Welcome, Guest. Please Login or Register    
 
smk mk64 mksc mkdd mkds mkwii mk7 mk8
general   mafia   smk   mk64   mksc   mkdd   mkds   mkw   mk7   mk8   |   problems   |   discord   irc
 
  Home Search Members Login Register
 
Pages: 1 2 3 4
Send Topic Print
***The Kaillera Thread (Mario Kart 64 Online) *** (Read 1335 times)
Mr. Mario Kart
n00b
*
Offline

I Love Mark 2.0!

fell 4951 times for marty

***The Kaillera Thread (Mario Kart 64 Online) ***
07/15/11 at 21:25:30
 
Hello everyone. I've decided to repost everything I've posted in The Newbie Thread pertaining to Kaillera here in this thread. I'm asking the mods to sticky this thread. I'm sure with time more players will join the Kaillera community and I'd like for people to have a place where they can reach me and ask questions about it. I'll be editing this thread with more information as I find it.

I just want to clear this up in case anyone else besides MVT is confused about Kaillera. I'm not here "looking for customers". I'm simply sharing what I've found online which allows you to play Mario Kart 64 on your PC with other players online. This isn't an "add-on for the Wii" nor is it a program you "pay-to-play".

********** HUGE EDIT AS OF 4/3/2012 **********
The feds hit Megaupload awhile back, so I've decided to reupload Kaillera for those who're just now finding the forums and don't have a copy, only this time, I'm going to make it a whole lot simpler. I've decided to upload a copy of my entire Project 64KVE folder, with an exception to the Mario Kart 64 ROM, since it's copyright protected and linking to ROMs is forbidden, therefore you'll have to find the ROM on your own. You'll notice the ROMs folder empty for this reason. I've still included Goodwindows and GoodN64, so you can use them for other games, and will still keep the instructions for configuring those here. Should you own a copy of the ROM but it's incorrectly named, you'll have to correctly name it with Goodwindows and GoodN64. Other than that, all you'll have to configure is your controller and what resolution you play the game at. Everything else is already preconfigured.

NEW WORKING LINK TO A COMPLETE COPY OF MY PROJECT 64KVE FOLDER: http://s000.tinyupload.com/?file_id=14958102193344814964

The Emulator
The two widespread types of Nintendo 64 emulators with Kaillera support (which is online capability), are Project 64K and Mupen 64. Although I've heard Mupen 64 is very similar to Project 64K, I've found far more people use Project 64K than Mupen 64, so I've never bothered to use it. Therefore this guide will be aimed towards Project 64K. Their are many different revisions (or versions) of both. When you want to play with other players, you need to have the same revision. Nearly everyone on Kaillera uses the same revision for each type of emulator so people aren't forced to own multiple revisions to play with different people. Project 64K's most widely used revision is 0.13.

You don't want to confuse Project 64 with Project 64K. Project 64 doesn't include Kaillera support while Project 64K does. If you're playing on any OS other than Windows Vista or Windows 7, you can use Project 64K. If you're playing on Windows Vista or Windows 7, you can either work a fix within the input plugin (found within Project 64K) or you can do what I and most others have done and use Project 64KVE (VE for Vista Edition) which has the workaround already setup for you. I've provided a link to Project 64KVE above, which will work for all OS, so no modifications to the input plugin will be necessary.

The ROM
Mario Kart 64's ROM file, which is a file containing the game's raw data, is what you'll be using the emulator to play. This won't be provided in the link to my Project64KVE folder. ROMs are copyrighted and illegal to post links to here or anywhere else for that reason. You'll have to get a Mario Kart 64 ROM on your own.

The ROM Renaming Tool and File
Any ROM you emulate needs to have a correctly named ROM file. You'll need to correct your ROM's name if it's not correct. What I mean by correct is, when Kaillera reads ROMs, it displays their name for others to see. You can play ROMs offline regardless of whether or not their names are correct, however, in order to play with other players online through Kaillera, ROMs need to be named correctly. Names must match. You cannot connect and play with another player with the same ROM if the ROM name's don't match. Regions must also match. Next to the ROM name, it will have which region the ROM is from (such as NTSC or PAL) with a letter in parenthesis. (U) means NTSC and (E) means PAL. You cannot connect to a player hosting the PAL version of the game if you only have the NTSC version. Besides the ROM's name and version symbol, their also needs to be a (!) symbol at the end of the ROM name. This symbol indicates it's a clean ROM (which means it hasn't been hacked). Simply renaming the ROM by right clicking and renaming won't do it. The program GoodWindows and a file called GoodN64 are used to do this. I've included a copy of both within the Project 64KVE folder I've uploaded above. If you happen to have an incorrectly named ROM, you will need to do this for them.

