A Runnelid wrote on 05/20/11 at 10:47:49:I must've hit some sort of magical keyboard combination to make my browser window disappear when I was writing my last post, so I'll give it another go.
I see your trail of mind, Matt, but knowing what I now know about the courses (which may be very little for most, but not all), I wouldn't go quite as far as saying that estimating an optimum on any one course so soon after the game's release is stupid in principle. I would take a more careful approach and say it is indeed if the course held several viable strategies that were potentially as proficient for achieving low times. In short, 98 times out of 100 if not more, I would agree with you.
I'm just not sure how many possible strategies that are viable for completing fast 3-laps (whether adhering to the rules we've applied or otherwise) for the course of RR.
At the risk of sounding stupid and grossly misinformed all at once, I'd say this strategy may well be the best out there for three combined laps.
Naturally, there is also the factor of driving skills to add to the equation, but there is only so much you can do with regards to tightening jumps, improving driving lines and adding speed within the concept that is MK:SC RR. Granted, driving improvements are likely to be drastical when moving at high speed, but when you are already shooting so far ahead per time unit and going at such speed, this margin of improvement and the eventual benefit towards the final time is, even potentially, rather small.
Maybe there is a better strategy out there for RR, and we're all not seeing, but I as one of us - Well, I'm not seeing it.
Andreas
I'd agree with what you're saying here, but it isn't about there being a better RR strategy in this case (In which you are right, it is the best strategy for the course, period). The fact of the matter is, we're discussing lowering a God standard by "20 when the God standard HAS been accomplished by people. Why are we going to make it easier to achieve when it is already achievable? It makes no sense when we know that the fastest available strat is more than capable of getting under the God standard.
Correct me if I'm wrong here, but I've always been under the assumption when I joined the players page way back in 2000 or so that the God standard was supposed to be a true feat and test of someones skill on a track. Even MK64, a game which has a much deeper learning curve in most regards, has standards that for most high level players are incredibly difficult to accomplish. As an example, only 13 people in the world have managed to sub the God standard on Frappe Snowland non-sc 3lap, and the WR itself (Driven by Michael Jongerius no less) only beats the standard by 37 milliseconds, and the track is MUCH longer than RaR 3lap is in MKSC.
I may not be in the right to say this, as RR is a track I do not enjoy playing (hence using a bad strategy for my time), but I firmly believe that God standards SHOULD be accomplished by only a select amount of people.
If we're going to ask anyone about this, it should be Seb. He HAS accomplished it, so it should be something he has valuable input on.
hahaae wrote on 05/20/11 at 14:04:05:God times aren't supposed to be impossible, such as 0'34"00; that's just retarded. They're supposed to be around the height of skill, not so ridiculous that not even the perfect TAS couldn't come anywhere near it.
I don't know where this thought process ever came from that these times are impossible. It has already been accomplished by two players, which means its right where it should be in my honest opinion. An optimized TAS could improve even Seb's time by "10, maybe even more.
As it is, if there's a case where a God time is beaten by more than "50 with there still being room for improvement, it needs to be harder. Many of the current God standards need to be revamped. The only ones that seem to be standing the test of time are the ones on this list.