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Mario Kart 7 Review  (In-depth) (Read 241 times)
Brent Dennison
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Mario Kart 7 Review  (In-depth)
01/02/12 at 14:35:41
 
This was originally a reply to the topic, “Nearly two weeks in, what do you think?” however, it got to be a bit long, but for good reasons.

My experience:  Played through all previous Mario Kart games.  SMK stands to be the best IMO, and MK64 my favorite.  MK7 status... nine days of playing, completed all Grand Prix cups with *** ranks, just short of 3,500 coins, and have played quite a bit of online.  Touched on Time Trials, haven’t gotten to the Battle Modes yet.

This game is better than Mario Kart Wii.  That’s what matters.

To start with Grand Prix, I’d say it was far too easy to grab the gold trophies, and quite demanding to get *** ranks (especially for, yet again, not unlocking anything for it).  So, I feel the difficulty is unbalanced.  The AI is noticeably smarter in this game, but they cheat way too often, and make it incredibly obvious.  It’s atrocious.  When you hit 150cc, rubber banding is on maximum.  The programming of the AI needs an indefinite overhaul, because it’s just getting old.

Time Trials is just confusing.  Why are there coins in Time Trials??  I fail to understand that.  However, it’s terrific to see the system contact online ghost data right away when you select a course.  You can even race 7 ghosts at once!  That’s neat.  But... coins!?  Honestly, what were they thinking!?

Online multiplayer is where this game shines best.  It’s obvious that there was a push to focus mainly on getting a good roster of tracks and a solid online experience on the table before launch day.  Communities are a dream come true (for Nintendo’s standards).  As Kevin Booth will back me up, there are far too many disconnects, and the price you pay from them on your VR ranking is ludicrous.

With each positive about the game, a negative comes with...

A few accomplishments:

- Communities were a must-have addition!
- This game has some of the best tracks ever.  I’m pleased and surprised.
- Nice roster of characters.  Lakitu and Metal Mario are ideas I’ve had as unlockable characters since MK64.
- Item balance is significantly improved compared to MKWii.
- Kart customization was a very nice idea; adds strategy and personality to the game.
- The graphics are stunning!  The 3D effects aren’t even needed!
- The musical score hasn’t been this great since MK64!
- Controls are similar to MKWii, but are improved upon.  Karts drive nicely 90-95% of the time.
- Flying and swimming is great; been waiting for this in MK since DKR.

A few complications:

- The single player experience is noticeably stale.  Nintendo can’t just wash and rinse GP and TT, they must make some changes, and do something new for once.
- This roster of tracks had the potential to be the best in the MK series, but didn’t quite make it.  I really don’t understand why they included MKWii tracks in the Retro section.  They’re graphically worse and obviously dumbed down compared to their originals.  This is definitely different when you look at the other Retro tracks: vastly improved, making delicious comebacks.
- Wiggler and Honey Queen were downright lame character choices.
- The Blue Shell and Fire Flower are too powerful.
- The Star, and any items you receive in the middle of the pack, are under-powered.
- The Leaf is a good item, but WHY can’t you collect other items in the process of using it!?
- New/Unlockable kart parts aren’t good enough.  We need more karts with better handling.
- The outskirts of tracks look really bad sometimes, riddled with obvious 2D rendered paper-like objects.
- Some songs on certain tracks are forgettable, especially compared to others.
- Why does my kart steer / drift in the wrong direction on occasion?  This is small, and happens probably 3-5% of my racing time.  But when it does happen, I run into a wall or end up in the grass, and it hurts.

