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Ribbon Road SC (Read 239 times)
Magiclapras
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Ribbon Road SC
11/28/09 at 20:45:46
 
I know it has already been discussed and rejected, but personally, I think we should be allowed to turn left on the first jump. I tried it, and it only cut about 1sec off my pr at the time. So should we discuss it again, or am I wasting my time?
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oneshot1985 wrote on 06/26/10 at 04:04:12:
Last time I heard that, I fell off my dinosaur.

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Re: Ribbon Road SC
Reply #1 - 11/29/09 at 06:48:34
 
your wasting your time  Lips Sealed
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Re: Ribbon Road SC
Reply #2 - 11/30/09 at 04:51:22
 
Turn LEFT???  Shocked
How can you turn left on RiR? to use the SC, you have to turn right imo...  Lips Sealed
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Re: Ribbon Road SC
Reply #3 - 11/30/09 at 06:56:59
 
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Re: Ribbon Road SC
Reply #4 - 11/30/09 at 07:25:00
 
If you cut just one second of your PR with this time then you are doing something wrong oO
and it is not a question of how much time a SC safes to be not allowed. Itīs not allowed cause you jump over a wall to cut a part of a track and not just one corner.
No need for a discussion
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Re: Ribbon Road SC
Reply #5 - 11/30/09 at 09:45:10
 
ah ok Smiley
this way to do the SC must be very tricky though, never tried it. Grin
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Re: Ribbon Road SC
Reply #6 - 11/30/09 at 14:39:11
 
I think that if you cut only one second off your PR the rest of your run must have failed  Lips Sealed

But, it's still an SC, it cuts off much of the course and probably was not intended by the programmers, since there is no obvious ramp there. So your probably wasting your time.
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Re: Ribbon Road SC
Reply #7 - 11/30/09 at 15:29:28
 
The whole reason why we have track rules is to prevent "cheapening" of the tracks like this. We banned the shortcut in BC3 because it doesn't require skill to perform, while in the MKW version it does, so it's allowed there. Of course, the MKW site also allows the infamous lap-skip bugs...

Please, think about it, if we suddenly started allowing a shortcut, everyone would quickly go back to MKSC just long enough to get a PR with it, not to mention we'd have to redo the standards. Sleeping dogs should be allowed to lie in peace...

All in all, I think that many MKSC tracks just aren't very well designed (mushroom + bumper is game breaking), which is why we have to ban so many of the possible routes.
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Re: Ribbon Road SC
Reply #8 - 11/30/09 at 20:53:55
 
I've said this so many times. Many of these cuts shouldn't be banned at all. Nick's argument is invalid because a shortcut taking skill doesn't go into consideration when its banned, and it never has been. (see: cheese land, banned choco island 1 strat, donut plains 3, sky garden, yoshi desert, broken pier, riverside park, etc.).

The community (no, not one person, the entire mksc community) needs to decide on a set in stone set of rules for shortcuts, considering that right now some obvious cuts that even look intended arent allowed (yoshi desert, donut plains 3, ribbon road).

I may not play much anymore, but I'll put my two cents in yet again on universal shortcut rules.

1. No lapskipping (driving underwater to complete laps, bouncing into a wall to complete laps, circumventing the finish line in any way, etc.)

2. No bouncing over walls (referring to tracks where you can use water to bounce over walls to skip portions of a track. Parts in tracks such as cheep cheep island's fastest path and using a shroom there would be subject to debate based on communities opinions.)

3. No ticking/longboosting (this one's obvious)

Those are really the only rules that should be in play in my opinion.

Anyways, its been discussed before, but I'm just putting it out there again.
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Goose ♥ wrote on 04/04/09 at 12:29:36:
I almost believe suicide is like sex... it doesn't happen in real life.



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Re: Ribbon Road SC
Reply #9 - 12/01/09 at 16:59:51
 
Well the BC3 shortcut is only allowed in MKW now because we have no rules yet (it will surely be banned when we make a non-SC rankings)

But the things pointed out by karterfreak are very true. We've been pretty haphazard on what is allowed and what isn't. The biggest legal shortcuts are probably bigger than many of the banned ones. I still like the current rules the way they are even if it is a bit hit-and-miss.

But one simple fact can't be denied: MKSC has some of the most poorly designed courses in the Mario Kart series. If Nintendo had only nerfed things like the mushroom-assisted jumping and water bouncing, and fixed the "ticking" bug, these tracks might not be so broken.

