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The official TAS Topic (Read 1447 times)
termoPilucco
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Re: The official TAS Topic
Reply #25 - 05/17/11 at 13:12:15
 
Yeah, one frame and you are late.
BTW I'm speaking about ticking/shroom speed.
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Re: The official TAS Topic
Reply #26 - 05/17/11 at 13:14:16
 
termoPilucco wrote on 05/17/11 at 10:50:00:
2nd attempt on pc lap ticking... still "40 slower than the WR
I have no feeling with the race playing fram by frame.
Also I've noticed that starting a turn just a frame earlier/later it will result in a wall hit/wide turn.


Have you been using the values I posted? They help quite a bit, specifically in seeing where you're losing speed.

I think I'll try and find the X and Y position on the map later, so we can get a slightly more accurate tell of where we lose and save time.
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Re: The official TAS Topic
Reply #27 - 05/17/11 at 17:12:16
 
I'll be suprised if you're even able to beat Hirano by "05. His runs are all flawless enough in the driving that one can mistake them for TAS easily.  Roll Eyes
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Re: The official TAS Topic
Reply #28 - 05/17/11 at 20:59:45
 
@karterfreak
at the moment i'm just trying to get used with emulator, i will use speed informations later.

@.Hahaae
the problem is that i'm not even able to beat my time  Wink



edit:
today attempt: 11"56.. i'm getting close

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« Last Edit: 05/19/11 at 10:13:58 by termoPilucco »  
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Re: The official TAS Topic
Reply #29 - 05/20/11 at 08:33:05
 
does someone know what are the adresses fro speed and boost charge in japanese version of the game?


edit pc flap 11"39  beats my flap but not the mander one
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« Last Edit: 05/20/11 at 08:57:27 by termoPilucco »  
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Re: The official TAS Topic
Reply #30 - 05/20/11 at 13:40:15
 
Does Hirano even have proof of his flaps?


Not that I doubt Hirano, but he is very suspicious, being that he is beating 2nd place on the MKWR.jp overall time rankings by around 61 seconds, his lines are ALWAYS the exact same per lap, being "02 or "03 different on the last 2 laps usually, but that's just the way the game operates, he used to have videos of "PRs" back in like 2002 - 2003, but were rejected, and now he claims such videos were "Old TAS :3" when questioned on Skype. His flaps, even the ones that are not "03 or "18 are usually MAX'd out, or at least very close (Under 5 frames?) to it (See SG SC Flap: 0'01"08), he is the only person who has landed SG NSC strat or BL SC strat 3/3 without using a slower method to do so, and he has done them multiple times. For instance, he has landed the SG NSC strat at LEAST 3 times, with his old 36, 35, and current 34 second PRs, while there are only 2-3 people besides him who have landed it ONCE, and only 2 of which were able to incorporate it into a run.

In Fried's version of Mander's RR, it looks slightly wide and sloppy, but in the more recent recording, you can see that he took EVERYTHING as tight as possible.


Hirano is my friend and all, but he needs to start providing more proof. I know in MKW, he started randomly popping up with WRs, and beating them by a HUGE margin, doing all of the hard strats 3/3, which NOBODY else has mimicked yet, 1.5 years later, and he blocks / ignores you if you ask him to stream, etc.

Should probably go in SC thread or something, but it can go here just as well.
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Re: The official TAS Topic
Reply #31 - 05/20/11 at 13:55:04
 
SC topic is not as strict as the real site chart: we have even people no one ever heard... it's just an attempt to gather the best known times of the game.
BTW I understand what you say, his 3lap and SC records seems unbeatable (RR is simply perfect IMO), but with the time, most of his records are going down.
I talked him many times and invited him to come here (in this forum) but he knows many players accused him, so he declined everytime.
As for PC flap, it's not a surprise he can run 0"13 faster than me: i have totally no skill compared to him. About my TAS, i'm just learning how iI can really take advantage of the emulator... and i'm not even sure I'm using the right strat (I'm ticking the three, while in 3lap with browser the wall at the right is used).
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Re: The official TAS Topic
Reply #32 - 05/20/11 at 14:09:31
 
Only problem with rules like that is that someone can post complete bullshit and get on the chart.


BTW, Hirano's times aren't going down. In the GBA tracks, where he actually "tried", all of his times are done NON-zzmt, whereas ZZMT times barely beat him, using faster characters, as opposed to his Toad.

Another highly suspicious time is his CCI Non-SC. Try to do that water gap cut 3/3 with Toad and see how incredibly hard it is, not to mention the ticking spot he used, which nobody has been able to pull off yet.

Oh, by the way, I tried to reproduce his SG SC strat, and there was no way that I could get Toad to go slow enough for an A+B spin to work like he did. I don't think that's humanly possible.  Undecided
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Re: The official TAS Topic
Reply #33 - 05/21/11 at 02:41:35
 
we try to get proof of any new player but we can't do that for very old player who are in the scene anymore.

