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Mario Circuit 1 No Boost / Pipe Jump (Ancient Way) (Read 5284 times)
Harvey Kartel
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Re: Mario Circuit 1 Non-NBT No Pipe Jump Thread
Reply #50 - 11/27/11 at 13:53:05
 
I say he's losing the most time on the middle (3rd) turn. Since it's the sharpest turn on the track, it's the one where the most time is gained or lost. My advice to him is to do all his cornering via hopping, never sliding, but most of all, work on turn 3. Come as close to that pipe as possible without touching it.

Other good beginners' advice for MC1: remember that the red/white striped edges of the track are drivable! You should stay on this part of the track especially on the last turn. Although it does look like Chuck is aware of this.
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Re: Mario Circuit 1 Non-NBT No Pipe Jump Thread
Reply #51 - 11/28/11 at 21:22:56
 
Just tighter turns? I was hoping it was something more of "you're doing this part totally wrong".

Darn, thanks for the advice.  Grin
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Re: Mario Circuit 1 Non-NBT No Pipe Jump Thread
Reply #52 - 11/29/11 at 02:01:12
 
Chuck Foster wrote on 11/28/11 at 21:22:56:
Just tighter turns? I was hoping it was something more of "you're doing this part totally wrong".

Darn, thanks for the advice.  Grin



There is one major thing you are doing wrong but it is a learning curve thing that fixes as you get better.

Draw an imaginery shortest racing line on the map, what you want to do is keep your kart in that precise line. This means keeping dead on the edge of the corners, plus not drifting out on the straights. What you are doing is cutting the corner ok sometimes but then letting the kart drift out a bit after the corner before doing the straighten up hop (that is where you release turn and hop again, or tap opposite turn and hop the moment when a corner is finished). You see this happen the most on corner 3, you come into it, but then drift past it sometimes even towards the sand at the far right before doing the counter hop to straighten up. So literally from corner 3 to corner 4 you are doing a zig zag across the road losing 0.15 or more alone. You will want to approach corner 3, start hopping left rapidly early to set up the angle, so you are facing from corner 3 to 4 and the very moment the kart is equal / just about to pass the pipe do your counter hop then, so you are in a direct line to corner 4.

Bowser / D.K.Jr drift out a bit when they corner anyway, so point a little into the corners when starting to hop round them, then the kart will drift out a bit and you will meet the red / white lines. Youl discover this naturally as you go along.

Corner 1 you can hop across laps 2-5, just start hopping left when on the final straight and then youl be driving a little sideways towards it, and hop once to diagonally jump across it. This alone will save up to another 0.10 from what you do around it at this time.

The remainder as Nick said, use rapid hop jumping on MC1 as opposed to jump and slide that may be better for some corners on tracks like DP2. Watch my MC1 video on the first post and you will see what i do on corner 3 and the others.

Youl easily get a good 1'00" then, your lap splits were greatly varied already so theres an open window to reach near 1'01" flat alrea even with your current method.

Keep us posted!
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Re: Mario Circuit 1 Non-NBT No Pipe Jump Thread
Reply #53 - 11/29/11 at 07:48:53
 
Quote:
What was your MC1 lap btw?

can you add my flap PR 11"90


even though it's 4/5 Non-PJ (PJ'd on Lap 4 Embarrassed)
and the 1'00"02, I might as well get a 59"96 to record the footage...I believe the 1'00"02 is lost Lips Sealed
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Re: Mario Circuit 1 Non-NBT No Pipe Jump Thread
Reply #54 - 11/29/11 at 09:23:22
 
GhettoKarter wrote on 11/29/11 at 07:48:53:
Quote:
What was your MC1 lap btw?

can you add my flap PR 11"90


even though it's 4/5 Non-PJ (PJ'd on Lap 4 Embarrassed)
and the 1'00"02, I might as well get a 59"96 to record the footage...I believe the 1'00"02 is lost Lips Sealed



Gota be done the ancient way (i.e not holding a slight to get a boost after corner 1. Just jumping tight only. Whats your best lap then?
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Re: Mario Circuit 1 Non-NBT No Pipe Jump Thread
Reply #55 - 11/29/11 at 14:23:31
 
i have no clue but I'll try and play some MC1 later on
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Re: Mario Circuit 1 Non-NBT No Pipe Jump Thread
Reply #56 - 11/29/11 at 20:05:33
 
Looks like you and I use the same strat for MC1, Fen, except you save the critical 0"1 on me with that daring pipe jump.  Smiley

Whether it's the Ancient Way or not, it still counts as Non-NBT, and you got that epic sub.
I should be able to bring my own Ancient Way time down to around 1'00"1x with more effort, based on best splits. But I don't see that 1'00" sub coming just yet. Tongue But show it to me Ancient-style, and I might be more motivated.