To use GoodWindows and GoodN64, open GoodWindows, and look at the top left hand corner where it says "Mode". Select "Good Tool" just below that, then choose Nintendo 64 in the "Choose a System" box just below that. A prompt will then appear, asking you to select the GoodN64 file from your Project 64K directory. Select the GoodN64 file, then at the bottom left hand corner where it says "Directory to work on", then click on the button just below that which reads "Explore Directory". Now set the path where you saved your Mario Kart 64 ROM. Now look at the top center of GoodWindows where it says "Options". Make sure "Rename" is selected. Now look at the bottom center. Click on the button which reads "Execute: GoodN64.exe rename". Once you've done this, GoodWindows will create a folder within the directory you have your ROM saved to with the correctly renamed ROM within that folder. [/quote]
Back to top
 
« Last Edit: 06/23/12 at 02:12:41 by Mr. Mario Kart »  

Case: Cooler Master HAF X 942
UPS: CyerPower 1350AV
PSU: Corsair AX1200
MB: Asus Maximus IV Extreme-Z
CPU: Intel Core i7-2600K 3.4Ghz
CPU Cooler: Corsair H100
GPU: SLI EVGA GeForce GTX 570 HD 2560MB
SC: Creative X-Fi Titanium
RAM: Corsair XMS3 8Gb 1600Mhz
RAM Cooler: Corsair CMXAF2
SSD: Crucial M4 128Gb SATA III
Monitor: Acer 23.6" 120Hz 3D
Headset: Turtle Beach Ear Force PX5
Mouse: Saitek Cyborg R.A.T. 7
Keyboard: Saitek Cyborg V5
OS: Windows 7 64 Bit Home Premium
View Profile   IP Logged
Mr. Mario Kart
n00b
*
Offline

I Love Mark 2.0!

hit 4951 moles

Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #1 - 07/15/11 at 21:28:24
 
The Emulator Settings
Your graphics, sound, and input plugins must match that of those you wish to play with. For this reason, it's best you leave them alone. If your graphics plugin doesn't match, the screen will remain black when a ROM is loaded. If your audio plugin doesn't match, their'll be no sound when a ROM is loaded. If your input plugin doesn't match, your input device such as your keyboard or controller won't function when a ROM is loaded. You can adjust your video resolution, sound volume, keyboard and controller settings by opening Project 64K and clicking on the Options tab at the top. Then scroll down and can click on configure graphics, configure audio, or configure input menus. Just make sure you if you open the settings menu found at the bottom of the Options tab that you don't change your Plugins or Directories tabs found therein.

If you come across someone online who's experiencing trouble getting their graphics, audio, or plugin devices to work and and has changed their plugins or directories within the Options settings tab, do not change your plugins to match theirs. The plugins within Project 64K are preset to work on all systems so any problems they may be experiencing will not be due to their plugins. This program is designed so that your plugins must match so changing them from their defaults is a bad idea. Instead, direct them to this thread and have them either post here or PM me. Also make sure you never run games at full screen resolution when playing online with others. Doing so will cause Kaillera to lag and eventually crash. You also won't be able to see Kaillera's chat log so it's a bad idea.

Getting Started
Once you've configured your settings, open Project 64K, click on File, scroll down to Choose Rom Directory, then choose the folder you have your correctly named ROM saved to. Click on Start Netplay. Then select your server. I'm a North American player so I play on servers based here so my ping is low. The two primary North American based servers people play on the most are GodWeapons and TheGalaxy. Their are 2 Galaxy servers so you'll need to check both to see which has more players. Once you've chosen your server, you can either host your own room or join other's rooms. You'll see the name of the ROM displayed, what emulator and version the game is being played on, which user is hosting the game, and whether or not the game is currently in waiting or playing status. If the game is in waiting status, it'll display how many players are already within the room as well as the maximum number of players the room holds. You cannot join a game currently in progress. When you host a game, you may set things such as the maximum number of occupants allowed to enter the room as well as the maximum allowed ping to allow a player to have.

Lag, Desyncs, and Disconnections
Lag is dependent on a few different factors. These factors include the overall connection quality of the server you're playing on, your distance from the server, how many players are within the server, how many games are being hosted within the server, whether you or the players you're playing with are running other programs behind Kaillera, and the connection quality of you and those you're playing with. The higher the lag of those you're playing with is, the more strained the connection will be, and the higher the chance for connection problems. The higher your ping, the more frame delay you have. Frame delay is displayed next to your ping and can have an impact on your performance depending on how high it is so you want to play on servers where your ping isn't going to hinder your gameplay.

When it comes to lag, their's a few things which can happen. You have your simple lag where the game runs less than smooth. You have your critical lag, which is when the game will pause for a moment, followed by a message displayed to all players within the room, saying which player has lagged out. You have your desyncs, which is when the game will pause for a moment, followed either by someone becoming desynced from everyone else unannounced, or by a message displayed to all players within the room saying which player has desynced. You also have your packet losses. These will usually come without a pause to gameplay but a message will always be displayed, saying which player is losing packets. When any of these occur, simply click on "Drop", exit the server, then restart Project 64K.

You need to close all programs before opening Project 64K. It's very sensitive to lag and having even the smallest in resource intensive programs open will cause severe lag. If you start to experience lag, you can press the "Lag Stat" button to see who's lagging. Simply restarting your emulator will reset your lag most of the time. If you try that and it doesn't help, you can try restarting your modem and router. If your connection is pretty solid and reliable, that usually fixes it. If you own WiFi or your connection isn't very stable, you probably won't want to waste your time with this because you will experience very poor lag and games won't be very playable. Players with a really high ping or a really bad connection carry bad reputations due to just how unplayable games are when playing with them. It's a real waste of time. People avoid playing with them. Kaillera is only suited for those with a good, solid internet connection.

