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Bringing this back up - Pausing in mid-game (Read 193 times)
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Bringing this back up - Pausing in mid-game
03/02/12 at 19:32:45
 
The reason that I wanted to bring this back up is because mid-game pausing is used in many other games on competitive sites (SM64, Megaman, etc.), and not only that, but there is evidence that old players who made times before this site was created used it as well (Hirano comes to mind).


There are only a few circumstantial advantages of mi-game pausing, but it can still come in handy and lower some times further still; things like:

- Luigi Circuit rain puddles - In his WR, Hirano MT's into them, pauses the game, presses B, and releases B as he un-pauses it to go back into normal speed without losing speed from pressing B.
- Snow Land ice puddles - See above.


So here is the big question: does it really need to be banned if it is used extensively in other competitive games and barely has an impact on the times in this game, or did everyone just get carried away with over-strict rules that (in some cases) weren't that well-thought-out at the site's release?
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Re: Bringing this back up - Pausing in mid-game
Reply #1 - 03/02/12 at 23:31:41
 
Off-topic, but I'm guessing you thought of this because I mentioned it regarding MM10? It's used pretty extensively in that game.
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Re: Bringing this back up - Pausing in mid-game
Reply #2 - 03/03/12 at 02:29:18
 
Do you mean, pressing Start button while running? Shocked
I never tried that in any MK game because I always thought it was slower... And it is, especially for MKDS, MKW, MK7, MKDD and probably SMK (and MKSC?)
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Re: Bringing this back up - Pausing in mid-game
Reply #3 - 03/03/12 at 03:44:26
 
Actually, who would know if you paused the game during the race or not, since nobody is giving proof based on live videos but on replays? That pausing question makes only sense in SMK where it prevents you from getting any replay and ghost at the end of the race.

This said, in terms of competition, a pause gives your records much less credit, since a 45"00 for example wouldn't really be performed in 45 real seconds.
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Aron Langerak wrote on 08/06/17 at 13:47:24:
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Re: Bringing this back up - Pausing in mid-game
Reply #4 - 03/05/12 at 02:50:17
 
you can prove it if you notice no slow down after a puddle hit.

I must admit, that wasn't taken into consideration when it was banned. It was banned because it was on smk and because it doesn't feel proper like what mario86 is saying.

If its a tas then you do everything to achieve the best time but for a driving game it seems quite abnormal (as is the abspinshroom tech).
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Re: Bringing this back up - Pausing in mid-game
Reply #5 - 03/05/12 at 02:58:55
 
Tom1 wrote on 03/05/12 at 02:50:17:
It was banned because it was on smk

lol, seriously? I didn't even know pausing the game in a 5-lap run was forbidden to submit a PR to the SMK Players' Page. So Gatchan has one illegit PR... Grin
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


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Re: Bringing this back up - Pausing in mid-game
Reply #6 - 03/05/12 at 03:10:04
 
would there be any situation where you could pause, redirect the dpad for a nbt set up? Probably.. i dont know but i think it should be banned as its essentially glitch abuse (in the mander case).
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Re: Bringing this back up - Pausing in mid-game
Reply #7 - 03/05/12 at 04:58:55
 
I don't think any of the high level NBT players would use pausing to serve some NBT purposes. Gatchan's PR was a sub 1'29" run on MC3 where he decided to give himself a break at the end of lap 3 because the 5-lap effort was too much finger blistering. Cheesy
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


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Re: Bringing this back up - Pausing in mid-game
Reply #8 - 03/05/12 at 06:15:01
 
I think thats quite a legitimate reason to pause. If it doesn't alter the impact of the game. I know luca has often pointed out that there are situations where you could pause, hold R and then unpause to be able to get boots after tricky button combinations.
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Re: Bringing this back up - Pausing in mid-game
Reply #9 - 03/05/12 at 06:19:17
 
Is it easy to check this out on a replay? I mean, are those unnatural boosts more "extreme" to release than the ZZMT ones?
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


Gaming Guru Extraordinaire (© Sargoth) – SMK '09, '13, '14 POY, former #1 (PAL: August 2013 - May 2017 / NTSC: March '14 - April '17) – 80/80 M+ PRs

The feeling of being a world champion is intoxicating, and I didn't want to ever not be the world champion again. Then I realized it didn't matter that much since I had nothing more to prove and achieved my most important goal(s).
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Re: Bringing this back up - Pausing in mid-game
Reply #10 - 03/05/12 at 07:00:08
 
no, not at all, you might not even notice it.

It must help most where when you need to go from left to right or the other way quickly and jumping in a straight line would take you off course/the best racing line. Pausing, holding R and releasing pause would give you that benefit of switching without the hop in the middle.
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Re: Bringing this back up - Pausing in mid-game
Reply #11 - 03/05/12 at 07:33:48
 
It was mainly banned in SMK (iirc) because Krysster used it to generate "free" flatboosts at the last corner of MC1 (by pausing, then pressing R during the pause, so the kart would not jump and be in automatic boost charge mode). Because flatboosts can be gotten with a different method without ruining the dynamics and flow of the game (and without disabling replays), it was decided to ban start button abuse in SMK.
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Re: Bringing this back up - Pausing in mid-game
Reply #12 - 03/07/12 at 11:46:21
 
I talked about pausing in MKSC a couple of times.
Using the pause, you can press and hold the jump button w/o jumping.
The advantage is that you can perform a ZZMT in less space (the Mt does not charge while you are in air).
Fenner used it in some of his live vids.

Edit:
the vid showing it:
http://www.youtube.com/watch?v=1mDEthReqHc
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