In the end, it’s a Mario Kart game.  It’s selling really well, and stands to be a must-have if you own a 3DS, and I agree.  Fans like me will notice the things that developers overlooked.  But at the end of the day, this is a better game than we, or other critics, give it credit for.  I don’t have a final score, or comparison chart with the other MKs on it.  On it’s own, it’s a good game.  Compared to the rest of the Mario Kart series, it’s a step in the right direction.
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Re: Mario Kart 7 Review  (In-depth)
Reply #1 - 01/02/12 at 14:45:28
 
3 Stars were way too easy to get compared to mkwii, but this was good considering all 3 stars unlocks gold tyres.
Graphics are amazing indeed, and coins in tt's are quite annoying, and they've succeeded in making online racing more equal for the slower players, so that anyone fast loses their 5-10 sec lead with one single blue shell, which sucks for us, but makes the game more enjoyable for the noobs.
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Re: Mario Kart 7 Review  (In-depth)
Reply #2 - 01/02/12 at 14:50:27
 
Actually I thought it was a lot harder to get 3 stars on a cup compared to mkwi.  Nosey ur also wrong about unlocking gold tires.  You just needed minimum 1 star on every cup. Cool
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Re: Mario Kart 7 Review  (In-depth)
Reply #3 - 01/02/12 at 14:57:07
 
TellTale wrote on 01/02/12 at 14:50:27:
Actually I thought it was a lot harder to get 3 stars on a cup compared to mkwi.  Nosey ur also wrong about unlocking gold tires.  You just needed minimum 1 star on every cup. Cool

Ah, forgot about it.
And getting 3 stars was a lot easier imo, and I'm sure most people will agree.
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Re: Mario Kart 7 Review  (In-depth)
Reply #4 - 01/02/12 at 15:16:47
 
MK7 mirror mode seems much harder than MKW or MKDS mirror mode imo.
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Re: Mario Kart 7 Review  (In-depth)
Reply #5 - 01/02/12 at 15:19:29
 
It's not harder, it's just more luckbased. Some would say that's the meaning of hard, but I don't.
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Re: Mario Kart 7 Review  (In-depth)
Reply #6 - 01/02/12 at 15:22:14
 
Nosey wrote on 01/02/12 at 14:57:07:
TellTale wrote on 01/02/12 at 14:50:27:
Actually I thought it was a lot harder to get 3 stars on a cup compared to mkwi.  Nosey ur also wrong about unlocking gold tires.  You just needed minimum 1 star on every cup. Cool

Ah, forgot about it.
And getting 3 stars was a lot easier imo, and I'm sure most people will agree.


I really doubt that.  But ur probably too egotistical to see through ur opinions as potential flawed.  They certainly aren't facts.  mkw was incredibly hard to even lose a race.  MK7 its really easy to lose in 150cc mode.  AI is much tougher.
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Re: Mario Kart 7 Review  (In-depth)
Reply #7 - 01/02/12 at 15:52:31
 
I found it harder it harder to get 3 stars, the AI are much more rapey. I've had a lot of blue shells hit me on the last stretch of lap3. Naturally, it's going to be easy-ish if you're already played mkw.
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Re: Mario Kart 7 Review  (In-depth)
Reply #8 - 01/02/12 at 16:09:06
 
Brent Dennison wrote on 01/02/12 at 14:35:41:
A few accomplishments:

- Communities were a must-have addition!
- This game has some of the best tracks ever.  I’m pleased and surprised.
- Nice roster of characters.  Lakitu and Metal Mario are ideas I’ve had as unlockable characters since MK64.
- Item balance is significantly improved compared to MKWii.
- Kart customization was a very nice idea; adds strategy and personality to the game.
- The graphics are stunning!  The 3D effects aren’t even needed!
- The musical score hasn’t been this great since MK64!
- Controls are similar to MKWii, but are improved upon.  Karts drive nicely 90-95% of the time.
- Flying and swimming is great; been waiting for this in MK since DKR.


I'm just gonna rip these apart if you don't mind. Well, actually, it won't matter to me if you mind or don't, I'm doing it anyway  Grin

1) While I agree Communities were a must-have, they did a horrific job with it. There was so much more they could have done and simply chose not to. If they're gonna add a feature like this, they should at least do it right. Nintendo has always taken the term baby steps to its utmost meaning.