BTW, first video of my TAS on PC ticking flap (11"37 ticking the wall):
http://www.youtube.com/watch?v=6f1UGTiWSSo

I don't see how to save 0.07....
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Re: The official TAS Topic
Reply #34 - 05/21/11 at 03:10:39
 
The beginning is good but for the 2nd and 3rd shroom you seem to go way too much on the right to set up the ticking. Also there may be a way to space more the shrooms : you're not using all of the boost of the ticking.
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Re: The official TAS Topic
Reply #35 - 05/21/11 at 03:11:46
 
@Hahaae, Mander ZZMTs in most of his runs.
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Re: The official TAS Topic
Reply #36 - 05/21/11 at 03:28:51
 
yeah, spacing ticking well is hard and it's the key of many flaps (i'm thinking at RMC1)...
For the moment i'm stopping PC lap and next i will try RMC1


edit: lol, i have no retro tracks available.. any fast way to get them?
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« Last Edit: 05/21/11 at 06:50:23 by termoPilucco »  
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Re: The official TAS Topic
Reply #37 - 05/22/11 at 08:28:22
 
@Termo: GameShark Code:
Unlock ALL special tracks;
8203376C 0000


Video if you need help figuring it out: http://www.youtube.com/watch?v=kzWMDgGdt0E



@ Flo: Only his old emulator runs use ZZMT. I have seen virtually every new run that he has made, and they are all done with Toad + Non-ZZMT.
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Re: The official TAS Topic
Reply #38 - 05/22/11 at 09:07:31
 
Thanks, worked (with eur/Us version).

In the meanwhile i've enabled input keys on the screen and noticed that Cstrakm holds often  the back R button down when he does ticking. I have to try it (likely better turns are possible).
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« Last Edit: 05/22/11 at 10:28:00 by termoPilucco »  
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Re: The official TAS Topic
Reply #39 - 05/22/11 at 09:16:43
 
Some of Cstrakm's course TASes have the flaw of not obtaining the dropdown boost after underwater Lakitu tow-ins, on say SGB. It's very much possible.

Andreas
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Re: The official TAS Topic
Reply #40 - 05/22/11 at 11:33:06
 
termoPilucco wrote on 05/22/11 at 09:07:31:
Thanks, worked (with eur/Us version).

In the meanwhile i've enabled input keys on the screen and noticed that Cstrakm holds often  the back R button down when he does ticking. I have to try it (likely better turns are possible).

This was chinese to me...
"to hold the back R button down"? Wtf?
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Re: The official TAS Topic
Reply #41 - 05/22/11 at 11:58:10
 
When you hold the R button down while ticking, it gives you greater control over the kart, and can be rather weird to play with at first.
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Re: The official TAS Topic
Reply #42 - 05/22/11 at 14:33:05
 
It works at SMK, but never did it at MKSC ! I always thought it wasn't better.
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Re: The official TAS Topic
Reply #43 - 05/23/11 at 02:13:36
 
I just tested a bit: holding R during ticking, allows you turning tighter, but also freeze the kart is a non straight animation (i.e. you are going almost straight and your kart icon is turning left)...
It's hard to get control of that. Maybe the solution is ticking w/o R button  then pausing, holding R button, and leave the pause.
What do you think about using game pause to change R status?
In the main chart it's not allowed, should be allowed in TAS?
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Re: The official TAS Topic
Reply #44 - 05/23/11 at 02:34:42
 
It can't be forbidden. We are allowed to submit records on the site where we have paused to go to the bathroom, take a class on how to perfect one's hillbilly accent, buy a can of tuna, etc. All of these offer the same situation for the gameplay.

But, I'm curious (and this is just me being personally curious) as to what made you think of the pausing as something viable and advantageous that it was specifically adressed? At least to me, there are lots of things and techniques that are just as complicated that wouldn't have me thinking I should pause in advance so as to accomplish them easier. Then again, most of them wouldn't be easier or more convenient to execute or perform with the aid of an added pause.
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Re: The official TAS Topic
Reply #45 - 05/23/11 at 02:37:12
 
Why should it be forbidden ? It's abused in many TAS'es for luck manipulation (better items in MK's, RPG... etc) or for better control (SM64 ?)
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Re: The official TAS Topic
Reply #46 - 05/23/11 at 02:46:59
 
In a TAS, you are already effectively pausing the entire time when you are going frame by frame.
I don't see why you should need to pause the game when you are TASing. If there ever is a time when you are in complete control of the game and its outcome, this is it. Anything possible within the restrictions of the game engine can be accomplished.
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Re: The official TAS Topic
Reply #47 - 05/23/11 at 03:01:50
 
Using frame by frame or pausing the emulator it's not the same thing as pausing the game itself (with pause menu popping up).

-If you go frame by frame and press R, the kart jumps.
-If you pause the game, press R and leave the puase, the kart, does not jump but R is pressed, so you can charge a MT, turning better and so on....

We already decided that this is not allowed in the main charts: you may pause the game, but not changing the button status in the meanwhile.
As for TAS i'm in the opinion that everytihng should allowed.
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Re: The official TAS Topic
Reply #48 - 05/23/11 at 03:48:26
 
Shocked
I always pressed R a few times while ticking if I wanted to turn tighter, but I never held it all the way!
I'll have a try at this too. Cheesy
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Re: The official TAS Topic
Reply #49 - 05/24/11 at 15:36:49
 
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