MD_Neo wrote on 01/29/14 at 07:09:06:--> You don't play against players with comparable lvls only (top vs top, mid-tier vs mid-tier, noob vs noob), you just play against more of those players.
That's only really true though for the first 4 rounds which are going to be heavily affected by the random nature of the first round draw. For players outside of the top 16 the chances of you playing a match against one of the top players is very, very small after round 4.
For example in the above simulation, after round 4 we have:
Scoub plays nobody outside top 16
Sami plays nobody outside top 16
Neo plays nobody outside top 16
Harold plays 1 person outside top 16
Geo plays 2 people outside top 16
Mario plays nobody outside top 16
Karel plays 2 people outside top 16
Drew plays 2 people outside top 16
I can understand why some of the top players may want to only play other top players but remember this is a tournament for all and many of the none "top" players like playing players of all skill levels (as it would seem do some of the top players). So whilst I can understand in part, but personally don't like the new system at all, I think that if a system like this were to be used that it should have some extra variance added to it to increase the frequency of matches between differing skill levels more.
If however the aim of this is too keep players of differing abilities separated (which for the most part this set up would do) then why not just deny entry to anyone you don't think to be good enough (or are 30+ players needed to cover the expenses for the room?) or have separate A/B/C tournaments (on the first day the top 4 or 5 players could maybe play a few games against the lower players, those they think outside the top 10 to see what tournament would be best suited to them
please note sarcastic tone, not a real suggestion).