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Course Strategy and Discussion (+ General Tips) (Read 31639 times)
MVT
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Re: Course Strategy and Discussion (+ General Tips
Reply #800 - 08/01/12 at 09:47:12
 
ALAKTORN wrote on 08/01/12 at 00:32:59:
ItoI6 wrote on 07/31/12 at 23:17:18:
Also something i want to point out is that even on ground that is completely flat doing a little hop when you land will push you forward a bit.  Lots of japanese players already take advantage of this

called glider hop and it’s as old as the glider bounce

nobody using it is because people are dumb


Tried Santos strat and glider hops before my 3ds finally died and can't find the charger so that's that.

Santos Strat - Best I could do was a 41.1 with what seemed to include a very large glider boost.  I don't think it's possible or faster to combine this with WR strat over the second ramp either because the boost seems to not allow you to get in a proper nose down position for a good glider bounce.  I think optimal WR strat is still best.

Glider hops also seem to be useless on RRM.  I lost time doing them.  Maybe they are slower if the road is even slightly uphill upon landing.
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MVT
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Re: Course Strategy and Discussion (+ General Tips
Reply #801 - 08/02/12 at 21:36:39
 
Well this new RRM strategy opens the door to endless new possibilities.

Options (combined with Santos strat)

1.  WR strat over 2nd wooden ramp. -  This would be incredibly difficult but my God it would be so much faster if it could be pulled off.
2.  Trick off 2nd wooden ramp. - The whole reason 2nd ramp is not utilized is because with WR strat it's virtually impossible to trick off it and keep the glider.  Now with this new strat it should be super easy to trick off of it just like the very old WRs did and it could be much faster.
3. Land from the pipe boost like this http://www.youtube.com/watch?v=FQxy8jf0AHE - With WR strat it wasn't possible to land in such a postion for this to happen, but it certainly looks plausible with the new method.

Good luck to those (if anyone) that wants to try this stuff out.  #1 and #3 would be extraordinarily difficult.  #2 should be really easy to test though.

Edit - Also methods #2 and #3 in this video still could end up being fastest of all and should be explored further.  I only was able to create them once or twice ever (so my tests with them were not very thorough) and both are EXTREMELY difficult. http://www.youtube.com/watch?v=jBbGkJXfJ9s
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Re: Course Strategy and Discussion (+ General Tips
Reply #802 - 08/04/12 at 14:40:00
 
little thing to note: you can get two coins on the fountain after doing shroom on Coconut Mall
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Re: Course Strategy and Discussion (+ General Tips
Reply #803 - 08/04/12 at 15:24:25
 
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Re: Course Strategy and Discussion (+ General Tips
Reply #804 - 08/04/12 at 15:29:37
 
>thinking I pay attention to this thread.

I never see it used in runs. Is it slower?
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Re: Course Strategy and Discussion (+ General Tips
Reply #805 - 08/04/12 at 15:41:16
 
The WR doesn't use it ? Alaktorn was already begging me to catch those two coins back in December, but at that time I didn't need the strategy at all to smash the WR. Undecided

Obviously faster, yes.

Edit : yeah I wasn't dreaming... you can't see it in the WR video, but you can hear the 10th coin sound when Jarv grab the 2nd coin in the last stairs.
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Re: Course Strategy and Discussion (+ General Tips
Reply #806 - 08/04/12 at 15:56:31
 
oh, didn't realize it was hard to notice.
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Re: Course Strategy and Discussion (+ General Tips
Reply #807 - 08/04/12 at 16:08:04
 
It's ok, it took me several watches to catch this. And I never used this strat ever, neither, so hard -___-
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Re: Course Strategy and Discussion (+ General Tips
Reply #808 - 08/05/12 at 13:46:10
 
has anyone else ever had a seemingly flat mt at the start of LM? It was the left into right where i swear i didn't leave the ground. I've got a vid too..
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Re: Course Strategy and Discussion (+ General Tips
Reply #809 - 08/05/12 at 14:00:42
 
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Re: Course Strategy and Discussion (+ General Tips
Reply #810 - 08/05/12 at 16:27:04
 
you got some small air time
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Re: Course Strategy and Discussion (+ General Tips
Reply #811 - 08/05/12 at 16:41:10
 
Just a question about rAF, are you sure it's faster to go on the left in the U turn ?

I've try with many technics and it's slower.

I miss something ? Or Liar's strat is usless ?
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Re: Course Strategy and Discussion (+ General Tips
Reply #812 - 08/05/12 at 17:03:51
 
there was a video (I think it was yours, even) where Liar’s ghost gained time by passing to the left…
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

My YouTube

MKDS: 31 GODs, 28 Myths, 5 Titans, Hold 9 NoPRB CRs, Hold 11 PRB CRs, Hold 2 NoMT WRs, Held 7 NoPRB WRs and 8 Beta WRs
MKW: Held 2 3lap WRs, many Flaps
MK7: Held a lot of WRs
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Re: Course Strategy and Discussion (+ General Tips
Reply #813 - 08/05/12 at 17:35:42
 
Liar jump during the U turn, and I don't jump in the video. I think it's the reason why I lost a lot of time in the video.

