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Strats discussion (Read 29438 times)
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Re: The Official Help Topic
Reply #1475 - 03/14/18 at 10:27:11
 
codly68 wrote on 03/14/18 at 10:25:54:
Couple questions. How do you ride the zippers like a god in rWS and DKSC? Also, why am i falling into lava when i low trick on rBC3?


I have absolutely no idea. That's why I ignore those 3 tracks
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Re: The Official Help Topic
Reply #1476 - 03/15/18 at 09:59:19
 
codly68 wrote on 03/14/18 at 10:25:54:
How do you ride the zippers like a god in rWS and DKSC?

By practising, mainly. If I were you though, I wouldn't worry too much about doing it 'like the pros do' - just focus on making sure you don't hit the pipes/Shy Guys.


codly68 wrote on 03/14/18 at 10:25:54:
Also, why am i falling into lava when i low trick on rBC3?

Here you go.
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Re: The Official Help Topic
Reply #1477 - 03/16/18 at 13:26:58
 
codly68 wrote on 03/14/18 at 10:25:54:
Couple questions. How do you ride the zippers like a god in rWS and DKSC? Also, why am i falling into lava when i low trick on rBC3?


For rWS I’m pretty sure you actually hop onto the zipper and wheelie down it each time, rinse and repeat. It’s a rhythm you need to acquire.

DKSC zipper wheelie, get a parallel line with the edge of the zipper (meaning your nose isn’t aiming either up or down, just straight), and wheelie. Fastest to stay neutral when wheelying, but makes it harder. More consistent way is holding right a little bit when you wheelie to maintain more control over your line on the zipper. Easiest way (IMO) to exit zipper wheelie is to neutral hop and then kinda veer to the right when in midair (similar to a standard delayed drift you’d do at most turns in MKW, except instead of holding R to drift, you just hop and then do the control stick motion). The result of doing this makes you slam down with enough force to just hold the stick right and wheelie/trick. The higher angle you hit the last corner with, the more likely you are to clear the last turn, but it will be slower. To land the last trick, simply cancel the wheelie right before landing back on the halfpipe and you’ll bounce to the road with good alignment into the next lap.

For rBC3, remember to keep a relatively straight line after each low trick, and to wheelie up to it. Hopping+tricking at different points on each mini ramp results in a different height as well, so play around with the timings before committing to learning it a specific way and figure out what you’re most consistent with. For the first one, the longer you hold the MT leading into it, the more consistent it is. The line where the pattern in the floor changes is a solid place to release the MT, though you can do it earlier if you’ve got balls of steel.
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Re: The Official Help Topic
Reply #1478 - 03/16/18 at 13:58:00
 
hahaae wrote on 03/16/18 at 13:26:58:
codly68 wrote on 03/14/18 at 10:25:54:
Couple questions. How do you ride the zippers like a god in rWS and DKSC? Also, why am i falling into lava when i low trick on rBC3?

For rWS I’m pretty sure you actually hop onto the zipper and wheelie down it each time, rinse and repeat. It’s a rhythm you need to acquire.

DKSC zipper wheelie, get a parallel line with the edge of the zipper (meaning your nose isn’t aiming either up or down, just straight), and wheelie. Fastest to stay neutral when wheelying, but makes it harder. More consistent way is holding right a little bit when you wheelie to maintain more control over your line on the zipper. Easiest way (IMO) to exit zipper wheelie is to neutral hop and then kinda veer to the right when in midair (similar to a standard delayed drift you’d do at most turns in MKW, except instead of holding R to drift, you just hop and then do the control stick motion). The result of doing this makes you slam down with enough force to just hold the stick right and wheelie/trick. The higher angle you hit the last corner with, the more likely you are to clear the last turn, but it will be slower. To land the last trick, simply cancel the wheelie right before landing back on the halfpipe and you’ll bounce to the road with good alignment into the next lap.


I'd imagine this question has been asked before, but is there a reason why the same zipper strat isn't used on both rWS and DKSC? Theoretically, it is the same tech, but one is on the left and the other on the right. No?
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Rhodechill wrote on 02/16/18 at 09:53:50:
how do you get WR but bypass the top tens

Arvo57 wrote on 02/10/19 at 11:35:14:
PP can do whatever the fuck they want, I and nobody else can really change that

JawsTheShark wrote on 02/26/19 at 22:18:26:
Your sneak disses are desperate and weak!
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Re: The Official Help Topic
Reply #1479 - 03/16/18 at 14:09:21
 
If you look at the zippers more closely, you’ll see that rWS has a steeper angle than DKSC (which has the halfpipe sloped at an angle that’s very easy to gently ride on), so it takes more to get on the halfpipe. Sometimes a similar thing to the zipper wheelie happens on rWS I think, though it’s typically the death of a run.
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Re: The Official Help Topic
Reply #1480 - 03/18/18 at 12:14:50
 
