blue wrote on 09/09/11 at 16:47:05:hahaae wrote on 09/09/11 at 16:26:57:1. For drifting, it is best to use Bowser. I'm going to assume that you're a non-ZZMT racer, so what you want to do is drift around a turn, and to prevent sliding, countersteer in the opposite direction, or just hop. This will also get the MT out faster.
2. Always hold R when drifting, of course. Sometimes it helps to hop in the opposite direction of where you're going to drift, then drift in the proper way.
If you want, I can make a complete guide to MKSC using all of my knowledge for driving, etc.
I do use Bowser because I've read that he's the fastest at top speed. I've seen a few videos of ZZMT, but I cannot replicate it in this game. I didn't know hopping would help with the MT. I thought it would reset the MT timer.
If I keep holding R while turning, then I let go of the dpad to get a wider turn, how will that affect the MT?
A guide would be awesome. If you have the time to do it I'd appreciate it.
1. You either need a (very) worn-down DPad or you need to modify your controller to perform a ZZMT (→
http://www.youtube.com/watch?v=Wb7i9L5qKrU).
2. Hopping helps once you've got the MT fully charged. You can also hold a MT by holding down R, proceeding to drift left & right until you want to release the MT (this is often used in nonZZMT runs).
3. Releasing the DPad won't affect the drift much (though it will take slightly longer to get the MT out). You can also hop (hold down R), and wait however long you want until you start drifting and the MT will charge. Note that the drift will cancel out if you go offroad, with a few exceptions (such as water/snow sliding).
I'll start working on the guide tonight. Going to cover the SC category as well, since so many people are hapless when it comes to that category.