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› Edit top speed + grip for AI's in multiplayer?
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Edit top speed + grip for AI's in multiplayer? (Read 240 times)
lknight
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Edit top speed + grip for AI's in multiplayer?
12/07/13 at 02:38:49
I know that one can edit 100cc and 150cc through hex edit, but how do I edit the top speed and grip for AI in 150cc? Which values must I edit/change? Any ideas?
Sorry if I posted this in the wrong section. If so, can anyone point me to where I could post this..?
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Joe Reinreb
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Re: Edit top speed + grip for AI's in multiplayer?
Reply #1 -
12/11/13 at 12:16:57
I can talk to someone to try to get an answer for you. I have no idea personally how to do any of that stuff, but I can look into it.
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ScouB
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Re: Edit top speed + grip for AI's in multiplayer?
Reply #2 -
06/20/14 at 14:42:38
http://superparigokart.haisoft.net/SPKhacking2.php
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Antistar wrote
on 07/14/16 at 10:37:51:
Like everything you do, it's better than anything we've had before.
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Tom1
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Re: Edit top speed + grip for AI's in multiplayer?
Reply #3 -
06/23/14 at 07:38:40
ScouB wrote
on 06/20/14 at 14:42:38:
http://superparigokart.haisoft.net/SPKhacking2.php
mentions the theory of a 200cc.. any chance that could become reality soon?
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tif
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Re: Edit top speed + grip for AI's in multiplayer?
Reply #4 -
06/23/14 at 08:29:57
Scoub can make your wildest dreams come true.
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"When god gave out brains you thought he said trains and missed the last one"
ShadowOfMyles wrote
on 02/14/15 at 07:54:58:
Just one week before caivs discovered the splices, I had a dream where I took flight over a field. A creature ascended toward me from the nearby forest. As the creature approached, I looked at it and said:
"Ah, the antelope of death. It's because I cheated in Super Mario 64. This will need to be addressed soon."
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duffjr
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Re: Edit top speed + grip for AI's in multiplayer?
Reply #5 -
08/03/14 at 10:34:08
There are speed and handling editors available. I think I have one if you need it. EpicEdit is the best SMK overall editor for AI and track design. 150CC with faster AI is the best way to go. You have to consider the turns to know why 200CC doesn't work, but it's still fun to try.
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I don't see how talking to god could possibly be comforting. He's just an overpriced psychologist who never gives you a word of advice. —Michael "Godless" Fried
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Sarger
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Re: Edit top speed + grip for AI's in multiplayer?
Reply #6 -
08/17/14 at 13:56:32
http://www.romhacking.net/utilities/520/
There ya go :3
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lknight
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Re: Edit top speed + grip for AI's in multiplayer?
Reply #7 -
10/12/14 at 18:12:17
Sorry for being so distant here...but oh well...
Thanks for the suggestions, but Mashup program doesn't let me fix the speed etc for CPU, which is what I want to edit. I mainly want to edit handling/grip and top speed for CPU characters in GP mode.
SMKChamp: You still have it?! I would appreciate if you could send it to my email or something: goodigood at gmail dot com - much appreciated!
Any other ideas on how I can edit the above mentioned things for CPU in GP mode?
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karterfreak
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Re: Edit top speed + grip for AI's in multiplayer?
Reply #8 -
10/13/14 at 09:00:31
duffjr wrote
on 08/03/14 at 10:34:08:
There are speed and handling editors available. I think I have one if you need it. EpicEdit is the best SMK overall editor for AI and track design. 150CC with faster AI is the best way to go. You have to consider the turns to know why 200CC doesn't work, but it's still fun to try.
I still say MAKE is better for track creation. It has some features that are just far too useful for making tracks once you understand how they work.
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Goose ♥ wrote
on 04/04/09 at 12:29:36:
I almost believe suicide is like sex... it doesn't happen in real life.
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