just a clarification on the brain washer/silencer roles: i added a stipulation that they could not pick the same person two nights in a row. i realized that the players could just pick the same person each time, and that would've been hugely unfair so i made sure they didnt.
strong man should've only been two kills instead of 3, and maybe i should've given the Jack an extra kill or something (not that it mattered anyway since dave wasnt here). other than, i still believe it was fairly well balanced.
i dont think tim tried to utilize the mason board at all. and i'm surprised MVT just cut out altogether. in one game where i was mafia, i got killed early on but i kept posting to try and help my team. it even says in the rules, play to win, even if you're killed.
if/when i host a game again, not sure if i'll include the infiltrator in the capacity that i had him in in this game. maybe just have a mafia that shows up town on scan, but cant try to sway the town in any way. incidentally, the infiltrator-as-mason idea was originally robin's, so you can thank him for that.

if it's wanted by most of the rest of the people, robin said he'll host a game mid-january ish, and i'll host another one maybe another month or so after that. this was fun and all, but damn i can see why robin likes his breaks between games.