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Last god standards (Read 542 times)
Vorsch
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Last god standards
05/20/11 at 01:00:37
 
5 God times remaining

Missing GOD times:
- CCI: 0'49'10          (WR: 0'49"35 by Seb, Myth C, 0'00"25 away from the standard)
- RKB1: 0'27"00        (WR: 27'33 by Matt, Myth A, 0'00"33 away from the standard)
- RBC3: 1'13"65        (WR: 1'13"68 by Terrence, Myth A 0'00"03 away from the standard)
- RBC3 flap: 0'12"70  (WR: 0'12"70 by Terence, ties the standard)
- RKB2 flap: 0'05"18  (WR: 0'05'22 by Terrence, Myth B, 0'00"04 away from the standard)
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« Last Edit: 07/19/11 at 03:19:01 by Vorsch »  

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Re: Last god standards
Reply #1 - 05/20/11 at 02:05:09
 
Indeed I think RKB2 flap is extremely tough. I felt my own PR was already maxed Smiley
I have easily the splits to get sub 49 on CCI, so the God should be a formality for anyone who has ZZMT's and get a 3/3 run.
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Re: Last god standards
Reply #2 - 05/20/11 at 03:08:25
 
A formality for someone that get a (clean) zzmt 3/3 run? Well, that's true, even I am really close to god splits here. But getting that clean 3/3 run is the big problem. Is anyone here consistent enough to go for it? Certainly not me...
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Re: Last god standards
Reply #3 - 05/20/11 at 04:30:50
 
Rainbow Road God standard should be like 0'34"95... >.>

Not even Su has subbed 35", and his run is close to perfect. Hirano's run barely beats the God time, and that was the cleanest WR run in MKSC history.  Undecided
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Re: Last god standards
Reply #4 - 05/20/11 at 05:29:56
 
hahaae wrote on 05/20/11 at 04:30:50:
Rainbow Road God standard should be like 0'34"95... >.>

Not even Su has subbed 35", and his run is close to perfect. Hirano's run barely beats the God time, and that was the cleanest WR run in MKSC history.  Undecided


God standards are supposed to be hard to accomplish. We already knew that 34"75 was possible from Hirano's run, and a time already being "30 ahead of the God standard when the standards first came out would have been stupid.

.. As for the topic at hand, I wish good luck to the person who attempts to sub 27" on RKB1 5lap and attempts the God time on RKB2 flap. RKB2 flap is my strongest time, period. There's a reason Seb tied it and left it at that, I promise you that much.
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Re: Last god standards
Reply #5 - 05/20/11 at 10:47:49
 
I must've hit some sort of magical keyboard combination to make my browser window disappear when I was writing my last post, so I'll give it another go.

I see your trail of mind, Matt, but knowing what I now know about the courses (which may be very little for most, but not all), I wouldn't go quite as far as saying that estimating an optimum on any one course so soon after the game's release is stupid in principle. I would take a more careful approach and say it is indeed if the course held several viable strategies that were potentially as proficient for achieving low times. In short, 98 times out of 100 if not more, I would agree with you.

I'm just not sure how many possible strategies that are viable for completing fast 3-laps (whether adhering to the rules we've applied or otherwise) for the course of RR.

At the risk of sounding stupid and grossly misinformed all at once, I'd say this strategy may well be the best out there for three combined laps.

Naturally, there is also the factor of driving skills to add to the equation, but there is only so much you can do with regards to tightening jumps, improving driving lines and adding speed within the concept that is MK:SC RR. Granted, driving improvements are likely to be  drastical when moving at high speed, but when you are already shooting so far ahead per time unit and going at such speed, this margin of improvement and the eventual benefit towards the final time is, even potentially, rather small.

Maybe there is a better strategy out there for RR, and we're all not seeing, but I as one of us - Well, I'm not seeing it.