*** EDIT AS OF 4/3/2012 ***
For those playing on Windows 7, be sure to right click on the Project64KVE.exe icon in your Project 64KVE folder and click Properties. Click on the Compatibility tab and check the box where it says "Run this program as an administrator". A few people have encountered problems loading ROMs until they did this so make sure to do this if you encounter any problems loading ROMs. Also, make sure your firewall settings are properly configured to allow Project64KVE.exe's both ingoing and outgoing connections. Players have also encountered problems trying to run games without having their firewall properly configured. Make sure Project64KVE.exe is allowed full firewall permissions.
Back to top
 
« Last Edit: 04/03/12 at 15:50:05 by Mr. Mario Kart »  

Case: Cooler Master HAF X 942
UPS: CyerPower 1350AV
PSU: Corsair AX1200
MB: Asus Maximus IV Extreme-Z
CPU: Intel Core i7-2600K 3.4Ghz
CPU Cooler: Corsair H100
GPU: SLI EVGA GeForce GTX 570 HD 2560MB
SC: Creative X-Fi Titanium
RAM: Corsair XMS3 8Gb 1600Mhz
RAM Cooler: Corsair CMXAF2
SSD: Crucial M4 128Gb SATA III
Monitor: Acer 23.6" 120Hz 3D
Headset: Turtle Beach Ear Force PX5
Mouse: Saitek Cyborg R.A.T. 7
Keyboard: Saitek Cyborg V5
OS: Windows 7 64 Bit Home Premium
View Profile   IP Logged
Mr. Mario Kart
n00b
*
Offline

I Love Mark 2.0!

4951 days karting

Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #2 - 07/15/11 at 21:32:12
 
Must Read: Useful Information
If everything's worked out well for you once you've gotten everything set up and played a few times online, I strongly recommend getting yourself a controller, whether it be your N64 controller hooked up to your PC or laptop with a USB adapter or a USB controller. You can buy a USB adapter for a N64 controller for around 10 bucks. If you don't have a N64 controller, just about any standard USB controller will do. You don't have to buy an expensive one either. You can get a brand new USB controller for 20 to 30 bucks online. I paid a bit more for mine ($50) as it's a high precision controller perfect for cranking out drift boosts at ridiculous speeds but a standard one will do just fine. Some players stick with the keyboard but I've only ever crossed one good keyboard player. He's one of the regulars and he only uses one to play because he's unfortunately lost an arm in combat. It makes drifting and racing in general a bit more tedious for him but he's one of the top 3 battlers on Kaillera, so I'd say he's definitely an exception. Every one of the other greats I've come across all use controllers so I'd recommend one to anyone who's thinking about playing somewhat often online. It's worth it. Trust me.

This game becomes extremely addictive when you have a good group of players to play it with on a daily basis. If you enjoyed playing it on the N64, you will love it on Kaillera. Playing with the group of players I play with now made me such a better player and our competitiveness has gotten really intense. If you join the Kaillera community and get discouraged for whatever the reason, don't be. When I started 3 months ago, I was good, but I would get destroyed on a daily basis by the two best players. Now after a ton of practicing every day, I'm a little better at drifting than both of them. If I can get this good, anyone can. It just takes practice. We are a very good group of people who're very friendly and willing to teach you everything we know. We can be a little bit cocky (namely myself) at times but we want nothing more than to bring as many players to the Kaillera community as possible. We're always looking for and welcoming more competition. The group that I play with are the best players on Kaillera and pretty much every day we are teaching the new players the techniques we know, whether it be my hopping skills, the basics of drifting, how to crank out more drift boosts quickly, or the various shortcuts found within each map. So we welcome every one of you to join us. If you come across testy, D-Reaper, Ulariel, Zidane2006, soniczfan, h34dshot, Icefox, Iceyoshi, or myself, Mr. Mario Kart, tell us you're new to Kaillera and we'll be more than willing to give you a helping hand. Don't mind soniczfan though, sometimes he can be a bit of a troll lol

When I heard about Kaillera 3 months ago, it took me 3 days of trial and error to get everything working. I read about it on a forum and I first had to find a copy of Project 64K. I went searching through alot of dead posted links before I found a working copy. Then I found I had to find a working input plugin fix being a Windows 7 user. I couldn't find a copy of the file needed to make the fix so I began looking for a workaround and found out about Project 64KVE. It took some time sorting through all the posted dead links before I finally came across a working link but I finally found it. VE was alot harder for me to find than the standard Project 64K. Then I had to find a copy of GoodWindows and GoodN64 and figure out how to use them. After further fooling around with Project 64K, I had everything set up. It was frustrating but I figured it out. I've made everything for you very easy and have posted the links to all of those files right here. All links posted here are working as of today. Once you get everything set up within Project 64K, it stays saved, so you won't have to keep making changes. You'll be able to connect and be playing within minutes from then on.

The Kaillera community is pretty strong. Not everyone plays Mario Kart 64 but alot do. Depending on what time of the day you logon will determine the number of players you'll encounter. Players are constantly logging in and out of GodWeapons and The Galaxy servers, checking who's online and what games are being hosted, so most of the day you'll have at least some competition. Their are two Galaxy servers so you'll need to check both to see which gets more traffic. One usually has a bit more than the other. Every day after about 12pm Eastern time the amount of players online picks up. The Galaxy usually has more players than GodWeapons but at times it's the other way around. Myself as well as the group I play with prefer to play on GodWeapons a little more because our ping is about 2 frames of delay less thare than on TheGalaxy servers, which isn't much, but it's still better.

