The Gaff
Ex Member
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I went to Eurogamer yesterday and spent about an hour playing MK7.
Firstly I loved it.
I got to choose any character (8), kart (loads), wheels (big or small) and glider. I played 4 tracks (one cup?) and the AI meant i won pretty much every race from the word go. The booth babes didn't know anything.. facepalm. So wasn't sure if these tracks are actually going to be the same cup in the final game. I got to play four tracks and then the game reset to a welcome screen. As i found out on the first corner, you can't use the dpad at all.. maybe you'll be able to use it in the final game and just wanted us to get used to the circlepad. Boost was after the numb 2. The large wheels look like they wheel spin as you hit the gas which is a nice touch.
Seeing as the game comes out in november, this must be a final build in most respects but they could've probably edited the preview code to restrict quite a few things.
So, from the other topic, i'll tyr to cover some of the questions.
Whats the MT situation?
Its not really like mkds, so i think it must be more like what people say mkwii is like. I've not played mkwii but i've seen it in action. To do the mt you perform it like a normal mt but if you flick it wont seem to go blue then orange immediately, its like the game knows you shouldn't be doing an ssmt there so stops the colours changing. hmmm. Generally i only managed to do an mt on most corners, sometimes two but you can't hop into a new mt quickly.
Handglider
So, it automatically seems to come out when you go off a cliff. It comes out quickly. From there you steer with the circle pad. You can easily steer left and right, pulling back gives you some evtra height before falling again. Pushing forwards sends you into a dive which feels fast in terms of flying. I am not 100% sure still whats faster out of dive-flying or driving. I will say that i did some fast-diving/falling with the glider on one lap and it was a quicker lap but that could've been down to general inconsistency and improvement as i drove each time.
However, flying with the handglider felt quicker in one section where the alternative was to fall down underwater and drive underwater for a few seconds.
I found a nice little trick on one course where the glider popped out and I dived onto the booster/zipper thing and then bounced off so i managed to keep it out, by combo'ing that with fast-diving i managed to hit a couple of them and flew forwards off the last one which all seemed quicker than the general driving/bouncing which would've been the alternative.
Underwater driving is slower than normal driving, most of the time its seen as a penalty for falling off narrow roads. There was a split bit on one track like that cave part in dino track on mkdd. One route had coins and the other route was simply shorter. Bit of a trade off I suppose as the coins do make you go faster.
The heavy karts can't fly as far as the lighter karts. Hmmm, or maybe its the wheels rather than the kart. Actually probably the wheels which effect how far you can fly.
Tracks
I played four, not sure if any of them are replicated from mkwii but one had one of those bouncy mushroom things from mkwii. Most of them played a little like a cross between mkdd and mkds tracks. There are quite a few situations where the track will divide (if nothing but an object in the way). And there are some alternate routes. One one track i clocked that you could drive up this grey thing which has a zipper at the top, it was pretty quick compared to the normal route. If anyone has any questions i'll try to answer.
Shortcuts Couldn't find any glitches, there were a few places where I spotted that you should be able to hop/shroom through gaps to cut track but it wouldn't let me. It just kept on blocking me, a bit like some of the odd jutting out polygons on jungle park way (mk64). Either way, it wouldn't let me. The hop is a low hop like in mkds as opposed to the mk64 hop which seems higher. This limits it somewhat. I tried to spend some time driving into corners of walls but just bounced off. The problem was, on the tracks i played going through those walls wouldn't have really seemed like a time saver so it was a bit fruitless.
So, thats pretty much it, i wasn't allowed to video it and my mate was shit at videoing it because he didn't zoom in. They wouldn't let us video so he flicks between me and track. Its not as good as the videos already seen but i'll post it up when my phone has charged anyway.
If anyone has any questions i'll try my best to answer them.
Either way, its fucking good.
And so is Mario3d+kid icarus (a bit like a nice looking version of space harrier)
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