I know im asking a lot of questions but hey I need help with this game. So, how do you the shortcut used in the no glitch run of rDH? I try it but i never get the bounce off the 2nd sandhill and I lose the run everytime i try it. Also whats the easiest way to consistently softdrift on a GameCube controller?
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Re: The Official Help Topic
Reply #1481 - 03/18/18 at 12:26:05
 
you jump on the sand and shroom+wheelie (do it late for the first time to get used to it)

you also want to get a good aligment for the turn afterwards. Just pull down the stick but pull it up in mid-air (that's how I do it).

Once you touch the hill, move the bike to the right (stick to the right) and pull up the stick again.
Right before you touch the ground you want an instant wheelie. You just have to land on the ground more parallel with the bike and wheelie once you touch the ground.

That's it. Try it if, let me know if it helped
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Re: The Official Help Topic
Reply #1482 - 03/18/18 at 14:37:55
 
Rhodechill wrote on 12/21/17 at 08:26:26:
^No, you'd be out of wheelie too long for it to be faster.

Zane's rMR WR.  He nudges on his last input to avoid grass.  But the nudle is like, a half-nudge.  How do you nudge so minimally like that?  Half tilt on the stick?  Ultra quick flick? Had it been a slightly less minimal nudge, he would have failed WR.

Questioning Questioning Questioning


This is actually a key part to making the bc3 SC.  I was gonna make a guide on how to get the crazy far left SCs but I just don't have the time atm.

The best way to make extremely small directional inputs is by rolling the analog along the top rather than very small side to side movements in the middle.  

For any Sm4sh players out there, you can visualize it very well by changing direction with your character like this.  If you do very fast minimal side to side directional inputs, it'll be extremely sloppy and slow, often times getting a dash (too much of a directional input).  But if you roll the analog along the top you get extremely precise small directional inputs allowing you to change direction flawlessly (you will never get a dash).

For bc3 where it's crucial that you make extremely small directional adjustments from the time you shroom until the time you're airborne, it's infinitely more effective to make these micro directional changes along the top of the analog rather than in the middle where you risk big inputs.

Not sure if this is common knowledge, but figured it might help.
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Re: The Official Help Topic
Reply #1483 - 03/19/18 at 06:31:01
 
^huh, that actually makes sense. I’ve always been plagued with the proper nose alignment when doing the bc3 SC, but with a shit actual trajectory (as in, low SC, bike aimed a little left, land literally on the fucking far right corner). Can’t wait to try out this method. Probably buying a new Wii remote / nunchuck today, so that makes for a good opportunity.

Btw, I recently started using that lock thing you can put on your Wii Remote for the nunchuck. Turned two otherwise completely unusable Wiichucks into ~65% functional. Might continue using that to encourage some longevity out of these hunk-of-shit controllers, lol
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Re: The Official Help Topic
Reply #1484 - 03/19/18 at 07:19:31
 
hahaae wrote on 03/19/18 at 06:31:01:
Btw, I recently started using that lock thing you can put on your Wii Remote for the nunchuck. Turned two otherwise completely unusable Wiichucks into ~65% functional. Might continue using that to encourage some longevity out of these hunk-of-shit controllers, lol

What is this lock thingy you are talking about?
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Rhodechill wrote on 02/16/18 at 09:53:50:
how do you get WR but bypass the top tens

Arvo57 wrote on 02/10/19 at 11:35:14:
PP can do whatever the fuck they want, I and nobody else can really change that

JawsTheShark wrote on 02/26/19 at 22:18:26:
Your sneak disses are desperate and weak!
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Re: The Official Help Topic
Reply #1485 - 03/19/18 at 08:38:54
 
WL95★Jaxon wrote on 03/19/18 at 07:19:31:
hahaae wrote on 03/19/18 at 06:31:01:
Btw, I recently started using that lock thing you can put on your Wii Remote for the nunchuck. Turned two otherwise completely unusable Wiichucks into ~65% functional. Might continue using that to encourage some longevity out of these hunk-of-shit controllers, lol

What is this lock thingy you are talking about?


Googled it, it’s Motion Plus. It has a locking mechanism on the back.
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Re: The Official Help Topic
Reply #1486 - 03/19/18 at 09:10:46
 
hahaae wrote on 03/19/18 at 08:38:54:
WL95★Jaxon wrote on 03/19/18 at 07:19:31:
hahaae wrote on 03/19/18 at 06:31:01:
Btw, I recently started using that lock thing you can put on your Wii Remote for the nunchuck. Turned two otherwise completely unusable Wiichucks into ~65% functional. Might continue using that to encourage some longevity out of these hunk-of-shit controllers, lol

What is this lock thingy you are talking about?