2) I agree that some of the tracks are pretty creative. Some are plain boring though.

3) The character roster blows. Most will agree with this as I saw a lot of hatred to the roster before the game was released.

4) Not at all. I think the item balance is actually WORSE than MKW. You can get shrooms in 2nd through 8th. This literally means that you can't ever catch up if you don't have the power items. Whose idea was that?  Roll Eyes Bullet looks stupidly slow this time. It's like having a mushroom. Yay  Lips Sealed FIB is gone, and you can now effectively protect 1st place with every item you can get. Only shocks and blues will stop you. Speaking of Blues, they appear much more than they did in MKW. You can get Lucky 7 in 4th (possibly in 3rd in 7 player rooms?), making it stupidly broke. Fire Flower is STUPIDLY BROKEN. Triple Shells don't protect you anymore. The only plus is the Thundercloud is gone. But 1 + compared to 1947129364 -'s equates to failure.

5) All they did was add 2 new categories to MKDS's system. There's still hidden stats, which is bullshit.

6) I dunno about the graphics so I won't comment on them. I didn't think they were that amazing, but eh.

7) The only course I liked (that wasn't retro) was PPS.

8) Absolutely not. I think they drive fucking horrifically. It's why I couldn't TT seriously. I felt like they were complete garbage. They aren't similar to MKW's at all (minus MT timed boost). I think this one has the worst handling I have ever played of the MKs.

9) Except for the fact that having Tanooki Tail gives you a superb advantage in both. It's been found that spamming the tail in air/water is faster than normal driving. Let's give 1st place even more help b/c not being able to red shell them at all unless they suck wasn't enough.




To other point in the topic:
Easier to 3 star? Harder to 3 star? It was only harder to 3 star b/c you don't have access to the best stuff right away like you did in MKW. You have to pray to the RNG gods for some ungodly reason.
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Re: Mario Kart 7 Review  (In-depth)
Reply #9 - 01/02/12 at 16:12:09
 
Ah shut the hell up man.  Go back to your stupid custom tracks in mkw and piss off.  If you literally are going to bitch and moan and complain with every post in this section, there is no reason for u to be posting here at all.
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Re: Mario Kart 7 Review  (In-depth)
Reply #10 - 01/02/12 at 17:32:18
 
TellTale wrote on 01/02/12 at 16:12:09:
Ah shut the hell up man.  Go back to your stupid custom tracks in mkw and piss off.  If you literally are going to bitch and moan and complain with every post in this section, there is no reason for u to be posting here at all.

I can post wherever the fuck I want. This game is fucking shit. Trying to defend it is pointless. They moved forward in like 2 aspects of the game and dropped the ball big time everywhere else. You can't possibly say a game that has much more cons than pros to it is a good game.
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Re: Mario Kart 7 Review  (In-depth)
Reply #11 - 01/02/12 at 18:01:58
 
Dused wrote on 01/02/12 at 15:19:29:
It's not harder, it's just more luckbased. Some would say that's the meaning of hard, but I don't.


MK7 is less luck-based than MKWii, IMO.  With the items toned down significantly, the race isn't up in the air anymore.  I find I can actually hold onto a lead in 1st, even with a blue shell hit or two depending on the situation.

They need to bring back AI that is more competitive, like SMK.

Brent Dennison wrote on 01/02/12 at 14:35:41:
I'm just gonna rip these apart if you don't mind. Well, actually, it won't matter to me if you mind or don't, I'm doing it anyway  Grin


I pretty much did that anyway in the 'complications' section, but I don't care.   Tongue

Brent Dennison wrote on 01/02/12 at 14:35:41:
3) The character roster blows. Most will agree with this as I saw a lot of hatred to the roster before the game was released.


Besides Honey Queen, Wiggler, and a strange omission of Waluigi, I don't see much to complain about.  I think Koopa, Lakitu, and Metal Mario balance things out.  If you want to talk about a roster that blows, look towards the game where one sixth of the roster are babies.  You can't get worse than that.