After about 12pm Eastern on TheGalaxy, you can usually find over 20 players present at any given time with people constantly coming and going. It'll fluctuate on GodWeapons and both TheGalaxy servers up until about 6pm. From 6pm on until about 12am is when the server reaches it's peak. You'll have anywhere between 30 and 50 players present at any given time on one of TheGalaxy servers, and anywhere between 20 and 30 players usually on GodWeapons. After 12am, the traffic starts to decrease into the wee hours of the morning.
Back to top
 
« Last Edit: 07/16/11 at 01:13:23 by Mr. Mario Kart »  

Case: Cooler Master HAF X 942
UPS: CyerPower 1350AV
PSU: Corsair AX1200
MB: Asus Maximus IV Extreme-Z
CPU: Intel Core i7-2600K 3.4Ghz
CPU Cooler: Corsair H100
GPU: SLI EVGA GeForce GTX 570 HD 2560MB
SC: Creative X-Fi Titanium
RAM: Corsair XMS3 8Gb 1600Mhz
RAM Cooler: Corsair CMXAF2
SSD: Crucial M4 128Gb SATA III
Monitor: Acer 23.6" 120Hz 3D
Headset: Turtle Beach Ear Force PX5
Mouse: Saitek Cyborg R.A.T. 7
Keyboard: Saitek Cyborg V5
OS: Windows 7 64 Bit Home Premium
View Profile   IP Logged
Mr. Mario Kart
n00b
*
Offline

I Love Mark 2.0!

hit 4951 moles

Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #3 - 07/16/11 at 01:18:25
 
Useful Information Continued
TheGalaxy has a very big Super Smash Bros. community. You'll notice during prime time hours that their'll be more Super Smash Bros. games being hosted than any other game. Up until about a month ago, their were few Mario Kart 64 games being hosted. You'd always see alot of Super Smash Bros. games being hosted. However, with all the newer players we've befriended and taught what we know, their've been far more Mario Kart 64 games being hosted. Over the last couple days, their's been times when their's nothing but Mario Kart 64 games being hosted with people asking where the Super Smash Bros. players were. That's a very good sign.

Bugs
I've only played the NTSC version of Mario Kart 64, which is the North American version, so I'm only covering the bugs found when emulating that version. The only bug found within the NTSC version is a bug which causes the game to play at over twice it's normal speed. This bug is caused by playing on several tracks. On 2 player GP & VS, DK's Jungle Parkway contains the bug. On 3 player VS, Moo Moo Farm, Bowser's Castle, and DK's Jungle Parkway all contain the bug. On 3 player Battle, Skyscraper contains the bug. On 4 player VS, every track contains the bug. On 4 player Battle, Skyscraper contains the bug.

The bug, although annoying, is still tolerable. I stick to primarily 2 player VS due to these bugs and just avoid DK's Jungle Parkway, unless we happen to be doing a GP. If I happen to be playing with friends, I'll 3 player VS and just avoid Moo Moo Farm, Bowser's Castle, and DK's Jungle Parkway. If we happen to be battling, we just avoid Skyscraper. When it comes to 4 player VS, I only play it with friends, and we only play it on 50 CC. It's tolerable on 50 CC but you can't drift or avoid items too well due to the speed of the bug, so we'll only play 4 player VS if we're just messing around for fun. As for battle, we just do the same thing we do when playing with 3 players and just avoid Skyscraper.

The bug isn't too bad and not game breaking. We just play around it and enjoy the game. I wanted to let people know this ahead of time though so if they ever happen to stumble across one of these bugged tracks, they know that it's not a problem with their ROM or the server. It's just a bug which happens on the emulation level.

If anyone has any questions pertaining to anything related to what's been posted above, feel free to not only reply with your questions here, but also PM me. I will be checking this thread as well as my inbox on a daily basis for any questions or comments anyone has for me. Don't hesitate to ask. If the links I've provided go dead, please let me know immediately.
Back to top
 
« Last Edit: 07/17/11 at 18:18:55 by Mr. Mario Kart »  

Case: Cooler Master HAF X 942
UPS: CyerPower 1350AV
PSU: Corsair AX1200
MB: Asus Maximus IV Extreme-Z
CPU: Intel Core i7-2600K 3.4Ghz
CPU Cooler: Corsair H100
GPU: SLI EVGA GeForce GTX 570 HD 2560MB
SC: Creative X-Fi Titanium
RAM: Corsair XMS3 8Gb 1600Mhz
RAM Cooler: Corsair CMXAF2
SSD: Crucial M4 128Gb SATA III
Monitor: Acer 23.6" 120Hz 3D
Headset: Turtle Beach Ear Force PX5
Mouse: Saitek Cyborg R.A.T. 7
Keyboard: Saitek Cyborg V5
OS: Windows 7 64 Bit Home Premium
View Profile   IP Logged
MK64MR
Legend
*****
Offline