Googled it, it’s Motion Plus. It has a locking mechanism on the back.

Thanks. Now I'm about to go revive some controllers lol
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Rhodechill wrote on 02/16/18 at 09:53:50:
how do you get WR but bypass the top tens

Arvo57 wrote on 02/10/19 at 11:35:14:
PP can do whatever the fuck they want, I and nobody else can really change that

JawsTheShark wrote on 02/26/19 at 22:18:26:
Your sneak disses are desperate and weak!
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Re: The Official Help Topic
Reply #1487 - 03/20/18 at 20:46:01
 
So I tried out the rDH no glitch shroomspot for awhile and I only did it successfully like two or three times. I think i just need more practice. I've also been trying to improve my KC time and oh my god its annoying. I dont understand how to do the small grass cut and hitting the wall to get no air before the shroomspot is impossible. I have so many questions about this game that I dont think they can all be answered.
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Re: The Official Help Topic
Reply #1488 - 03/21/18 at 05:52:17
 
codly68 wrote on 03/20/18 at 20:46:01:
So I tried out the rDH no glitch shroomspot for awhile and I only did it successfully like two or three times. I think i just need more practice. I've also been trying to improve my KC time and oh my god its annoying. I dont understand how to do the small grass cut and hitting the wall to get no air before the shroomspot is impossible. I have so many questions about this game that I dont think they can all be answered.


You should first try the simpler strats, for KC specifically, instead of trying the wall strat at the end, start with a normal exit, and slowly work the harder strats in as you get better.
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Re: The Official Help Topic
Reply #1489 - 03/21/18 at 06:21:47
 
That KC strat is gonna take some practice. As for consistency in general, gotta use some applied thinking, man. Find spots in the road to aim, any cues at all to help with timing and alignment, etc. watch the WR, try and infer what they’re aiming for when they do setups. Get a good feel for p much complete control over the bike (this should come before anything else, in any kart game). Marker ghosts help a lot (get on an alt license, pick someone easy to see (like Luigi), align them at the perfect alignment for whatever you’re trying to do, and just let it sit there until you would have already passed that spot on lap 3). Hop on Maschell’s database and look at inputs if you’re still stumped; study them in real time, half speed, quarter speed, and frame-by-frame and try to replicate it to the best of your abilities.

You can learn anything in any kart game quickly if you just apply yourself a bit and have productive sessions where you try to learn something (anything useful) literally every time you sit down to play. Whether it’s downright grinding lines, learning/mastering a SC, or just trying to understand the intricacies of the game on a fundamental level to a greater degree (when all else fails, this can cause you to get very good very quickly). Don’t let yourself autopilot and crash repeatedly without putting any thought into what you’re doing wrong and brainstorming/exploring every possibility as to why you’re crashing; that will just going to lead to long grinds to PR, frustrating mental barriers, and a loss of motivation.
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Re: The Official Help Topic
Reply #1490 - 03/21/18 at 07:35:02
 
hahaae wrote on 03/21/18 at 06:21:47:
You can learn anything in any kart game quickly if you just apply yourself a bit and have productive sessions where you try to learn something (anything useful) literally every time you sit down to play. Whether it’s downright grinding lines, learning/mastering a SC, or just trying to understand the intricacies of the game on a fundamental level to a greater degree (when all else fails, this can cause you to get very good very quickly). Don’t let yourself autopilot and crash repeatedly without putting any thought into what you’re doing wrong and brainstorming/exploring every possibility as to why you’re crashing; that will just going to lead to long grinds to PR, frustrating mental barriers, and a loss of motivation.

:thinking:
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Rhodechill wrote on 02/16/18 at 09:53:50:
how do you get WR but bypass the top tens

Arvo57 wrote on 02/10/19 at 11:35:14:
PP can do whatever the fuck they want, I and nobody else can really change that

JawsTheShark wrote on 02/26/19 at 22:18:26:
Your sneak disses are desperate and weak!
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Re: The Official Help Topic
Reply #1491 - 03/21/18 at 08:39:59
 
Thanks for the tips guys, I'll really start thinking more when I play now.
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Re: The Official Help Topic
Reply #1492 - 03/22/18 at 18:34:27
 
So in order to optimize the shroomspot on LC do you shroom+ wheelie then drift right after?
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Re: The Official Help Topic
Reply #1493 - 03/22/18 at 19:56:23
 
codly68 wrote on 03/22/18 at 18:34:27:
So in order to optimize the shroomspot on LC do you shroom+ wheelie then drift right after?