Brent Dennison wrote on 01/02/12 at 14:35:41:
4) Not at all. I think the item balance is actually WORSE than MKW. You can get shrooms in 2nd through 8th. This literally means that you can't ever catch up if you don't have the power items. Whose idea was that?  Roll Eyes Bullet looks stupidly slow this time. It's like having a mushroom. Yay  Lips Sealed FIB is gone, and you can now effectively protect 1st place with every item you can get. Only shocks and blues will stop you. Speaking of Blues, they appear much more than they did in MKW. You can get Lucky 7 in 4th (possibly in 3rd in 7 player rooms?), making it stupidly broke. Fire Flower is STUPIDLY BROKEN. Triple Shells don't protect you anymore. The only plus is the Thundercloud is gone. But 1 + compared to 1947129364 -'s equates to failure.


Did it ever occur to you that you might need skill to catch up?  I don't understand why the bullet bill is in MK to begin with.  That's a quick-catch-up-the-noobie item, honestly.  I do agree that 2nd and 3rd places should get better items (red shells more frequently), and that the Fire Flower is terribly over-powering.  And, what?  MKWii doesn't even have item balance.

Brent Dennison wrote on 01/02/12 at 14:35:41:
8) Absolutely not. I think they drive fucking horrifically. It's why I couldn't TT seriously. I felt like they were complete garbage. They aren't similar to MKW's at all (minus MT timed boost). I think this one has the worst handling I have ever played of the MKs.


I understand your opinion.   Though that's quite backwards compared to my opinion.  Having played through all MK games, I felt like when MKWii tried to reinvent MK controls, that's when the series was at it's knees.  I got a hold of the new controls after a while, took some mastering.  Today, they're better, but still not perfect.  But what game's controls are perfect anyway?  Quite hard for developers to shape a system that works for everyone.

As a wise karter once said, "A real newbie lets the controls control him, and a real master masters the controls."
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Re: Mario Kart 7 Review  (In-depth)
Reply #12 - 01/02/12 at 18:58:58
 
Lmao I think MKW is a bad game but MK7 is ten times worse. The interactivity of MKW is what gave it staying power and the simple lack of friend rooms is a joke. Going from 12 to 8 players online is again backwards and the items, both in terms of how the ywork and how they're scaled, are HORRENDOUS. This game is trash, who knows when I'll pick it up again.


Edit: MK7 has given me a genuine distaste for Nintendo. A kind of nail in the coffin if you will... Unless some groundbreaking title comes out this year or the WiiU isn't another gimmick, I certainly won't be funding any more of their shit.

Edit2: Even Skyward Sword looks crap.

Edit3: This game is definitely not a step in the right direction. Two steps forward ten steps back.
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Re: Mario Kart 7 Review  (In-depth)
Reply #13 - 01/02/12 at 19:59:34
 
Brent Dennison wrote on 01/02/12 at 18:01:58:
Besides Honey Queen, Wiggler, and a strange omission of Waluigi, I don't see much to complain about.  I think Koopa, Lakitu, and Metal Mario balance things out.  If you want to talk about a roster that blows, look towards the game where one sixth of the roster are babies.  You can't get worse than that.


My main gripe is the lack of characters really. Metal Mario is just a :| addition. I'd have liked to see Petey, King Boo, Diddy, Birdo, Toadette, Magikoopa, and Waluigi. I am sure there are others that are worthy....much more than Metal Mario and the fat bee. They could have added more. I agree the babies idea sucked.



Brent Dennison wrote on 01/02/12 at 18:01:58:
Did it ever occur to you that you might need skill to catch up?  I don't understand why the bullet bill is in MK to begin with.  That's a quick-catch-up-the-noobie item, honestly.  I do agree that 2nd and 3rd places should get better items (red shells more frequently), and that the Fire Flower is terribly over-powering.  And, what?  MKWii doesn't even have item balance.


