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MKW TAS (Read 231317 times)
KingAlex
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Re: MKW TAS
Reply #5025 - 06/06/12 at 15:26:56
 
Nice I never tried it with the spear. Have you tried it with flame runner yet? Also you should change your video titles from MKWii - TAS to something else since it's technically not a tool-assisted speedrun
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ALAKTORN
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Re: MKW TAS
Reply #5026 - 06/06/12 at 15:29:01
 
TAS stands for superplay, not speedrun, and even when demoing small tricks and such people still label them as TASes so that it’s clear how it was done
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

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MKW: Held 2 3lap WRs, many Flaps
MK7: Held a lot of WRs
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KingAlex
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Re: MKW TAS
Reply #5027 - 06/06/12 at 20:28:03
 
Ooh really? My bad then. I tried another auto run a while ago but I still couldn't beat the chomp..



It seems it will be hard to do as there is another chomp as you exit the hedgemaze lap 2 which I barely missed in this run. I won't try again for another week I have no time
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« Last Edit: 06/06/12 at 20:47:27 by AlexS »  
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blahpy
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Re: MKW TAS
Reply #5028 - 06/06/12 at 23:16:56
 
Hahah impressive shit though Alex.

Thank you VERY much for the full map set, Nosey
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blahpy
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Re: MKW TAS
Reply #5029 - 06/06/12 at 23:42:54
 
Also, Nosey, all the glitches work as expected (just checked), would you like me to edit the maps showing important checkpoints/start as areas rather than checkpoints? (since that's what they are)

I'm happy to explain if anyone doesn't see how a glitch could work
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Re: MKW TAS
Reply #5030 - 06/07/12 at 04:01:46
 
blahpy wrote on 06/06/12 at 23:42:54:
Also, Nosey, all the glitches work as expected (just checked), would you like me to edit the maps showing important checkpoints/start as areas rather than checkpoints? (since that's what they are)

I'm happy to explain if anyone doesn't see how a glitch could work

You mean that little 'link checkpoints' button in the szs modifier which links them together and shows them as areas?
It's easy just to explain it, and I've already shown a picture of it for N64BC, but if you feel like it, then go ahead, but I don't see that much point. However if you're meaning just to do it for the already glitched maps to demonstrate it, then I could just get the images for those courses if someone doesn't understand how they work. But if you really want to, then of course go ahead Tongue

Although it probably won't have any significance, I'll just point out that the checkpoints are all linked to one another if there is only one 'section' of checkpoints. Most courses only have one section, but courses such as Grumble Volcano, or Coconut Mall (shroomspot), have more than one section.
Gv has four sections, one up to the split path (near the end), then one for each path, then one more just for the last bit. When you link the checkpoints, the sections don't connect, meaning that a largish area before the split path isn't a checkpoint 'area'. Dunno if that means anything, just pointing it out.

Also I'll mention that I haven't a clue why the Yoshi Falls checkpoints fucked up, I tried closing the modifier and opening again, but they just appear like that. I guessed that it doesn't matter that much as you can see where they roughly are anyway. I don't whether it's because I have an old version of the modifier, or some other problem caused it, but if David or someone else could just have a quick check themselves to see whether the same thing happens. It'd be funny if the checkpoints really are like that in the game..
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Re: MKW TAS
Reply #5031 - 06/07/12 at 04:59:05
 
Nosey wrote on 06/07/12 at 04:01:46:
blahpy wrote on 06/06/12 at 23:42:54:
Also, Nosey, all the glitches work as expected (just checked), would you like me to edit the maps showing important checkpoints/start as areas rather than checkpoints? (since that's what they are)

I'm happy to explain if anyone doesn't see how a glitch could work

You mean that little 'link checkpoints' button in the szs modifier which links them together and shows them as areas?
It's easy just to explain it, and I've already shown a picture of it for N64BC, but if you feel like it, then go ahead, but I don't see that much point. However if you're meaning just to do it for the already glitched maps to demonstrate it, then I could just get the images for those courses if someone doesn't understand how they work. But if you really want to, then of course go ahead Tongue

Although it probably won't have any significance, I'll just point out that the checkpoints are all linked to one another if there is only one 'section' of checkpoints. Most courses only have one section, but courses such as Grumble Volcano, or Coconut Mall (shroomspot), have more than one section.
Gv has four sections, one up to the split path (near the end), then one for each path, then one more just for the last bit. When you link the checkpoints, the sections don't connect, meaning that a largish area before the split path isn't a checkpoint 'area'. Dunno if that means anything, just pointing it out.