#1 (NSC)

helped 5866 people
NRW, Germany
Gender: male
Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #4 - 07/16/11 at 13:00:10
 
Thanks for more details, I've sent you a PM Wink.
Another question I have is: Do you play more GP or VS races? Battle mode is additional stuff for fun, I guess.
Back to top
 
 

MK64 non-shortcut champion since 03/03/2013
Live stream: http://www.twitch.tv/mk64mr
Videos: http://de.youtube.com/user/MK64MR
View Profile WWW   IP Logged
Mr. Mario Kart
n00b
*
Offline

I Love Mark 2.0!

fell 4951 times for marty

Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #5 - 07/16/11 at 16:53:29
 
I primarily VS although I do GP a little every day. I battle with my buddies a little bit but I'm not too crazy about it. I play alot of hours every day so I do a bit of everything.
Back to top
 
 

Case: Cooler Master HAF X 942
UPS: CyerPower 1350AV
PSU: Corsair AX1200
MB: Asus Maximus IV Extreme-Z
CPU: Intel Core i7-2600K 3.4Ghz
CPU Cooler: Corsair H100
GPU: SLI EVGA GeForce GTX 570 HD 2560MB
SC: Creative X-Fi Titanium
RAM: Corsair XMS3 8Gb 1600Mhz
RAM Cooler: Corsair CMXAF2
SSD: Crucial M4 128Gb SATA III
Monitor: Acer 23.6" 120Hz 3D
Headset: Turtle Beach Ear Force PX5
Mouse: Saitek Cyborg R.A.T. 7
Keyboard: Saitek Cyborg V5
OS: Windows 7 64 Bit Home Premium
View Profile   IP Logged
no control
Legend
*****
Offline



helped 6571 people
Croatia,Zagreb
Gender: male
Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #6 - 07/17/11 at 00:19:03
 
Mr. Mario Kart wrote on 07/15/11 at 21:25:30:
GoodWindows Utility Download Link: http://tinyurl.com/5wv4be8l


This link doesn't work. Can't wait to play some VS Cheesy

Zoran
Back to top
 
 
View Profile   IP Logged
Mick
Ninja
*****
Offline



6045 days karting
France
Gender: male
Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #7 - 07/17/11 at 05:17:41
 
Wait, isn't it completely illegal to post ROM files publicly ? You could get banned for that Undecided
Back to top
 
 

Youtube (Mario Kart 8 WRs) - Twitter - Twitch

Camster wrote on 02/10/10 at 08:50:34:
A world without kart is just not a world worth living in

Web wrote on 05/13/10 at 11:24:04:
You can't quit kart, it's a mental impossibility.
View Profile   IP Logged
wxyz
Legend
*****
Offline



5481 sex records

Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #8 - 07/17/11 at 05:59:55
 
OK I have the emulator and and ROMs, tested offline and ok (using x360 pad, was quite nice). How do I play online, do I need to download Kaillera (no link I could see above) and if so any particular version?

Edit: Nevermind I was launching using the Project64 launcer didn't notice there were two launchers and I should be using the other one (KVE)
Back to top
 
 
View Profile   IP Logged
no control
Legend
*****
Offline



6571 days karting
Croatia,Zagreb
Gender: male
Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #9 - 07/17/11 at 06:08:13
 
^ are you able to join any games?

i did everything as instructed here but when i try to join it says i don't have that ROM on my PC?

btw i did download kaillera.

Zoran
Back to top
 
 
View Profile   IP Logged
MK64MR
Legend
*****
Offline

#1 (NSC)

5866 days karting
NRW, Germany
Gender: male
Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #10 - 07/17/11 at 06:31:10
 
I had the same problem, Zoran. You have to rename your ROMs with GoodWindows as it's described in the first posts of this topic.
Back to top
 
 

MK64 non-shortcut champion since 03/03/2013
Live stream: http://www.twitch.tv/mk64mr
Videos: http://de.youtube.com/user/MK64MR
View Profile WWW   IP Logged
wxyz
Legend
*****
Offline



punched 5481 kiddies

Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #11 - 07/17/11 at 06:31:32
 
Just tried craeking a game on the Godweapons server and tried some 1 player to test it out but too much lag for me (8 frame skip) so think I'm going to have to stick to local European servers where there is no frameskip.
Back to top
 
 
View Profile   IP Logged
no control
Legend
*****
Offline



punched 6571 kiddies
Croatia,Zagreb
Gender: male
Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #12 - 07/17/11 at 06:39:16
 
i deleted 1 file by accident Tongue, it looks fine now Smiley

Zoran
Back to top
 
 
View Profile   IP Logged
wxyz
Legend
*****
Offline



5481 holabolas

Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #13 - 07/17/11 at 07:27:46
 
Zoran and I played some pal Vs (100cc) on an EU server and seemed fine. Control felt a bit weird, probably more the xbox controller than anything else. Very playable and good fun though.
Back to top
 
 
View Profile   IP Logged
Web
NinjaWeb
*****
Offline

Expected MKSC
Comeback: 2016?!?!

ate 5795 donuts

Gender: male
Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #14 - 07/17/11 at 13:10:39
 
Mick wrote on 07/17/11 at 05:17:41:
Wait, isn't it completely illegal to post ROM files publicly ? You could get banned for that Undecided

That's kind of what I was thinking when you posted. That's why on pretty much every other site I've seen people just say to google ROMs instead of posting.
Back to top
 
 
View Profile   IP Logged
Mr. Mario Kart
n00b
*
Offline

I Love Mark 2.0!