...Hey Fen, don't you play PAL on ZSNES (or SNES9X) too? (You've gotten at least the 1'01"xx so far, right?) Yeah we don't count emulator times anywhere but it makes great practice, and satisfying to see how well you can play on the opposite system to boot... Wild is in fact doing this now to hone his NTSC skills (for an eventual NTSC debut!) Hey, if all these PAL folks are invading our NTSC charts, let's follow GAS and Joe's example and take on their charts, it's only fair  Smiley Watch out though, PAL players are good. Wild should make Top 30 NTSC pretty quickly.

I could give you some PAL targets to shoot for (mostly just Star level, though) but you've probably already beaten them all.  Grin

EDIT: Improved my Ancient Way to 1'00"22 (12"16 / 12"02 / 12"00 / 12"04 / 12"00).\
Flap now 11"93!
Best opener now 12"15!

As predicted, the 1'00"1x seems to be about my limit...  Smiley
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« Last Edit: 11/29/11 at 22:44:36 by Harvey Kartel »  

Nicholas Harvey, The Gulfport Oracle

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Re: Mario Circuit 1 Non-NBT No Pipe Jump Thread
Reply #57 - 11/30/11 at 11:35:26
 
Harvey Kartel wrote on 11/29/11 at 20:05:33:
Hey Fen, don't you play PAL on ZSNES (or SNES9X) too? (You've gotten at least the 1'01"xx so far, right?)

I played PAL during the SNESOT tourneys.  I don't play PAL on SNES9X/ZSNES for Time Trials unless if it's for SNESOT
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Re: Mario Circuit 1 Non-NBT No Pipe Jump Thread
Reply #58 - 11/30/11 at 16:51:39
 
Harvey Kartel wrote on 11/29/11 at 20:05:33:
Looks like you and I use the same strat for MC1, Fen, except you save the critical 0"1 on me with that daring pipe jump.  Smiley

Whether it's the Ancient Way or not, it still counts as Non-NBT, and you got that epic sub.
I should be able to bring my own Ancient Way time down to around 1'00"1x with more effort, based on best splits. But I don't see that 1'00" sub coming just yet. Tongue But show it to me Ancient-style, and I might be more motivated.

...Hey Fen, don't you play PAL on ZSNES (or SNES9X) too? (You've gotten at least the 1'01"xx so far, right?) Yeah we don't count emulator times anywhere but it makes great practice, and satisfying to see how well you can play on the opposite system to boot... Wild is in fact doing this now to hone his NTSC skills (for an eventual NTSC debut!) Hey, if all these PAL folks are invading our NTSC charts, let's follow GAS and Joe's example and take on their charts, it's only fair  Smiley Watch out though, PAL players are good. Wild should make Top 30 NTSC pretty quickly.

I could give you some PAL targets to shoot for (mostly just Star level, though) but you've probably already beaten them all.  Grin

EDIT: Improved my Ancient Way to 1'00"22 (12"16 / 12"02 / 12"00 / 12"04 / 12"00).\
Flap now 11"93!
Best opener now 12"15!

As predicted, the 1'00"1x seems to be about my limit...  Smiley


For the "Ancient Way" flap, are we allowed to boost through the first corner via the boost gained from the last turn when starting a flap? Technically, the boost isn't gained during the flap..
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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #59 - 11/30/11 at 19:45:38
 
No boosting is allowed. Even on NTSC.
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Nicholas Harvey, The Gulfport Oracle

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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #60 - 12/01/11 at 06:32:17
 
Harvey Kartel wrote on 11/30/11 at 19:45:38:
No boosting is allowed. Even on NTSC.



Yeh we are doing no boosting and no pipe jumps whatsoever. So just hammering the corners as tight as possible the way it used to be done hundreds of years ago when we were all young.

Rapid jumps, once again see the top videos to get an idea.
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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #61 - 12/07/11 at 08:20:12
 
Mario Circuit 1 double PR (available) - 1'00"07 & 11"92


can you change my 1'00"02 because I think I remember going to my previous channel (FennerGuy1992 i believe) and after my channel was suspended, the video was nixed as well Undecided  Sorry...and I don't know the splits either

So Sami, my available PR is 1'00"07 & 11"92 Smiley
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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #62 - 12/07/11 at 08:36:16
 
So, once again, you ask to change your PR for a weaker one. Roll Eyes

Sami, can't you tell this person to stop posting crap in this section of the MK community? -_-
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Aron Langerak wrote on 08/06/17 at 13:47:24:
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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #63 - 12/07/11 at 10:00:00
 
Antistar wrote on 12/07/11 at 08:36:16:
So, once again, you ask to change your PR for a weaker one. Roll Eyes

Sami, can't you tell this person to stop posting crap in this section of the MK community? -_-


If i just explain to clear up, the story was he was doing it with the non-nbt boost but i didnt make it clear in the first post what the ancient way meant. A few others had the same confusion over it too. So hes just correcting that for us aswell at the same time.
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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #64 - 02/20/12 at 04:48:45
 
Up! I never saw this topic...