Shroom, wheelie, wait until you are just in line with the first green pipe, and drift

Again, you are probably better off going with the old shroomstrat, 1:09 is easily achievable with it, and the newer shroomstrat isn't important unless youre right at the top
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Re: The Official Help Topic
Reply #1494 - 03/23/18 at 05:22:14
 
codly68 wrote on 03/22/18 at 18:34:27:
So in order to optimize the shroomspot on LC do you shroom+ wheelie then drift right after?



It depends on what you are aiming for,
There is a "no-bouce" , "no.-wheelie" - shortcut
&
a bounce+wheelie shortcut.

I might do a tutorial on both in the next time.
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Re: The Official Help Topic
Reply #1495 - 03/23/18 at 08:55:27
 
So now it is my task to tackle KC, I am completing my timesheet in order. I have a 2:23.8 at the moment but I am just not satisfied enough to be able to submit that time, I would need to have a top 50 flap to offset it, any tips on how to turn the 2:23.8 into something like a 2:22.8? I don't want to hear a tutorial about how to do a slip after the shroomless, I just need some tips that can cut like .2, .3 off my laps, and I can probably optimize my lines after that to sub. Currently I do not do the shroomless cut, I do not do the mander strat (or the rock strat) and I use the end of the lap waterfall shroomspot. Anything helps Smiley
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Re: The Official Help Topic
Reply #1496 - 03/24/18 at 05:06:37
 
If you upload a video of your PR or best splits, it would be fine.

it's rare that 1 strat-change saves around .3 each lap. You need to improve a few little things in order to save .3.

On KC there are lots of things that can make you lose time but I am not a KC expert. I barely hit 46.6 laps /46.7 but they are done with mander.

1. Try to get a low-jump at the first ramp it is easy and saves much.
2. Get the MT after the first wooden ramp quick
3. Get a tight U-Turn with a harddrift
4. Do not realign in the pipe (the part where you touch the water
5. Get a low trick at the end & bounce-landing at the end (nosedive) to get a good aligment for the shroomspot

these things should make you save a bit. I recommend doing the shroomless cut at least lap 1 if you are not consistent enough Smiley
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Re: The Official Help Topic
Reply #1497 - 03/26/18 at 12:39:10
 
ZedR wrote on 03/24/18 at 05:06:37:
If you upload a video of your PR or best splits, it would be fine.

it's rare that 1 strat-change saves around .3 each lap. You need to improve a few little things in order to save .3.

On KC there are lots of things that can make you lose time but I am not a KC expert. I barely hit 46.6 laps /46.7 but they are done with mander.

1. Try to get a low-jump at the first ramp it is easy and saves much.
2. Get the MT after the first wooden ramp quick
3. Get a tight U-Turn with a harddrift
4. Do not realign in the pipe (the part where you touch the water
5. Get a low trick at the end & bounce-landing at the end (nosedive) to get a good aligment for the shroomspot

these things should make you save a bit. I recommend doing the shroomless cut at least lap 1 if you are not consistent enough Smiley


Thanks for the help! Hit a 2:22.7. I actually had no shroomless sc but I had a mander L1  Smiley
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Re: The Official Help Topic
Reply #1498 - 03/29/18 at 05:02:49
 
now that im done with KC im going to need some help with MT glitch. I am pretty bad at glitches but the fact that this isnt a pole clip or something of that sort will probably help me. Any recommendations for a beginner strat? I know you can enter via shroom from the ground or via the left path ramp boost, and whether I do it lap 2 or 3. Any words would be helpful.
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Re: The Official Help Topic
Reply #1499 - 03/29/18 at 07:17:07
 
Spec wrote on 03/29/18 at 05:02:49:
now that im done with KC im going to need some help with MT glitch. I am pretty bad at glitches but the fact that this isnt a pole clip or something of that sort will probably help me. Any recommendations for a beginner strat? I know you can enter via shroom from the ground or via the left path ramp boost, and whether I do it lap 2 or 3. Any words would be helpful.


Entering the out of bounds area gets easy with practice, the best way would be to go up the left tree branch.
In terms of the actual checkpoint skipping part, you will want to aim your bike just to the left of the root of the tree that is in the corner where you align, reverse as far into the corner as you can, shroom and then wheelie as you shroom.
When you are in the air, shroom relatively early as this avoids the vehicle slowing down when clipping the wall.
Finally, the lap won't count if you land back on the track too far to the right.
Enter the cannon as far left as possible and as soon as you land drift right and then shroom on he white beam and you should be good to go.

This is probably confusing to read so my best advice is to watch some videos;

Demon's WR:
https://www.youtube.com/watch?v=wtboYEnfouU

Sword's better WR: Smiley
https://www.youtube.com/watch?v=l_VQ2JvdEIk
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