4951 days karting

Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #15 - 07/17/11 at 17:19:19
 
Mick wrote on 07/17/11 at 05:17:41:
Wait, isn't it completely illegal to post ROM files publicly ? You could get banned for that Undecided


I apologize for doing so. I will now remove the links to the ROM file from my original post. Thank you for letting me know. I've also corrected the broken link to the GoodWindows utility with a fresh one and have replaced the tinyurl links with the original links due to expiration.

Also, to those of you who're having lag, it's very possible the person you're playing with was just causing you lag. I encourage you to keep trying a few games to see. It could be their connection causing lag, not yours. If you join a server where you're over 100 ping, you're going to experience delay. Stick with servers where you don't break 100 ping and you should be fine. Their are servers all over the world. Stick with a server where you're ping is low and has enough active players.

I've also edited my fourth post to include the speed bug found on specific tracks on specific modes. I encourage anyone who isn't familiar with the bug to give my post a read.
Back to top
 
« Last Edit: 07/18/11 at 00:19:25 by Mr. Mario Kart »  

Case: Cooler Master HAF X 942
UPS: CyerPower 1350AV
PSU: Corsair AX1200
MB: Asus Maximus IV Extreme-Z
CPU: Intel Core i7-2600K 3.4Ghz
CPU Cooler: Corsair H100
GPU: SLI EVGA GeForce GTX 570 HD 2560MB
SC: Creative X-Fi Titanium
RAM: Corsair XMS3 8Gb 1600Mhz
RAM Cooler: Corsair CMXAF2
SSD: Crucial M4 128Gb SATA III
Monitor: Acer 23.6" 120Hz 3D
Headset: Turtle Beach Ear Force PX5
Mouse: Saitek Cyborg R.A.T. 7
Keyboard: Saitek Cyborg V5
OS: Windows 7 64 Bit Home Premium
View Profile   IP Logged
karterfreak
Legend
*****
Offline



6962 days karting
Canada
Gender: both
Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #16 - 07/17/11 at 18:36:26
 
I don't know if you mentioned it in this thread, but Mario kart specifically pretty much requires that you play on the LAN setting for the kaillera client if you don't want much input lag. There (back when I used to play anyways) is also generally much less desync issues with Mupen64.

Was mostly a smash player when i was around on galaxy and godweapons. Is there really that many more people playing mk64 now? Most people I played against were pretty mediocre to be honest, I might get interested again if there's some better players now.
Back to top
 
 

Goose ♥ wrote on 04/04/09 at 12:29:36:
I almost believe suicide is like sex... it doesn't happen in real life.



View Profile karterfreak karterfreak   IP Logged
MVT
Ex Member




Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #17 - 07/17/11 at 19:22:27
 
To be honest, and I think everyone is thinking, but no one is willing to speak out...

This looks brutally complicated.
The thread starter failed to even include a definition or statement telling us what "The Kaillera" is????
Vague set up information.
Weak.
Why is this better than any other system out there?
Is this an emulator run on a computer?
You gotta use a keyboard?
What about mac users?
Is this a product for the wii based off of homebrew?

Did this come from the extremely hard working makers of the dolphin emulator for wii?  Could we expect a similarly poor product (sorry if that offends you karterfreak) with this one described by the problem and lag issues already being reported by karters here?

Monstrous posts by Mr. Mario Kart but unconvincing.... all these questions still remain and many more.  
Back to top
 
 
  IP Logged
Mr. Mario Kart
n00b
*
Offline

I Love Mark 2.0!

4951 days karting

Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #18 - 07/17/11 at 19:39:22
 
karterfreak wrote on 07/17/11 at 18:36:26:
I don't know if you mentioned it in this thread, but Mario kart specifically pretty much requires that you play on the LAN setting for the kaillera client if you don't want much input lag. There (back when I used to play anyways) is also generally much less desync issues with Mupen64.

Was mostly a smash player when i was around on galaxy and godweapons. Is there really that many more people playing mk64 now? Most people I played against were pretty mediocre to be honest, I might get interested again if there's some better players now.


I've been playing it for around 3 months so i wouldn't know how it was before then but their's a few really good players now. Granted they're not online enough but they're around. I'd say about 90% of those who play on Kaillera are what you would call the average casual player, while about 5% are pretty good, while the other 5% are the regulars who're pretty much unstoppable unless you're on our level. Their's about 7 or 8 of us who're in that top 5% from the people I've played. If you're giving it some thought, I really encourage you to join us.
Back to top
 
 

Case: Cooler Master HAF X 942
UPS: CyerPower 1350AV
PSU: Corsair AX1200
MB: Asus Maximus IV Extreme-Z
CPU: Intel Core i7-2600K 3.4Ghz
CPU Cooler: Corsair H100
GPU: SLI EVGA GeForce GTX 570 HD 2560MB
SC: Creative X-Fi Titanium
RAM: Corsair XMS3 8Gb 1600Mhz
RAM Cooler: Corsair CMXAF2
SSD: Crucial M4 128Gb SATA III
Monitor: Acer 23.6" 120Hz 3D
Headset: Turtle Beach Ear Force PX5
Mouse: Saitek Cyborg R.A.T. 7
Keyboard: Saitek Cyborg V5
OS: Windows 7 64 Bit Home Premium
View Profile   IP Logged
MVT
Ex Member




Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #19 - 07/17/11 at 20:02:33
 
Thanks for addressing my concerns!  Ignoring potential customer questions is a great way to attract users and shed some positive light on your "Kaillera".
Back to top
 
 
  IP Logged
Mr. Mario Kart
n00b
*
Offline

I Love Mark 2.0!

worships 4951 kartgods

Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #20 - 07/17/11 at 20:08:05
 
TellTale wrote on 07/17/11 at 19:22:27:
To be honest, and I think everyone is thinking, but no one is willing to speak out...

This looks brutally complicated.
The thread starter failed to even include a definition or statement telling us what "The Kaillera" is????
Vague set up information.
Weak.
Why is this better than any other system out there?
Is this an emulator run on a computer?
You gotta use a keyboard?
What about mac users?
Is this a product for the wii based off of homebrew?

Did this come from the extremely hard working makers of the dolphin emulator for wii?  Could we expect a similarly poor product (sorry if that offends you karterfreak) with this one described by the problem and lag issues already being reported by karters here?

Monstrous posts by Mr. Mario Kart but unconvincing.... all these questions still remain and many more.  


Sorry, I'll clear some of this up. Kaillera is a client which allows you to connect with other players through emulators. It includes but isn't limited to N64 emulation. I tried to keep the setup information as to-the-point as possible. I only included direct instructions to go from point A (downloading Project 64K) to point B (playing the game online). I plan to go into great detail about everything their is to know about it here in this thread. I'll be updating this thread daily with more and more information. Sorry if it seems complicated and vague. I tried to make it as simple and easy to follow as I possibly could. It took me around 5 hours of editing this thread when I initially created the first 4 posts as I was revising them so they'd be as close to a simple step-by-step guide to follow as possible.

As far as this being "better" than any other system, it probably isn't. However, like so many emulators on Kaillera, the playerbase is lazy to upgrade their revisions and it forces players to stay with the same old revisions even though better ones have been created. An example of this is that I've posted the 0.13 build as the standard for Project 64K. Their are further revisions such as 0.17 which are better. However, since you can't play with players who use a different revision than you and since everyone has always stuck to 0.13 even though it's widespread information that their are better revisions, in order to play with more players, we're forced to stick with the older revisions. This is the same reason why I don't bother getting Mupen 64. The vast majority of N64 players who play Mario Kart 64 play on Project 64K.

This emulator is ran on PC. As far as what OS it's compatible with, I can only know that it's compatible with Windows XP, Windows Vista, and Windows 7. If you're on a different OS, you could give it a try, but I'm not the creator of Project 64K, so I couldn't tell you each and every one of the technical aspects of it. I've learned everything that I know through trial and error. The same way I learned how to mod PC games and the same way I learned about emulation. You'll just have to give it a try and see if it works.

No, you don't have to use a keyboard. I already answered that in one of my initial posts above (the 4 original posts that I posted altogether). You can use a controller. Just about any kind of controller too. In fact, I strongly recommended using one. Keyboard is very hard to use and I honestly wouldn't even bother trying to play a game like Mario Kart 64 with one.

No, this isn't based for the Wii. This is using the original ROM files found within the N64 cartridge to emulate the game on your PC through Project 64K, a virtual copy of the original Nintendo 64. As far as the development team goes, I'm afraid I can't provide you with information on that. However, up until a few days ago, the original Kaillera website has been down. I was told it's been down for a few years. A new site has been up for the last few days but I can't confirm whether or not it's ran by the original development team. As far as whether or not the development team is the same as the Dolphin team, you're asking the wrong guy. I own a copy of Dolphin and emulate Gamecube games myself but I'm familiar with the development team. I'm just a guy who happened to stumble across this great way to play Mario Kart 64 online. Take from that what you will.

I've found Project 64K isn't too bad when you get use to it as long as you're able to play without much lag. It's really up to you though whether or not you like it or find it worth your time to setup. I've always wanted to be able to play Mario Kart 64 with other players online but never knew about emulation online capabilities until 3 months ago. As soon as I read about it, I knew I had to get it. I've enjoyed it ever since.
Back to top
 
« Last Edit: 07/18/11 at 00:09:51 by Mr. Mario Kart »  

Case: Cooler Master HAF X 942
UPS: CyerPower 1350AV
PSU: Corsair AX1200
MB: Asus Maximus IV Extreme-Z
CPU: Intel Core i7-2600K 3.4Ghz
CPU Cooler: Corsair H100
GPU: SLI EVGA GeForce GTX 570 HD 2560MB
SC: Creative X-Fi Titanium
RAM: Corsair XMS3 8Gb 1600Mhz
RAM Cooler: Corsair CMXAF2
SSD: Crucial M4 128Gb SATA III
Monitor: Acer 23.6" 120Hz 3D
Headset: Turtle Beach Ear Force PX5
Mouse: Saitek Cyborg R.A.T. 7
Keyboard: Saitek Cyborg V5
OS: Windows 7 64 Bit Home Premium
View Profile   IP Logged
Mr. Mario Kart
n00b
*
Offline

I Love Mark 2.0!

hit 4951 moles

Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #21 - 07/17/11 at 20:11:27
 
TellTale wrote on 07/17/11 at 20:02:33:
Thanks for addressing my concerns!  Ignoring potential customer questions is a great way to attract users and shed some positive light on your "Kaillera".