In that case, do itemless races if items aren't going to count for anything Tongue It completely defeats the purpose of the game. With only blue and target shocking to stop the top people, it becomes very boring very quickly. MK7 didn't do enough with items where MKW did too much. I think there is definitely a balance in there that could be obtained.
I agree about Bullet Bill. In all honesty, I hate it as much as the Thundercloud. You can't do anything except shock dodge with it. At least you could get some distance fairly quickly with it, but now even that's been nulled. It's one of the more worthless items to get now, imo. A lot of people disagree with me on the BB aspect, but that's just what I've seen in terms of usefulness with it.
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Re: Mario Kart 7 Review  (In-depth)
Reply #14 - 01/02/12 at 20:25:52
 
Timothy wrote on 01/02/12 at 18:58:58:
Lmao I think MKW is a bad game but MK7 is ten times worse. The interactivity of MKW is what gave it staying power and the simple lack of friend rooms is a joke. Going from 12 to 8 players online is again backwards and the items, both in terms of how the ywork and how they're scaled, are HORRENDOUS. This game is trash, who knows when I'll pick it up again.


Edit: MK7 has given me a genuine distaste for Nintendo. A kind of nail in the coffin if you will... Unless some groundbreaking title comes out this year or the WiiU isn't another gimmick, I certainly won't be funding any more of their shit.

Edit2: Even Skyward Sword looks crap.

Edit3: This game is definitely not a step in the right direction. Two steps forward ten steps back.


I'm still confused to why you feel this way.  What is it exactly that makes MK7 a nail in the coffin of Nintendo's greatness?

For the bolded:

- How exactly is MK7 ten times worse than MKWii?
- How do you expect them to pull off 12 players on the track at once, on a device that is less powerful than the Wii, without having dropped frames (even MKWii had a lot of dropped frames), or disconnects?
- The items are horrendous how?  I have sufficient skill and can hold a lead.  If I run a little behind, I can catch up quickly if I get the right item.
- Are you still a kart fan?  How come MK7 is as bad as you say?

inviso87 wrote on 01/02/12 at 19:59:34:
My main gripe is the lack of characters really. Metal Mario is just a :| addition. I'd have liked to see Petey, King Boo, Diddy, Birdo, Toadette, Magikoopa, and Waluigi. I am sure there are others that are worthy....much more than Metal Mario and the fat bee. They could have added more. I agree the babies idea sucked.


My view on this is there probably wasn't enough space on the cart.  Or, it's a step forward for the handheld side of the series.  Think of it as 12 to 17, not 26 to 17.  I couldn't imagine having more than 26 characters for a little portable kart game like this, at least not yet.  Some reviewers complained about the downsized roster too.  I think 17 is a good fit... it's just a few characters are strange picks.

inviso87 wrote on 01/02/12 at 19:59:34:
In that case, do itemless races if items aren't going to count for anything Tongue It completely defeats the purpose of the game. With only blue and target shocking to stop the top people, it becomes very boring very quickly. MK7 didn't do enough with items where MKW did too much. I think there is definitely a balance in there that could be obtained. I agree about Bullet Bill. In all honesty, I hate it as much as the Thundercloud. You can't do anything except shock dodge with it. At least you could get some distance fairly quickly with it, but now even that's been nulled. It's one of the more worthless items to get now, imo. A lot of people disagree with me on the BB aspect, but that's just what I've seen in terms of usefulness with it.


Oh man, Thundercloud stands to be the worst item ever to make it into a MK, IMO, no matter how much you hate the Blue Shell.  Item balance is really hard to map out and make perfect, I've even tried it on a little spreadsheet.  Balance should land somewhere inbetween SMK and MK64, somehow including new items.  I believe they've made at least a little of an attempt, which is enough to say.  Especially since there will obviously be another kart game in 2-3 years anyway, so hopefully they find new ways to improve things.