(excuse me for my bad english :hap: )
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Re: Course Strategy and Discussion (+ General Tips
Reply #814 - 08/07/12 at 11:36:34
 
Branlo wrote on 08/05/12 at 17:35:42:
(excuse me for my bad english :hap: )

People here don't understand ":hap:" Tongue
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Re: Course Strategy and Discussion (+ General Tips
Reply #815 - 08/07/12 at 16:32:31
 
TellTale wrote on 08/02/12 at 21:36:39:
Well this new RRM strategy opens the door to endless new possibilities.

Options (combined with Santos strat)

1.  WR strat over 2nd wooden ramp. -  This would be incredibly difficult but my God it would be so much faster if it could be pulled off.
2.  Trick off 2nd wooden ramp. - The whole reason 2nd ramp is not utilized is because with WR strat it's virtually impossible to trick off it and keep the glider.  Now with this new strat it should be super easy to trick off of it just like the very old WRs did and it could be much faster.
3. Land from the pipe boost like this http://www.youtube.com/watch?v=FQxy8jf0AHE - With WR strat it wasn't possible to land in such a postion for this to happen, but it certainly looks plausible with the new method.

Good luck to those (if anyone) that wants to try this stuff out.  #1 and #3 would be extraordinarily difficult.  #2 should be really easy to test though.

Edit - Also methods #2 and #3 in this video still could end up being fastest of all and should be explored further.  I only was able to create them once or twice ever (so my tests with them were not very thorough) and both are EXTREMELY difficult. http://www.youtube.com/watch?v=jBbGkJXfJ9s


Anyone going to actually try these things?
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Re: Course Strategy and Discussion (+ General Tips
Reply #816 - 08/08/12 at 03:20:37
 
TellTale wrote on 08/07/12 at 16:32:31:
TellTale wrote on 08/02/12 at 21:36:39:
Well this new RRM strategy opens the door to endless new possibilities.

Options (combined with Santos strat)

1.  WR strat over 2nd wooden ramp. -  This would be incredibly difficult but my God it would be so much faster if it could be pulled off.
2.  Trick off 2nd wooden ramp. - The whole reason 2nd ramp is not utilized is because with WR strat it's virtually impossible to trick off it and keep the glider.  Now with this new strat it should be super easy to trick off of it just like the very old WRs did and it could be much faster.
3. Land from the pipe boost like this http://www.youtube.com/watch?v=FQxy8jf0AHE - With WR strat it wasn't possible to land in such a postion for this to happen, but it certainly looks plausible with the new method.

Good luck to those (if anyone) that wants to try this stuff out.  #1 and #3 would be extraordinarily difficult.  #2 should be really easy to test though.

Edit - Also methods #2 and #3 in this video still could end up being fastest of all and should be explored further.  I only was able to create them once or twice ever (so my tests with them were not very thorough) and both are EXTREMELY difficult. http://www.youtube.com/watch?v=jBbGkJXfJ9s


Anyone going to actually try these things?


I think I will, but I need a little bit of practice before.
And also I was thinking about trying to get a SMT just before the second blue zipper. I think this wasn't possible with your strat but with the pipe boost it's easier to charge a MT when you land. I mean, MTs come faster, and if charging a SMT without ruining your lines is doable, it may provide a boost like the DKJ one.
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Re: Course Strategy and Discussion (+ General Tips
Reply #817 - 08/08/12 at 05:57:53
 
About CM, taking 2 coins on the fountain is useful. I sometimes take those 2 coins, and it allows me to take the boost on the right after instead of passing on the middle to take the coin. On average, it makes my first lap better of 0.1 second.
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Re: Course Strategy and Discussion (+ General Tips
Reply #818 - 08/08/12 at 06:00:36
 
Zepple wrote on 08/08/12 at 05:57:53:
About CM, taking 2 coins on the fountain is useful. I sometimes take those 2 coins, and it allows me to take the boost on the right after instead of passing on the middle to take the coin. On average, it makes my first lap better of 0.1 second.

omfg you’re right, why the fuck is Jarv not doing this? O_o

actually CM’s strat is still complete shit, Jarv is missing 3 MTs and I bet going on the right escalator lap 2 is faster
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

My YouTube

MKDS: 31 GODs, 28 Myths, 5 Titans, Hold 9 NoPRB CRs, Hold 11 PRB CRs, Hold 2 NoMT WRs, Held 7 NoPRB WRs and 8 Beta WRs
MKW: Held 2 3lap WRs, many Flaps
MK7: Held a lot of WRs
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Re: Course Strategy and Discussion (+ General Tips
Reply #819 - 08/08/12 at 06:48:45
 
I ever thought about passing on the right escalator (on the red ramp on the right) on lap 2, but I could never do this perfectly. I'm sure a skilled player could make a better time with that.
Moreover, the fast-fall with the glider isn't perfect in the WR I think, especially on lap 1 and 3.
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Re: Course Strategy and Discussion (+ General Tips
Reply #820 - 08/08/12 at 18:00:53
 
TellTale wrote on 08/02/12 at 21:36:39:
Well this new RRM strategy opens the door to endless new possibilities.