I wasn't finished typing my response. Sorry for not staring at this thread, spamming the F5 key as fast as I can. Give me some time to respond. I actually ran out of characters and had to extend my reply to you to 2 posts. If that's not responding, I don't know what is.

Continued Response
Like I say, it's really up to you. All I can say is give it a try before you knock it. You might be surprised and find you like it. However, I must warn you ahead of time not to go about it with unrealistic expectations. Their's occasional lag, their's desyncs, and their's not enough great players. I'm hoping to change "not enough great players" by introducing Project 64K to you all. As far as lag and desyncs go, right now Project 64 1.7 is in development. It's still in beta though but I've gotten my hands on a copy and tried it out with my friends. It's basically Project 64K with nearly no lag or desyncs. However, it's purely P2P, but up to 4 players. it's a true bitch setting up right now but as I've said, it's still in beta. It's pretty amazing compared to Project 64K though and it runs entirely without Kaillera support. It'll definitely be the future of online emulation. Will just have to wait and see.

EDIT
I just want to clear this up in case anyone else besides MVT is confused about Kaillera. I'm not here "looking for customers". I'm simply sharing what I've found online which allows you to play Mario Kart 64 on your PC with other players online. This isn't an "add-on for the Wii" nor is it a program you "pay-to-play".

I've copied and pasted what I've just typed above in my original post so those who're new to the thread and sharing the same confusion will see it at the very beginning of the thread.
Back to top
 
« Last Edit: 07/18/11 at 00:42:55 by Mr. Mario Kart »  

Case: Cooler Master HAF X 942
UPS: CyerPower 1350AV
PSU: Corsair AX1200
MB: Asus Maximus IV Extreme-Z
CPU: Intel Core i7-2600K 3.4Ghz
CPU Cooler: Corsair H100
GPU: SLI EVGA GeForce GTX 570 HD 2560MB
SC: Creative X-Fi Titanium
RAM: Corsair XMS3 8Gb 1600Mhz
RAM Cooler: Corsair CMXAF2
SSD: Crucial M4 128Gb SATA III
Monitor: Acer 23.6" 120Hz 3D
Headset: Turtle Beach Ear Force PX5
Mouse: Saitek Cyborg R.A.T. 7
Keyboard: Saitek Cyborg V5
OS: Windows 7 64 Bit Home Premium
View Profile   IP Logged
no control
Legend
*****
Offline



6571 holabolas
Croatia,Zagreb
Gender: male
Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #22 - 07/18/11 at 01:16:34
 
Actually you dont have to download goodwindows and good N64. Just PM me and ill send you MK64 roms. All you have to do is download kaillera from the main site and Project 64 from the link above and unpack them.

If anyone wants to play just PM me.

Zoran
Back to top
 
 
View Profile   IP Logged
wxyz
Legend
*****
Offline



5481 sex records

Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #23 - 07/18/11 at 09:16:41
 
^You don't even need to download kaillera, I didn't as its built into project64kve (you just have to make sure you launch with the correct launcher). It's really easy, took about 20mins for me to get everything working. (didn't bother with the rom renamer thing, just made sure I got the correctly named roms to begin with, though got two pal roms as there are v1.0 and v1.1 ones available.

If anyone wants me to walk them through it and to test a game give me a PM. Once we have a few people playing we can maybe have a few tournies like with SMK on the SNESOT site?
Back to top
 
 
View Profile   IP Logged
Mr. Mario Kart
n00b
*
Offline

I Love Mark 2.0!

fell 4951 times for marty

Re: ***The Kaillera Thread (Mario Kart 64 Online)
Reply #24 - 07/18/11 at 11:05:47
 
Nocontrol PM'd me asking about connection types. Thank you. That's something I forgot to mention in my original posts, which is pretty important. Your connection type needs to match that of the person you're playing with. You set your connection type in the "Connection Type" box just before you join a server. Most people play with LAN on GodWeapons and TheGalaxy.
Back to top
 
 

Case: Cooler Master HAF X 942
UPS: CyerPower 1350AV
PSU: Corsair AX1200
MB: Asus Maximus IV Extreme-Z
CPU: Intel Core i7-2600K 3.4Ghz
CPU Cooler: Corsair H100
GPU: SLI EVGA GeForce GTX 570 HD 2560MB
SC: Creative X-Fi Titanium
RAM: Corsair XMS3 8Gb 1600Mhz
RAM Cooler: Corsair CMXAF2
SSD: Crucial M4 128Gb SATA III
Monitor: Acer 23.6" 120Hz 3D
Headset: Turtle Beach Ear Force PX5
Mouse: Saitek Cyborg R.A.T. 7
Keyboard: Saitek Cyborg V5
OS: Windows 7 64 Bit Home Premium
View Profile   IP Logged
Pages: 1 2 3 4
Send Topic Print