Maybe we could get with Fried, Etch, etc. for their opinions if we really want to rewrite the rules (which I think are fine)...
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« Last Edit: 12/01/09 at 19:35:30 by Harvey Kartel »  

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Re: Ribbon Road SC
Reply #10 - 12/01/09 at 20:13:14
 
Sounds like Matt wants his KB1 times beaten or is that cutting too much track. Roll Eyes
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Re: Ribbon Road SC
Reply #11 - 12/01/09 at 20:19:52
 
I'm surprised Matt supports what I said.
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oneshot1985 wrote on 06/26/10 at 04:04:12:
Last time I heard that, I fell off my dinosaur.

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Re: Ribbon Road SC
Reply #12 - 12/02/09 at 05:25:01
 
Harvey Kartel wrote on 12/01/09 at 16:59:51:
But one simple fact can't be denied: MKSC has some of the most poorly designed courses in the Mario Kart series. If Nintendo had only nerfed things like the mushroom-assisted jumping and water bouncing, and fixed the "ticking" bug, these tracks might not be so broken.

Maybe they just didn't pay attention to this. Btw, it may have the most poorly designed courses in MK but it's also the game which contains the most courses (40 tracks).
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Re: Ribbon Road SC
Reply #13 - 12/02/09 at 10:27:07
 
Etch wrote on 12/01/09 at 20:13:14:
Sounds like Matt wants his KB1 times beaten or is that cutting too much track. Roll Eyes


That fits under lapskipping, but if people disagree, by all means, I'd love to have a reason to come back and play  Wink

Harvey Kartel wrote on 12/01/09 at 16:59:51:
Well the BC3 shortcut is only allowed in MKW now because we have no rules yet (it will surely be banned when we make a non-SC rankings)


In MKWii its much more out of the way to do the cut, the distance is much farther, and for people who haven't practiced, you need to slow down to do it. It's the opposite in MKSC, in that it looks intentional due to how close it is.

Harvey Kartel wrote on 12/01/09 at 16:59:51:
But one simple fact can't be denied: MKSC has some of the most poorly designed courses in the Mario Kart series. If Nintendo had only nerfed things like the mushroom-assisted jumping and water bouncing, and fixed the "ticking" bug, these tracks might not be so broken.


If Nintendo had only not included mushrooms in TT mode, the courses wouldn't be so exploitable. The courses are fine as they are, its the mushrooms that break them.
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« Last Edit: 12/02/09 at 10:57:12 by karterfreak »  

Goose ♥ wrote on 04/04/09 at 12:29:36:
I almost believe suicide is like sex... it doesn't happen in real life.



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Re: Ribbon Road SC
Reply #14 - 12/02/09 at 11:23:41
 
^ Very good point Matt. SMK didn't have mushrooms in its TT's, that's the game that this one is based on. One thing great about SMK's shroomless TT's is that if you're going for a flap and mess up, you can just use one of the remaining laps, but in later Karts you have to start the race over if you've used a shroom.

But MK64 set a precedent by including shrooms in TT's so MKSC followed it.
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Nicholas Harvey, The Gulfport Oracle

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Re: Ribbon Road SC
Reply #15 - 12/02/09 at 20:38:48
 
You only have to drive into walls to trigger lap counts, who needs shrooms? Tongue

It's funny that something is lap skipping only when it is a short course.  Use the same tactic on a longer course it is either allowed or still banned.  The track rules are by no means perfect, much like the game itself.  Problems like these should only be changed early on so everyone then and now competes under the same set of rules.  We could devise all kinds of charts but with the amount of activity this site gets, you are lucky to have people even send in full time sets.
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Re: Ribbon Road SC
Reply #16 - 12/02/09 at 20:44:36
 
Yes Etch, I agree with this, it's just like on the MKW site, it's way too late to make drastic changes to the rules, at least for our site's main rankings. We would lose too many good retired players. You just have to be careful to make good rules early in the life of a Kart game's Player's Page because they pretty much become set in stone in the minds of the players. I like the rules the way they are, don't you?  Smiley

It's impractical to change a set of rules and expect 100s of players, especially long-retired ones, to reliably go back and re-drive the tracks under the new rules, so you've got a might-makes-right mentality going on with the main rankings. The only way to satisfy the demands of players who want new rules (who are invariably in the minority) is to make a separate set of charts (and standards) for that on the side, which is what we're planning for the MKW page. So if you want SC charts for, say, RiR or RDP3, we can always do it MK64-style...
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Nicholas Harvey, The Gulfport Oracle

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