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MKDD TAS (Read 1799 times)
Fant0m
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Re: MKDD TAS
Reply #50 - 09/11/13 at 03:54:03
 
Stacy1199 wrote on 09/09/13 at 15:34:00:
25.294 MB 0shroom  Shocked

MKDD TAS has so much potential.

Edit:

The next part of his All Cup Tour run.

Look at last lap of DDD! How the hell did he do that? Shocked
Talking about the star stealing and the multi-boost in a row (assuming it's faster)!
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Re: MKDD TAS
Reply #51 - 09/11/13 at 09:08:23
 
Interesting test run Ryan. I really wanna do a TAS run now, but i have no idea where to even begin.Tongue
Another thing, were his mts even spaced out? I always thought a little spacin g was needed or you cut off your mt speed .
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Re: MKDD TAS
Reply #52 - 09/11/13 at 10:19:36
 
In a lot of cases his MTs weren't as spread out as you would do in a real run, but I'm not sure it made a huge difference in this case because he charged so quickly that his speed barely dropped regardless.

EDIT:  Another idea I've just had is that maybe his MTs charge so fast because he is using two controllers (as evidenced by the super start boost he gets, this can only be done with two players iirc).  Maybe MTs are able to charge faster in 2P mode?
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« Last Edit: 09/11/13 at 12:15:45 by TheFrigz »  
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Re: MKDD TAS
Reply #53 - 09/11/13 at 13:05:42
 
Alright, I've been doing a lot of testing, and here's what I've discovered:  when using 2 controllers, you can charge MTs significantly faster than on 1P time trials.  

When using 1P (time trial mode), it requires:

~10 frames to start the drift (holding A+R) (this seems to differ based on whether or not you were holding a direction before starting the drift, however. for instance, if you're using a sideways boost around a turn, you'll be holding left; consequently, when you press the R button, you only need to hold A+R for ~2 frames before the drift starts)
8 frames holding the "opposite" direction (+A+R)
3 frames middle
3 frames opposite
3 frames middle
Release

When using 2P (GP mode 150cc), it requires:

Start drift on 1P (A+R+direction) (# frames depends on if you were holding a direction prior, minimum is 2 frames, maximum is around ~10 as stated above)
Hold opposite direction on 2P (1 frame)
Hold middle on 2P (1 frame)
Hold opposite direction on 2P (1 frame)
Hold middle on 2P (1 frame)
Release R on 1P

As you can see, it takes way less frames to charge an MT with 2 controllers than it does with one.  What this means is, 2P mode has a significant advantage as far as TAS in this game, and sadly, time trial TAS's will never live up to that video posted above, because it simply isn't possible to MT as fast on 1P mode.  In a few hours, I will likely post a video of my second test run, so you can see what I've discovered here.
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Re: MKDD TAS
Reply #54 - 09/11/13 at 13:38:25
 
I was against TAS and in MKDD I don't care now Smiley The TAS-speed is not possible to reach so if a topplayer would give it a shot it would be useless and the possibility to reach those times is just 100% unrealistic.. Instead of TAS this game you might spend your time better to just play the game, have fun and even get lucky and set a pr Smiley
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Re: MKDD TAS
Reply #55 - 09/11/13 at 13:45:16
 
Aron Langerak wrote on 09/11/13 at 13:38:25:
I was against TAS and in MKDD I don't care now Smiley The TAS-speed is not possible to reach so if a topplayer would give it a shot it would be useless and the possibility to reach those times is just 100% unrealistic.. Instead of TAS this game you might spend your time better to just play the game, have fun and even get lucky and set a pr Smiley


You never seemed to understand why people TAS.  Believe it or not, some people find it enjoyable.  It doesn't "take away" from the real records, and everyone knows that it is more difficult to set real records.  The only reason you seem to be against it is because you're trying to compare the two, which is just illogical.  Even though I have no intention of continuing to TAS this game (I merely wanted to test things and find out what is possible/with what inputs), I think it's quite funny that you think you know how people should spend their free time.   Grin

EDIT:  http://www.dailymotion.com/video/x14l31s_framedump1_videogames
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« Last Edit: 09/11/13 at 14:29:56 by TheFrigz »  
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Re: MKDD TAS
Reply #56 - 09/11/13 at 23:54:03
 
Does anyone know how to use dolphin well?  I started a movie but wanted to finish in the morning, how do I pick up recording where I left off?
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Re: MKDD TAS
Reply #57 - 09/11/13 at 23:59:04
 
Aron Langerak wrote on 09/11/13 at 13:38:25:
I was against TAS and in MKDD I don't care now Smiley The TAS-speed is not possible to reach so if a topplayer would give it a shot it would be useless and the possibility to reach those times is just 100% unrealistic.. Instead of TAS this game you might spend your time better to just play the game, have fun and even get lucky and set a pr Smiley

TAS is created to reach the limits of a game. It's not meant to perform humanly possible runs. It's meant to be impressive and full of surprises. If you're not impressed by a TAS, then it's not a good TAS.
And it feels good to see how far you can push a game imo. Smiley

TheFrigz wrote on 09/11/13 at 23:54:03:
Does anyone know how to use dolphin well?  I started a movie but wanted to finish in the morning, how do I pick up recording where I left off?