Also I'll mention that I haven't a clue why the Yoshi Falls checkpoints fucked up, I tried closing the modifier and opening again, but they just appear like that. I guessed that it doesn't matter that much as you can see where they roughly are anyway. I don't whether it's because I have an old version of the modifier, or some other problem caused it, but if David or someone else could just have a quick check themselves to see whether the same thing happens. It'd be funny if the checkpoints really are like that in the game..


Sections doesnt have anything to do with Areas. Sections are just made to be able to take different paths in some courses, just that.

blahpy wrote on 06/06/12 at 23:42:54:
would you like me to edit the maps showing important checkpoints/start as areas rather than checkpoints? (since that's what they are)


Don't do it. Checkpoints are still lines. If you want to consider them areas (because checkpoints are actually linked with the previous and the following one), you can't draw them. Drawing a rectangular area (Which would be what you probably were going to do) is wrong.

What it really happens is that you are linked to a checkpoint until you touch the next one, (or in the case of SCs, until you touch another different checkpoint). If you pass a checkpoint backwards, since the checkpoint contains the information for the previous one, you would be linked to the previous. Thats why we can say there are "areas", but you can't really draw them, as long as you dont touch any other checkpoint, you still are on that area.
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Shock wrote on 11/10/10 at 10:01:05:
MKDasher more like MKDasHowIt'sDone.
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Re: MKW TAS
Reply #5032 - 06/07/12 at 13:11:18
 
Anyone could explain me how the GV and MC glitches work? I dont get it tbh
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Re: MKW TAS
Reply #5033 - 06/07/12 at 13:18:49
 
GV - You get on the rock and skip to the last checkpoint then first to get the lap to count (I think so at least lol)

MC - You just jump the rock and go to the last checkpoint.
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MVT
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Re: MKW TAS
Reply #5034 - 06/07/12 at 13:28:28
 
I'm still unable to find an NTSC torrent file of the ROM that actually downloads properly.
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Re: MKW TAS
Reply #5035 - 06/07/12 at 13:48:27
 
Why NTSC? No difference from PAL...
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MVT
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Re: MKW TAS
Reply #5036 - 06/07/12 at 13:52:38
 
60 fps full HD
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MVT
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Re: MKW TAS
Reply #5037 - 06/07/12 at 14:34:25
 
I downloaded the one Nosey linked and when I try to open it in Dolphin nothing happens at all.
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★rusoX
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Re: MKW TAS
Reply #5038 - 06/07/12 at 14:47:08
 
hahaae wrote on 06/07/12 at 13:18:49:
GV - You get on the rock and skip to the last checkpoint then first to get the lap to count (I think so at least lol)

MC - You just jump the rock and go to the last checkpoint.

Lol I know that. what i meant is why the lap counts even if you skip checkpoints. By that logic, if you go backwards on rBC and get to the last checkpoint it should count the lap?
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MVT
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Re: MKW TAS
Reply #5039 - 06/07/12 at 14:59:59
 
Lol I got it to work.  Dolphin is such shit.  There is no slowdown mode or anything that I can even find.  The control is also so bad and inaccurate compared to reality.  The drift turning is so sharp it's impossible to drive with mts.

This thing is fucking baking my computer.  I'm shutting it down.  Fuck this shit.
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« Last Edit: 06/07/12 at 18:06:45 by TellTale »  
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Re: MKW TAS
Reply #5040 - 06/07/12 at 17:11:22
 
★rusoX wrote on 06/07/12 at 13:11:18:
Anyone could explain me how the GV and MC glitches work? I dont get it tbh

Thought this spaniard was banned? Huh

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Re: MKW TAS
Reply #5041 - 06/07/12 at 17:25:15
 
★rusoX wrote on 06/07/12 at 14:47:08:
hahaae wrote on 06/07/12 at 13:18:49:
GV - You get on the rock and skip to the last checkpoint then first to get the lap to count (I think so at least lol)

MC - You just jump the rock and go to the last checkpoint.

Lol I know that. what i meant is why the lap counts even if you skip checkpoints. By that logic, if you go backwards on rBC and get to the last checkpoint it should count the lap?


I think it considers you "out of bounds" or something when you do it. Just racing the track backwards obviously wouldn't work. Hence why you shroom out of bounds on the WGM one I think (could be wrong though, these are just guesses).
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Re: MKW TAS
Reply #5042 - 06/08/12 at 03:19:57
 
hahaae wrote on 06/07/12 at 17:25:15:
★rusoX wrote on 06/07/12 at 14:47:08:
hahaae wrote on 06/07/12 at 13:18:49:
GV - You get on the rock and skip to the last checkpoint then first to get the lap to count (I think so at least lol)

MC - You just jump the rock and go to the last checkpoint.