Options (combined with Santos strat)

1.  WR strat over 2nd wooden ramp. -  This would be incredibly difficult but my God it would be so much faster if it could be pulled off.
2.  Trick off 2nd wooden ramp. - The whole reason 2nd ramp is not utilized is because with WR strat it's virtually impossible to trick off it and keep the glider.  Now with this new strat it should be super easy to trick off of it just like the very old WRs did and it could be much faster.
3. Land from the pipe boost like this http://www.youtube.com/watch?v=FQxy8jf0AHE - With WR strat it wasn't possible to land in such a postion for this to happen, but it certainly looks plausible with the new method.

Good luck to those (if anyone) that wants to try this stuff out.  #1 and #3 would be extraordinarily difficult.  #2 should be really easy to test though.

Edit - Also methods #2 and #3 in this video still could end up being fastest of all and should be explored further.  I only was able to create them once or twice ever (so my tests with them were not very thorough) and both are EXTREMELY difficult. http://www.youtube.com/watch?v=jBbGkJXfJ9s


All the other options are slower.  #1 is supreme.  I won't be the one to do it though.  Definitely won't be possible to SMT with it though Ridley so throw that out.  I'm thinking back of how much time and effort it took me to get a clean 3/3 run with WR strat and this is like 3x harder to perform.  Combine that 3/3 with Glider-Hop landings on every landing (even before the shroom...yes it is possible to stay low and glider hop while turning and then shroom) and a clean run, then you are looking at MID 1:59.  For anyone who dares this is the road to eternal RRM glory and a time that will be nearly unbeatable and I doubt the strat can be improved further.  However it will take a ton of effort and free time to do it, not to mention incredible skill, precision, nerves of steel, and talent.  Good luck.  This is my finally act in MK7 to point someone to the road of immortality on this track.  I've told you the best strat.  Now go out there and do it.
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Re: Course Strategy and Discussion (+ General Tips
Reply #821 - 08/10/12 at 03:40:10
 
ALAKTORN wrote on 08/08/12 at 06:00:36:
Zepple wrote on 08/08/12 at 05:57:53:
About CM, taking 2 coins on the fountain is useful. I sometimes take those 2 coins, and it allows me to take the boost on the right after instead of passing on the middle to take the coin. On average, it makes my first lap better of 0.1 second.

omfg you’re right, why the fuck is Jarv not doing this? O_o

actually CM’s strat is still complete shit, Jarv is missing 3 MTs and I bet going on the right escalator lap 2 is faster

These strats are bullshit, i dont know what 3 mts you are talking about but going on the right scalator in lap 2 and taking the boost on first lap is slower
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Re: Course Strategy and Discussion (+ General Tips
Reply #822 - 08/10/12 at 03:56:04
 
Toni wrote on 08/10/12 at 03:40:10:
taking the boost on first lap is slower

then why do you take it lap 2 and 3? lap 1’s only difference is that going by the center you have 1 more coin for what, 3 seconds maybe? that doesn’t save shit

MTs after the shroomspot each lap and 3 more: SSMTs after finish line (maybe not lap 1)

I still want to see a comparison of going on the right escalator, I feel like you’re just doing it wrong


and anyway people might’ve not noticed but I added 2 glider bounces on BC and now jump over the mud after the thwomp lap 2 & 3
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

My YouTube

MKDS: 31 GODs, 28 Myths, 5 Titans, Hold 9 NoPRB CRs, Hold 11 PRB CRs, Hold 2 NoMT WRs, Held 7 NoPRB WRs and 8 Beta WRs
MKW: Held 2 3lap WRs, many Flaps
MK7: Held a lot of WRs
MK8: Held some WRs
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Re: Course Strategy and Discussion (+ General Tips
Reply #823 - 08/10/12 at 05:10:57
 
ALAKTORN wrote on 08/10/12 at 03:56:04:
Toni wrote on 08/10/12 at 03:40:10:
taking the boost on first lap is slower

then why do you take it lap 2 and 3? lap 1’s only difference is that going by the center you have 1 more coin for what, 3 seconds maybe? that doesn’t save shit

MTs after the shroomspot each lap and 3 more: SSMTs after finish line (maybe not lap 1)

I still want to see a comparison of going on the right escalator, I feel like you’re just doing it wrong

In first lap you have to take 2/3 coins in the turn after the boost, and if you take the boost your line is shit, 12 seconds with one extra coin saves around 0.05, you also can do a tighter turn because you don need to take the 3rd coin. I can make a comparision vid of these strats if you want
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Re: Course Strategy and Discussion (+ General Tips
Reply #824 - 08/10/12 at 07:37:17
 


(this works, I tried it myself)
I don't think this is faster this way but still Grin
Maybe it's possible to cut more of the turn with a higher jump, who knows.
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