Andreas
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Re: Last god standards
Reply #6 - 05/20/11 at 13:29:05
 
Matt, 0'34"95 is hard enough. There is a reason why only 2 people have subbed 35 in all of MKSC history, and that is because everything has to virtually be perfect to do so. The only reason that Hirano's run was already far ahead was because he and his robotic driving practiced the same strat for like 4-6 years. To even sub 35, you have to do every single small strat at least nearly as fast as possible, and hit all of the strats properly, and there is still no reassurance that you will hit it right. I would know, as I've spent the last 3 months on RaR, and still don't even have the splits to sub 35.
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Re: Last god standards
Reply #7 - 05/20/11 at 13:43:14
 
What you don't get is that a GOD standard is a standard that is normally not reachable for someone human. For RR for exemple, sub 35 has been so... so let's put the god standard at... idk... 34"00? or 34"20?
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Re: Last god standards
Reply #8 - 05/20/11 at 14:04:05
 
God times aren't supposed to be impossible, such as 0'34"00; that's just retarded. They're supposed to be around the height of skill, not so ridiculous that not even the perfect TAS couldn't come anywhere near it.  Grin
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Re: Last god standards
Reply #9 - 05/20/11 at 15:02:37
 
A Runnelid wrote on 05/20/11 at 10:47:49:
I must've hit some sort of magical keyboard combination to make my browser window disappear when I was writing my last post, so I'll give it another go.

I see your trail of mind, Matt, but knowing what I now know about the courses (which may be very little for most, but not all), I wouldn't go quite as far as saying that estimating an optimum on any one course so soon after the game's release is stupid in principle. I would take a more careful approach and say it is indeed if the course held several viable strategies that were potentially as proficient for achieving low times. In short, 98 times out of 100 if not more, I would agree with you.

I'm just not sure how many possible strategies that are viable for completing fast 3-laps (whether adhering to the rules we've applied or otherwise) for the course of RR.

At the risk of sounding stupid and grossly misinformed all at once, I'd say this strategy may well be the best out there for three combined laps.

Naturally, there is also the factor of driving skills to add to the equation, but there is only so much you can do with regards to tightening jumps, improving driving lines and adding speed within the concept that is MK:SC RR. Granted, driving improvements are likely to be  drastical when moving at high speed, but when you are already shooting so far ahead per time unit and going at such speed, this margin of improvement and the eventual benefit towards the final time is, even potentially, rather small.

Maybe there is a better strategy out there for RR, and we're all not seeing, but I as one of us - Well, I'm not seeing it.

Andreas


I'd agree with what you're saying here, but it isn't about there being a better RR strategy in this case (In which you are right, it is the best strategy for the course, period). The fact of the matter is, we're discussing lowering a God standard by "20 when the God standard HAS been accomplished by people. Why are we going to make it easier to achieve when it is already achievable? It makes no sense when we know that the fastest available strat is more than capable of getting under the God standard.

Correct me if I'm wrong here, but I've always been under the assumption when I joined the players page way back in 2000 or so that the God standard was supposed to be a true feat and test of someones skill on a track. Even MK64, a game which has a much deeper learning curve in most regards, has standards that for most high level players are incredibly difficult to accomplish. As an example, only 13 people in the world have managed to sub the God standard on Frappe Snowland non-sc 3lap, and the WR itself (Driven by Michael Jongerius  no less) only beats the standard by 37 milliseconds, and the track is MUCH longer than RaR 3lap is in MKSC.

I may not be in the right to say this, as RR is a track I do not enjoy playing (hence using a bad strategy for my time), but I firmly believe that God standards SHOULD be accomplished by only a select amount of people.

If we're going to ask anyone about this, it should be Seb. He HAS accomplished it, so it should be something he has valuable input on.

hahaae wrote on 05/20/11 at 14:04:05:
God times aren't supposed to be impossible, such as 0'34"00; that's just retarded. They're supposed to be around the height of skill, not so ridiculous that not even the perfect TAS couldn't come anywhere near it.  Grin


I don't know where this thought process ever came from that these times are impossible. It has already been accomplished by two players, which means its right where it should be in my honest opinion. An optimized TAS could improve even Seb's time by "10, maybe even more.

As it is, if there's a case where a God time is beaten by more than "50 with there still being room for improvement, it needs to be harder. Many of the current God standards need to be revamped. The only ones that seem to be standing the test of time are the ones on this list.
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Goose ♥ wrote on 04/04/09 at 12:29:36:
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Re: Last god standards
Reply #10 - 05/20/11 at 15:06:20
 
hahaae wrote on 05/20/11 at 14:04:05:
God times aren't supposed to be impossible, such as 0'34"00; that's just retarded. They're supposed to be around the height of skill, not so ridiculous that not even the perfect TAS couldn't come anywhere near it.  Grin

Ethan, take a break on RR man...try some easier courses homie Wink

Vorsch wrote on 05/20/11 at 01:00:37:
- RBC3: 1'13"65        (WR: 1'13"80 by Kevin Black, Myth D, 0'00"15 away from the standard)

1'13"68 - 0"04 away from GOD

and on http://www.mariokart64.com/mksc/standards.php?pid=206, why on RDP3, 1'00"00 is twice
RDP3 GOD should be at least 59"87 Cool
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« Last Edit: 06/10/11 at 15:03:37 by GhettoKarter »  
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Re: Last god standards
Reply #11 - 07/06/11 at 13:46:44
 
I updated the first post!

