WL95★Jaxon wrote on 01/28/18 at 09:00:14:TASPlasma wrote on 01/27/18 at 23:14:51:Luke's response:
Luke: and that wheelie nudging lost ~0.005 which was REQUIRED to get the correct qm for the stair stick
BlazeMSX wrote on 01/27/18 at 23:35:37:You start lap 2 and 3 in different positions than lap 1, so the QM across the run is going to differ.
Please don't take this the wrong way, but can someone give a good explanation of what QM is? I'm sure I can't be the only one is completely lost every time someone mentions it. If it's too complex to write in a post (which I assume and understand because it probably would have been done already), can we at least know what it stands for?
Thanks and have a nice day
Sure thing, it stands for Quantum Mechanics (it's not actual quantum mechanics, it's just the name we gave it), because it is reminiscent of chaos theory.
first a link of Beck Abney talking about it:
http://clips.twitch.tv/BlitheMistySardinePJSugarNow an MS paint explanation:

This is the top view of some ramp. Suppose Funky enters the ramp at the bottom blue marker. His speed is fixed, and the game's frame rate is finite, so his movement is essentially teleportations each frame to the successive blue markers. In this example, Funky is rapid fire hopping up the ramp, so to complete the ramp, you need to start a drift near the end of the ramp to get the best possible low trick.
But suppose the place that the drift needs to be started for the best lowtrick is in green.
Well, you can either take the L and just start the drift in a nonoptimal spot at one of the blue markers, which could could cost a lot of time (in the case of the MMM blue ramp, it costs 0.070!)
or, you could do something usually much faster, which is intentionally lose like 0.005 or some small amount of time less than a frame so that you are aligned correctly to start the drift on the green indicator.
This is the nature of QM, and it's basically everywhere.
Hope this helps