Just ask MKW TASers Wink
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Re: MKDD TAS
Reply #58 - 09/12/13 at 04:35:21
 
Play Movie untick “read only” get to the last or second to last frame, savestate, advance a few frames then load the state

have fun continuing your run
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Re: MKDD TAS
Reply #59 - 09/12/13 at 14:53:09
 
Stacy1199 wrote on 09/09/13 at 15:34:00:
25.294 MB 0shroom  Shocked

MKDD TAS has so much potential.

Edit:

The next part of his All Cup Tour run.

lmao I love those MTs at 7:20
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Re: MKDD TAS
Reply #60 - 09/12/13 at 14:57:54
 
Sadly, there was an unavoidable lightning strike at the beginning of the 3rd lap, so I decided not to finish it, but here's a little something I made:

http://www.dailymotion.com/video/x14mpbt_pbunfinished_videogames

Still extremely unoptimized, but it was kinda cool how I subbed 22 on a 0-shroomer Tongue, would have been 1'06"4-ish pace had I been able to finish it, and it's still extremely bad and unoptimized.  Second lap is better than the first though.  An actually optimized TAS of this game would be incredible.
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Re: MKDD TAS
Reply #61 - 09/12/13 at 15:07:08
 
TheFrigz wrote on 09/12/13 at 14:57:54:
Sadly, there was an unavoidable lightning strike at the beginning of the 3rd lap, so I decided not to finish it, but here's a little something I made:

http://www.dailymotion.com/video/x14mpbt_pbunfinished_videogames

Still extremely unoptimized, but it was kinda cool how I subbed 22 on a 0-shroomer Tongue, would have been 1'06"4-ish pace had I been able to finish it, and it's still extremely bad and unoptimized.  Second lap is better than the first though.  An actually optimized TAS of this game would be incredible.


Is it possible to get a shroom in first in MKDD? If so you could try to abuse luck or something
If not the FIB could do the job Tongue
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Re: MKDD TAS
Reply #62 - 09/12/13 at 16:26:20
 
Lol, I was so focused on the driving that I didn't consider trying to manipulate items, so I don't really know. Not sure if a shroom is possible in first, but perhaps. It'd be worth looking into if someone seriously takes this on.
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Re: MKDD TAS
Reply #63 - 09/12/13 at 16:49:05
 
I think it'd be cool if we stuck to doing time trials rather than Grand Prix for TAS runs. Smiley
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Re: MKDD TAS
Reply #64 - 09/12/13 at 17:19:24
 
@ndrew wrote on 09/12/13 at 16:49:05:
I think it'd be cool if we stuck to doing time trials rather than Grand Prix for TAS runs. Smiley


True, TT runs are more "relevant", but so much less crazy haha because of how much slower the MTs are. But I agree, I'm also curious about how fast TT TAS could go.
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Re: MKDD TAS
Reply #65 - 09/18/13 at 23:03:51
 
I've always wondered if it was possible to snake over the bridge in TAS..  Probably wouldn't be faster, but it would be cool to see
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Re: MKDD TAS
Reply #66 - 09/19/13 at 07:38:00
 
I've done it without TAS.  Tongue
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Re: MKDD TAS
Reply #67 - 10/06/13 at 12:30:55
 

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Re: MKDD TAS
Reply #68 - 10/14/13 at 01:20:23
 
I really enjoyed watchin these TAS videos. I hope he'll keep making TASes but on TT this time! He might find more SCs... Roll Eyes
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Re: MKDD TAS
Reply #69 - 07/31/15 at 14:46:54
 
There is one key tool of TASing that you guys have missed: Exact inputs. The analog sticks can be perfectly aimed using specialized dialogs. This in combination with frame advance allows inputs that "might not" be possible on a real controller due to physical limitations. Like say, flipping instantly from minimum to maximum. And then back again.

Another key aspect that I think didn't get enough attention is the precision gained from ram watching. Exact positions, velocities and so on help a lot with microoptimizations.

Add in disassembly of the game code and you get really interesting results. Knowing exactly how the physics work helps when abusing strange corner cases like two carts colliding with each other and a wall at the same time.

And of course there is always the option to draw additional content on the screen while working. Seeing collision geometry overlaid on top of the game scene is really handy. But truth to be told, a lot of it is simply a convenient way of showing raw numbers equivalent to plain raw watching, but the potential for more complicated drawings is there. For example, random number generators can be analyzed to show which item you'd get if you were to collect an item box in the next N frames.
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