MC1 PAL non-NBT: 1'01"98 http://www.youtube.com/watch?v=H03jMbpH0ME (Emmanuel Debenest)
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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #65 - 03/01/12 at 20:47:23
 
Just got 12"10 while shaking off the rust. Aiming for a 59"9x run, but that's a bit far off.

edit: 12"07 lap / 12"18 opener

---
2 questions:

1. How do you do that weird start where you turn really tight and hop over the corner? I suspect it has something to do with the R button...
2. How do you control your character well enough to hop over a good amount of the first turn in laps 2-5? Countersteering? Double R-tapping?
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« Last Edit: 03/01/12 at 21:57:12 by hahaae »  

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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #66 - 03/12/12 at 17:05:21
 


Beginning and end were a bit weak, but I'd say it's a pretty solid lap otherwise (especially for someone who has barely even started SMK lol).

edit: 1'00"55

12"26
11"97 Shocked
12"10
12"12
12"10

Aiming for a 12"1 / 11"9 / 11"9 / 11"9 / 11"9

edit:


Lap 5 I hit a pipe.  Lips Sealed
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« Last Edit: 03/12/12 at 18:17:51 by hahaae »  

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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #67 - 03/14/12 at 12:24:50
 
Its not online yet, this video, but i'll edit when it is.

Does this count as a pipe jump?

http://youtu.be/WJWhwbLWAFg video not online yet
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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #68 - 03/14/12 at 13:59:47
 
Sarger wrote on 03/14/12 at 12:24:50:
Does this count as a pipe jump?

http://youtu.be/WJWhwbLWAFg video not online yet

Hi mate, as discussed on Facebook, this is known on the Time Trial World Rankings as a pipe jump, where you hop on the inside of the pipe on a corner. It is also possible to do the pipe on the corner after aswell. However it will only save up to 0.04 seconds if you are right on the edge all the way, not approaching that wide. So youl only realy benefit when you can get low 1'01" course time going normally round. By then there are other faster strategies too. Good progress so far keep it up man!

samititan1982 3 minutes ago

Wink
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #69 - 09/19/12 at 15:37:19
 
NTSC:

59"72
11"78*

Peformed at Pierre's. Cool
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


Gaming Guru Extraordinaire (© Sargoth) – SMK '09, '13, '14 POY, former #1 (PAL: August 2013 - May 2017 / NTSC: March '14 - April '17) – 80/80 M+ PRs

The feeling of being a world champion is intoxicating, and I didn't want to ever not be the world champion again. Then I realized it didn't matter that much since I had nothing more to prove and achieved my most important goal(s).
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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #70 - 09/20/12 at 04:32:30
 
Antistar wrote on 09/19/12 at 15:37:19:
NTSC:

59"72
11"78*

Peformed at Pierre's. Cool


The lap has been done just with jumping only like on PAL yes? Not the boost after the first corner?

*Waiting for your feedback on this / video before i add to the lists*


Well done anyway, great stuff there!
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« Last Edit: 09/21/12 at 01:57:31 by Sami de la SMK »  

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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #71 - 09/23/12 at 10:23:08
 
I've just started trying to get back into this again after many long years Smiley

My times are not great....

NTSC

1'04"00    12"55
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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #72 - 09/23/12 at 10:29:01
 
Sami de la SMK wrote on 09/20/12 at 04:32:30:
The lap has been done just with jumping only like on PAL yes? Not the boost after the first corner?

Haha, I was sure you would have doubts. There was a boost indeed, but I decided to play as the title says, "no pipe-jump, non-NBT", since this infamous boost is regarded as non-NBT Roll Eyes

This said, the 59"72 is completely "clean" and so is the 11"84 I performed a bit earlier. You can add both times to the first post.
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Aron Langerak wrote on 08/06/17 at 13:47:24:
MKDD is not technical at all


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The feeling of being a world champion is intoxicating, and I didn't want to ever not be the world champion again. Then I realized it didn't matter that much since I had nothing more to prove and achieved my most important goal(s).
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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #73 - 09/23/12 at 18:26:36
 
Antistar wrote on 09/23/12 at 10:29:01:
Sami de la SMK wrote on 09/20/12 at 04:32:30:
The lap has been done just with jumping only like on PAL yes? Not the boost after the first corner?

Haha, I was sure you would have doubts. There was a boost indeed, but I decided to play as the title says, "no pipe-jump, non-NBT", since this infamous boost is regarded as non-NBT Roll Eyes

This said, the 59"72 is completely "clean" and so is the 11"84 I performed a bit earlier. You can add both times to the first post.


Yeh it also says in the first post, hop jumping only, no boosts allowed Smiley Therefore to match the PAL strategy and be proper old skool. Il add the 59"72 and 11"84 then accordingly.
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Re: Mario Circuit 1 Non-NBT No Pipe Jump (Ancient
Reply #74 - 09/23/12 at 20:06:36
 
Do you do one boost on RR nonnbt?
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