufficient extent, you're essentially undermining your own argument. Because if this is so (and it is), then there is no reason to ALSO artificially boost chance-based effects even more through a flawed tournament set-up that can easily be fixed.
We just want it to be play less of a big role. Right now, if Mario and me fight for our KO seeding, we might as well flip a coin.
Also, to address your comment on Drew's ability, I suggest you check out the results of the most recent PAL BM tournament on SNESOT. He raped everyone three times over. I'm not saying he is the best, but he's undeniably still among the best.
Another thing is, you can't write that because of this system I (or anyone else) will have an easier ride through the KO stages. With the proposed system it is implied that I would have earned it based on skill level. Remember I would have to face a lot of players of similar lvl before the seeding is determined. If it turns out I lose vs Mario, Gatchan, Scoub, Harold, etc. and get 'rewarded' by facing Flo in quarter finals, then I could perfectly live with that, as it would be an accurate reflection of my performances and not just the result of some variance driven spike of luck.
Zarkov wrote on 01/30/14 at 02:02:55:What im trying to say is just let it playout, instead of trying to engineer the tourno to favour the so called best.
If it'd be engineered to favour 'so-called' bests, seeding would be based on reputation, not on results gotten on the day. What we're doing is
engineering a tournament to more accurately reflect a pecking order.