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Re: Mario Kart 7 Review  (In-depth)
Reply #15 - 01/02/12 at 21:22:04
 
inviso87 wrote on 01/02/12 at 17:32:18:
TellTale wrote on 01/02/12 at 16:12:09:
Ah shut the hell up man.  Go back to your stupid custom tracks in mkw and piss off.  If you literally are going to bitch and moan and complain with every post in this section, there is no reason for u to be posting here at all.

I can post wherever the fuck I want. This game is fucking shit. Trying to defend it is pointless. They moved forward in like 2 aspects of the game and dropped the ball big time everywhere else. You can't possibly say a game that has much more cons than pros to it is a good game.


Clearly trying to defend YOURSELF, is pointless, since u've really crossed the line from innocent low intelligence poster, into clueless self-absorbed moron.  I'm all for criticizing things, and I've fallen off the Nintendo bandwagon in many ways recently.  However if your biggest gripe is truly "the lack of characters" you're priorities are extremely skewed from what they should be fixated on.  You ought to be ashamed of yourself as a video "gamer" in any sense of the term, if that's the best you could come up with or care about.  Your bold assertions about items and clan play are also off-the-wall stupid.  We haven't even figured out the best way to mt yet, and your sitting hear trying to state facts about the online game.  Serious meta-game hasn't even begun to develop, let alone online clan war strategy. So you tossing around your theories about items and the such is laughable speculation at its very best.


Timothy wrote on 01/02/12 at 18:58:58:
Lmao I think MKW is a bad game but MK7 is ten times worse. The interactivity of MKW is what gave it staying power and the simple lack of friend rooms is a joke. Going from 12 to 8 players online is again backwards and the items, both in terms of how the ywork and how they're scaled, are HORRENDOUS. This game is trash, who knows when I'll pick it up again.


Edit: MK7 has given me a genuine distaste for Nintendo. A kind of nail in the coffin if you will... Unless some groundbreaking title comes out this year or the WiiU isn't another gimmick, I certainly won't be funding any more of their shit.

Edit2: Even Skyward Sword looks crap.

Edit3: This game is definitely not a step in the right direction. Two steps forward ten steps back.


I'm also ashamed of you Tim.  Come on man, you're really griping about the online interaction portion of the game?  What did you honestly expect on an underdeveloped recently released handheld system and a game that was rushed out for the holiday season?  I expected very basic things and my expectations were exceeded.  Those with extraordinarily expectations, aren't thinking very clearly.  I consider this game to be very barebones yes, however I think it does a good job with the things that it chose to incorporate.  It's easy to pick on the replay system and ghost data, but I again think that mkw spoiled us with that stuff and it shouldn't be expected out of a handheld game.  I also can't figure out for the life of me why you are moaning about the reduction from 12 to 8 players.  I thought that was great news and eliminates to much of the cluster-fuck that dominated mkw.  This game isn't really designed to be a party game, and handhelds aren't really meant for such type of game anyway.  Would a "step forward" in your book be an increase to 15 or 20 players per race?  I think that would just be a horrendous shitstorm and lag tornado...not very fun.

---

Finally my favorite improvement that was made to the game is the control.  The overall control is excellent and the slide pad fits the game perfectly.  I can't imagine playing kart with a mushy d-pad ever again.  Not to mention the elimination of stupid stuff like bikes and wheelies.  Now to mention how much better the hitboxes are in this game.  Not to mention how god awful the control and randomness was in mkw.  The terrible decision in mkw to have the wheelie and tricks be on the d-pad of the gcn controller forcing uncomfortably quick straining movements or clawing was just so miserable and I'm so glad that shit is gone.  There are areas of poor drift and trick detection but that is the fault of the tracks and their design themselves and not the control itself.  
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Re: Mario Kart 7 Review  (In-depth)
Reply #16 - 01/03/12 at 00:01:35
 