Lol I know that. what i meant is why the lap counts even if you skip checkpoints. By that logic, if you go backwards on rBC and get to the last checkpoint it should count the lap?


I think it considers you "out of bounds" or something when you do it. Just racing the track backwards obviously wouldn't work. Hence why you shroom out of bounds on the WGM one I think (could be wrong though, these are just guesses).

It's all to do with whether you can get to the last key checkpoint without going backwards over the finish line, hence why sometimes the WGM glitch doesn't work when you go past the pole (over the finish line checkpoint) before leaving the ground.
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Re: MKW TAS
Reply #5043 - 06/08/12 at 03:54:16
 
TellTale wrote on 06/07/12 at 14:59:59:
Lol I got it to work.  Dolphin is such shit.  There is no slowdown mode or anything that I can even find.  The control is also so bad and inaccurate compared to reality.  The drift turning is so sharp it's impossible to drive with mts.

This thing is fucking baking my computer.  I'm shutting it down.  Fuck this shit.

lol just go in config or use frame per frame
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ALAKTORN
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Re: MKW TAS
Reply #5044 - 06/08/12 at 04:30:28
 
I think the problem is that he’s on a Mac


lol
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ALAKTORN wrote on 11/22/17 at 05:24:31:
OH YEAH WHY AM I NOT GLOATING MORE

I PINNED DOWN KF!TIMUR AFTER 10 FUCKING POSTS

LOLLLLLLLLLLLLLLLLLLLL GET FUCKED

My YouTube

MKDS: 31 GODs, 28 Myths, 5 Titans, Hold 9 NoPRB CRs, Hold 11 PRB CRs, Hold 2 NoMT WRs, Held 7 NoPRB WRs and 8 Beta WRs
MKW: Held 2 3lap WRs, many Flaps
MK7: Held a lot of WRs
MK8: Held some WRs
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TheFrigz
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Re: MKW TAS
Reply #5045 - 06/08/12 at 05:41:15
 
ALAKTORN wrote on 06/08/12 at 04:30:28:
I think the problem is that he’s on a Mac


lol


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Re: MKW TAS
Reply #5046 - 06/12/12 at 11:44:47
 
Finally was able to watch the new BC TAS.
Just 1 thing to say: That was a waste of time and 2:05 will be subbed for sure maybe even 2:04
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ALAKTORN wrote on 04/27/13 at 08:29:36:
it’s funny to see that Walter is always right in the end

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Re: MKW TAS
Reply #5047 - 06/12/12 at 20:48:23
 
Blackyboi wrote on 06/12/12 at 11:44:47:
Finally was able to watch the new BC TAS.
Just 1 thing to say: That was a waste of time and 2:05 will be subbed for sure maybe even 2:04


Link to vid?
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Re: MKW TAS
Reply #5048 - 06/13/12 at 02:00:09
 
skaaat wrote on 06/12/12 at 20:48:23:
Blackyboi wrote on 06/12/12 at 11:44:47:
Finally was able to watch the new BC TAS.
Just 1 thing to say: That was a waste of time and 2:05 will be subbed for sure maybe even 2:04


Link to vid?

It's on page 199, but it's private.
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Re: MKW TAS
Reply #5049 - 06/13/12 at 09:28:38
 
Nosey wrote on 06/13/12 at 02:00:09:
skaaat wrote on 06/12/12 at 20:48:23:
Blackyboi wrote on 06/12/12 at 11:44:47:
Finally was able to watch the new BC TAS.
Just 1 thing to say: That was a waste of time and 2:05 will be subbed for sure maybe even 2:04


Link to vid?

It's on page 199, but it's private.


there is a new vid or it isn't private any more idk
Can someone get any pro hacker to add a speedup code for TASing tools on Wii? I would do more TASes then since I could do it whenever I want and not just when I have a lot of freetime. Actually I am VERY motivated to TAS atm but I don't know how long this will stay so someone better gets a hacker to help soon pls.
My exams are over in 1 week btw so I will start my next TAS then but I will not finish it during the first week most likely since I will meet with friends in real life during the first week and then go back to TASing more.
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ALAKTORN wrote on 04/27/13 at 08:29:36:
it’s funny to see that Walter is always right in the end

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