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MK7 pre-release news thread [Update : Nov.21st] (Read 16666 times)
T-Man
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #975 - 12/01/11 at 12:32:14
 
Fant0m wrote on 12/01/11 at 10:24:25:
Fant0m wrote on 12/01/11 at 09:58:53:
So... Is it official? Bowser and Metal Mario are the fastest characters? Smiley

Are you all using Bowser?

I am!  Ima use Bowser on EVERYTHING!!!   Grin Grin Grin Grin Grin Grin Grin
I'll probably use Metal Mario on Mirror Mode and a few courses and that's it Smiley

For Coin runners and Battle Mode, I'll probably use Luigi and/or Mario lol
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #976 - 12/01/11 at 12:36:42
 
@Flo: that’s fucking stupid… Nintendo really fucked this game up

that site that said the game was rushed for a December release was so right
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #977 - 12/01/11 at 13:30:12
 
Zwiebel wrote on 12/01/11 at 12:32:13:
Fant0m wrote on 12/01/11 at 12:26:46:
Bad quality because I filmed it quickly.
Thanks Nintendo for this bullet bill bug without doing anything...  Smiley
http://www.youtube.com/watch?v=j6iwz3RAgEw


Bullet bill doesn't want you to play MK7, you should stop immediately.

A bullet bill fail will never stop me playing this game!
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #978 - 12/01/11 at 13:56:21
 
Looking forward to the gameplay + online, but removing key parts of the game that help to make it successful? Well fucking done Nintendo, you've joined Infinity Ward on the shitheads list.
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #979 - 12/01/11 at 14:02:52
 
Fant0m wrote on 12/01/11 at 12:26:46:
Bad quality because I filmed it quickly.
Thanks Nintendo for this bullet bill bug without doing anything...  Smiley
http://www.youtube.com/watch?v=j6iwz3RAgEw


If you use it right before that part I wonder if it keeps you stuck there until the bullet bill goes away...
At least you didn't get stuck on the thwomp.  Tongue
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #980 - 12/01/11 at 14:03:45
 
Also what the fuck at individual character stats? Way to bring diversity to multiplayer and allow everyone to use their favourites.
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #981 - 12/01/11 at 14:13:58
 
Nintendo could always patch things, like most developers do nowadays after a rushed product, but then they'll fall into that habit which almost every developer does now.

I'm happy the game is coming out, but it's obviously rushed.  Lips Sealed
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #982 - 12/01/11 at 14:19:46
 
JoshG wrote on 12/01/11 at 14:02:52:
Fant0m wrote on 12/01/11 at 12:26:46:
Bad quality because I filmed it quickly.
Thanks Nintendo for this bullet bill bug without doing anything...  Smiley
http://www.youtube.com/watch?v=j6iwz3RAgEw


If you use it right before that part I wonder if it keeps you stuck there until the bullet bill goes away...
At least you didn't get stuck on the thwomp.  Tongue

Haha. I'll try that Tongue
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #983 - 12/01/11 at 14:21:01
 
Timothy wrote on 12/01/11 at 14:03:45:
Also what the fuck at individual character stats? Way to bring diversity to multiplayer and allow everyone to use their favourites.

Individual stats brings more deepness into the game. I like to try out which char is the best for the different tracks, without it'd be pretty boring.
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #984 - 12/01/11 at 14:24:49
 
Dused wrote on 12/01/11 at 14:21:01:
Timothy wrote on 12/01/11 at 14:03:45:
Also what the fuck at individual character stats? Way to bring diversity to multiplayer and allow everyone to use their favourites.

Individual stats brings more deepness into the game. I like to try out which char is the best for the different tracks, without it'd be pretty boring.


Only if they did it properly, which is unlikely.  Chances are in a few weeks everyone will use the same character, same kart, same wheels, same glider.
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #985 - 12/01/11 at 16:06:11
 
Dused wrote on 12/01/11 at 14:21:01:
Timothy wrote on 12/01/11 at 14:03:45:
Also what the fuck at individual character stats? Way to bring diversity to multiplayer and allow everyone to use their favourites.

Individual stats brings more deepness into the game. I like to try out which char is the best for the different tracks, without it'd be pretty boring.


Ridiculous when one of them is speed. Also if the off road is severely fucked up like in MKW then it'll be just as irrelevant.
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #986 - 12/01/11 at 16:36:34
 
Previous MKs were fine with character stats. In fact only MKDS (and sort of MKDD) didn't have specific stats for characters stats.

Anyway :
- If you're talking about time trial, four characters share the highest speed stat, and it is possibly that they aren't even the most suitable in some tracks (for example tracks with many tight turns... I'm just speculating but we will be in the experimentation period for a while
- If you're talking about wifi, character stats never really mattered and never gave a significant advantage (it's just that MKWii was full of stat whores). Now that they removed standstill mini-turbos and evened the mini-turbo duration, acceleration can become revelant and since several character + kart combinations are possible we should see more variety of character usage online.

Really nothing to get mad about...
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #987 - 12/02/11 at 05:45:37
 
Nike says that there’s only 1 type of startboost, is that true? Smiley
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

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LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #988 - 12/02/11 at 05:50:03
 
No, there are several levels of start boosts, and I find it more difficult to get the perfect start boost - the timeframe is very short. You need to press A slightly after the 2 appears
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #989 - 12/02/11 at 05:51:04
 
There are actually exactly 3 levels of startboost.
And the best startboost is done when you start pressing A exactly when the "2" makes its Biiiip.
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #990 - 12/02/11 at 05:59:01
 
MK7 is great fun Smiley
I got the game this morning, and hav eonly had time for one hour so far, going back to school now.
Did first cuop on 50cc- 1st place easily
did cups 2-4 150cc, only came 2nd on last cup by one point, and fell off RR a gazillion times.
Only remembered to try 3d when I got to BC, it really is amazing to play with.
Snaking is easy, and can be done with all karts, easiest way to mt quick is to go left and right a lot, so hard into the turn for a bit, then ease off, then on again etc., and the mkwii strat of counter drifting will be very helpful.
I'm sure I had more to say, but I'm late, I'll play a lot more later, bye Wink
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #991 - 12/02/11 at 06:35:41
 
Nosey wrote on 12/02/11 at 05:59:01:
easiest way to mt quick is to go left and right a lot, so hard into the turn for a bit, then ease off, then on again etc.,

Didn't get that part of your post. Sad
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #992 - 12/02/11 at 07:47:10
 
Basically, imo, the quickest way to charge mt is by doing mkds-style left-right motions to have as much time facing into the turn, when a turn is long and wide.
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Re: MK7 pre-release news thread [Update : Nov.21st
Reply #993 - 12/02/11 at 07:53:12
 
Nosey wrote on 12/02/11 at 07:47:10:
Basically, imo, the quickest way to charge mt is by doing mkds-style left-right motions to have as much time facing into the turn, when a turn is long and wide.

o'rly? I'll give it a try then...
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