Hi everyone!
Some of you may know me since I'm a SMK veteran and MKSC seems to be obviously the closest Mario Kart community related to SMK.
For those who don't know who I am at all, I'm the SMK Rainbow Road freak who calls himself Rainbow God even if he has no WR anymore on the SMK Players' Page

— I'm currently ranked
#5 in PAL and #4 in NTSC and love this episode much more any other else. Actually, I've always felt kinda disgusted with the other Mario Kart Time Trial systems with a 3-shroom possibility, shortcuts everywhere, etc.
However, this didn't prevent me from playing a lot to MK64 and MKSC in the early 2000s so that I could send a full set of PRs many years ago for the MKSC site. My profile is unfortunately incomplete and filled with very average PRs, all out-of-date:
http://www.mariokart64.com/mksc/profile.php?pid=107At that time I didn't know there were specific rules for almost every shortcut and when I understood that some of my PRs wouldn't be allowed, I decided not to play this game for Time Trial issues anymore and not to care about the weak level I would show there, the only exception being my RR 3-lap PR performed in the Eurostar between Paris and London on a basic GBA with its awful screen light system, back in 2002:
http://www.youtube.com/watch?v=Lgj6jNHqWXY (replay recorded with GB Player on NGC)
That doesn't mean I don't enjoy MKSC, it's my favourite SMK sequel by far, I even have 3 copies of the game and I still think it's a shame not to have turned MK64 into such a smooth 3D-like game like it. But I just couldn't play it anymore because of the rules I didn't really like, and for some technical reasons too. So why did I suddenly change my mind about it? Because I just bought this:
As you might know, this is a kind of ultimate Game Boy system since it plays all Game Boy generations games with a much brighter screen, even better than Game Boy Micro or Nintendo DS ones. That's just perfect for a guy like me who travels by train one hour and a half every day, and especially because I had rather stopped to play any Game Boy game because of the weak screens I could use until there. Now that this little jewel is mine, I'll play MKSC again, for the first time since, hmm, 2004 (?) and will try to improve all my PRs and follow those rules:
http://www.mariokart64.com/mksc/rules.phpFirst of all, I'll complete my MKSC fullset with allowed PRs on Riverside Park, Ribbon Road and BC3. I will probably also ask for loads of hints and pieces of advice from time to time since I will start everything again from zero, even if my SMK basis may be helpful some time. So, I have a few questions:
1/ If I want to appear on
the AF page, shall I send a full set of MKSC tracks PRs only, or should I also send retro SMK PRs too?
2/ Who the hell is the best character to drive with? The game itself clearly tells that Toad & Peach are much faster than anyone but I only see WR videos with Bowser, which is supposed to be damn slow according to the game.
3/ I read many times the ZZMT word, looks like the SMK NBT system, is this allowed? Does that need to modify the GBA D-pad like SMK players do on their SNES pads?
4/ I also read that the longboost system used in SMK had been discovered thanks to MKSC where it does exist too. Does it work the same way (with shrooms against walls or other track limits) and is it allowed? The rules seem to say no (and if that's the case, it'll be the first time I agree with them, lol).
5/ Which kind of rankings page is the official one to claim you're #xx on the MKSC site? AF page? PRSR? ASR? I suppose it is the AF page but I'd like to be sure

Thanks for all your answers!