Chris crushed the SGB flap, and Terrence came very close on both RBC3 and RKB2. We're getting there, guys  Smiley
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Re: Last god standards
Reply #12 - 07/07/11 at 06:35:23
 
Yep only a few times are still "far" away from god. Smiley
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Re: Last god standards
Reply #13 - 07/21/11 at 08:44:43
 
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Re: Last god standards
Reply #14 - 10/03/11 at 13:38:30
 
4 Gods left to reach! Smiley
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Re: Last god standards
Reply #15 - 10/03/11 at 15:11:17
 
I count 3... Grin
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Re: Last god standards
Reply #16 - 10/04/11 at 00:15:38
 
Oh yeah! The RBC3 flap is down too! Roll Eyes
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Re: Last god standards
Reply #17 - 10/04/11 at 06:54:17
 
I have to say: RBC3 5lap is possible for me, but CCI and RKB1 are impossible (at least for me). We have to wait for Terrence or maybe Seb, I can't think about anyone else who could beat those standards... (apart from Christophe on CCI, if he would use ZZMT :troll: )
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Re: Last god standards
Reply #18 - 10/04/11 at 07:07:25
 
Matt or Mick could probably get the KB1 5lap god...
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Re: Last god standards
Reply #19 - 10/04/11 at 09:41:53
 
Chris wrote on 10/04/11 at 06:54:17:
I have to say: RBC3 5lap is possible for me, but CCI and RKB1 are impossible (at least for me). We have to wait for Terrence or maybe Seb, I can't think about anyone else who could beat those standards... (apart from Christophe on CCI, if he would use ZZMT :troll: )

TROLOLOLOLOLOL!  Grin
Maybe I could make an exception by using your console at CDM next year if that GOD is still standing...  Roll Eyes
-Christophe.
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Re: Last god standards
Reply #20 - 10/04/11 at 11:51:48
 
Lafungo wrote on 10/04/11 at 09:41:53:
Chris wrote on 10/04/11 at 06:54:17:
I have to say: RBC3 5lap is possible for me, but CCI and RKB1 are impossible (at least for me). We have to wait for Terrence or maybe Seb, I can't think about anyone else who could beat those standards... (apart from Christophe on CCI, if he would use ZZMT :troll: )

TROLOLOLOLOLOL!  Grin
Maybe I could make an exception by using your console at CDM next year if that GOD is still standing...  Roll Eyes
-Christophe.

Yeah... obviously... and you'll give the reason that you both have the same first name...? Roll Eyes That's not fair! Sad Tongue
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Re: Last god standards
Reply #21 - 10/04/11 at 11:58:47
 
What's not fair? Sharing names or using ZZMT? If you mean ZZMT, then yes,  I agree with you!   Cheesy
-Christophe.
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Re: Last god standards
Reply #22 - 10/04/11 at 12:01:42
 
Lafungo wrote on 10/04/11 at 11:58:47:
What's not fair? Sharing names or using ZZMT? If you mean ZZMT, then yes,  I agree with you!   Cheesy
-Christophe.

hmm... Rather... using your name as a reason to use his console... Roll Eyes Grin
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Re: Last god standards
Reply #23 - 10/04/11 at 12:24:55
 
Nah, I would only use his console for the sake of getting that GOD...  Roll Eyes
-Christophe.
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Joe Reinreb wrote on 03/07/11 at 16:34:18:
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Re: Last god standards
Reply #24 - 10/07/11 at 01:12:26
 
When i wrote the standards it was with a view that only a select amount of players would probably ever reach them.

We know a god standard is to easy if players who are otherwise reaching elite times get a god. There is bound to be a higher curve on some tracks, largely if they are short. I expect a higher % of gods on kb1 flap for example than on bc4. However thats not necessarily how it should be..

God times should not be unnatainable in my opinion. At the moment there are a few that could be tweaked but generally they're pretty good.
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