TellTale wrote on 01/02/12 at 21:22:04:
Clearly trying to defend YOURSELF, is pointless, since u've really crossed the line from innocent low intelligence poster, into clueless self-absorbed moron.  I'm all for criticizing things, and I've fallen off the Nintendo bandwagon in many ways recently.  However if your biggest gripe is truly "the lack of characters" you're priorities are extremely skewed from what they should be fixated on.  You ought to be ashamed of yourself as a video "gamer" in any sense of the term, if that's the best you could come up with or care about.  Your bold assertions about items and clan play are also off-the-wall stupid.  We haven't even figured out the best way to mt yet, and your sitting hear trying to state facts about the online game.  Serious meta-game hasn't even begun to develop, let alone online clan war strategy. So you tossing around your theories about items and the such is laughable speculation at its very best.


Flashback!  This had me reflect on how we only had 8 characters back in the first three games.  Good ole simple days!

TellTale wrote on 01/02/12 at 21:22:04:
I'm also ashamed of you Tim.  Come on man, you're really griping about the online interaction portion of the game?  What did you honestly expect on an underdeveloped recently released handheld system and a game that was rushed out for the holiday season?  I expected very basic things and my expectations were exceeded.  Those with extraordinarily expectations, aren't thinking very clearly.  I consider this game to be very barebones yes, however I think it does a good job with the things that it chose to incorporate.  It's easy to pick on the replay system and ghost data, but I again think that mkw spoiled us with that stuff and it shouldn't be expected out of a handheld game.  I also can't figure out for the life of me why you are moaning about the reduction from 12 to 8 players.  I thought that was great news and eliminates to much of the cluster-fuck that dominated mkw.  This game isn't really designed to be a party game, and handhelds aren't really meant for such type of game anyway.  Would a "step forward" in your book be an increase to 15 or 20 players per race?  I think that would just be a horrendous shitstorm and lag tornado...not very fun.


Boom.  Dead on.   Grin

TellTale wrote on 01/02/12 at 21:22:04:
Finally my favorite improvement that was made to the game is the control.  The overall control is excellent and the slide pad fits the game perfectly.  I can't imagine playing kart with a mushy d-pad ever again.  Not to mention the elimination of stupid stuff like bikes and wheelies.  Now to mention how much better the hitboxes are in this game.  Not to mention how god awful the control and randomness was in mkw.  The terrible decision in mkw to have the wheelie and tricks be on the d-pad of the gcn controller forcing uncomfortably quick straining movements or clawing was just so miserable and I'm so glad that shit is gone.  There are areas of poor drift and trick detection but that is the fault of the tracks and their design themselves and not the control itself.  


Great points.  I like how you put things so bluntly.   Grin
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Timothy
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Re: Mario Kart 7 Review  (In-depth)
Reply #17 - 01/03/12 at 04:03:39
 
Ashamed of me? For having an opinion? Why are you trying to act so holier-than-thou just because people don't think the same way about you? How fucking narrow minded you stupid person. Huh

Edit: The 3DS COULD be able to handle more players if Nintendo stopped fucking about with stupid peripherals and nonsense that no one cares about, and stupid games like the dancing ones on wii. Maybe 12 players wouldn't work, but that's not even the point, it still gives it that backwards feeling. Eight players could work so easily if the game was fast paced, acceleration was high, items were balanced and not so powerful. There are TOO MANY ITEMS so the game becomes ultimately situational which is not how it should be. Online is slow and boring, dickheads spam the glitched tracks and items are a complete joke and make the game so unfun. I can't believe you're so arrogant MVT as to actually talk like this. Don't even talk back to me you son of a bitch.

Edit2: You can't justify a game by settling for some stupid conditions like "Oh you know this game was rushed". That's completely besides the point and absolutely does NOT justify a mess of a game. Anyway, whatever, I don't even come on this board that much because this game is such a joke so I'll just keep myself to myself from now on because clearly bashing a game is hurting peoples feelings.

Edit3: Even though you kept saying in IRC MVT that you were "done" and I said no you weren't. Pathetic. Disappointing.
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